Gauss Dagger

From Calamity Mod Wiki
Jump to navigation Jump to search
Gauss Dagger
  • Gauss Dagger.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage25 True melee
Knockback7 (Strong)
Critical chance4%
Use time23 Slow
TooltipSlices through foes with turbulent magnetic force
Striking foes envelops them in a damaging magnetic flux
Current Charge: [CHARGE]
RarityRarity Level: 3
Sell 80 Silver Coin.png
Research1 required
Sounds

The Gauss Dagger is a craftable Pre-Hardmode broadsword. When used, the player swings a short-ranged dagger that spawns an energy flux on top of enemies when they are struck two times. The flux repeatedly damages enemies that come into contact with it for 3 seconds.

The weapon consumes 0.05 units of charge per use and has a maximum charge of 50. As such, the weapon can be used continuously from full charge 1000 times, or for 6 minutes and 23 seconds.

Its best modifier is Legendary.

Crafting

Recipe

The Gauss Dagger cannot be crafted until the Schematic from the Sunken Sea Bio-center Lab is found. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Sunken Sea schematic must be deciphered first

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Now spawns a gauss flux on every hit with a 0.83 second cooldown, but gauss flux now grants 15 ID-static immunity frames instead of 10.
    • No longer has a 150% size modifier.
    • No longer deals half damage if a true melee hit critically strikes.
  • 1.5.1.001:
    • Now uses 7 Sea Prisms in its recipe instead of 4 Meteorite Bars.
    • Removed the period from the first line of its tooltip.
  • 1.5.0.001:
    • Nerfed damage from 30 to 20.
    • Gauss Flux aura now deals 50% damage if it critically hits.
    • Now grants enemies ID-static immunity frames instead of local immunity frames.
    • Fixed an issue that caused it to lose its charge when reforged.
    • Fixed an issue that allowed its aura damage to scale exponentially.
  • 1.4.5.006:
    • Gave it a 150% size modifier.
    • The player can now turn while using it.
  • 1.4.5.003:
    • On-hit effects now proc every 2 hits instead of 3.
    • Depletion of charge is no longer random, it now consumes 0.05 charge on every use.