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Details for log entry 705

09:16, 9 January 2024: A Talentless F2P (talk | contribs) triggered filter 1, performing the action "edit" on Plantera. Actions taken: Warn; Filter description: U+2019 warning (examine)

Changes made in edit



=== In [[Revengeance Mode]] ===
=== In [[Revengeance Mode]] ===
Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. She has a third phase under 25% health and has more projectiles throughout the fight.
Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. However, her behavior, tentacles, and most of her projectiles behave significantly differently.


==== General ====
The changes made by Revengeance Mode include:
*(Poison) Seeds no longer home in on the player.
*The petals fired in phase 1 are significantly faster.
*Plantera’s hooks deal no contact damage.
*Shoots Thorn Balls during Phase 3, only 3 can exist at one time.
*Plantera no longer gains damage or defense while enraged. Instead, she regenerates 1,259 health every 0.5 seconds.
*Summons tentacles at 75%, 50%, and 20% life.

*The more tentacles that are alive, the higher her defense is.
==== Phase 1 ====
*She will also fire {{item|Homing Gas Bulb|nolink=y|size=15px}}s which leave behind lingering trails of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px|spore gas}}. These gas bulbs will slowly home around the player before launching towards them at high speed.
Plantera's first phase follows a 20-second cycle that alternates between firing seeds and spores.
*In phase 2 she fires seeds, moves faster to catch up to the player and belches lingering {{item|Spore Gases|nolink=y|size=60px|Spore Gas Clouds}} that linger and spread out over time when all tentacles are dead.
*During the first 14 seconds, she fires (Poison) Seeds, with their fire rate drastically ramping up over the last 5 seconds. The fire rate of these seeds also gradually increases as Plantera's health decreases.
*Hook and projectiles spread decrease as health decreases.
*During the last 6 seconds, she fires 2 {{item|Homing Gas Bulb|nolink=y|size=15px}}s that home in on the player and travel through blocks for 2.5 seconds; after this time, they move in a straight line and dissipate on contact with blocks. The bulbs also leave behind small clouds of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px}} that very slowly travel in the direction the bulb was moving and last for 15 seconds. The spore gas only starts dealing contact damage 2 seconds after it spawns.
*Hooks no longer spawn tentacles.
** Below 85% health, while rapidly firing seeds, Plantera also fires 4 {{item|Thorn Ball|nolink=y|size=30px}}s that travel in an arc and stick to the first block or platform they contact. 10 seconds after sticking to a surface, they explode into spikes that travel in the cardinal and ordinal directions, and dissipate on contact with blocks.
*Becomes more aggressive the less active tiles there are around her.
**Below 75% health, Plantera fires 3 bulbs per cycle instead of 2. Additionally, after she finishes firing seeds, she releases an uneven ring of 30 {{item|Spore Gases|nolink=y|size=60px}} which slowly float outward and last for 15 seconds. The gases only start dealing contact damage 2 seconds after they spawn.
*If enraged during the day, she will regain health over time.

*If enraged during the night, she gains a massive defense boost.
==== Phase 2 ====
*Immediately upon entering phase 2, Plantera spawns 8 {{item|Plantera's Tentacle|s|nolink=y|size=20px}}.
**The range at which Plantera’s Tentacles hang away from Plantera increases as their health decreases, starting at ~7 blocks away at 100% health and increasing up to ~42 blocks away at 1% health.
**When the tentacles reach 0% health, instead of dying, they instead fully heal themselves, detach themselves from Plantera, and start quickly flying towards the player. The detached tentacles move much faster horizontally than vertically, push themselves away from each other, and are immune to movement-impairing status effects, but not knockback.
*Plantera switches from firing a constant stream of seeds at the player to firing spreads of 5 seeds once every two seconds.
*At 47% health and for every 4% health lost below that point, Plantera spawns a floating spore that drifts toward the player. The spore continuously floats downward and through blocks, and cannot be damaged or destroyed.
*20 seconds after entering phase 2, all of Plantera's Tentacles automatically detach themselves and Plantera starts firing seed spreads once every 1.5 seconds instead of 2. Additionally, for every 10 seed spreads fired after this point, she starts emitting green light and loosely moving towards the player before dashing at them and releasing an uneven ring of 12 Spore Gases. After dashing, she regrows 2 Plantera's Tentacles unless there are at least 4 alive or at least 2 are still attached to her.
**Below 35% health, Plantera dashes after firing 7 seed spreads instead of 10, and also releases 8 Spore Gases while dashing that either float in the same or opposite direction Plantera charged.
**Below 28% health, Plantera fires 7 seeds per spread instead of 5.
**Below 20% health, Plantera dashes after every 5 seed spreads instead of 7, and her dashes are faster.


=== In [[Death Mode]] ===
=== In [[Death Mode]] ===
'''Phase 1'''
*Petal fire rate dramatically increased.
*Fire rate of seeds is increased.
*Attempts to ram the player more often.
*Fires 3 bulbs per cycle when above 75% health, and 4 bulbs when below 75% health.
*Top speed, acceleration, maximum hook range, and number of tentacles spawned increase as her health decreases.
*Thorn balls explode after 9 seconds instead of 10.
*Tentacles move faster.

'''Phase 2'''
*Spawns 10 tentacles at the start of the phase instead of 8.
*Spawns up to 4 tentacles after charging instead of 2, and the spawn cap for tentacles is increased from 4 to 8 for all tentacles, and from 2 to 4 for attached tentacles.
*Detached tentacles move faster.


