Queen Slime

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Queen Slime
Queen Slime.png
Map Icon Queen Slime.png
Map icon
Statistics
TypeBoss
EnvironmentThe Hallow
Damage60 / 120 Expert Mode / 150 Revengeance Mode / 170 Death Mode / 240 Master Mode (Contact)
80 / 160 Expert Mode / 188 Revengeance Mode / 200 Death Mode / 270 Master Mode (Queenly Smash)
60 / 120 Expert Mode / 136 Revengeance Mode / 152 Death Mode / 210 Master Mode (Regal Gel)
112 Revengeance Mode / 124 Death Mode / 168 Revengeance Mode Master Mode (Crystal Spike)
Max Life27000 / 43200 Expert Mode / 51840 Revengeance Mode / 55080 Master Mode / 66096 Revengeance Mode Master Mode
Defense26
KB Resist100%
Immune toConfusedPoisoned
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.png-
Heat Bestiary Heat.pngVulnerable
Queen SlimePhase 2
Queen Slime (Second form).png
Map Icon Queen Slime.png
Map icon
Statistics
TypeBoss
EnvironmentThe Hallow
Damage60 / 120 Expert Mode / 150 Revengeance Mode / 170 Death Mode / 240 Master Mode (Contact)
80 / 160 Expert Mode / 188 Revengeance Mode / 200 Death Mode / 270 Master Mode (Queenly Smash)
60 / 120 Expert Mode / 136 Revengeance Mode / 152 Death Mode / 210 Master Mode (Regal Gel)
112 Revengeance Mode / 124 Death Mode / 168 Revengeance Mode Master Mode (Crystal Spike)
Max Life13500 / 27000
21600 / 43200 Expert Mode
25920 / 51840 Revengeance Mode
27540 / 55080 Master Mode
33048 / 66096 Revengeance Mode Master Mode
Defense26
KB Resist100%
Immune toConfusedPoisoned
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.png-
Heat Bestiary Heat.pngVulnerable
If you were looking for Queen Slime on the vanilla wiki, click here.

Queen Slime Trophy.png "...It seems the Slime God fashioned a new guardian from the unleashed essences." Queen Slime Trophy.png

Queen Slime is an early Hardmode Hallow boss and is intended to be the first boss the player fights after defeating the Wall of Flesh and entering Hardmode. She is not required for progression – much like her Pre-Hardmode counterpart, King Slime – but may reward the player with useful weapons and items, especially if the player has the Early Hardmode Progression Rework configuration option enabled.

The Calamity Mod makes a variety of changes to Queen Slime's AI, even outside of Revengeance and Death Mode, intended to make her boss fight more challenging but less chaotic than her original design in vanilla.

Spawn

Queen Slime can be spawned at anytime by using a Gelatin Crystal in a Hallow biome. Gelatin Crystals can be found mimicking Crystal Shards in the Underground Hallow, however, Calamity also adds a recipe for them using 20 Crystal Shards, 10 Pink Gel, and 5 Souls of Light at a Solidifier.

Behavior

Queen Slime's projectiles no longer bounce, instead dissipating upon contact with any blocks, and all of her projectiles, minions, and minions' projectiles have highly increased visibility. Minions' projectiles also have reduced vertical velocity, and she is now capable of jumping through blocks to reach her target.

In Revengeance Mode

Queen Slime behaves similarly to a normal slime, performing a high leap every four jumps, after which she will perform one or two of her special attacks. All jumps are boosted relative to the vertical distance between her and the player, increasing her jump speed and height by 3.2% every block and capping at a 100% bonus. The delay between jumps will reduce when her health drops below 80% and 60%.

Additionally, Queen Slime will occasionally teleport regardless of condition and at a faster rate. She will teleport more often if the player is hidden behind solid tiles or is at least 20 blocks above her. She will also teleport closer to the player, and will always teleport in front of them, as well as gaining the ability to teleport mid-air if the player is high above the ground.

  • Her Regal Gel attacks now travel in straight lines indefinitely instead of arcs, and she will occasionally fire groups of two Regal Gel instead of just one in certain directions each time she performs the attack.
  • During Phase 2, Queen Slime will now constantly attempt to perform her two special attacks with nearly no downtime. When she is brought under 40% health, she gains two new attacks, replacing her Queenly Smash.
    • Queenly Smash V2 is effectively the same, but Queen Slime will release indefinitely traveling Crystal Spikes to the left and right of herself as she falls until she hits solid blocks. These are similar to those released by her Crystal Slime minions but are unaffected by gravity.
    • Queenly Smash V3 is identical to Queenly Smash V1 but releases an arc of indefinitely traveling Crystal Spikes around herself upon hitting the ground, in a similar pattern to the Crystal Slimes'.
  • Furthermore, Queen Slime releases almost no minions during Phase 2, and will release exclusively flying Heavenly Slimes when under 40%.

In Death Mode

  • Queen Slime can now perform three or four special attacks after each high leap, instead of just one or two, as well as being more likely to perform three or four than one or two.
  • She will also always perform a teleport before performing her special attacks and will always attempt to teleport in front of the player depending on their current velocity, teleporting above them if they are not moving or are in the air.
  • Her attacks are overall more aggressive and performed faster in both phases and tend to have more projectiles per attack.

