Viral Sprout
Type | Weapon |
---|---|
Damage | 30 Summon |
Knockback | 2 (Very Weak) |
Mana cost | 10 |
Use time | 19 Average |
Tooltip | Summons a sage spirit to fight for you Inflicts Sage Poison, a debuff that becomes stronger the more spirits you own |
Grants Buff | Sage Spirit |
Buff tooltip | It's uncomfortably close |
Inflicts Debuff | Sage Poison 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Poisoned |
Rarity | |
Sell | 9 60 |
Research | 1 required |
Summons Minion |
---|
Sage Spirit |
The Viral Sprout is a craftable Hardmode summon weapon. When used, it summons a flower-shaped spirit that attacks nearby enemies by firing gravity-affected needles. When moving or attacking, the spirits will move in a group with individual circular motions and launch an even spread of three needles upwards. Needles inflict the Sage Poison debuff, which deals constant damage over time, increasing in damage per second the more spirits are present. If no enemies are nearby, the spirit will float on either side of the player, attempting to distance itself if the player faces its direction or get closer if the player faces away from it.
Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Viral Sprout has over a Ruthless one is knockback.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Mythril Anvil or Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Perennial Bar | 12 | |
Result | ||
Viral Sprout | 1 |
Notes
- The amount of damage per second to the following: 25 * (Minion count 0.73 + Minion count 1.1), rounded down.
- For example, if the player had 8 spirits when the item was applied, the resulting damage per second would be 360.
25 * (80.73 + 81.1)
= 360.305, rounded down.
- For example, if the player had 8 spirits when the item was applied, the resulting damage per second would be 360.
History
- 2.0.3.007:
- Buffed damage from 24 to 30, and increased Sage Poison's base damage per second from 10 to 25.
- Minions now stay closer to enemies while attacking.
- 2.0.2.001: Needles no longer grant 6 local immunity frames.
- 2.0.1.002: Sage Poison debuff now scales in damage over time with the amount of minions spawned, instead of dealing a flat 45 damage per second and taking more time to deal more damage with each damage tick.
- 1.5.1.001: No longer considered a nature weapon.
- 1.5.0.001: Introduced.