History:Galaxy Smasher

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Main article: Galaxy Smasher
  • 2.0.3.007: Fixed its damage falloff applying to the initial hit.
  • 2.0.3.003: Fixed it not having decreased volume on its charge sound.
  • 2.0.3.002: Echo hammers now take 0.7 seconds to begin homing instead of 0.92, and now decelerate more heavily as they are spawned. Adjusted their backup homing motion to be faster.
  • 2.0.3.001:
    • Reworked:
      • Buffed damage from 300 to 1300, knockback from 9 to 14, and shot speed from 18 to 30, but nerfed use time from 13 to 40.
      • No longer throws a hammer that functions like a boomerang and spawns nebula lasers on hits.
      • Now throws a fast hammer that spawns mini hammers and returns to the player on enemy hits. The more hits landed, the more mini hammers are spawned.
      • After landing a hit with the hammer seven times, an echo hammer is spawned which charges up before quickly homing in, dealing 10x base damage and exploding on hit, and the hit counter is reset.
  • 2.0.2.001: Nebula lasers now inflict God Slayer Inferno for 3 seconds instead of On Fire! And Frostburn.
  • 2.0.1.002:
    • Buffed damage from 264 to 300.
    • Decreased sell price from 36 Gold Coin to 28 Gold Coin.
  • 1.5.0.001:
    • Now exclusively deals melee damage.
    • Nerfed damage from 480 to 264.
    • Now uses 10 Cosmilite Bars in its recipe instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence, and now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
  • 1.4.5.002: Now uses 5 Cosmilite Bars and 1 Ascendant Spirit Essence in its recipe instead of 10 Cosmilite Bars, 10 Nightmare Fuel, and 10 Endothermic Energy.
  • 1.4.5.001: Rogue variant can now trigger universal stealth strike effects.
  • 1.4.2.109:
    • Nerfed damage from 855 to 480 for the melee variant, and 390 for the rogue variant.
    • On-hit lasers no longer deal flat damage.