Carnage Ray

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Astrageldon Slime map.png This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod.
Carnage Ray
  • Carnage Ray.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage24 Magic
Knockback3.25 (Weak)
Mana cost10
Critical chance4%
Use time20 Average
Velocity606 effective
TooltipFires a wretched, bloody ray
The farther along the ray hit enemies are, the more damage they take
RarityRarity Level: 4
Sell 2 Gold Coin.png 40 Silver Coin.png
Research1 required
Sounds

The Carnage Ray was a craftable Pre-Hardmode wand. When used, it created a red particle beam which dealt much more damage the farther away the enemy was from the player, up to a maximum of 3x its base damage. It was the Crimson counterpart to the Night's Ray.

Its best modifier was Mythical.

Crafting

Recipe

Used in

Notes

  • The highly damaging piercing beam made this weapon highly effective against worm bosses like the Eater of Worlds, the Desert Scourge, and even The Destroyer.
  • It could be considered one of the strongest Pre-Hardmode magic weapons due to its high DPS.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.2.001: No longer uses 15 Blood Samples in its recipe.
  • 1.5.1.001: Moved Crimson Rod and Magic Missile to the top of the recipe in order.
  • 1.5.0.003: Nerfed maximum damage multipler from 4x to 3x.
  • 1.5.0.001: Ray no longer produces split rays that target nearby enemies. It now does more damage the farther along the ray hit enemies are, up to a maximum of 4x base damage.
  • 1.2.0.001: Buffed damage from 21 to 32, and use time from 25 to 20.
  • 1.1.7.901:
    • Dust is now larger, but less frequent.
    • Split rays are now wider.
    • Removed tooltip "Fires a beam of bloody energy that can split into additional beams".
  • 1.1.7.855: Now uses 10 Purified Gel in its recipe.