Bloodflare armor
Type | Armor – Set |
---|---|
Defense | 113/98/86/80/92 |
Set Bonus | Greatly increased life regen, equivalent to Crimson armor Enemies below 50% life drop a heart when struck This effect has a 5 second cooldown Ram Mask: 18% increased melee speed Enemies are more likely to target you True melee strikes will heal you After striking an enemy 15 times with true melee you will enter a blood frenzy for 5 seconds During this you will gain 25% increased melee damage, critical strike chance, and contact damage is halved This effect has a 30 second cooldown Horned Helm: Press Armor Set Bonus to unleash the lost souls of polterghast to destroy your enemies This effect has a 30 second cooldown Ranged weapons fire bloodsplosion orbs every 2.5 seconds Hydra Hood: Magic weapons fire ghostly bolts every 1.67 seconds Magic critical strikes cause flame explosions every 2 seconds Wyvern Helm: 50% increased summon damage and +3 max minions Summons polterghast mines to circle you At 90% life and above you gain 10% increased summon damage At 50% life and below you gain 20 defense and +1 HP/s life regen Imp Mask: +120 maximum stealth Being over 80% life boosts your defense by 30 and rogue crit by 5% Being below 80% life boosts your rogue damage by 10% Rogue critical strikes have a 50% chance to heal you |
Grants Buff | Blood Frenzy |
Buff duration | 5 seconds (15th true melee strike while wearing Mask) |
Buff tooltip | Contact damage is reduced and melee stats are greatly increased |
Inflicts Debuff | On Fire! 100% chance |
Debuff duration | 3-5 seconds (Horned Mask fireballs) |
Debuff tooltip | Slowly losing life |
Rarity | |
Sell | 1 5 (set) |
Summons Minion |
---|
Polterghast Mine |
Bloodflare armor is a craftable post-Moon Lord armor set crafted from Bloodstone Cores and Ruinous Souls. If the Body Armor, Cuisses, and one of the headpiece varieties are visible (whether equipped or in social slots), the player will have a very faint vibrating shadow behind them.
It consists of the Bloodflare Body Armor and Bloodflare Cuisses, as well as having five different headpieces suited to each class, being: the Bloodflare Ram Mask, Bloodflare Horned Helm, Bloodflare Hydra Hood, Bloodflare Wyvern Helm, and Bloodflare Imp Mask. All helmets share a set bonus, but also provide set bonuses specific to their respective class as well.
The Bloodflare Body Armor provides 35 defense, 12% increased damage, and 8% increased critical strike chance, and +40 max life. The Bloodflare Cuisses provides 29 defense, 10% increased damage, 7% increased critical strike chance, and 17% increased movement speed.
- The Bloodflare Ram Mask provides 49 defense, 10% increased melee damage, and 5% increased melee critical strike chance.
- The Bloodflare Horned Helm provides 34 defense and 10% increased ranged damage and critical strike chance.
- The Bloodflare Hydra Hood provides 22 defense, 20% increased magic damage, 10% increased magic critical strike chance, +100 mana, and 17% reduced mana cost.
- The Bloodflare Wyvern Helm provides 16 defense and 5% increased summon damage.
- The Bloodflare Imp Mask provides 28 defense, 10% increased rogue damage and critical strike chance, and 5% increased movement speed.
Set Bonuses
Regardless of the headpiece chosen, equipping a full set of Bloodflare armor will provide the following set bonuses:
- Greatly increased life regeneration (equivalent to the Crimson armor).
- Enemies below 50% life will drop a heart upon being struck every 5 seconds.
In addition to the above, each headpiece provides its own class-specific set bonus:
Bloodflare Ram Mask:
- +18% increased melee speed.
- +900 to Aggro.
- Causes true melee hits to heal 4 health and true melee projectiles to heal 2 health on hit.
- Grants the player the Blood Frenzy buff for five seconds after landing 15 true melee strikes.
- This effect has a 30 second cooldown.
