Guide:Armor progression/Pre-Hardmode
Pre-Boss ![Bone Pickaxe.png](https://terraria.wiki.gg/images/thumb/0/05/Bone_Pickaxe.png/30px-Bone_Pickaxe.png)
At this point, very few armors are available for different classes and playstyles. Ore armors are viable for most classes, and armor is generally much less important than accessories such as the Frostspark Boots. However, using the optimal armor can still be helpful against early bosses and enemies.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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* (15% dmg, 19 def, 21% jump speed) High defense and gives you increased damage and mobility, letting you dodge more attacks. |
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(20 def, 8% dmg, 6% crit) High defense and a good set bonus. With the Well Fed and Ironskin buffs, this armor grants 9% crit and 1.5 hp/sec regen. If you have 50 defense, this armor grants 11% crit and 2.5 hp/sec regen. |
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(13 def, 1.5 hp/sec regen) Heals 10 health upon being hit for 20 or more damage. Very good for survivability, especially in lower difficulties. Platinum is preferable in Master Mode, due to defense being more effective. |
Defensive | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
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(13 def, 1.5 hp/sec regen) Heals 10 health upon being hit for 20 or more damage. Very good for survivability, especially in lower difficulties. Platinum is preferable in Master Mode, due to defense being more effective. |
Offensive | |||
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* (18% dmg, 5% crit, 10% melee speed) Highest melee damage bonuses of any set pre-Boss. |
True Melee | |||
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(8% dmg, 6% crit, 20 def) High defense and a good set bonus. With the Well Fed and Ironskin buffs, this armor grants 9% crit and 1.5 hp/sec regen. If you have 50 defense, this armor grants 11% crit and 2.5 hp/sec regen. Since most true melee builds rely on defense, it synergizes well with the subclass. |
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* (18% melee damage, 5% crit, 10% melee speed, 14 def) Highest melee damage bonuses of any set pre-Boss. |
Ranged | |||
Overall | |||
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(+4 dmg, 6 def) Insane synergy with high fire rate, low damage weapons such as the Minishark. Desert Prowler is preferable for shotguns such as the Boomstick due to its super-crit set bonus ability. |
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(+2 dmg, 9% crit, 6 def) Incredible synergy with high fire rate, low damage weapons. The set bonus ability synergizes well with Adrenaline Meter and Rage Meter, especially when used with Pumpler. |
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(8% dmg, 6% crit, 20 def) High defense and a good set bonus. With the Well Fed and Ironskin buffs, this armor grants 9% crit and 1.5 hp/sec regen. If you have 50 defense, this armor grants 11% crit and 2.5 hp/sec regen. |
Defensive | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
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(13 def, 1.5 hp/sec regen) Heals 10 health upon being hit for 20 or more damage. Very good for survivability, especially in lower difficulties. Platinum is preferable in Master Mode, due to defense being more effective. |
Offensive | |||
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(+4 dmg, 6 def) Insane synergy with high fire rate, low damage weapons such as the Minishark. Desert Prowler is preferable for shotguns such as the Boomstick due to its super-crit set bonus ability. |
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(+2 dmg, 9% crit) Incredible synergy with high fire rate, low damage weapons. The set bonus ability synergizes well with Adrenaline Meter and Rage Meter, especially when used with Pumpler. |
Magic | |||
Overall | |||
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* (11% dmg, 22% crit, 12 def) Provides strong magic bonuses. |
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(5% dmg, 16% crit, 13 def) Provides strong magic bonuses and can be obtained without RNG. |
Defensive | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
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(13 def, 1.5 hp/sec regen) Heals 10 health upon being hit for 20 or more damage. Very good for survivability, especially in lower difficulties. Platinum is preferable in Master Mode, due to defense being more effective. |
Offensive | |||
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* (11% dmg, 22% crit, 12 def) Provides strong magic bonuses. |
Summon | |||
Overall | |||
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(10% dmg, +1 minions, 3 def, 5% dr) Decent minion stats and lets you turn into a powerful mech. This mech has a gun with 36 base DPS and 10 base armor penetration. |
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† (+5 armor penetration, 7 def, 1 hp/sec regen) Great synergy with Belladonna Spirit Staff due to its high hit rate and large amount of projectiles scaling very well with armor penetration. |
