History:True Biome Blade

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Main article: True Biome Blade
  • 2.0.1.002: Nerfed unattuned damage from 400 to 200.
  • 1.5.1.005: Fixed a tooltip error that caused the game to crash when using a translation mod.
  • 1.5.1.003:
    • Nerfed "Mercurial Tides" attunement damage from 720 to 550, decreased charge-up damage multiplier from 4x to 2.5x, decreased the monolith damage multiplier from 1.25x to 1.1x, monolith fall-off damage multiplier from 0.6x to 0.15x, increased its blast damage reduction from 0.6x to 0.8x, and its lunge now grants the player 20 immunity frames on enemy hits instead of 30.
    • Nerfed "Sanguine Fury" attunement damage from 300 to 200, full charge damage from 600 to 380, slash damage multiplier from 3x to 2.5x, health on hit from 6 to 4, projectile damage multiplier from 4.5x to 2.5x, passive lifesteal from 10 to 7, and it now grants the player 20 immunity frames during its dash instead of 60.
    • Nerfed "Swordsmith's Pride" attunement damage from 240 to 140, sigil duration from 20 seconds to 16.67, damage reduction multiplier from 0.4x to 0.3x, full charge damage multiplier from 2.5x to 1.9x, and thrown damage multiplier from 4.5x to 3.3x.
    • Fixed a bug that prevented the "Swordsmith's Pride" attunement from receiving weapon reforge stat changes.
    • Fixed an issue that caused the mod to crash when hovering over it.
    • Fixed Attunement being written as "Attumenent" in the tooltip.
    • Fixed an issue that caused attunement functions to desync while in multiplayer.
  • 1.5.1.001:
    • Renamed from "Omega Biome Blade" to "True Biome Blade".
    • Reworked:
      • Buffed damage from 130 to 400.
      • No longer fires a spread of projectiles in its base form.
      • The player can right click to attune to the surrounding biome, allowing the weapon to perform special attacks exclusive to the biome, in addition to secondary effects while multiple attunements are active.
      • The player can use attunements outside of the native biomes, instead of dynamically inflicting debuffs based on the player's current biome.
      • Events no longer have an effect on the sword.
    • Now uses 3 Astral Bars in its recipe instead of 3 Galactica Singularities and 5 Luminite Bars.
    • Now uses the Rarity Level: 9 rarity instead of Rarity Level: 11.
    • No longer considered a nature weapon.
    • Resprited.
  • 1.5.0.001:
    • Nerfed damage from 220 to 130.
    • Now inflicts Temporal Sadness for 0.5 seconds instead of 1.5 and Glacial State for 0.5 seconds instead of 2.
  • 1.4.3.002: Now inflicts the Astral Infection debuff and beams turn orange in the Astral Infection.
  • 1.1.7.5: Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.