History:Coral Spout

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Main article: Coral Spout
  • 2.0.3.003: Fixed its holdout making the player's arm draw incorrectly.
  • 2.0.1.001:
    • Buffed damage from 7 to 8, increased the amount of mana replenished from the coral chunk from 100 to 150, and maximum damage modifier when charged up from 3x to 6x
    • Additionally, when picking up a coral chunk, the player is now granted the Coral Symbiosis buff, which increases the damage of projectiles and causes it to charge up 1.25x as fast.
  • 2.0.0.001:
    • Reworked:
      • Nerfed damage from 17 to 7.
      • No longer continuously fires out gravity-affected coral spike projectiles, and instead, when used, will fire out a spread of five pink coral spikes that travel a short distance before exploding.
      • Additionally, it can also be charged up to decrease the spread of the coral spikes.
      • When charged for 1.25 seconds, the coral spike projectiles will be replaced with a light blue coral chunk. Coral chunks travel much farther and at a higher velocity.
      • When a coral chunk hits an enemy, it will stick to the enemy for 3 seconds before falling off. After falling off of an enemy, coral chunks can be recovered by the player to restore 100 mana.
      • Coral chunks will only linger after falling off of an enemy for 5.5 seconds.
      • Sound cues will also play when charging up the weapon, when it is fully charged, and when coral chunks fall off of enemies.
    • Resprited.
  • 1.4.3.001: Now requires a Bookcase to craft instead of an Anvil.
  • 1.4.2.102: Nerfed use time from 17 to 25, and knockback from 2.5 to 2.
  • 1.4.2.101: Corals now pierce 4 times instead of infinitely.
  • 1.1.5:
    • Remade projectiles to resemble water instead of coral.
    • Resprited.