=== During the [[Boss Rush]] ===
=== During the [[Boss Rush]] ===

Action parameters

VariableValue
Name of the user account (user_name)
'A Talentless F2P'
Page ID (page_id)
9842
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Plantera'
Full page title (page_prefixedtitle)
'Plantera'
Action (action)
'edit'
Edit summary/reason (summary)
'Revengeance+ AI Update'
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'<section begin=npc infobox />{{infobox wrapper |{{npc infobox | name = Plantera | namesub = Phase 1 | map = [[File:Map Icon Plantera (first form).png]] | type = Boss | environment = Underground Jungle | life = {{dv|75,000|105,000|126,000||133,875|160,650}} | knockback = 100 | debuff = Poisoned | debuffchance = 100% | duration = 8 seconds (Thorn Ball) | immune1 = Acid Venom | immune2 = Confused | immune3 = Poisoned | immune4 = Webbed | immune5 = Temporal Sadness | immune6 = Time Distortion | damage = {{defense damage}} {{dv|50|100|138|161|150|207}} (Contact) <br/>{{dv|44|76|128|140|114|186}} (Seed)<br/>{{dv|54|96|132|152|144|210}} (Poison Seed)<br/>{{defense damage}} {{dv|62|108|160|176|162|234}} (Thorn Ball) | defense = 32 | dr = 15 | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav | sound = Item 17.wav | soundtext = Seed Shot }} |{{npc infobox | name = Plantera | image = Plantera (Phase 2).png | map = [[File:Map Icon Plantera (second form).png]] | namesub = Phase 2 | type = Boss | environment = Underground Jungle | life = 37,500 / 75,000<br/>{{expert|52,500 / 105,000}}<br/>{{revengeance|63,000 / 126,000}}<br/>{{master|66,937 / 133,875}}<br/>{{revengeanceMaster|80,325 / 160,650}} | knockback =100 | immune1 = Acid Venom | immune2 = Confused | immune3 = Poisoned | immune4 = Webbed | immune5 = Temporal Sadness | immune6 = Time Distortion | money = {{value|0|50}} | damage = {{defense damage}} {{dv|70|140|193|225|210|289}} (Contact) <br/>{{defense damage}} {{dv|||160|176||234}} (Spore Gas) | defense = 10 | dr = 15 | debuff = Poisoned | debuffchance = 100% | duration = 10 seconds (Contact)<br/>8 seconds (Spore Gas) | Living Shard|{{dv|25-30|30-35}}|100% | Temple Key|1|100% | Jungle Key|1|33.33% |group|At least one of the following 7 weapons will always drop:|7 | custom|{{item|Grenade Launcher}} :+ {{item|Rocket I}} (50–149) |{{dv|25%|33.33%}} | Venus Magnum|1|{{dv|25%|33.33%}} | Nettle Burst|1|{{dv|25%|33.33%}} | Leaf Blower|1|{{dv|25%|33.33%}} | Flower Pow|1|{{dv|25%|33.33%}} | Wasp Gun|1|{{dv|25%|33.33%}} | Seedler|1|{{dv|25%|33.33%}} | Bloom Stone|1|{{dv|25%|33.33%}} | Spore Sac|1|100% | Pygmy Staff|1|25% | Thorn Hook|1|10% | Blossom Flux|1|10% | The Axe|1|2% | Seedling|1|5% | Greater Healing Potion|5-15|100% | Plantera Mask|1|14.29% | Plantera Trophy|1|10% | Thank You|1|1% | custom| {{item|Plantera (Lore)|note=(Only on first kill)|wrap=y}}|100% | Treasure Bag (Plantera)|1|{{expert|100%}} | custom| {{item|Plantera Seedling|note=(In [[Master Mode|Master]] or [[Revengeance Mode]] only)|wrap=y}}|{{dv|||25%||25%}} | custom| {{item|Plantera Relic|note=(In [[Master Mode|Master]] or [[Revengeance Mode]] only)|wrap=y}}|{{dv|||100%||100%}} | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav | sound = Item 17.wav | soundtext = Seed Shot | sound2 = Item 20.wav | sound2text = Spore Gas }} }}<section end=npc infobox /> {{dablink|If you were looking for Plantera on the vanilla wiki, click [[tgc:Plantera|here]].}} [[File:Plantera Trophy.png]] <big>''"This floral aberration is another example of the volatile power of harnessed souls."''</big> [[File:Plantera Trophy.png]] '''Plantera''' is a [[Hardmode]] [[boss]] that can be fought in the [[Underground Jungle]]. == Spawn == Plantera will not spawn on her own, she is summoned by breaking a [[Plantera's Bulb]] in the Underground Jungle or the [[Giant Plantera Bulb]] found in the [[Vernal Pass]] mini-biome. She can also be summoned by using a [[Portabulb]] anywhere in the Jungle. == Segments == {| |- style="vertical-align:top" |{{npc infobox | name = Plantera's Hook | type = Enemy | environment = Underground Jungle | life = {{dv|4000|8000|||12,000}} | damage = 0 | defense = 24 | knockback = {{kbauto|0}} | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav }} |{{npc infobox | name = Plantera's Tentacle | type = Enemy | environment = Underground Jungle | life = {{dv|1000|2000|||2550}} | damage = {{defense damage}} {{dv|60|138|161|207|276}} (Contact) | defense = 20 | dr = 10 | knockback = {{kbauto|0}} | debuff = Poisoned | debuffchance = 100% | duration = 5 seconds (Contact) | immune1 = Acid Venom | immune2 = Confused | immune3 = Poisoned | immune4 = Webbed | immune5 = Temporal Sadness | immune6 = Time Distortion | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav }} |} == Behavior == Plantera's enrage mechanic receives changes in all modes; she will no longer enrage outside of the Underground Jungle but will enrage at the Surface. Plantera will receive a boost to her speed depending on the size of the arena she is fought in, which is determined by the amount of active tiles in an area around her. If the arena is smaller she will move slower, and if the arena is larger she will move faster, proportional to the lack of blocks. The amount of tentacles spawned is also affected by these boosts. === In [[Revengeance Mode]] === Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. She has a third phase under 25% health and has more projectiles throughout the fight. The changes