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† (+2 dmg, 6 def) Great synergy with Belladonna Spirit Staff due to its high hit rate and large amount of projectiles scaling very well with flat damage increases. |
Defensive | |||
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† * (15% dmg, 19 def, 21% jump speed) High defense and gives you increased damage and mobility, letting you dodge more attacks. |
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† (20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
Offensive | |||
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(10% dmg, +1 minions, 3 def, 5% dr) Decent minion stats and lets you turn into a powerful mech. This mech has a gun with 36 base DPS and 10 base armor penetration. |
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† (+5 armor penetration, 7 def, 1 hp/sec regen) Great synergy with Belladonna Spirit Staff due to its high hit rate and large amount of projectiles scaling very well with armor penetration. |
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† (+2 dmg, 6 def) Great synergy with Belladonna Spirit Staff due to its high hit rate and large amount of projectiles scaling very well with flat damage increases. |
Rogue | |||
Overall | |||
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(20 def, 8% dmg, 6% crit) Lacks rogue-specific bonuses, but gives high defense and a good set bonus. With the Well Fed and Ironskin buffs, this armor grants 9% crit and 1.5 hp/sec regen. If you have 50 defense, this armor grants 11% crit and 2.5 hp/sec regen. |
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(8% dmg, 3% crit, 13% velocity, 70 stealth 13 def) Provides decent defense and rogue stats, along with Rogue Stealth. |
Defensive | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
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(13 def, 1.5 hp/sec regen) Heals 10 health upon being hit for 20 or more damage. Very good for survivability, especially in lower difficulties. Platinum is preferable in Master Mode, due to defense being more effective. |
Offensive | |||
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(8% dmg, 3% crit, 13% velocity, 70 stealth 13 def) Provides decent rogue stats, along with Rogue Stealth. |
Post-Eye of Cthulhu and Desert Scourge ![Map Icon Eye of Cthulhu (first form).png](https://terraria.wiki.gg/images/a/a1/Map_Icon_Eye_of_Cthulhu_%28first_form%29.png)
![Desert Scourge map.png](/images/thumb/6/6d/Desert_Scourge_map.png/30px-Desert_Scourge_map.png)
Defeating Desert Scourge unlocks Victide armor, a versatile omni-class set. Rogues unlock Sulphurous armor, a powerful class option.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. Superior defensive abilities to Victide, and its offense is superior with weapons that cannot use the Victide set bonus. |
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(5% dmg, 5% crit, 13 def, 5% dr) Victide's seashell gives 20% increased damage without accounting for crits, but the set bonus does not work for all weapons. Gives 15% damage, 5% crit, 18 def and 15% dr underwater. |
Defensive | |||
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(20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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Ω (18 def, 15% dr, 1.5hp/sec) Gives incredible defense and dr boosts underwater. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
Offensive | |||
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(5% dmg, 5% crit, 13 def, 5% dr) Victide's seashell gives 20% increased damage without accounting for crits, but the set bonus does not work for all weapons. Gives 15% damage underwater. |
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(13% melee and summon dmg, 1 minions) High damage bonuses and enhances DPS with a minion slot |
True Melee | |||
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(15% dmg, 5% crit, 18 def, 15% dr, 1.5 hp/sec) Ω Gives excellent damage and defense while underwater, combined with the powerful seashell set bonus. |
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(8% dmg, 6% crit, 20 def) High defense and a good set bonus. With the Well Fed and Ironskin buffs, this armor grants 9% crit and 1.5 hp/sec regen. If you have 50 defense, this armor grants 11% crit and 2.5 hp.sec regen. Since most true melee builds rely on defense, it synergizes well with the subclass. |
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(18% melee dmg, 5% crit, 10% melee speed, 14 def) Highest melee damage bonuses of any set availble. |
Ranged | |||
Overall | |||
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(+4 dmg, 6 def) Insane synergy with high fire rate, low damage weapons such as the Minishark. Desert Prowler is preferable for shotguns such as the Boomstick due to its super-crit set bonus ability. |
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(5% dmg, 5% crit, 12 def) Set bonuses increases the DPS of ranged weapons greatly. Especially effective with slow-firing weapons such as the Platinum Bow. |
