Deerclops
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Deerclops
Statistics
Type | Boss |
---|---|
Environment | Surface – Snow biome |
Damage | 20 / 40 / 50 / 60 / 60 / 80 (Contact) 26 / 52 / 76 / 84 / 78 / 114 (Ice Spike) 36 / 72 / 88 / 96 / 108 / 132 (Debris) 20 / 40 / 60 / 68 / 60 / 90 (Shadow Hand) |
Max Life | 10,000 / 17,000 / 20,400 / 21,675 / 26,010 |
Defense | 10 |
DR | 5% |
KB Resist | 100% |
Immune to |
- Item (Quantity)Rate
- 100%
- 33%
- 33%
- 33%
- 7.14%
- Healing Potion (5-15)100%
- 14.29%
- 10%
- 1%
- Treasure Bag(Deerclops)
- Deerclops Eyeball(In Master or Revengeance Mode only)
- Deerclops Relic(In Master or Revengeance Mode only)
Sounds
Hurt
Killed
Walk
Roar
Ice Spikes
attack
attack
Debris attack
- If you were looking for Deerclops on the vanilla wiki, click here.
"The chilly one-eyed monstrosity from a foreign land."
Deerclops is a pre-Hardmode boss encountered in the Snow biome. Fighting Deerclops is not required for game progression, but defeating it rewards the player with coins and other useful items.
Spawn
Deerclops can be summoned manually by using a Deer Thing at any time in the Snow biome.
Deerclops can also spawn naturally at 12:00 AM during a Blizzard on the surface Snow biome after fulfilling these conditions:
- At least one player in the world has at least 9 defense or at least 200 health.
- There is a player at the surface Snow biome.
- There must be no town NPCs within a 240×135-tile rectangle centered on that player.
- There must be no other bosses or hostile events (except the Blood Moon) active.
- If in Don't dig up or Get fixed boi worlds, Deerclops will only naturally spawn in Snow biomes on the Surface layer, where the Blizzard visual effect is not displayed.
- Deerclops will not spawn at the Cavern layer where the Blizzard effect is displayed.
Deerclops can still spawn naturally even if Journey Mode's enemy spawn rate slider is set to 0×.
If Deerclops has previously been defeated in the world, there is only a 1/4 (25%) chance for it to spawn naturally.
Behavior
In Revengeance Mode
- Deerclops will occasionally roar and spawn 9 shadow hands around the player that will slowly swoop into them before vanishing.
- If Deerclops is not close enough to the player to perform its ice spike attack, it will spawn 20 ice debris on the ground which are all spaced out evenly. The ice debris will then launch into the air one by one, with each one gaining increased velocity one after the other before falling through the ground afterwards.
- If the player stays above Deerclops for some time, it will roar and spawn shadow hands slightly further away from the player's current position.
- Deerclops gains a shadow border which will become more opaque and it will take less damage the further away the player is from the boss, eventually becoming fully opaque and taking almost no damage.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Nerfed health from 10,000 / 17,000 / 20,400 / 21,675 / 26,010 to 10,000 / 17,000 / 21,675 .
- Buffed contact damage in Master Mode from 80 to 81 .
- Buffed ice spike damage from 26 / 52 / 76 / 84 / 114 to 26 / 52 / 76 / 100 / 138 , rubble damage from 36 / 72 / 88 / 96 / 132 to 36 / 72 / 88 / 104 / 150 , and shadow hand damage from 20 / 40 / 60 / 68 / 90 to 20 / 40 / 60 / 80 / 114 .
- Can now turn the Calamity Boss Health Bar gray when leaving its radius outside of Revengeance Mode.
- No longer uses a global scaling contact damage formula based on boss velocity.
- Revengeance Mode changes:
- Ice spike attack now covers a larger distance when below 50% health.
- Rubble now appears translucent before dealing damage. Rubble attack now makes rubble fly up faster as health lowers.
- Shadow hand circle attack now spawns between 5 and 16 hands depending on health instead of always spawning 9, shadow hand rotation is now randomized, and their velocity now scales as health lowers.
- Number of shadow hands spawned when directly above it now scales between 3 and 10 as health lowers instead of always being 6.
- Can now despawn if all players are dead.
- Now moves faster, ice spikes last longer, passively spawns shadow hands faster, shadow hands move faster, spawns more rubble in a denser spread, and makes rubble fly up faster and at a faster rate in Death Mode.
- Now spawns even more rubble in an even denser spread, rubber flies up even faster, ice spikes last even longer, spawns more shadow hands in the shadow hand circle attack that have faster velocity, and spawns more shadow hands when directly above it in Revengeance Master Mode.
- 2.0.3.008: Fixed shadow border still drawing at full opacity if the player dies and respawns far away from the boss.
- 2.0.3.007:
- Buffed contact damage from 20 / 40 / 60 to 20 / 40 / 50 / 60 / 60 / 80 .
- Buffed ice spike damage from 26 / 52 / 78 to 26 / 52 / 76 / 84 / 78 / 114 , debris damage from 36 / 72 / 108 to 36 / 72 / 88 / 96 / 108 / 132 , and shadow hand damage from 20 / 40 / 60 to 20 / 40 / 60 / 68 / 60 / 90 .
- Now has a new AI for Revengeance and Death Mode.
- Now has a shadow border to signify its enrage distance in Revengeance and Death Mode.
- Ice spikes no longer inflict Frozen, and now only deal damage while not fading out.
- 2.0.3.001: Nerfed health from 10,500 / 17,850 / 21,420 / 22,758 / 27,310 to 10,000 / 17,000 / 20,400 / 21,675 / 26,010 .
- 2.0.2.001: Fixed it being able to drop two of the same weapon.
- 2.0.1.003: Fixed it dropping duplicate loot.
- 2.0.1.002:
- Now immune to Frostbite.
- Now drops Bone Helm in all difficulties.