History:Defense damage

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Main article: Defense damage
  • 2.0.3.008:
    • Can now make defense go below 0 and does not cap damage reduction damage in the For the worthy seed.
    • Fixed it always taking 10 frames to start recovering after being inflicted, allowing it to regenerate during immunity frames.
  • 2.0.3.007:
    • Changed how it is calculated:
      • Defense damage taken is now 33% of damage mitigated instead of 10% of damage taken.
      • Damage reduction loss from defense damage is still based on the ratio of defense damage taken to total defense.
      • Increased the defense damage floor while a boss is alive in pre-Hardmode from 1 / 2 Expert Mode / 3 Revengeance Mode / 4 Death Mode to 3 / 4 Revengeance Mode / 5 Death Mode, in Hardmode from 2 / 4 Expert Mode / 6 Revengeance Mode / 8 Death Mode to 8 / 10 Revengeance Mode / 12 Death Mode, and in post-Moon Lord from 3 / 6 Expert Mode / 9 Revengeance Mode / 12 Death Mode to 16 / 20 Revengeance Mode / 24 Death Mode. Boss Rush now has a defense damage floor of 25.
    • Fixed it not being applied if contact damage that inflicts defense damage and a projectile that does not inflict defense damage hit the player on the same frame.
  • 2.0.1.002: Now only occurs if damage taken is above zero, no longer occurring during dodges.
  • 2.0.1.001: Decreased the global ratio from 15% to 10%.
  • 2.0.0.003: Sound effects are now only played client side in multiplayer.
  • 1.5.0.003: Decreased recovery delay from 0.5 seconds to 0.17 and minimum total regeneration time from 1 second to 0.83.
  • 1.5.0.002:
    • The following enemies can no longer inflict it:
      • All Armed Zombie variants, all Crimera variants, Devourers, all Eater of Souls variants, and Goblin Warriors.
      • Additionally, Antlions and Tomb Crawlers can no longer inflict Defense damage until after defeating Desert Scourge.
    • Reworked the formula:
      • The ratio of damage to defense damage is now always 15%, regardless of difficulty.
      • The player cannot take more than 25% of their maximum defense as defense damage.
      • Increased the defense damage regeneration delay timer from 0.25 seconds to 0.5.
      • Defense that is lost now regenerates back at a dynamic percentage every 3 frames once the regeneration delay timer has ended.
      • If the player takes defense damage and is not hit again, all defense will have been regenerated back in 1 second.
      • Consecutive hits after taking defense damage now slow the percentage of defense that is regenerated back every 3 frames. The total time for all of the player's defense to be regenerated back is capped at 15 seconds.
      • Defense damage can now only be applied to the player once every 0.25 seconds instead of every 0.083.