Genesis

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Genesis
  • Genesis.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage65 Magic
Knockback1.5 (Extremely Weak)
Mana cost20
Critical chance4%
Use time4 Insanely Fast
Velocity6
TooltipFire an array of lasers that decreases in spread for each shot
Every sixth shot fires a splitting Genesis Beam and resets the spread of the weapon
Hitting an enemy before the Genesis Beam splits deals increased damage
RarityRarity Level: 11
Sell 20 Gold Coin.png
Research1 required
Sounds
Not to be confused with Genesis Pickaxe, a tool capable of mining Uelibloom Ore.

The Genesis is a craftable post-Moon Lord magic gun. When used, it fires an array of eight lasers that pierce once and decrease in their spread on successive shots. Every 6th shot, the weapon instead fires a powerful splitting beam in a Y-shape, which deals 900% damage and resets the laser spread for the following set of shots. Enemies that are hit in close-range will cause the Y-beam to split immediately and take 1350% damage instead of 900%. The lasers and beams can both pass through tiles.

Its best modifier is Mythical. However, the weapon's use time will not be affected.

Crafting

Recipe

Crafting Station
Ancient ManipulatorAncient Manipulator
Ingredient(s)Amount
Laser RifleLaser Rifle1
Luminite BarLuminite Bar5
Life AlloyLife Alloy5
Result
GenesisGenesis1

Used in

Trivia

  • The Genesis was originally implemented based on a community suggestion made by Gouvod on the mod's Terraria Forums post.
    • The weapon's former name of "Genisis" was due to a spelling error in the suggestion.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.002:
    • Buffed damage from 60 to 65.
    • Fixed beams splitting infinitely in multiplayer.
  • 2.0.4.001:
    • Renamed from "Genisis" to "Genesis".
    • Reworked:
      • Buffed damage from 74 to 108, but nerfed mana cost from 4 to 20.
      • No longer fires splitting beams and a random spread of lasers.
      • Now fires a large spread of lasers which gets tighter on successive shots.
      • Every sixth shot replaces the spread of lasers with a powerful splitting beam, which resets the laser spread. Hitting enemies on the sweet spot where the beam splits deals extra damage.
    • Now uses Laser Rifle in its recipe instead of Laser Machinegun.
    • Now uses the Rarity Level: 11 rarity instead of Rarity Level: 10.
    • Increased sell price from 20 Gold Coin to 24 Gold Coin.
    • Resprited.
  • 2.0.2.001:
    • Buffed damage from 56 to 70.
    • Y-beams now grant 6 ID-static immunity frames instead of 100.
  • 1.5.0.001:
    • Buffed damage from 55 to 56.
    • Beams now grant ID-static immunity frames instead of local immunity frames.
  • 1.4.3.002:
    • Nerfed damage from 65 to 55, and use time from 3 to 4.
    • Nerfed small laser damage from 75% base damage to 65%, and lowered small laser knockback by 40%.
    • Fixed dust visuals on rays.
  • 1.4.2.104: Beams now grant 100 local immunity frames instead of 80.
  • 1.3.3.011:
    • Buffed damage from 24 to 26.
    • Particle beam now grants 80 local immunity frames instead of 8.
  • 1.2.1.002: Buffed damage from 33 to 34, and mana cost from 9 to 4.
  • 1.1.7.901: Removed tooltip "Shoots a big ol' death beam and a volley of laser blasts. The beam splits in two upon death".
  • 1.1.7.855: Beams now grant local immunity frames instead of global immunity frames when hitting enemies.
  • 1.1.7.701:
    • Nerfed damage from 129 to 120.
    • Now uses the Rarity Level: 12 rarity instead of Rarity Level: 10.
  • 1.1.7.51: Nerfed damage from 136 to 129.
  • 1.1.7.5:
    • Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.
    • Now uses 5 Luminite Bars in its recipe instead of 10.
  • 1.1.7: Beam now sets NPC immunity frames to 5.