Summons

Bouncy Slime
Bouncy Slime.png
Statistics
TypeSlime
EnvironmentThe Hallow
Damage40 / 80 Expert Mode / 120 Master Mode (Contact)
30 / 68 Expert Mode / 120 Master Mode (Bouncy Gel)
Max Life150 / 225 Expert Mode / 286 Master Mode
Defense35
KB Resist0% / 10% Expert Mode / 20% Master Mode
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.png-
Heat Bestiary Heat.pngVulnerable
Heavenly Slime
Heavenly Slime.png
Statistics
TypeFlying EnemySlime
EnvironmentThe Hallow
Damage50 / 100 Expert Mode / 150 Master Mode
Max Life120 / 180 Expert Mode / 229 Master Mode
Defense30
KB Resist20% / 28% Expert Mode / 36% Master Mode
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.png-
Heat Bestiary Heat.pngVulnerable
Crystal Slime
Crystal Slime.png
Statistics
TypeSlime
EnvironmentThe Hallow
Damage40 / 80 Expert Mode / 120 Master Mode (Contact)
30 / 68 Expert Mode / 120 Master Mode (Crystal Spike)
Max Life150 / 225 Expert Mode / 286 Master Mode
Defense35
KB Resist0% / 10% Expert Mode / 20% Master Mode
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.png-
Heat Bestiary Heat.pngVulnerable

Tips

For more elaborate strategies on defeating Queen Slime, including weapon and arena recommendations, see Guide:Queen Slime strategies.
  • The player should take note to kill as many of her minions as possible, especially before transitioning her to Phase 2, to make sure they have plenty of space to move, as her minions can quickly clutter the arena.
  • Staying a decent distance away from Queen Slime, especially during the latter half of Phase 2, can be incredibly helpful in giving the player time to dodge all of her projectiles.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.002: Buffed contact damage in Master Mode from 240 Master Mode to 270 Master Mode. Buffed smash damage from 270 Master Mode to 324 Master Mode, gel projectile damage from 210 Master Mode to 228 Master Mode, and spike and ball damage from 168 Master Mode to 198 Master Mode.
  • 2.0.4.001:
    • Buffed contact damage from 60 / 120 Expert Mode / 150 Revengeance Mode / 170 Death Mode / 240 Master Mode to 80 / 120 Expert Mode / 150 Revengeance Mode / 180 Death Mode / 240 Master Mode, and smash damage in Death Mode from 200 Death Mode to 216 Death Mode.
    • Buffed Crystal Slime and Bouncy Slime's contact damage from 40 / 80 Expert Mode / 120 Master Mode to 60 / 80 Expert Mode / 100 Revengeance Mode / 120 Death Mode / 180 Master Mode, spike and pink ball damage from 30 / 68 Expert Mode / 120 Master Mode to 52 / 92 Expert Mode / 112 Revengeance Mode / 132 Death Mode / 168 Master Mode, and Heavenly Slime's damage from 50 / 100 Expert Mode / 150 Master Mode to 70 / 100 Expert Mode / 120 Revengeance Mode / 140 Death Mode / 210 Master Mode.
    • No longer uses a global scaling contact damage formula based on boss velocity.
    • Bouncy Slime, Crystal Slime, and Heavenly Slime are no longer immune to lifesteal.
    • No longer deals contact damage while not jumping or slamming in all difficulties.
    • Gel projectiles are now affected by gravity in Revengeance Mode.
    • Significantly decreased the size of her slam hitbox, and it now creates visual dust on platforms.
    • Now has a higher jump and slam velocity, falls faster, has a higher flying velocity and acceleration, and slime minions jump more often in Expert Mode.
    • Now teleports faster, spawns gel projectiles when teleporting, has a higher velocity while jumping which scales in higher difficulties, creates several slam hitboxes out to the sides when slamming, spawns slime minions more often, slime minions jump even more often, slime minion projectiles are faster, flies faster and closer to the player in phase 2, shoots more gel projectiles in phase 2, and slams faster in phase 2 in Master Mode.
    • Now is immediately able to spawn spikes on slams in phase 2, spawns minions faster and can always spawn minions in phase 2, crystals when slamming now have a higher velocity, and spawns additional spikes on slams below 25% health in Revengeance Master Mode.
    • Increased jump velocity in the For the worthy seed.
    • Now drops 15-20 Pink Gel.
    • Fixed slam spikes not receiving damage values in Classic and Expert Mode.
  • 2.0.2.001: Buffed Boss Rush health from 100,000 / 160,000 Expert Mode / 192,000 Revengeance Mode / 204,000 Master Mode / 244,800 Revengeance Mode Master Mode to 150,000 / 240,000 Expert Mode / 288,000 Revengeance Mode / 306,000 Master Mode / 367,200 Revengeance Mode Master Mode.
  • 2.0.1.001:
    • Can now jump through tiles, and will now attempt to teleport in front of the player in Revengeance Mode.
    • Significantly increased the visibility of her boss summons in all modes.
    • Now drops 15-20 Souls of Light.
    • Treasure Bag now drops 15-20 Expert Mode Souls of Light.
  • 2.0.0.001:
    • Buffed health from 18,000 / 28,800 Expert Mode to 27,000 / 43,200 Expert Mode / 51,840 Revengeance Mode.
    • Contact damage now varies based on boss velocity.
    • Now drops 30 Gold Coin instead of 6 Gold Coin.
    • Now has a new AI for Revengeance Mode, Death Mode and Malice Mode.
    • Now drops Hallowed Key at a 33.33% chance.
    • Now drops Volatile Gelatin in Classic and Journey Modes.