Shadowflame Hex Doll
Debuff | Shadowflame(Desktop, Console and Mobile versions) |
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Debuff tooltip | Losing life |
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Chance | 100% |
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Duration | 4–8 seconds |
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- Internal Item ID: 3053 (Desktop, Console and Mobile versions)
- Internal Buff ID: 153 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 496
Obtained from
The Shadowflame Hex Doll in use.
The Shadowflame Hex Doll is a Hardmode magic weapon that fires three curving purple tentacle projectiles per use at a decent range, inflicting the Shadowflame debuff onto damaged enemies for 1–3 seconds. While it only fires three tentacles per shot, it can be used continuously to fire up to nine projectiles at once. The Shadowflame Hex Doll also has a base 7% critical strike chance as opposed to the usual 4%.
The Shadowflame Hex Doll has a 1/6 (16.67%) / 1/3 (33.33%) chance to drop from Goblin Warlocks during a Hardmode Goblin Army.
Its best modifier is Mythical.
Notes
- Randomly, the Shadowflame tentacle will appear to bounce off a solid surface. This appears to happen most often when the tentacle was already going to be bending in a direction away from or parallel to the surface to start with. (The tentacles can technically bounce, but only when traveling mostly parallel to the surface[1])
- Like many projectiles, the tentacles are slowed by liquids. They will not travel as far if used in a liquid.
Tips
- Because of the random deviation of the tentacles as they travel further away, the Shadowflame Hex Doll is less effective at its maximum range against smaller targets.
- The Shadowflame Hex Doll can prove to be very useful if acquired in early Hardmode, especially in tight caverns.
- The tentacles' piercing and area-of-effect damage is effective against worms, e.g. The Destroyer, and crowds of enemies, e.g. Plantera's Tentacles.
- The local invincibility frames make this weapon perform extremely well in close range, dealing more damage per second than most weapons at this stage of the game.
See also
History
- Desktop 1.4.4:
- Damage reduced from 40 to 32.
- Now uses local immunity frames on its projectiles.
- Now always fires one tendril directly towards the cursor, though the others will continue to vary wildly beyond close range.
References
- ↑ Information taken from the Desktop 1.4.3.6 source code, method
HandleMovement()
in Terraria.Projectile.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9.
Pre-Hardmode
- Wooden Sword
- Cactus Sword
- Zombie Arm
- Gladius(Desktop, Console and Mobile versions)
- Breathing Reed ((Desktop, Console and Mobile versions))
- Ruler ((Desktop, Console and Mobile versions))
- Umbrella ((Desktop, Console and Mobile versions))
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Yoyos(Desktop, Console and Mobile versions) Other
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- Shadowflame Knife(Desktop, Console and Mobile versions)
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(
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- Shadow(Desktop, Console and Mobile versions)
)
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- Tsunami
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- Eventide(Desktop, Console and Mobile versions)
- Phantasm(Desktop, Console and Mobile versions)
- Sharanga(Old-gen console and 3DS versions)
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(
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)
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(
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)
Direct
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- Raven Staff
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- Tempest Staff
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