History:Plasma Rifle

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Main article: Plasma Rifle
  • 2.0.2.002:
    • Nerfed damage from 160 to 150 but primary fire now deals 100% base damage instead of 88% and secondary fire now deals 200% base damage instead of 115%.
    • Decreased both firing types' velocity multipliers from 11 to 10.
  • 2.0.2.001: Now uses Laser Rifle in its recipe instead of Musket or The Undertaker.
  • 1.5.1.001:
    • Moved Toxic Flask and Musket to the top of the recipe in order.
    • Resprited.
  • 1.5.0.001:
    • Nerfed damage from 183 to 160.
    • Gas clouds now deal 88% base damage instead of 85.71%.
  • 1.4.5.001: Nerfed damage from 460 to 183, and alt fire mana cost from 5 to 10.
  • 1.4.2.102:
    • Swapped primary and alt fires.
    • Changed its tooltip.
  • 1.4.2.003:
    • Nerfed shot speed from 20 to 12.
    • Both projectiles no longer produce light, now have 10 extra updates, and have had their dust tweaked.
    • Fixed a hold offset.
  • 1.2.1.002: Buffed damage from 320 to 350, and its primary projectile now deals 75% base damage instead of 65%.
  • 1.2.1.001:
    • Nerfed damage from 450 to 320.
    • Right click bolts now deal 64% base damage instead of 44%.
  • 1.1.7.911: Nerfed main fire mana cost from 2 to 5, and alt fire mana cost from 20 to 40.
  • 1.1.7.855: Plasma explosions now hit every 2 frames.
  • 1.1.7.851:
    • Buffed damage from 130 to 450.
    • Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.
    • Now uses the Rarity Level: 12 rarity instead of Rarity Level: 9.
  • 1.1.7.5:
    • Buffed damage from 10 to 130, use time from 79 to 39, and mana cost from 30 to 20.
    • Reintroduced right click ability.