- These bonuses only occur hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
Bloodflare Horned Helm:
- Pressing Armor Set Bonus allows the player to unleash sixteen Bloodflare Souls to damage enemies.
- The souls deal 300 damage and are affected by ranged damage bonuses.
- This effect has a 30 second cooldown.
- Ranged weapons fire bloodsplosion orbs every 2.5 seconds.
- The explosions deal 80% of the weapon's damage and are softcapped at 120 damage.
Bloodflare Hydra Hood:
- Magic weapons fire ghostly bolts every 1.67 seconds.
- Ghostly bolts deal 130% of the attack's damage but are softcapped at 2600 damage.
- Magic critical strikes cause a flame explosion of three fireballs every 2 seconds.
- The fireballs have a 50% chance to inflict On Fire! for 5 seconds and deal 50% of the damage of the attack that summoned them, though they are softcapped at 250 damage.
- Fireballs are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
Bloodflare Wyvern Helm:
- 50% increased summon damage and +3 max minions.
- Summons three of Polterghast's mines to circle around the player, which explode upon contact with enemies.
- The Polterghast Mines deal 3750 base damage.
- If the player is at 90% of their life or above, they will gain 10% increased summon damage.
- If they are at 50% of their life or below, they will gain 20 defense and +2 life regen.
Bloodflare Imp Mask:
- Rogue critical strikes have a 50% chance to heal the player for 2 health.
- Heals only occur when hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
- If the player is above 80% of their life, their defense is boosted by 30 and their rogue critical strike chance is boosted by 5%.
- If the player is at or below 80% of their life, their rogue damage will be boosted by 10%.
- Gives a maximum rogue stealth of 120.
Set
Type | Armor – Crafting material |
---|---|
Defense | 35 |
Body slot | Shirt |
Tooltip | 12% increased damage and 8% increased critical strike chance +40 max life |
Sell | 35 |
Research | 1 required |
Type | Armor – Crafting material |
---|---|
Defense | 29 |
Body slot | Pants |
Tooltip | 17% increased movement speed, 10% increased damage and 7% increased critical strike chance |
Sell | 35 |
Research | 1 required |
Helmet variants
Type | Armor – Crafting material |
---|---|
Defense | 49 |
Body slot | Helmet |
Tooltip | 10% increased melee damage and 5% increased melee critical strike chance |
Sell | 35 |
Research | 1 required |
Type | Armor – Crafting material |
---|---|
Defense | 34 |
Body slot | Helmet |
Tooltip | 10% increased ranged damage and critical strike chance |
Sell | 35 |
Research | 1 required |
Type | Armor – Crafting material |
---|---|
Defense | 22 |
Body slot | Helmet |
Tooltip | 20% increased magic damage, 10% increased magic critical strike chance, +100 max mana and 17% reduced mana usage |
Sell | 35 |
Research | 1 required |
Type | Armor – Crafting material |
---|---|
Defense | 16 |
Body slot | Helmet |
Tooltip | 5% increased summon damage |
Sell | 35 |
Research | 1 required |
Type | Armor – Crafting material |
---|---|
Defense | 28 |
Body slot | Helmet |
Tooltip | 10% increased rogue damage and critical strike chance 5% increased movement speed |
Sell | 35 |
Research | 1 required |
Crafting
Recipes
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 16 | |
Ruinous Soul | 4 | |
Result | ||
Bloodflare Body Armor | 1 |
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 13 | |
Ruinous Soul | 3 | |
Result | ||
Bloodflare Cuisses | 1 |
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 11 | |
Ruinous Soul | 2 | |
Result | ||
Bloodflare Horned Helm | 1 |
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 11 | |
Ruinous Soul | 2 | |
Result | ||
Bloodflare Hydra Hood | 1 |
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 11 | |
Ruinous Soul | 2 | |
Result | ||
Bloodflare Imp Mask | 1 |
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 11 | |
Ruinous Soul | 2 | |
Result | ||
Bloodflare Ram Mask | 1 |
Crafting Station | ||
---|---|---|
Ancient Manipulator | ||
Ingredient(s) | Amount | |
Bloodstone Core | 11 | |
Ruinous Soul | 2 | |
Result | ||
Bloodflare Wyvern Helm | 1 |
Used in
History
- 2.0.4.001:
- Melee set bonus now makes true melee hits heal 4 health and true melee projectiles heal 2 health instead of 1-2. Lifesteal now bypasses lifesteal immunity, but obeys the lifesteal cooldown.
