History:Lifehunt Scythe

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Main article: Lifehunt Scythe
  • 1.5.1.001: No longer considered a nature weapon.
  • 1.5.0.001:
    • Nerfed damage from 250 to 156.
    • Projectiles now travel 33% faster.
  • 1.4.2.107:
    • Scythes no longer collide with tiles.
    • Resprited it and scythe.
  • 1.4.2.105: Now heals for 5 health instead of 2.
  • 1.4.2.102:
    • No longer inflicts any debuffs.
    • Tooltip now mentions that it fires scythes.
  • 1.4.2.001:
    • Buffed damage from 115 to 250, but projectiles no longer heal the player.
    • Can no longer heal off of enemies with the canGhostHeal tag set to false.
  • 1.4.0.002: Now heals the player by 2 health on true melee hits instead of 3.
  • 1.2.2.001:
    • Renamed from "Lifefruit Scythe" to "Lifehunt Scythe".
    • Reworded tooltip from "Heals the player when attacking enemies" to "Heals the player on enemy hits".
    • Resprited.
  • 1.2.1.002: Now heals 1 health per hit instead of 2.
  • 1.1.7.901: On-hit effects no longer activate on Target Dummies.
  • 1.1.7.855: Scythe projectiles now hit every 4 frames.
  • 1.1.7.851:
    • Buffed damage from 75 to 215, use time from 28 to 18, and knockback from 7.25 to 7.5.
    • Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.
    • Now uses the Rarity Level: 12 rarity instead of Rarity Level: 8, and increased sell price.
  • 1.1.6: Resprited projectile.
  • 1.1.5.08: Now requires a Hardmode Anvil to craft instead of a Particle Accelerator.
  • 1.1: Now heals the player on hits.
  • 1.0: Introduced.