Bloodfire Bullet

From Calamity Mod Wiki
Jump to navigation Jump to search
Bloodfire Bullet
  • Bloodfire Bullet.png
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
TypeAmmunition
Damage27 Ranged
Knockback4.5 (Average)
Velocity0.1
Velocity Multiplier13x
TooltipPasses through tiles and accelerates your natural life regen on hit
Deals bonus damage based on your current life regen and natural life regen
This damage caps at 25 [sic]
RarityRarity Level: 12
Sell 24 Copper Coin.png
Research99 required
Projectile created
Bloodfire Bullet (projectile)
Bloodfire Bullet

Bloodfire Bullets are craftable post-Moon Lord bullets. They can pass through tiles and accelerate the player's natural life regeneration rate by 3 on enemy hits. Additionally, their damage is increased by the player's current life regeneration, which calculates when the enemy gets hit up to a maximum of 35 increased flat damage.

Crafting

Recipe

Crafting Station
Ancient ManipulatorAncient Manipulator
Ingredient(s)Amount
Bloodstone CoreBloodstone Core1
Result
Bloodfire BulletBloodfire Bullet333

Notes

  • Bloodfire Bullets increase the player's lifeRegenTime variable by 2 frames per enemy hit.
    • The variable represents the number of frames since the last time the player has been hit, with a maximum of 3600 frames, or 60 seconds. The higher the number, the higher the regeneration. An exact formula of the regeneration rate which depends on this variable can be found here.
  • The amount of damage boosted by the Bloodfire Bullet is equal to (1 + 0.1 * lifeRegen) * lifeRegenTime / 200
    • This does not apply if the player's life regeneration is less than zero.
    • Since the damage application only occurs when the enemy has been hit, this damage addition is flat and is therefore calculated after all other damage bonuses.
    • For example, if the player hasn't been hit for 10 seconds before the bullet hits the enemy and the player has a life regeneration of 14, the amount of damage boosted would equal 10.(1 + 0.1 * 14) * 602 / 200 = 2.4 * 602 / 200 = 7.224, rounded down.
  • This pairs well with the Regenator, which increases the player's life regeneration by 12, dealing a lot of extra damage.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.003:
    • Bullets now increase natural life regeneration by 3 on hit instead of 2.
    • Increased how much natural life regeneration affects the damage boost formula and increased the damage boost cap from 25 to 35.
  • 2.0.4.001:
    • Buffed damage from 26 to 27, and it now has 12 extra updates instead of 4. Bullets can now pass through tiles.
    • Damage boost formula is now affected twice as much from life regeneration, but half as much from natural life regeneration.
    • Damage boost now caps at 25, with extra visual effects when at the damage cap.
    • Added new visual particle effects.
  • 1.5.1.001: Decreased sell price from 80 Copper Coin to 24 Copper Coin.
  • 1.5.0.001: Fixed an issue that caused it to incorrectly function during PvP.