made by Revengeance Mode include: *The petals fired in phase 1 are significantly faster. *Shoots Thorn Balls during Phase 3, only 3 can exist at one time. *Summons tentacles at 75%, 50%, and 20% life. *The more tentacles that are alive, the higher her defense is. *She will also fire {{item|Homing Gas Bulb|nolink=y|size=15px}}s which leave behind lingering trails of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px|spore gas}}. These gas bulbs will slowly home around the player before launching towards them at high speed. *In phase 2 she fires seeds, moves faster to catch up to the player and belches lingering {{item|Spore Gases|nolink=y|size=60px|Spore Gas Clouds}} that linger and spread out over time when all tentacles are dead. *Hook and projectiles spread decrease as health decreases. *Hooks no longer spawn tentacles. *Becomes more aggressive the less active tiles there are around her. *If enraged during the day, she will regain health over time. *If enraged during the night, she gains a massive defense boost. === In [[Death Mode]] === *Petal fire rate dramatically increased. *Attempts to ram the player more often. *Top speed, acceleration, maximum hook range, and number of tentacles spawned increase as her health decreases. *Tentacles move faster. === During the [[Boss Rush]] === *Max health increased to {{dv|1,600,000|2,240,000|5,152,000}} == Aftermath == *[[Perennial Ore]] is generated in the [[Cavern]] layer of the world. *If the [[Calamitas Clone]] has not already been defeated, [[Reaper]]s, [[Vampire]]s and [[Psycho]]s will begin dropping [[Solar Veil]]s. *The [[Great Sand Shark]] will begin spawning after killing 10 [[Sand Shark]]s. *[[Jungle Crate]]s will begin dropping [[Chlorophyte Bar|Chlorophyte]] and [[Perennial Bar]]s. *[[Mantis Shrimp]] will begin dropping [[Mantis Claws]]. *[[Dungeon Crate]]s and [[Eidolist]]s will begin dropping [[Ectoplasm]]. *The [[Bandit]] will begin selling [[Glove of Precision]], [[Glove of Recklessness]], and [[Monkey Darts]]. *The [[Drunk Princess]] will begin selling [[Evergreen Gin]], [[Caribbean Rum]], [[Margarita]], [[Old Fashioned]], and [[Prismatic Lacewing]]. *The [[Arms Dealer]] will begin selling the [[Uzi]]. == Terrain Preparation == *Due to Plantera's enrage, it is highly recommended to construct its arena in the Cavern layer, while in the Jungle biome. *The player should strive to make a decently sized arena to allow more room to avoid Plantera's petal shots and spores, while not enraging it specially on Revengeance Mode or higher difficulties. == Gearing Up == === Armor === *[[Chlorophyte armor]] and [[Hallowed armor]] are great balanced choices for melee, ranger and mage players. *[[Daedalus armor]] is another balanced pick for all classes. **Summoners may utilize [[Spider armor]] for bonus damage. ***[[Fathom Swarmer armor]] can be used alternatively if [[Calamitas Clone]] was defeated first. **Rogue players can use [[Titan Heart armor]] due to its great set bonuses and stats. === Accessories === *Rangers can utilize the [[Magic Quiver]] if they are using bows. *A good accessory to use is the [[Living Dew]] as it grants stat boosts in the Jungle, as well as providing immunity to the [[Poisoned]] debuff. === Weapons & Equipment === ==== Melee ==== *The [[Pwnagehammer]] is a powerful option for Plantera herself, but it lacks when it comes to going through her tentacles. *The [[Biome Blade]] has multiple attunements that can aid against Plantera, including Heaven's Might for mid-range fighting and Grovetender's Touch or Pure Clarity for long-range fighting. Arid Grandeur is higher-risk, close-range option with very high damage. *If Calamitas Clone has already been defeated, the [[Ark of the Ancients]] is a very powerful weapon against Plantera due to its homing capabilities. ==== Ranged ==== *The [[Darkecho Greatbow]]'s ricocheting crystal darts and overall high damage put it at a great spot at dealing with Plantera and her tentacles. *The [[Corroded Caustibow]] can be utilized to make quick work of the tentacles with its debuffs and trail. *The [[Brimstone Fury]] is another good option for dealing good damage to Plantera. *The [[Arbalest]] can build up to very high speeds, and if underground works well with [[Chlorophyte Arrow]]s. *The [[Megalodon]] is one of the strongest guns at this stage. ==== Magic ==== *Both [[Valkyrie Ray]] and [[Arctic Bear Paw]] are powerful options due to their piercing capabilities that can greatly help with Plantera's tentacles. *The [[Ion Blaster]] is another great option if used at its highest potential. *The [[Undine's Retribution]] can pierce through walls and targets automatically, doing high damage. ==== Summoner ==== *The [[Deepsea Staff]], [[Dormant Brimseeker]], [[Optic Staff]], [[Entropy's Vigil]] (if Calamitas Clone was defeated first), and [[Mounted Scanner]] are great picks that can go through the tentacles and attack Plantera all together. **Summoners might also find [[Cryogenic Staff]], [[Orthocera Shell]], [[Ballista Cane]], [[Dreadmine Staff]] (if Calamitas Clone was defeated prior), [[Tundra Flame Blossoms Staff]] and [[Vengeful Sun Staff]] great for bonus damage. ==== Rogue ==== *The [[Scourge of the Seas]] is an excellent choice due to its lingering clouds that can deal great damage to Plantera and her tentacles. *The [[Kelvin Catalyst]] can be of use due to its piercing capabilities to attack both Plantera and her tentacles. *The [[Totality Breakers]] are another excellent crowd control weapon for damaging both Plantera and her tentacles, if Calamitas Clone was defeated first. *The [[Skyfin Bombers]] are another excellent option for dealing with Plantera and her tentacles, specially on stealth builds and its homing. *The [[Spent Fuel Container]] is another excellent crowd control weapon for Plantera and her tentacles. *The [[Frequency Manipulator]] does high damage against Plantera herself, although it has trouble clearing out the tentacles at the start of Phase 2. == Tips == *Unlike Normal/Expert Plantera, the circle method is less effective here due to Planetera's lingering spore clouds, and her 3 petal shots in phase 2. **Try to change your direction or path to avoid the petals, spike balls and spore clouds. *When in smaller arenas or with weaker movement options, especially in Phase 2, it can be very helpful to take out the tentacles first. Piercing weapons work best for this, after which it is best switch back to a higher damage, single target weapon. == Notes == *Although Plantera is intended to be fought after the three Mechanical bosses, Plantera Bulbs start spawning as soon as Hardmode is enabled. This means that it is possible to fight Plantera before the Mechanical bosses, although it would be very difficult to do so. *Plantera checks for arena size by constantly scanning a 40x40 rectangular area around herself (1600 blocks total). If there are less than 800 active tiles in that area, she will move faster proportional to the lack of blocks. {{vh}} {{Master Template Characters | show-main = yes | show-boss = yes }} {{language info|en=Plantera}}'
New page wikitext, after the edit (new_wikitext)
'<section begin=npc infobox />{{infobox wrapper |{{npc infobox | name = Plantera | namesub = Phase 1 | map = [[File:Map Icon Plantera (first form).png]] | type = Boss | environment = Underground Jungle | life = {{dv|75,000|105,000|126,000||133,875|160,650}} | knockback = 100 | debuff = Poisoned | debuffchance = 100% | duration = 8 seconds (Thorn Ball) | immune1 = Acid Venom | immune2 = Confused | immune3 = Poisoned | immune4 = Webbed | immune5 = Temporal Sadness | immune6 = Time Distortion | damage = {{defense damage}} {{dv|50|100|138|161|150|207}} (Contact) <br/>{{dv|44|76|128|140|114|186}} (Seed)<br/>{{dv|54|96|132|152|144|210}} (Poison Seed)<br/>{{defense damage}} {{dv|62|108|160|176|162|234}} (Thorn Ball) | defense = 32 | dr = 15 | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav | sound = Item 17.wav | soundtext = Seed Shot }} |{{npc infobox | name = Plantera | image = Plantera (Phase 2).png | map = [[File:Map Icon Plantera (second form).png]] | namesub = Phase 2 | type = Boss | environment = Underground Jungle | life = 37,500 / 75,000<br/>{{expert|52,500 / 105,000}}<br/>{{revengeance|63,000 / 126,000}}<br/>{{master|66,937 / 133,875}}<br/>{{revengeanceMaster|80,325 / 160,650}} | knockback =100 | immune1 = Acid Venom | immune2 = Confused | immune3 = Poisoned | immune4 = Webbed | immune5 = Temporal Sadness | immune6 = Time Distortion | money = {{value|0|50}} | damage = {{defense damage}} {{dv|70|140|193|225|210|289}} (Contact) <br/>{{defense damage}} {{dv|||160|176||234}} (Spore Gas) | defense = 10 | dr = 15 | debuff = Poisoned | debuffchance = 100% | duration = 10 seconds (Contact)<br/>8 seconds (Spore Gas) | Living Shard|{{dv|25-30|30-35}}|100% | Temple Key|1|100% | Jungle Key|1|33.33% |group|At least one of the following 7 weapons will always drop:|7 | custom|{{item|Grenade Launcher}} :+ {{item|Rocket I}} (50–149) |{{dv|25%|33.33%}} | Venus Magnum|1|{{dv|25%|33.33%}} | Nettle Burst|1|{{dv|25%|33.33%}} | Leaf Blower|1|{{dv|25%|33.33%}} | Flower Pow|1|{{dv|25%|33.33%}} | Wasp Gun|1|{{dv|25%|33.33%}} | Seedler|1|{{dv|25%|33.33%}} | Bloom Stone|1|{{dv|25%|33.33%}} | Spore Sac|1|100% | Pygmy Staff|1|25% | Thorn Hook|1|10% | Blossom Flux|1|10% | The Axe|1|2% | Seedling|1|5% | Greater Healing Potion|5-15|100% | Plantera Mask|1|14.29% | Plantera Trophy|1|10% | Thank You|1|1% | custom| {{item|Plantera (Lore)|note=(Only on first kill)|wrap=y}}|100% | Treasure Bag (Plantera)|1|{{expert|100%}} | custom| {{item|Plantera Seedling|note=(In [[Master Mode|Master]] or [[Revengeance Mode]] only)|wrap=y}}|{{dv|||25%||25%}} | custom| {{item|Plantera Relic|note=(In [[Master Mode|Master]] or [[Revengeance Mode]] only)|wrap=y}}|{{dv|||100%||100%}} | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav | sound = Item 17.wav | soundtext = Seed Shot | sound2 = Item 20.wav | sound2text = Spore Gas }} }}<section end=npc infobox /> {{dablink|If you were looking for Plantera on the vanilla wiki, click [[tgc:Plantera|here]].}} [[File:Plantera Trophy.png]] <big>''"This floral aberration is another example of the volatile power of harnessed souls."''