History:Lifehunt Scythe
Jump to navigation
Jump to search
Main article: Lifehunt Scythe
- 1.5.1.001: No longer considered a nature weapon.
- 1.5.0.001:
- Nerfed damage from 250 to 156.
- Projectiles now travel 33% faster.
- 1.4.3.001: Swing now functions in PvP.
- 1.4.2.107:
- Scythes no longer collide with tiles.
- Resprited it and scythe.
- 1.4.2.105: Now heals for 5 health instead of 2.
- 1.4.2.103: Scythes now have afterimages.
- 1.4.2.102:
- No longer inflicts any debuffs.
- Tooltip now mentions that it fires scythes.
- 1.4.2.001:
- Buffed damage from 115 to 250, but projectiles no longer heal the player.
- Can no longer heal off of enemies with the canGhostHeal tag set to false.
- 1.4.0.002: Now heals the player by 2 health on true melee hits instead of 3.
- 1.3.3.001: Resprited scythe projectile.
- 1.3.2.001: Buffed damage from 100 to 115.
- 1.2.3.001: Reduced pierce from 5 to 3.
- 1.2.2.001:
- Renamed from "Lifefruit Scythe" to "Lifehunt Scythe".
- Reworded tooltip from "Heals the player when attacking enemies" to "Heals the player on enemy hits".
- Resprited.
- 1.2.1.004: Buffed damage from 88 to 100.
- 1.2.1.002: Now heals 1 health per hit instead of 2.
- 1.2.1.001: Nerfed damage from 215 to 88.
- 1.2.0.004: Resprited.
- 1.1.7.901: On-hit effects no longer activate on Target Dummies.
- 1.1.7.855: Scythe projectiles now hit every 4 frames.
- 1.1.6.13: Now has use turn.
- 1.1.6: Resprited projectile.
- 1.1.5.095: Resprited.
- 1.1.5.08: Now requires a Hardmode Anvil to craft instead of a Particle Accelerator.
- 1.1.4.41: Resprited.
- 1.1: Now heals the player on hits.
- 1.0: Introduced.