History:Sand Sharknado Staff
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Main article: Sand Sharknado Staff
- 2.0.3.005: Buffed damage from 47 to 94, but sharks no longer hit again on impact for 60% damage.
- 2.0.3.003:
- Sandnados now fire sharks every 45-55 frames instead of 120.
- Sharks now have an extra update, pass through tiles, and now hit again on impact for 60% base damage, but are no longer fired predictively.
- 2.0.3.001:
- Sand sharks from sandnadoes now have predictive aim.
- Sandnadoes now fire sharks every 120 frames instead of 38-75, and sharks no longer have an extra update or hit again for 50% base damage.
- 2.0.2.001:
- Buffed damage from 35 to 47.
- Decreased sell price from 12 to 9 60 .
- 1.4.5.003: Tornadoes no longer grant local immunity frames.
- 1.4.5.001: Increased aggression range and attack cooldown of the minion.
- 1.4.4.004: Buffed damage from 30 to 35, and increased Sharknado's aggression range.
- 1.4.4.001: Nerfed damage from 35 to 30.
- 1.4.2.105:
- Nerfed damage from 98 to 65.
- Sand Sharknado minions are now significantly more aggressive.
- Sharks now have an extra update and have had their explosion size doubled.
- 1.4.1.003: Now uses the rarity instead of .
- 1.3.3.011: Introduced.