Стена плоти
Тип | Босс |
---|---|
Окружение | Преисподняя |
Урон | 50 / 150 / 180 / 195 / 225 (Contact) 22-30 / 44-60 / 68 / 76 / 66-90 / 102 (Eye Laser) 88 / 96 / 132 (Death Laser) 112 / 124 / 168 (Demon Scythe) |
Максимальный запас здоровья | 12,800 / 17,920 / 21,504 / 22,848 / 27,417 |
Защита | 12 / 18 |
Сопротивление к отбрасыванию | 100% |
Накладывает дебафф | Ужаснувшийся |
Длительность | While the player is within 900 blocks from the boss. |
Описание | Вы увидели нечто ужасающее, так что вам не сбежать |
Накладывает дебафф | Язык |
Длительность | When the player is within 900 blocks behind the boss. |
Описание | Вас затягивает прямо в пасть |
Невосприимчивость к |
Холод | Уязвимость |
---|---|
Вода | - |
Истощение | Уязвимость |
Электричество | - |
Жара | Стойкость |
Монеты | 25 |
---|
- Предмет (Кол-во)Шанс
- 25%
- 25%
- 25%
- 25%
- 25%
- 10%
- 33.33%
- 33.33%
- 14.29%
- 10%
- 1%
- Преисподняя (история)(Only on first kill)100%
- 100%
- Ларец с сотней лекарств отшельника(100% on first kill)10%
- Козлиный череп(In Master or Revengeance Mode only)
- Реликвия Стены плоти(In Master or Revengeance Mode only)
"Содержать в себе душу убитого Бога - задача не из малых. Задача эта скорее колоссальна и ужасающа."
The Wall of Flesh is the final and strongest pre-Hardmode boss, spawnable only in The Underworld. Once it is defeated, the world permanently converts to Hardmode, which brings new content and challenges.
Призыв босса
The Wall of Flesh is summoned immediately when a Guide Voodoo Doll is destroyed by being dropped into lava in the Underworld while the Guide is alive, killing the Guide.
The direction the Wall will face, and therefore move, depends on which side of the world the player spawns it. If the Wall is spawned on the right side of the world, it will move right to left. If it is spawned on the left side of the world, it will move left to right.
Segments
Тип | Босс |
---|---|
Окружение | Преисподняя |
Урон | 50 / 150 / 180 / 195 / 225 (Contact) 22-30 / 44-60 / 68 / 76 / 66-90 / 102 (Eye Laser) 88 / 96 / 132 (Death Laser) |
Максимальный запас здоровья | 12,800 / 17,920 / 21,504 / 22,848 / 27,417 |
Защита | 6 |
Сопротивление к отбрасыванию | 100% |
Тип | Босс |
---|---|
Окружение | Преисподняя |
Урон | 50 / 150 / 180 / 195 / 225 (Contact) 112 / 124 / 168 (Demon Scythe) |
Максимальный запас здоровья | 12,800 / 17,920 / 21,504 / 22,848 / 27,417 |
Защита | 12 / 18 |
СУ | 50% |
Сопротивление к отбрасыванию | 100% |
Поведение
В режиме Месть
The Wall of Flesh constantly moves either right to left or left to right, forcing the player to run from it, as it cannot be moved through. If the player does manage to get behind the Wall, they will be brought back in front of it by the The Tongue.
The eyes and mouth of the wall will move vertically to fit between solid blocks, and this movement is speed up in Rev+.
If the player gets far enough away or leaves the Underworld in any way, they will be killed instantly due to the Horrified debuff.
During the fight, the Wall will constantly spawn Leeches and Hungries to attack the player. Its only direct attack is to shoot lasers which are capped at bursts of three. When reaching 50% health, the Wall will begin using more Death Lasers, which deal more damage and inflict the "On Fire!" debuff.
Upon reaching 66% health, the Wall of Flesh will shoot out two homing sickles from its mouth; upon reaching 33%, it will shoot out three homing sickles.
As the Wall of Flesh takes more damage, it will increase in speed up to a maximum of 41mph. These health milestones are:
- 75%
- 66%
- 50%
- 33%
- 25%
- 10%
- 5%
- 3.5%
- 2.5%
If the player moves too far from the Wall of Flesh, it will enrage and speed up substantially to catch up with them. Once it does catch up, it slows down and releases a barrage of slower moving lasers.
The Hungry are spawned at the start of the fight and slowly respawn throughout. They will begin attached to the Wall of Flesh and will try to attack the player by moving towards them. However, at the start of the fight, they will have limited range due to still being attached. They will detach from the Wall of Flesh after taking substantial damage, becoming The Hungry II. They deal more damage the lower the Wall's health is.
