History:Seraphim

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Main article: Seraphim
  • 2.0.1.003:
    • Nerfed dagger pierce from infinite to 2.
    • Daggers now lose 50% damage per hit, and lasers now lose 70% damage per hit.
    • Stealth strikes no longer have a 140% damage modifier.
  • 1.5.1.005: Projectiles are now classified as Daggers.
  • 1.5.1.003:
    • Nerfed damage from 332 to 300 and use time from 12 to 13.
    • Decreased the amount of lights spawned when performing a stealth strike from 9 to 7.
    • Now classified as a Dagger.
    • Now requires a Cosmic Anvil to craft instead of an Ancient Manipulator.