</big> [[File:Plantera Trophy.png]] '''Plantera''' is a [[Hardmode]] [[boss]] that can be fought in the [[Underground Jungle]]. == Spawn == Plantera will not spawn on her own, she is summoned by breaking a [[Plantera's Bulb]] in the Underground Jungle or the [[Giant Plantera Bulb]] found in the [[Vernal Pass]] mini-biome. She can also be summoned by using a [[Portabulb]] anywhere in the Jungle. == Segments == {| |- style="vertical-align:top" |{{npc infobox | name = Plantera's Hook | type = Enemy | environment = Underground Jungle | life = {{dv|4000|8000|||12,000}} | damage = 0 | defense = 24 | knockback = {{kbauto|0}} | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav }} |{{npc infobox | name = Plantera's Tentacle | type = Enemy | environment = Underground Jungle | life = {{dv|1000|2000|||2550}} | damage = {{defense damage}} {{dv|60|138|161|207|276}} (Contact) | defense = 20 | dr = 10 | knockback = {{kbauto|0}} | debuff = Poisoned | debuffchance = 100% | duration = 5 seconds (Contact) | immune1 = Acid Venom | immune2 = Confused | immune3 = Poisoned | immune4 = Webbed | immune5 = Temporal Sadness | immune6 = Time Distortion | listexclude = yes | hurt = NPC Hit 1.wav | killed = NPC Killed 1.wav }} |} == Behavior == Plantera's enrage mechanic receives changes in all modes; she will no longer enrage outside of the Underground Jungle but will enrage at the Surface. Plantera will receive a boost to her speed depending on the size of the arena she is fought in, which is determined by the amount of active tiles in an area around her. If the arena is smaller she will move slower, and if the arena is larger she will move faster, proportional to the lack of blocks. The amount of tentacles spawned is also affected by these boosts. === In [[Revengeance Mode]] === Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. However, her behavior, tentacles, and most of her projectiles behave significantly differently. ==== General ==== *(Poison) Seeds no longer home in on the player. *Plantera’s hooks deal no contact damage. *Plantera no longer gains damage or defense while enraged. Instead, she regenerates 1,259 health every 0.5 seconds. ==== Phase 1 ==== Plantera's first phase follows a 20-second cycle that alternates between firing seeds and spores. *During the first 14 seconds, she fires (Poison) Seeds, with their fire rate drastically ramping up over the last 5 seconds. The fire rate of these seeds also gradually increases as Plantera's health decreases. *During the last 6 seconds, she fires 2 {{item|Homing Gas Bulb|nolink=y|size=15px}}s that home in on the player and travel through blocks for 2.5 seconds; after this time, they move in a straight line and dissipate on contact with blocks. The bulbs also leave behind small clouds of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px}} that very slowly travel in the direction the bulb was moving and last for 15 seconds. The spore gas only starts dealing contact damage 2 seconds after it spawns. ** Below 85% health, while rapidly firing seeds, Plantera also fires 4 {{item|Thorn Ball|nolink=y|size=30px}}s that travel in an arc and stick to the first block or platform they contact. 10 seconds after sticking to a surface, they explode into spikes that travel in the cardinal and ordinal directions, and dissipate on contact with blocks. **Below 75% health, Plantera fires 3 bulbs per cycle instead of 2. Additionally, after she finishes firing seeds, she releases an uneven ring of 30 {{item|Spore Gases|nolink=y|size=60px}} which slowly float outward and last for 15 seconds. The gases only start dealing contact damage 2 seconds after they spawn. ==== Phase 2 ==== *Immediately upon entering phase 2, Plantera spawns 8 {{item|Plantera's Tentacle|s|nolink=y|size=20px}}. **The range at which Plantera’s Tentacles hang away from Plantera increases as their health decreases, starting at ~7 blocks away at 100% health and increasing up to ~42 blocks away at 1% health. **When the tentacles reach 0% health, instead of dying, they instead fully heal themselves, detach themselves from Plantera, and start quickly flying towards the player. The detached tentacles move much faster horizontally than vertically, push themselves away from each other, and are immune to movement-impairing status effects, but not knockback. *Plantera switches from firing a constant stream of seeds at the player to firing spreads of 5 seeds once every two seconds. *At 47% health and for every 4% health lost below that point, Plantera spawns a floating spore that drifts toward the player. The spore continuously floats downward and through blocks, and cannot be damaged or destroyed. *20 seconds after entering phase 2, all of Plantera's Tentacles automatically detach themselves and Plantera starts firing seed spreads once every 1.5 seconds instead of 2. Additionally, for every 10 seed spreads fired after this point, she starts emitting green light and loosely moving towards the player before dashing at them and releasing an uneven ring of 12 Spore Gases. After dashing, she regrows 2 Plantera's Tentacles unless there are at least 4 alive or at least 2 are still attached to her. **Below 35% health, Plantera dashes after firing 7 seed spreads instead of 10, and also releases 8 Spore Gases while dashing that either float in the same or opposite direction Plantera charged. **Below 28% health, Plantera fires 7 seeds per spread instead of 5. **Below 20% health, Plantera dashes after every 5 seed spreads instead of 7, and her dashes are faster. === In [[Death Mode]] === '''Phase 1''' *Fire rate of seeds is increased. *Fires 3 bulbs per cycle when above 75% health, and 4 bulbs when below 75% health. *Thorn balls explode after 9 seconds instead of 10. '''Phase 2''' *Spawns 10 tentacles at the start of the phase instead of 8. *Spawns up to 4 tentacles after charging instead of 2, and the spawn cap for tentacles is increased from 4 to 8 for all tentacles, and from 2 to 4 for attached tentacles. *Detached tentacles move faster. === During the [[Boss Rush]] === *Max health increased