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(+2 dmg, 9% crit, 6 def) Incredible synergy with high fire rate, low damage weapons. The set bonus ability synergizes well with Adrenaline Mode and Rage Mode, especially when used with Pumpler. |
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(8% dmg, 6% crit, 20 def) High defense and a good set bonus. With the Well Fed and Ironskin buffs, this armor grants 9% crit and 1.5 hp/sec regen. If you have 50 defense, this armor grants 11% crit and 2.5 hp.sec regen. |
Defensive | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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Ω (17 def, 15% dr, 1.5hp/sec) Gives incredible defense and dr boosts underwater. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
Offensive | |||
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† (+4 dmg) Insane synergy with high fire rate, low damage weapons such as the Minishark. Desert Prowler is preferable for shotguns such as the Boomstick due to its super-crit set bonus ability. |
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(5% damage, 5% crit) Set bonuses increases the DPS of ranged weapons greatly. Especially effective with slow-firing weapons such as the Platinum Bow. Gives 15% damage underwater. |
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(+2 dmg, 9% crit) Incredible synergy with high fire rate, low damage weapons. The set bonus ability synergizes well with Adrenaline Mode and Rage Mode, especially when used with Pumpler. |
Magic | |||
Overall | |||
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* (11% dmg, 22% crit, 12 def) Provides strong magic bonuses. |
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(5% dmg, 5% crit, 13 def) Provides a strong offensive set bonus and does not require rng to obtain. |
Defensive | |||
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(8% dmg, 6% crit, 20 def) High defense and synergizes well with defensive builds, granting up to 2.5 hp/sec regen with 50 defense. |
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Ω (16 def, 15% dr, 1.5hp/sec) Gives incredible defense and dr boosts underwater. |
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* (19 def, 21% jump speed) High defense and gives you increased mobility, letting you dodge more attacks. |
Offensive | |||
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* (11% dmg, 22% crit, 12 def) Provides strong magic bonuses. |
Summon | |||
Overall | |||
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(10% dmg, +1 minions, 3 def, 5% dr) Decent minion stats and lets you turn into a powerful mech. This mech has a gun with 36 base DPS and 10 base armor penetration. The mech gives it greatly superior offense to Victide armor |
Defensive | |||
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Ω (15 def, 15% dr, 1.5hp/sec) Good defense and damage reduction underwater. |
Offensive | |||
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(10% dmg, +1 minions, 3 def, 5% dr) Decent minion stats and lets you turn into a powerful mech. This mech has a gun with 36 base DPS and 10 base armor penetration. |
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† (+5 armor penetration, 7 def, 1 hp/sec regen) Great synergy with Belladonna Spirit Staff due to its high hit rate and large amount of projectiles scaling very well with armor penetration. |
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† (+2 dmg, 6 def) Great synergy with Belladonna Spirit Staff due to its high hit rate and large amount of projectiles scaling very well with flat damage increases. |
Rogue | |||
Overall | |||
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(12% dmg, 7% crit, 95 stealth, 16 def)
Excellent Rogue stats and a double jump in the set bonus. |
Defensive | |||
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(16 def)
Good defense and increases mobility. |
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Ω (17 def, 15% dr, 1.5hp/sec) Good defense and damage reduction underwater. |
Offensive | |||
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(12% dmg, 7% crit, 95 stealth, 16 def)
Excellent Rogue stats and stealth bonuses, set bonus increases damage. |
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Ω (15% dmg, 5% crit, 90 stealth) Gives great offensive stats underwater. Set bonus seashell makes it superior for spam. |
Post-Evil Boss 1 ![Map Icon Eater of Worlds.png](https://terraria.wiki.gg/images/7/75/Map_Icon_Eater_of_Worlds.png)
![Map Icon Brain of Cthulhu.png](https://terraria.wiki.gg/images/f/fb/Map_Icon_Brain_of_Cthulhu.png)
Defeating Brain of Cthulhu unlocks Crimson armor, a versatile set that offers both damage and regeneration. Defeating Eater of Worlds unlocks Shadow armor, a mobility-focused set with damage. Melee players unlock Molten armor and Summoners unlock Obsidian armor, both of which are powerful class sets.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage 25 def) Gives higher defense and higher offensive bonuses than Crimson, but overall worse survivability due to lacking regeneration. |