Leeches will spawn from the Wall of Flesh's mouth with a specific audio cue. They act like most worm enemies when attempting to attack the player. The Wall of Flesh will spawn these at an increasing rate as its health gets lower, eventually releasing them at as a constant stream.
В режиме Смерть
- Shoots Death Lasers from the start of the fight
- Base speed is 75% faster
During the Boss Rush
- Max health increased to 450,000 / 630,000 / 1,197,000
- Teleports the player to The Underworld
- Does not create a Demonite or Crimtane brick box when defeated
- Does not shoot lasers if the eyes are no longer on sight of the player.
- Mouth shoots a Demon Sickle with slight homing capabilities at the player.
- Shoots many lasers after charging, laser time stacks with the amount of charges done when the player moves too far away.
Прислужники
Тип | Враг |
---|---|
Окружение | Преисподняя |
Урон | 30 / 60 / 90 (WoF health >75%) 45 / 90 / 135 (WoF health 75-50%) 60 / 120 / 180 (WoF health 50-25%) 75 / 150 / 225 (WoF health <25%) |
Максимальный запас здоровья | 240 / 336 / 503 |
Защита | 10 / 16 (WoF health >75%) 20 (WoF health 75–50%) 30 (WoF health 50–25%) 40 (WoF health <25%) |
Сопротивление к отбрасыванию | -10% / 1% / 12% |
Невосприимчивость к |
Тип | Летающий враг |
---|---|
Окружение | Преисподняя |
Урон | 30 / 60 / 74 / 80 / 90 |
Максимальный запас здоровья | 80 / 112 / 168 |
Защита | 6 |
Сопротивление к отбрасыванию | 20% / 28% / 36% |
Невосприимчивость к |
Тип | Роющий враг |
---|---|
Окружение | Преисподняя |
Максимальный запас здоровья | 60 / 96 / 144 |
Сопротивление к отбрасыванию | 100% |
Невосприимчивость к |
Холод | Уязвимость |
---|---|
Вода | - |
Истощение | Уязвимость |
Электричество | - |
Жара | Стойкость |
Тип | Роющийц враг |
---|---|
Окружение | Преисподняя |
Урон | 26 / 52 / 62 / 68 / 78 |
Максимальный запас здоровья | 60 / 96 / 144 |
Защита | 2 |
Сопротивление к отбрасыванию | 100% |
Тип | Роющий враг |
---|---|
Окружение | Преисподняя |
Урон | 22 / 44 / 52 / 56 / 66 |
Максимальный запас здоровья | 60 / 96 / 144 |
Защита | 6 |
Сопротивление к отбрасыванию | 100% |
Тип | Роющий враг |
---|---|
Окружение | Преисподняя |
Урон | 18 / 36 / 42 / 44 / 54 |
Максимальный запас здоровья | 60 / 96 / 144 |
Защита | 10 |
Сопротивление к отбрасыванию | 100% |
Aftermath
- If the Early Hardmode Progression Rework option is enabled, Cobalt and Palladium Ore will generate in the Underground and Cavern layers.
- An Astral Meteor crashes into the world, creating the Astral Infection biome.
- Enemies in the Sunken Sea are buffed and drop new gear.
- The Hive Mind will begin dropping Cursed Flames and The Perforators will begin dropping Ichor.
- Many pre-existing enemies will begin dropping new materials such as Essence of Chaos and Essence of Sunlight.
- The Drunk Princess NPC becomes available.
- The Defiled Flame Dye becomes available for sale from the Dye Trader.
- The Skeleton Merchant will begin selling the Marrow.
- The Arms Dealer will begin selling the P90 and Ammo Box.
- The Witch Doctor will begin selling the Abyss and Astral Water Fountains.
- The Clothier will begin selling Golden Keys and drops the Clothier's Wrath on death.
- The Bandit will begin selling the Slick Cane.
- Life Fruit and Plantera's Bulbs start spawning in the Jungle.
- Prismatic Lacewings start spawning on the surface Hallow from dusk until midnight.
- The Temple Key and a variant of the Lihzahrd Power Cell can be crafted.
- Eidolists begin spawning in the third layer of Abyss, which drop an Eidolon Tablet that can spawn the Lunatic Cultist.
Подсказки
- For more elaborate strategies on defeating the Wall of Flesh, including weapon and arena recommendations, see Guide:Wall of Flesh strategies.
- Try to keep the boss at a far enough distance to allow time to react to its laser attack, while not being far enough to trigger its enrage.
- However, if both the boss and the player are close to death, moving far enough away from the boss and causing it to dash will prevent it from firing its death lasers until it catches up, allowing the player to avoid getting fatally hit in the last few moments of the fight.
История
История:Стена плоти
- Босс NPCs
- Преисподняя NPCs
- Враг NPCs
- Летающий враг NPCs
- Роющий враг NPCs
- Роющийц враг NPCs