to {{dv|1,600,000|2,240,000|5,152,000}} == Aftermath == *[[Perennial Ore]] is generated in the [[Cavern]] layer of the world. *If the [[Calamitas Clone]] has not already been defeated, [[Reaper]]s, [[Vampire]]s and [[Psycho]]s will begin dropping [[Solar Veil]]s. *The [[Great Sand Shark]] will begin spawning after killing 10 [[Sand Shark]]s. *[[Jungle Crate]]s will begin dropping [[Chlorophyte Bar|Chlorophyte]] and [[Perennial Bar]]s. *[[Mantis Shrimp]] will begin dropping [[Mantis Claws]]. *[[Dungeon Crate]]s and [[Eidolist]]s will begin dropping [[Ectoplasm]]. *The [[Bandit]] will begin selling [[Glove of Precision]], [[Glove of Recklessness]], and [[Monkey Darts]]. *The [[Drunk Princess]] will begin selling [[Evergreen Gin]], [[Caribbean Rum]], [[Margarita]], [[Old Fashioned]], and [[Prismatic Lacewing]]. *The [[Arms Dealer]] will begin selling the [[Uzi]]. == Terrain Preparation == *Due to Plantera's enrage, it is highly recommended to construct its arena in the Cavern layer, while in the Jungle biome. *The player should strive to make a decently sized arena to allow more room to avoid Plantera's petal shots and spores, while not enraging it specially on Revengeance Mode or higher difficulties. == Gearing Up == === Armor === *[[Chlorophyte armor]] and [[Hallowed armor]] are great balanced choices for melee, ranger and mage players. *[[Daedalus armor]] is another balanced pick for all classes. **Summoners may utilize [[Spider armor]] for bonus damage. ***[[Fathom Swarmer armor]] can be used alternatively if [[Calamitas Clone]] was defeated first. **Rogue players can use [[Titan Heart armor]] due to its great set bonuses and stats. === Accessories === *Rangers can utilize the [[Magic Quiver]] if they are using bows. *A good accessory to use is the [[Living Dew]] as it grants stat boosts in the Jungle, as well as providing immunity to the [[Poisoned]] debuff. === Weapons & Equipment === ==== Melee ==== *The [[Pwnagehammer]] is a powerful option for Plantera herself, but it lacks when it comes to going through her tentacles. *The [[Biome Blade]] has multiple attunements that can aid against Plantera, including Heaven's Might for mid-range fighting and Grovetender's Touch or Pure Clarity for long-range fighting. Arid Grandeur is higher-risk, close-range option with very high damage. *If Calamitas Clone has already been defeated, the [[Ark of the Ancients]] is a very powerful weapon against Plantera due to its homing capabilities. ==== Ranged ==== *The [[Darkecho Greatbow]]'s ricocheting crystal darts and overall high damage put it at a great spot at dealing with Plantera and her tentacles. *The [[Corroded Caustibow]] can be utilized to make quick work of the tentacles with its debuffs and trail. *The [[Brimstone Fury]] is another good option for dealing good damage to Plantera. *The [[Arbalest]] can build up to very high speeds, and if underground works well with [[Chlorophyte Arrow]]s. *The [[Megalodon]] is one of the strongest guns at this stage. ==== Magic ==== *Both [[Valkyrie Ray]] and [[Arctic Bear Paw]] are powerful options due to their piercing capabilities that can greatly help with Plantera's tentacles. *The [[Ion Blaster]] is another great option if used at its highest potential. *The [[Undine's Retribution]] can pierce through walls and targets automatically, doing high damage. ==== Summoner ==== *The [[Deepsea Staff]], [[Dormant Brimseeker]], [[Optic Staff]], [[Entropy's Vigil]] (if Calamitas Clone was defeated first), and [[Mounted Scanner]] are great picks that can go through the tentacles and attack Plantera all together. **Summoners might also find [[Cryogenic Staff]], [[Orthocera Shell]], [[Ballista Cane]], [[Dreadmine Staff]] (if Calamitas Clone was defeated prior), [[Tundra Flame Blossoms Staff]] and [[Vengeful Sun Staff]] great for bonus damage. ==== Rogue ==== *The [[Scourge of the Seas]] is an excellent choice due to its lingering clouds that can deal great damage to Plantera and her tentacles. *The [[Kelvin Catalyst]] can be of use due to its piercing capabilities to attack both Plantera and her tentacles. *The [[Totality Breakers]] are another excellent crowd control weapon for damaging both Plantera and her tentacles, if Calamitas Clone was defeated first. *The [[Skyfin Bombers]] are another excellent option for dealing with Plantera and her tentacles, specially on stealth builds and its homing. *The [[Spent Fuel Container]] is another excellent crowd control weapon for Plantera and her tentacles. *The [[Frequency Manipulator]] does high damage against Plantera herself, although it has trouble clearing out the tentacles at the start of Phase 2. == Tips == *Unlike Normal/Expert Plantera, the circle method is less effective here due to Planetera's lingering spore clouds, and her 3 petal shots in phase 2. **Try to change your direction or path to avoid the petals, spike balls and spore clouds. *When in smaller arenas or with weaker movement options, especially in Phase 2, it can be very helpful to take out the tentacles first. Piercing weapons work best for this, after which it is best switch back to a higher damage, single target weapon. == Notes == *Although Plantera is intended to be fought after the three Mechanical bosses, Plantera Bulbs start spawning as soon as Hardmode is enabled. This means that it is possible to fight Plantera before the Mechanical bosses, although it would be very difficult to do so. *Plantera checks for arena size by constantly scanning a 40x40 rectangular area around herself (1600 blocks total). If there are less than 800 active tiles in that area, she will move faster proportional to the lack of blocks. {{vh}} {{Master Template Characters | show-main = yes | show-boss = yes }} {{language info|en=Plantera}}'