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(15% dmg, 19 def, 1.5 hp/sec regen) Gives the same damage stat as Molten armor and greatly increased regeneration, but lacks that armors critical strike, melee speed, and true melee bonuses. Both armors are viable. |
Defensive | |||
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(19 def, 1.5 hp/sec regen) Gives lower defense than Molten, but much greater regeneration. |
Offensive | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage) Gives the highest offensive stats at this point in the game. |
True Melee | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage, 25 def) Gives the best defense of any availible armor, along with true melee damage and good melee stats. |
Ranged | |||
Overall | |||
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(15% dmg, 19 def, 1.5 hp/sec regen) Gives decent damage, high defense, and a good regeneration boost. |
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(+4 dmg, 6 def) Insane synergy with high fire rate, low damage weapons such as the Minishark. Desert Prowler is preferable for shotguns such as the Boomstick due to its super-crit set bonus ability. |
Defensive | |||
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(19 def, 1.5 hp/sec regen) High defense and a good regeneration boost. |
Offensive | |||
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† (5% damage, 5% crit) Set bonuses increases the DPS of ranged weapons greatly. Especially effective with slow-firing weapons such as the Platinum Bow. Gives 15% damage underwater. |
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(+4 dmg, 6 def) Insane synergy with high fire rate, low damage weapons such as the Minishark. Desert Prowler is preferable for shotguns such as the Boomstick due to its super-crit set bonus ability. |
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(+2 dmg, 9% crit) Incredible synergy with high fire rate, low damage weapons. The set bonus ability synergizes well with Adrenaline Mode and Rage Mode, especially when used with Pumpler. |
Magic | |||
Overall | |||
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* (20% dmg, 15% crit, 11 def) Provides strong magic bonuses, significantly better than Victide armor. |
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(27% dmg, 16 def) Provides an absurd damage boost and enhances the Space Gun. |
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(15% dmg, 19 def, 1.5 hp/sec regen) Gives decent damage, high defense, and a good regeneration boost. |
Defensive | |||
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(19 def, 1.5 hp/sec regen) High defense and a good regeneration boost. |
Offensive | |||
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* (20% dmg, 15% crit, 11 def) Provides strong magic bonuses, significantly better than Victide armor. |
Summon | |||
Overall | |||
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(31% dmg, +1 minions, 15% whip speed, 30% whip range, 15 def) Powerful summon and whip bonuses make it easily the best armor for summoner. |
Defensive | |||
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Ω (15 def, 15% dr, 1.5hp/sec) Good defense and damage reduction underwater. |
Offensive | |||
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(31% dmg, +1 minions, 15% whip speed, 30% whip range) Powerful summon and whip bonuses make it easily the best offensive armor for summoner. |
Rogue | |||
Overall | |||
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(12% dmg, 7% crit, 95 stealth, 16 def)
Excellent Rogue stats and a double jump in the set bonus. |
Defensive | |||
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(16 def)
Good defense and increases mobility. |
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(19 def, 1.5hp/sec) Good defense and greatly increases regeneration. |
Offensive | |||
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(12% dmg, 7% crit, 95 stealth, 16 def)
Excellent Rogue stats and stealth bonuses, set bonus increases damage. |
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Ω (15% dmg, 5% crit, 90 stealth) Gives great offensive stats underwater. Set bonus seashell makes it superior for spam. |
Post-Evil Boss 2, Queen Bee, and Skeletron ![Perforator Hive map.png](/images/thumb/e/e3/Perforator_Hive_map.png/30px-Perforator_Hive_map.png)
![Hive Mind map.png](/images/thumb/d/d2/Hive_Mind_map.png/30px-Hive_Mind_map.png)
![Map Icon Queen Bee.png](https://terraria.wiki.gg/images/c/c6/Map_Icon_Queen_Bee.png)
![Map Icon Skeletron.png](https://terraria.wiki.gg/images/f/f4/Map_Icon_Skeletron.png)
Players unlock Aerospec armor, an omniclass set that greatly increases mobility. Summoners unlock Bee armor, an armor with strong minion boosts. Rangers unlock Necro armor, a powerful offensive ranged set.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage 25 def) Gives higher defense and higher offensive bonuses than Crimson, but overall worse survivability due to lacking regeneration. |
