History:Deerclops

From Calamity Mod Wiki
Jump to navigation Jump to search
Main article: Deerclops
  • 2.0.4.003: Fixed ice spikes not dealing damage in Revengeance Mode.
  • 2.0.4.002:
    • Buffed contact damage in Master Mode from 81 Master Mode to 90 Master Mode. Buffed rubble damage from 150 Master Mode to 156 Master Mode, ice spike damage from 138 Master Mode to 150 Master Mode, and shadow hand damage from 114 Master Mode to 120 Master Mode.
    • Fixed it jumping up indefinitely in Revengeance Mode.
    • Fixed ice spike hitboxes lingering for longer than intended.
  • 2.0.4.001:
    • Nerfed health from 10,000 / 17,000 Expert Mode / 20,400 Revengeance Mode / 21,675 Master Mode / 26,010 Revengeance Mode Master Mode to 10,000 / 17,000 Expert Mode / 21,675 Master Mode.
    • Buffed contact damage in Master Mode from 80 Master Mode to 81 Master Mode.
    • Buffed ice spike damage from 26 / 52 Expert Mode / 76 Revengeance Mode / 84 Death Mode / 114 Master Mode to 26 / 52 Expert Mode / 76 Revengeance Mode / 100 Death Mode / 138 Master Mode, rubble damage from 36 / 72 Expert Mode / 88 Revengeance Mode / 96 Death Mode / 132 Master Mode to 36 / 72 Expert Mode / 88 Revengeance Mode / 104 Death Mode / 150 Master Mode, and shadow hand damage from 20 / 40 Expert Mode / 60 Revengeance Mode / 68 Death Mode / 90 Master Mode to 20 / 40 Expert Mode / 60 Revengeance Mode / 80 Death Mode / 114 Master Mode.
    • Can now turn the Calamity Boss Health Bar gray when leaving its radius outside of Revengeance Mode.
    • No longer uses a global scaling contact damage formula based on boss velocity.
    • Revengeance Mode changes:
      • Ice spike attack now covers a larger distance when below 50% health.
      • Rubble now appears translucent before dealing damage. Rubble attack now makes rubble fly up faster as health lowers.
      • Shadow hand circle attack now spawns between 5 and 16 hands depending on health instead of always spawning 9, shadow hand rotation is now randomized, and their velocity now scales as health lowers.
      • Number of shadow hands spawned when directly above it now scales between 3 and 10 as health lowers instead of always being 6.
      • Can now despawn if all players are dead.
    • Now moves faster, ice spikes last longer, passively spawns shadow hands faster, shadow hands move faster, spawns more rubble in a denser spread, and makes rubble fly up faster and at a faster rate in Death Mode.
    • Now spawns even more rubble in an even denser spread, rubber flies up even faster, ice spikes last even longer, spawns more shadow hands in the shadow hand circle attack that have faster velocity, and spawns more shadow hands when directly above it in Revengeance Master Mode.
  • 2.0.3.008: Fixed shadow border still drawing at full opacity if the player dies and respawns far away from the boss.
  • 2.0.3.007:
    • Buffed contact damage from 20 / 40 Expert Mode / 60 Master Mode to 20 / 40 Expert Mode / 50 Revengeance Mode / 60 Death Mode / 60 Master Mode / 80 Revengeance Mode Master Mode.
    • Buffed ice spike damage from 26 / 52 Expert Mode / 78 Master Mode to 26 / 52 Expert Mode / 76 Revengeance Mode / 84 Death Mode / 78 Master Mode / 114 Revengeance Mode Master Mode, debris damage from 36 / 72 Expert Mode / 108 Master Mode to 36 / 72 Expert Mode / 88 Revengeance Mode / 96 Death Mode / 108 Master Mode / 132 Revengeance Mode Master Mode, and shadow hand damage from 20 / 40 Expert Mode / 60 Master Mode to 20 / 40 Expert Mode / 60 Revengeance Mode / 68 Death Mode / 60 Master Mode / 90 Revengeance Mode Master Mode.
    • Now has a new AI for Revengeance and Death Mode.
    • Now has a shadow border to signify its enrage distance in Revengeance and Death Mode.
    • Ice spikes no longer inflict Frozen, and now only deal damage while not fading out.
  • 2.0.3.001: Nerfed health from 10,500 / 17,850 Expert Mode / 21,420 Revengeance Mode / 22,758 Master Mode / 27,310 Revengeance Mode Master Mode to 10,000 / 17,000 Expert Mode / 20,400 Revengeance Mode / 21,675 Master Mode / 26,010 Revengeance Mode Master Mode.
  • 2.0.2.001: Fixed it being able to drop two of the same weapon.
  • 2.0.1.002:
    • Now immune to Frostbite.
    • Now drops Bone Helm in all difficulties.
  • 2.0.0.001:
    • Buffed health from 7000 / 14,000 Expert Mode to 10,500 / 21,000 Expert Mode / 25,200 Revengeance Mode.
    • Now affected by Calamity's debuff vulnerability and resistance system, being vulnerable to sickness and heat debuffs, but resistant to cold debuffs.
    • Now has 5% damage reduction.