History:Anti-materiel Rifle

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Main article: Anti-materiel Rifle
  • 2.0.3.007: Extra bullets now deal 15% base damage instead of 14%.
  • 2.0.3.006:
    • Nerfed damage from 1880 to 1860.
    • Bullets now inflict Marked for Death for 5 seconds instead of 10, and extra bullets now deal 14% base damage instead of 20%.
    • Non-critical strikes now spawn 2 extra bullets.
  • 2.0.3.005: Critical hits now spawn 5 extra bullets instead of 8, but extra bullets now deal 20% base damage instead of 10%.
  • 2.0.1.002:
    • Nerfed damage from 3240 to 1880.
    • Removed its 1.3x damage multiplier when used with non-converted ammo.
    • Decreased sell price from 36 Gold Coin to 28 Gold Coin.
  • 1.5.0.001:
    • Nerfed damage from 7000 to 3240.
    • Now only converts Musket Balls.
    • Now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
  • 1.4.5.002: Projectiles now have 10% of the weapon's knockback instead of 100%.
  • 1.4.5.001: Fixed secondary projectiles targeting the upper left corner of enemies rather than the center.
  • 1.4.2.104:
    • Projectiles now make sounds upon hitting blocks.
    • Changed use sound from PlasmaBlast to LargeWeaponFire.
  • 1.4.2.001: Now has the sniper scope vision effect.
  • 1.3.3.001: No longer uses 1 Spectre Rifle in its recipe.