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(8% dmg, 8% crit, 20 def, 50% fall speed) Gives increased fall speed, letting you dodge more attacks. |
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(15% dmg, 19 def, 1.5 hp/sec regen) Gives the game damage stat as Molten armor and greatly increased regeneration, but lacks that armors critical strike, melee speed, and true melee bonuses. Both armors are viable. |
Defensive | |||
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(20 def, 50% fall speed) Gives increased fall speed, letting you dodge more attacks. |
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(19 def, 1.5 hp/sec regen) Gives lower defense than Molten, but much greater regeneration. |
Offensive | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage) Gives the highest offensive stats at this point in the game. |
True Melee | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage, 25 def) Gives the best defense of any availible armor, along with true melee damage and good melee stats. |
Ranged | |||
Overall | |||
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(8% damage, 8% crit, 18 def, 50% fall speed) Gives increased fall speed, letting you dodge more attacks. |
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(15% damage, 10% crit, 19 def) Gives very strong ranged stats along with decent defense. |
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(15% dmg, 19 def, 1.5 hp/sec regen) Gives decent damage, high defense, and a good regeneration boost. |
Defensive | |||
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(18 def, 50% fall speed) Gives increased fall speed, letting you dodge more attacks. |
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(19 def, 1.5 hp/sec regen) Very strong regeneration boost, the set bonus doubles natural regen. |
Offensive | |||
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(15% damage, 10% crit) Gives very strong ranged stats. |
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(+4 dmg) Insane synergy with high fire rate, low damage weapons such as the Minishark. |
Magic | |||
Overall | |||
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(20% dmg, 15% crit, 11 def)*Provides strong magic bonuses, significantly better than Victide armor. |
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(27% dmg, 16 def) Provides an absurd damage boost and enhances the Space Gun. |
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(8% dmg, 8% crit, 16 def, 50% increased fall speed) Gives decent damage, high defense, and lets you dodge more attacks. |
Defensive | |||
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(17 def, 50% increased fall speed) Fall speed increases your dodging abilities. |
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(19 def, 1.5 hp/sec regen) High defense and a good regeneration boost. |
Offensive | |||
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* (20% dmg, 15% crit, 11 def) Provides strong magic bonuses, significantly better than Aerospec armor. |
Summon | |||
Overall | |||
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(16% dmg, +1 minions, 15 def, 50% increased fall speed) Greatly increases survivability via the fall speed, and is surprisingly good offensively due to the set bonus minion. |
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(31% dmg, +1 minions, 15% whip speed, 30% whip range, 15 def) Powerful summon and whip bonuses make it a powerful option. |
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(23% dmg, +2 minions, 13 def) Strongest minion boosts overall. |
Defensive | |||
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(15 def, 50% increased fall speed) Greatly increases survivability via the fall speed. |
Offensive | |||
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(31% dmg, +1 minions, 15% whip speed, 30% whip range) Powerful summon and whip bonuses greatly increase the DPS of your minions and whips. |
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(23% dmg, +2 minions, 13 def) Strongest minion boosts overall. |
Rogue | |||
Overall | |||
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(12% dmg, 7% crit, 95 stealth, 16 def) Excellent Rogue stats and a double jump in the set bonus. |
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(8% dmg, 8% crit, 100 stealth, 16 def, 50% increased fall speed) Gives greatly increases survivability via fastfall. |
Defensive | |||
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(16 def, 50% increased fall speed) Gives greatly increases survivability via fastfall. |
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(16 def) Good defense and increases mobility. |
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(19 def, 1.5hp/sec) Good defense and greatly increases regeneration. Inferior due to lacking stealth. |
Offensive | |||
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(12% dmg, 7% crit, 95 stealth, 16 def) Excellent Rogue stats and stealth bonuses, set bonus increases damage. |
Post-Slime God ![Slime God Core map.png](/images/4/41/Slime_God_Core_map.png)
Players unlock Statigel armor, which dominates in nearly every category.
