History:Iridescent Excalibur

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Main article: Iridescent Excalibur
  • 2.0.3.001: Renamed from "Elemental Excalibur" to "Iridescent Excalibur".
  • 2.0.2.002: True melee hits now inflict Miracle Blight for 10 seconds instead of Exo Freeze for 1 second, Holy Flames for 4 seconds, Frostburn for 5 seconds, and On Fire! for 6 seconds.
  • 2.0.2.001:
    • Beams now inflict Miracle Blight instead of Exo Freeze, Holy Flames, On Fire!, and Frostburn.
    • Now uses 5 Ascendant Spirit Essences in its recipe instead of a Large Diamond, 3 Light Shards, 3 Dark Shards, 10 Living Shards, 10 Galactica Singularities, 20 Souls of Light, and 20 Souls of Night.
  • 2.0.1.002: Decreased sell price from 1 Platinum Coin to 40 Gold Coin.
  • 1.5.1.001:
    • No longer inflicts Brimstone Flames, Plague, Cursed Inferno, or Ichor.
    • Now inflicts Exo Freeze for 1 second instead of 0.5, Frostburn for 5 seconds instead of 4, and On Fire! for 6 seconds instead of 4.
    • Resprited it and beam.
    • Fixed an oversight where it appeared internally as Rarity Level: 10 rarity instead of Rarity Level: 11.
  • 1.5.0.001:
    • Nerfed damage from 10,000 to 2000.
    • Now inflicts Exo Freeze for 0.5 seconds instead of 1.
    • No longer inflicts Glacial State.
  • 1.4.5.002:
    • Nerfed shot speed from 12 to 6.
    • Fixed a bug with projectiles traveling in an unintended way and moving through targets without attacking.
  • 1.4.2.108: Now uses 10 Shadowspec Bars in its recipe instead of 10 Nightmare Fuel, Endothermic Energy, Calamitous Essences, Darksun Fragments, and Yharon Soul Fragments.
  • 1.4.2.107: Projectiles are now briefly invisible upon spawning.