Chlorophyte Saber

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Chlorophyte Saber
  • Chlorophyte Saber item spriteold Chlorophyte Saber item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage57 (Desktop, Console and Mobile versions) / 43 (Old-gen console and 3DS versions) (Melee)
Knockback4 (Weak)
Critical chance4%
Use time16 (Very fast) (Desktop, Console and Mobile versions)
17 (Very fast) (Old-gen console and 3DS versions)
Velocity8
TooltipShoots a spore cloud
RarityRarity level: 7
Sell5 GC52 SC
Research1 required
Projectile created
  • Spore Cloud
    Spore Cloud
(Old-gen console and 3DS versions) The Chlorophyte Saber attacking Target Dummies. Note how the projectile can pierce walls.

The Chlorophyte Saber is a Hardmode sword which occasionally fires a Spore Cloud projectile when swung. It costs no ammunition or mana, emits light, deals (Desktop, Console and Mobile versions) 70% / (Old-gen console and 3DS versions) the same damage as the sword but no knockback, is not affected by gravity, and can pierce an infinite number of enemies. The Chlorophyte Saber is the less powerful but faster sword of the two that can be crafted from Chlorophyte Bars, with the other being the Chlorophyte Claymore.

Its best modifier is Legendary.

Crafting

Recipes

ResultIngredientsCrafting station
Chlorophyte SaberChlorophyte SaberMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Notes

  • The Spore Cloud projectile has a cooldown of (Desktop, Console and Mobile versions) 0.47 seconds / (Old-gen console and 3DS versions) 0.7 seconds.
  • Melee speed will affect the speed of the Spore Cloud. Its cooldown will remain unchanged, however.
  • The Spore Cloud gradually slows down and becomes translucent. It disappears after 1.06 seconds (at base melee speed) and thus has a range of 11.12 tiles.[1]

History

  • Desktop 1.4.4:
    • Projectile cooldown reduced from 42 to 28 frames.
    • No longer uses the mana chirp system to indicate projectile is ready to fire.
    • Projectile damage reduced from 100% of base damage to 70%.
    • Projectiles linger 50% longer.
    • Projectiles now use static immune frames.
  • Desktop 1.3.0.1:
    • Damage increased from 43 to 48.
    • Use time reduced from 17 to 16.

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method AI() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.