Head | Chest | Legs | Notes |
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Melee | |||
Overall | |||
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(15% dmg, 12% crit, 27 def, 12% jump speed) Gives excellent melee stats and an extra jump. |
Defensive | |||
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(27 def, 12% jump speed) Gives excellent defense and an extra jump. |
Offensive | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage) Gives higher offensive stats than Statigel if your weapon benefit from melee speed. |
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(15% dmg, 12% crit, 27 def, 12% jump speed) Gives excellent melee stats and gives and extra jump. |
True Melee | |||
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(17% dmg, 7% crit, 7% melee speed, 20% true melee damage, 25 def) Gives the best defense of any available armor, along with true melee damage and good melee stats. |
Ranged | |||
Overall | |||
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(15% dmg, 12% crit, 25 def, 12% jump speed) Gives excellent ranged stats and an extra jump. |
Defensive | |||
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(25 def, 12% jump speed) Gives excellent defense stats and an extra jump. |
Offensive | |||
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(15% dmg, 12% crit) Gives excellent ranged stats. |
Magic | |||
Overall | |||
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(15% dmg, 12% crit, 23 def, 12% jump speed) Gives excellent mage stats and an extra jump. |
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* (20% dmg, 15% crit, 11 def) Provides strong magic bonuses, significantly better than Statigel armor. |
Defensive | |||
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(15% dmg, 12% crit, 23 def, 12% jump speed) Gives excellent defense and an extra jump. |
Offensive | |||
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* (20% dmg, 15% crit, 11 def) Provides strong magic bonuses, significantly better than Statigel armor. |
Summon | |||
Overall | |||
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(23% dmg, +1 minions, 22 def, 12% jump speed) While numerically it only has mediocre summoner stats, alongside its excellent mobility and defense, its amplified Crim/Corroslime set bonus minion easily makes up for this lack of raw numbers. |
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(31% dmg, +1 minions, 15% whip speed, 30% whip range, 15 def) Powerful summon and whip bonuses make it a powerful option. |
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(23% dmg, +2 minions, 13 def) Strongest raw minion boosts overall. |
Defensive | |||
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(22 def, 12% jump speed) Has excellent mobility, the best on tier defense for Summoners, and a powerful set bonus minion. |
Offensive | |||
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(23% dmg, +1 minions, set bonus minion) While numerically it only has mediocre summoner stats, its amplified Crim/Corroslime set bonus minion easily makes up for this lack of raw numbers with suprising efficacy, as Crim/Corroslime already performs well on the Wall of Flesh. |
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(31% dmg, +1 minions, 15% whip speed, 30% whip range) Powerful summon and whip bonuses greatly increase the DPS of your minions and whips. |
Rogue | |||
Overall | |||
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(15% dmg, 12% crit, 100 stealth, 24 def, 12% jump speed) Gives excellent rogue stats and an extra jump. |
Defensive | |||
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(24 def, 12% jump speed) Gives excellent defense and an extra jump. |
Offensive | |||
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(15% dmg, 12% crit, 100 stealth, 24 def, 12% jump speed) Gives excellent rogue stats and an extra jump. |