History:Coral Spout
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Main article: Coral Spout
- 2.0.3.003: Fixed its holdout making the player's arm draw incorrectly.
- 2.0.1.001:
- Buffed damage from 7 to 8, increased the amount of mana replenished from the coral chunk from 100 to 150, and maximum damage modifier when charged up from 3x to 6x
- Additionally, when picking up a coral chunk, the player is now granted the Coral Symbiosis buff, which increases the damage of projectiles and causes it to charge up 1.25x as fast.
- 2.0.0.001:
- Reworked:
- Nerfed damage from 17 to 7.
- No longer continuously fires out gravity-affected coral spike projectiles, and instead, when used, will fire out a spread of five pink coral spikes that travel a short distance before exploding.
- Additionally, it can also be charged up to decrease the spread of the coral spikes.
- When charged for 1.25 seconds, the coral spike projectiles will be replaced with a light blue coral chunk. Coral chunks travel much farther and at a higher velocity.
- When a coral chunk hits an enemy, it will stick to the enemy for 3 seconds before falling off. After falling off of an enemy, coral chunks can be recovered by the player to restore 100 mana.
- Coral chunks will only linger after falling off of an enemy for 5.5 seconds.
- Sound cues will also play when charging up the weapon, when it is fully charged, and when coral chunks fall off of enemies.
- Resprited.
- Reworked:
- 1.5.0.003: Buffed damage from 13 to 17.
- 1.4.3.001: Now requires a Bookcase to craft instead of an Anvil.
- 1.4.2.102: Nerfed use time from 17 to 25, and knockback from 2.5 to 2.
- 1.4.2.101: Corals now pierce 4 times instead of infinitely.
- 1.4.0.001: Resprited it and coral.
- 1.1.5:
- Remade projectiles to resemble water instead of coral.
- Resprited.
- 1.1.4.45: Resprited.
- 1.1.4.41: Introduced.