History:Sand Sharknado Staff

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Main article: Sand Sharknado Staff
  • 2.0.3.005: Buffed damage from 47 to 94, but sharks no longer hit again on impact for 60% damage.
  • 2.0.3.003:
    • Sandnados now fire sharks every 45-55 frames instead of 120.
    • Sharks now have an extra update, pass through tiles, and now hit again on impact for 60% base damage, but are no longer fired predictively.
  • 2.0.3.001:
    • Sand sharks from sandnadoes now have predictive aim.
    • Sandnadoes now fire sharks every 120 frames instead of 38-75, and sharks no longer have an extra update or hit again for 50% base damage.
  • 2.0.2.001:
    • Buffed damage from 35 to 47.
    • Decreased sell price from 12 Gold Coin to 9 Gold Coin.png 60 Silver Coin.png.
  • 1.4.5.003: Tornadoes no longer grant local immunity frames.
  • 1.4.5.001: Increased aggression range and attack cooldown of the minion.
  • 1.4.4.004: Buffed damage from 30 to 35, and increased Sharknado's aggression range.
  • 1.4.3.001:
    • Nerfed damage from 65 to 35.
    • Now uses Forgotten Apex Wand and Aerialite Bars in its recipe instead of Tempest Staff and Hallowed Bars.
    • Now uses the Rarity Level: 7 rarity instead of Rarity Level: 8, and adjusted sell price accordingly.
    • Fixed minion not benefitting from increased all-class damage.
  • 1.4.2.105:
    • Nerfed damage from 98 to 65.
    • Sand Sharknado minions are now significantly more aggressive.
    • Sharks now have an extra update and have had their explosion size doubled.