History:System Bane

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Main article: System Bane
  • 2.0.1.001: Now uses 10 Infected Armor Plating in its recipe instead of 5.
  • 1.5.0.001:
    • Lingering projectile damage values now have diminishing returns depending on how many bane projectiles currently exist.
    • Fixed an issue that caused it to lose its charge when reforged.
    • Fixed stealth strikes incorrectly drawing.
  • 1.4.5.004: Fixed an oversight where it was not properly classified as a spiky ball.
  • 1.4.5.003:
    • Now uses 20 Dubious Plating, 10 Mysterious Circuitry, 5 Life Alloys and 5 Infected Armor Plating in its recipe instead of 3, 3, 1, and 1 respectively.
    • No longer stacks up to 5. The player can still throw out a maximum of 5 electric machines.
    • Depletion of charge is no longer random, it now consumes 0.085 charge on every use.
  • 1.4.5.002:
    • Fixed it not being classified as a spiky ball.
    • Fixed it being able to receive modifiers.