Guide:Class setups

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For detailed armor set recommendations at every stage of the game, see Guide:Armor progression.

The Calamity Mod adds a plethora of new weapons and equipment for all classes, including its new rogue class, to use throughout the game. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized to succeed efficiently. This guide will show potential weapon and equipment builds for each of the five classes at various points in the game's progression.

Melee — The melee class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS.

Ranger — The ranged class is a powerful bossing class with very high single-target damage output and can attack from a long range. Ranged users must gather materials to craft ammunition, but this is not a significant drawback.

Mage — The magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mages must craft or purchase mana potions if they wish to use high-mana-cost weapons for extended periods of time.

Summoner — The summoning class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Summon weapons can be used in conjunction with other classes, however, the player must note summoning weapons' frequent conflicts with Immunity frames and Calamity's minion damage nerf when holding other weapons.

Rogue — The rogue class is a brand-new class created by the Calamity mod that generally consists of thrown weapons. It utilizes a unique stealth mechanic that adds new attacks to many rogue weapons, decreases enemy Aggro, and increases overall damage done by rogue weapons.

All — This "class" describes usable gear and items for all classes. Any equipment, such as accessories and armor, that is not specific to a class will be listed here.

Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).

In general, it is recommended to focus on one class. Many armors, accessories, and buffs only benefit a specific class, especially later in the game. However, while their damage output may not be as high, backup weapons from another class can be helpful should the situation require a different weapon.

Some items, armors, and accessories have extra abilities activated only by using them together. For example, most wings with a corresponding armor set provide additional stat boosts when used with said armor set, in addition to the flight they give.

Foreword

This guide is not meant to be used to see the best weapons or accessories available at a specific point. Instead, it shows some potential gear that players may find useful and may be obtained at that point in progression. This is because there are many different ways to approach fights, and what works well for one person may not work for another. Furthermore, there are frequent balance changes to the mod, so an item's relative power level can fluctuate wildly between updates, and because of this, the guide is often not completely up-to-date. Players are encouraged to treat the guide as a starting point and to experiment with different weapons, accessories, and armor sets to see what works best.

For a list of weapons for each specific class sorted by progression (albeit extremely roughly), see the respective class's weapons page and click the small arrow on the sell price column to sort the table by sell price. An example page for melee weapons can be found here.

Similar pages are also available for sub-classes of weapons. An example page for yoyos can be found here.

Symbols

— Use only if you are familiar with the boss(es)

+ — Support items that debuff the enemy or benefit the player in some way

Ω — Use together (two items will be highlighted with this symbol and will have a bonus interaction when paired together)

— Or variants / upgrades

* — This item might be difficult and tedious to get at this stage

Items restricted to Revengeance Mode or higher will be italicized.

Boss Progression

Pre-Hardmode

This table will show a variety of suggested gear for Pre-Hardmode.

 
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Hardmode

This table will show a variety of suggested gear for Hardmode progression.

 
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Post-Moon Lord

This table will show a variety of suggested gear for Post-Moon Lord progression.

 
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