- Rogue set bonus now makes critical strikes heal 2 health instead of 1.
- Ranged set bonus souls now home towards the closest enemy instead of the earliest enemy in the NPC array.
- Increased sell price of all pieces from 26 to 35 .
- 2.0.3.007: Ranged set bonus now fires projectiles every 2.5 seconds instead of 2.
- 2.0.3.006: Ranged set bonus now fires projectiles every 2 seconds instead of 2.5.
- 2.0.3.004: Fixed Bloodflare Ram Mask not listing its critical strike chance boost in its tooltip.
- 2.0.3.001:
- All helmets no longer grant lava immunity or allow the player to ignore water physics.
- Nerfed Bloodflare Ram Mask critical strike chance boost from 10% to 5%.
- Melee set bonus now provides 18% melee speed.
- Resprited soul projectiles.
- 2.0.2.001: No longer increases the drop rate of Blood Orbs.
- 2.0.1.002:
- Increased Bloodflare Horned Helm, Bloodflare Hydra Hood, Bloodflare Imp Mask, Bloodflare Ram Mask, and Bloodflare Wyvern Helm sell price from 12 to 26 .
- Increased Bloodflare Body Armor sell price from 9 60 to 26 .
- Increased Bloodflare Cuisses sell price from 7 20 to 26 .
- 1.5.1.001:
- Nerfed Bloodflare Imp Mask movement speed from 15% to 5%.
- Removed Blood Frenzy Cooldown and Bloodflare Soul Cooldown debuffs; they now appear on the cooldown rack.
- 1.5.0.002: Fixed Bloodflare Wyvern Helm not displaying its weather protection bonus in Death Mode.
- 1.5.0.001:
- Nerfed Bloodflare Cuisses movement speed boost from 30% to 17%.
- Base set bonus no longer causes Mana Stars to drop from enemies that are above 50% health. Increased the cooldown for Hearts to drop from enemies below 50% health from 3 seconds to 5.
- Nerfed Bloodflare Horned Helm set bonus bloodflare soul projectile damage from 800 to 300 and they now grant enemies 10 local immunity frames instead of 2.
- Nerfed Bloodflare Ram Mask set bonus melee hits lifesteal from 1-3 health to 1-2.
- Nerfed Bloodflare Wyvern Helm set bonus phantom mine damage from 5000 to 3500. Moved 5% of its total summon damage boost to the headpiece itself.
- 1.4.5.003:
- Horned Helm set bonus orbs now have a soft damage cap of 150.
- Hydra Hood set bonus fireballs now have a soft damage cap of 120, and ghostly bolts now have a soft damage cap of 250.
- 1.4.5.002: Heart/star spawns can now trigger on bosses that have no contact damage.
- 1.4.4.002: Souls are now affected by ranged damage boosts.
- 1.4.3.002:
- Renamed "Bloodflare Helm" to "Bloodflare Imp Mask", "Bloodflare Helmet" to "Bloodflare Wyvern Helm", "Bloodflare Horned Mask" to "Bloodflare Hydra Hood", and "Bloodflare Mask" to "Bloodflare Ram Mask".
- Rogue set bonus now increases max stealth by 120 instead of 135.
- Bloodflare Horned Helm, Hydra Hood, Imp Mask, Ram Mask, and Wyvern Helm now have tooltips stating they provide heat immunity in Death Mode.
- 1.4.3.001: Fixed mine not benefitting from increased all-class damage.
- 1.4.2.108: Rogue set bonus now explains how to use stealth strikes in its tooltip.
- 1.4.2.106: Melee armor's healing bonus no longer ignores enemies with lifesteal immunity.
