History:Stasis Probe
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Main article: Stasis Probe
- 1.4.5.004: Removed.
- 1.4.5.003: Buffed laser damage from 120 / 200 to 120 / 200 / 232 / 248 .
- 1.4.2.106:
- Nerfed armored variant defense from 100 to 60, and laser damage from 140 to 120.
- Buffed naked variant defense from 10 to 30, but nerfed laser damage from 140 to 120.
- 1.4.2.001: Can no longer be lifestealed off of.
- 1.4.0.001: Nerfed armored variant damage reduction from 40% to 25%.
- 1.3.4.101: Naked variant no longer has 20% damage reduction.
- 1.3.4.001: Flipped the sprites for both variants.
- 1.3.3.011: Resprited both variants.
- 1.3.0.001: Nerfed the laser damage of both variants from 160 / 240 to 140 / 200 .
- 1.2.1.001: Now takes up 25 NPC slots instead of 4.
- 1.2.0.002: Now immune to instakill effects from accessories.
- 1.2.0.001:
- Buffed armored variant health from 1800 / 2520 to 18,000 / 25,200 , and laser damage from 100 / 184 to 160 / 288 .
- Buffed naked variant health from 1500 / 2100 to 15,000 / 21,000 , and laser damage from 140 / 240 to 160 / 288 .
- Armored variant now has 40% damage reduction.
- Naked variant now has 20% damage reduction.
- Both variants now fire lasers more often.
- Increased laser velocities for both variants.
- Lasers now last shorter.
- Resprited.
- 1.1.7.901:
- Buffed armored Stasis Probe's health from 2340 to 2520 , contact damage from 45 to 49 , and nerfed laser's damage from 140 to 100.
- Buffed naked Stasis Probe's health from 1950 to 2100 , contact damage from 162 to 175 , and nerfed laser's damage from 200 to 140.
- Both probes now take up 4 NPC slots instead of 2.
- Both probes now produce less dust.
- 1.1.7.809: Armored Stasis Probes now take up 2 NPC slots instead of 1.
- 1.1.7.801:
- Buffed armored Stasis Probe's health from 1100 / 1430 to 1500 / 1950 , defense from 80 to 100, and nerfed laser damage from 200 / 224 to 140 / 184 .
- Buffed naked Stasis Probe's health from 1100 / 1430 to 1500 / 1950 , nerfed defense from 20 to 10, nerfed laser damage from 260 / 280 to 200 / 240 , and made it fire more often.
- Both Probes now have an immunity frame cooldown slot of 1 instead of the default 0.
- Both Probes no longer inflict Frozen, and no longer temporarily stop firing lasers if hit.
- 1.1.7.56: Resprited the armored variant.
- 1.1.6.15:
- Now produces dust when hit.
- Now produces dust when killed.
- 1.1.5.02: Resprited.
- 1.1.4.473: Resprited.
- 1.1:
- 1.0: Introduced.