Unified diff of changes made by edit (edit_diff)
'@@ -137,24 +137,39 @@ === In [[Revengeance Mode]] === -Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. She has a third phase under 25% health and has more projectiles throughout the fight. +Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. However, her behavior, tentacles, and most of her projectiles behave significantly differently. -The changes made by Revengeance Mode include: -*The petals fired in phase 1 are significantly faster. -*Shoots Thorn Balls during Phase 3, only 3 can exist at one time. -*Summons tentacles at 75%, 50%, and 20% life. -*The more tentacles that are alive, the higher her defense is. -*She will also fire {{item|Homing Gas Bulb|nolink=y|size=15px}}s which leave behind lingering trails of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px|spore gas}}. These gas bulbs will slowly home around the player before launching towards them at high speed. -*In phase 2 she fires seeds, moves faster to catch up to the player and belches lingering {{item|Spore Gases|nolink=y|size=60px|Spore Gas Clouds}} that linger and spread out over time when all tentacles are dead. -*Hook and projectiles spread decrease as health decreases. -*Hooks no longer spawn tentacles. -*Becomes more aggressive the less active tiles there are around her. -*If enraged during the day, she will regain health over time. -*If enraged during the night, she gains a massive defense boost. +==== General ==== +*(Poison) Seeds no longer home in on the player. +*Plantera’s hooks deal no contact damage. +*Plantera no longer gains damage or defense while enraged. Instead, she regenerates 1,259 health every 0.5 seconds. + +==== Phase 1 ==== +Plantera's first phase follows a 20-second cycle that alternates between firing seeds and spores. +*During the first 14 seconds, she fires (Poison) Seeds, with their fire rate drastically ramping up over the last 5 seconds. The fire rate of these seeds also gradually increases as Plantera's health decreases. +*During the last 6 seconds, she fires 2 {{item|Homing Gas Bulb|nolink=y|size=15px}}s that home in on the player and travel through blocks for 2.5 seconds; after this time, they move in a straight line and dissipate on contact with blocks. The bulbs also leave behind small clouds of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px}} that very slowly travel in the direction the bulb was moving and last for 15 seconds. The spore gas only starts dealing contact damage 2 seconds after it spawns. +** Below 85% health, while rapidly firing seeds, Plantera also fires 4 {{item|Thorn Ball|nolink=y|size=30px}}s that travel in an arc and stick to the first block or platform they contact. 10 seconds after sticking to a surface, they explode into spikes that travel in the cardinal and ordinal directions, and dissipate on contact with blocks. +**Below 75% health, Plantera fires 3 bulbs per cycle instead of 2. Additionally, after she finishes firing seeds, she releases an uneven ring of 30 {{item|Spore Gases|nolink=y|size=60px}} which slowly float outward and last for 15 seconds. The gases only start dealing contact damage 2 seconds after they spawn. + +==== Phase 2 ==== +*Immediately upon entering phase 2, Plantera spawns 8 {{item|Plantera's Tentacle|s|nolink=y|size=20px}}. +**The range at which Plantera’s Tentacles hang away from Plantera increases as their health decreases, starting at ~7 blocks away at 100% health and increasing up to ~42 blocks away at 1% health. +**When the tentacles reach 0% health, instead of dying, they instead fully heal themselves, detach themselves from Plantera, and start quickly flying towards the player. The detached tentacles move much faster horizontally than vertically, push themselves away from each other, and are immune to movement-impairing status effects, but not knockback. +*Plantera switches from firing a constant stream of seeds at the player to firing spreads of 5 seeds once every two seconds. +*At 47% health and for every 4% health lost below that point, Plantera spawns a floating spore that drifts toward the player. The spore continuously floats downward and through blocks, and cannot be damaged or destroyed. +*20 seconds after entering phase 2, all of Plantera's Tentacles automatically detach themselves and Plantera starts firing seed spreads once every 1.5 seconds instead of 2. Additionally, for every 10 seed spreads fired after this point, she starts emitting green light and loosely moving towards the player before dashing at them and releasing an uneven ring of 12 Spore Gases. After dashing, she regrows 2 Plantera's Tentacles unless there are at least 4 alive or at least 2 are still attached to her. +**Below 35% health, Plantera dashes after firing 7 seed spreads instead of 10, and also releases 8 Spore Gases while dashing that either float in the same or opposite direction Plantera charged. +**Below 28% health, Plantera fires 7 seeds per spread instead of 5. +**Below 20% health, Plantera dashes after every 5 seed spreads instead of 7, and her dashes are faster. === In [[Death Mode]] === -*Petal fire rate dramatically increased. -*Attempts to ram the player more often. -*Top speed, acceleration, maximum hook range, and number of tentacles spawned increase as her health decreases. -*Tentacles move faster. +'''Phase 1''' +*Fire rate of seeds is increased. +*Fires 3 bulbs per cycle when above 75% health, and 4 bulbs when below 75% health. +*Thorn balls explode after 9 seconds instead of 10. + +'''Phase 2''' +*Spawns 10 tentacles at the start of the phase instead of 8. +*Spawns up to 4 tentacles after charging instead of 2, and the spawn cap for tentacles is increased from 4 to 8 for all tentacles, and from 2 to 4 for attached tentacles. +*Detached tentacles move faster. === During the [[Boss Rush]] === '
