History:Anti-materiel Rifle
Jump to navigation
Jump to search
Main article: Anti-materiel Rifle
- 2.0.3.007: Extra bullets now deal 15% base damage instead of 14%.
- 2.0.3.006:
- Nerfed damage from 1880 to 1860.
- Bullets now inflict Marked for Death for 5 seconds instead of 10, and extra bullets now deal 14% base damage instead of 20%.
- Non-critical strikes now spawn 2 extra bullets.
- 2.0.3.005: Critical hits now spawn 5 extra bullets instead of 8, but extra bullets now deal 20% base damage instead of 10%.
- 2.0.1.002:
- Nerfed damage from 3240 to 1880.
- Removed its 1.3x damage multiplier when used with non-converted ammo.
- Decreased sell price from 36 to 28 .
- 1.5.1.001: Resprited.
- 1.5.0.001:
- Nerfed damage from 7000 to 3240.
- Now only converts Musket Balls.
- Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
- 1.4.5.002: Projectiles now have 10% of the weapon's knockback instead of 100%.
- 1.4.5.001: Fixed secondary projectiles targeting the upper left corner of enemies rather than the center.
- 1.4.2.104:
- Projectiles now make sounds upon hitting blocks.
- Changed use sound from PlasmaBlast to LargeWeaponFire.
- 1.4.2.102: Resprited.
- 1.4.2.001: Now has the sniper scope vision effect.
- 1.4.1.001: Buffed damage from 4000 to 7000.
- 1.3.3.001: No longer uses 1 Spectre Rifle in its recipe.
- 1.2.4.204: Nerfed damage from 4500 to 4000.
- 1.2.4.001: Buffed damage from 3000 to 4500.
- 1.2.1.007: Introduced.