History:Fishbone Boomerang
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Main article: Fishbone Boomerang
- 2.0.1.001:
- Buffed damage from 24 to 27.
- Fixed an issue where hits on its return would count towards its hit limit.
- 2.0.0.001:
- Renamed from "Seashell Boomerang" to "Fishbone Boomerang".
- Reworked:
- Now has a hitsound that increases in pitch per enemy hit. Once 10 enemies have been hit in a single throw, the hitsound is replaced with a drum.
- If the boomerang hits an enemy or tile, 1-2 cosmetic bone gores will spawn that deal no damage.
- Additionally, it now has a custom throw animation.
- Stealth strike now gives the boomerang the ability to ricochet between enemies instead of spawning seashell projectiles.
- Resprited it and projectile.
- 1.5.0.001: Now exclusively deals rogue damage and has a stealth strike effect.
- 1.4.5.001: Rogue variant can now trigger universal stealth strike effects.
- 1.4.2.001: Thrown variants now last 4 seconds instead of 10.
- 1.4.0.001: Resprited.
- 1.2.4.001: Nerfed use time from 11 to 15, and knockback from 6.5 to 5.5.
- 1.1.7.61: Nerfed thrown variant's use time from 10 to 14, and knockback from 6.5 to 5.5.
- 1.1.5: Resprited.
- 1.1.4.45: Resprited.
- 1.1.4.44: Introduced a melee variant.
- 1.1.4.41: Introduced.