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[ 0 => 'Similarly to Expert Mode, Plantera moves through blocks slowly, using long vines to grapple foreground blocks (and background walls in her second phase), similar to multi-hooks. However, her behavior, tentacles, and most of her projectiles behave significantly differently.', 1 => '==== General ====', 2 => '*(Poison) Seeds no longer home in on the player.', 3 => '*Plantera’s hooks deal no contact damage.', 4 => '*Plantera no longer gains damage or defense while enraged. Instead, she regenerates 1,259 health every 0.5 seconds.', 5 => '', 6 => '==== Phase 1 ====', 7 => 'Plantera's first phase follows a 20-second cycle that alternates between firing seeds and spores.', 8 => '*During the first 14 seconds, she fires (Poison) Seeds, with their fire rate drastically ramping up over the last 5 seconds. The fire rate of these seeds also gradually increases as Plantera's health decreases.', 9 => '*During the last 6 seconds, she fires 2 {{item|Homing Gas Bulb|nolink=y|size=15px}}s that home in on the player and travel through blocks for 2.5 seconds; after this time, they move in a straight line and dissipate on contact with blocks. The bulbs also leave behind small clouds of {{item|Homing Gas Bulb Spore Gas|nolink=y|size=20px}} that very slowly travel in the direction the bulb was moving and last for 15 seconds. The spore gas only starts dealing contact damage 2 seconds after it spawns.', 10 => '** Below 85% health, while rapidly firing seeds, Plantera also fires 4 {{item|Thorn Ball|nolink=y|size=30px}}s that travel in an arc and stick to the first block or platform they contact. 10 seconds after sticking to a surface, they explode into spikes that travel in the cardinal and ordinal directions, and dissipate on contact with blocks.', 11 => '**Below 75% health, Plantera fires 3 bulbs per cycle instead of 2. Additionally, after she finishes firing seeds, she releases an uneven ring of 30 {{item|Spore Gases|nolink=y|size=60px}} which slowly float outward and last for 15 seconds. The gases only start dealing contact damage 2 seconds after they spawn.', 12 => '', 13 => '==== Phase 2 ====', 14 => '*Immediately upon entering phase 2, Plantera spawns 8 {{item|Plantera's Tentacle|s|nolink=y|size=20px}}.', 15 => '**The range at which Plantera’s Tentacles hang away from Plantera increases as their health decreases, starting at ~7 blocks away at 100% health and increasing up to ~42 blocks away at 1% health.', 16 => '**When the tentacles reach 0% health, instead of dying, they instead fully heal themselves, detach themselves from Plantera, and start quickly flying towards the player. The detached tentacles move much faster horizontally than vertically, push themselves away from each other, and are immune to movement-impairing status effects, but not knockback.', 17 => '*Plantera switches from firing a constant stream of seeds at the player to firing spreads of 5 seeds once every two seconds.', 18 => '*At 47% health and for every 4% health lost below that point, Plantera spawns a floating spore that drifts toward the player. The spore continuously floats downward and through blocks, and cannot be damaged or destroyed.', 19 => '*20 seconds after entering phase 2, all of Plantera's Tentacles automatically detach themselves and Plantera starts firing seed spreads once every 1.5 seconds instead of 2. Additionally, for every 10 seed spreads fired after this point, she starts emitting green light and loosely moving towards the player before dashing at them and releasing an uneven ring of 12 Spore Gases. After dashing, she regrows 2 Plantera's Tentacles unless there are at least 4 alive or at least 2 are still attached to her.', 20 => '**Below 35% health, Plantera dashes after firing 7 seed spreads instead of 10, and also releases 8 Spore Gases while dashing that either float in the same or opposite direction Plantera charged.', 21 => '**Below 28% health, Plantera fires 7 seeds per spread instead of 5.', 22 => '**Below 20% health, Plantera dashes after every 5 seed spreads instead of 7, and her dashes are faster.', 23 => ''''Phase 1'''', 24 => '*Fire rate of seeds is increased.', 25 => '*Fires 3 bulbs per cycle when above 75% health, and 4 bulbs when below 75% health.', 26 => '*Thorn balls explode after 9 seconds instead of 10.', 27 => '', 28 => ''''Phase 2'''', 29 => '*Spawns 10 tentacles at the start of the phase instead of 8.', 30 => '*Spawns up to 4 tentacles after charging instead of 2, and the spawn cap for tentacles is increased from 4 to 8 for all tentacles, and from 2 to 4 for attached tentacles.', 31 => '*Detached tentacles move faster.' ]
Unix timestamp of change (timestamp)
'1704791807'