- 1.4.2.105: Slightly increased the size of summoner armor's Phantom Mines.
- 1.4.2.103: Ranged souls now have afterimages.
- 1.4.2.102:
- Bloodflare Helm now provides a 15% movement speed boost.
- Bloodflare Horned Mask now reduces mana cost by 17%.
- 1.4.2.101: Bloodflare Horned Mask now increases mana by 100 instead of Bloodflare Body Armor increasing it by 40.
- 1.4.2.001:
- All helmets' lava immunities are now temporary.
- Magic set bonus souls and ranged set bonus blood bombs and explosions now deal typeless damage.
- 1.4.1.001:
- Updated Bloodflare Helm's tooltip to reflect throwing being reworked into rogue.
- Nerfed summoner and rogue set bonus damage boosts when below 80% health from 15% to 10%.
- Moved Bloodflare Helmet's summon damage boost to its summon set bonus, buffed it from 10% to 55%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
- Nerfed Bloodflare Helmet's life regeneration boost below 50% health from 3 to 2.
- Buffed Bloodflare Body Armor's critical strike chance boost from 7% to 8%.
- Nerfed Bloodflare Cuisses' critical strike chance boost from 10% to 7%.
- Fixed ranged Bloodflare armor's souls not following the player correctly.
- Fixed summoner Bloodflare armor's mines not functioning properly in multiplayer.
- 1.4.0.002:
- Throwing Bloodflare armor now has a 50% chance to heal player on throwing critical hits instead of a 100% chance.
- Magic Bloodflare armor's flame explosions now have a 2 second cooldown, and fireballs are no longer affected by gravity.
- Melee Bloodflare armor now has a higher chance to heal the player on hits.
- 1.4.0.001:
- Reworked magic set bonus:
- No longer grants the player small damage boosts on critical strikes.
- Critical strikes now cause small flame explosions.
- Ranged set bonus blood bombs now create less dust.
- Reworked magic set bonus:
- 1.3.4.001: Ranged Bloodflare armor's critical strike chance induced damage boosts now cap at 15%.
- 1.3.3.002: Ranged Bloodflare armor's souls now deal 800 damage instead of 400.
- 1.3.3.001:
- Introduced Bloodflare Helm, Bloodflare Helmet, Bloodflare Horned Helm, and Bloodflare Horned Mask.
- No longer increases the chance for Blood Moons to occur.
- Wearing a Bloodflare Mask now causes true melee strikes to heal the player, and every 15 true melee strikes causes the player to enter a blood frenzy state, increasing damage, critical strike chance, and halving damage taken for 5 seconds with a 30 second cooldown.
- Buffed Bloodflare Mask's defense from 28 to 49.
- Bloodflare Mask now only provides melee boosts instead of boosts to all classes.
- 1.3.2.001:
- Bloodflare Body Armor now uses 4 Ruinous Souls in its recipe.
- Bloodflare Cuisses now use 3 Ruinous Souls in their recipe.
- Bloodflare Mask now uses 2 Ruinous Souls in its recipe.
- Nerfed Bloodflare Body Armor's max health and mana boosts from 100 to 40.
- 1.2.4.204:
- Mask now provides a 10% damage and critical strike chance boost.
- Buffed Body Armor's defense from 33 to 35, and nerfed critical strike chance boost from 12% to 7%.
- Body Armor's tooltip now specifies the critical strike chance boost it gives.
- Cuisses now provide a 10% damage and critical strike chance boost.
- Set bonus now has a cooldown between hits for when it can spawn Hearts and Mana Stars.
- 1.2.4.001: Resprited.
- 1.2.1.005: Nerfed the chance to spawn hearts and mana stars when striking enemies from 4% to 0.5%.
- 1.2.0.004: Nerfed Bloodflare Body Armor damage and critical strike chance boosts from 14% to 12%.
- 1.1.7.971: Bloodflare Mask's tooltip now says "You can move freely" instead of "Can move freely".
- 1.1.7.921: Introduced.