User talk:Temp35

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Accessories change

On the combat accessories page, the ones I changed are only available in hardmode due to the crafting stations they are made at (namely the hardmode anvil and Ancient Manipulator). Infrarogue99 (talk) 03:42, 15 June 2018 (UTC)Infrarogue99Infrarogue99 (talk) 03:42, 15 June 2018 (UTC)

Template has nonexistent category

I attempted to add the Documentation for {{Expert mode only}}, but when I did it attempted to add the category "Only banners". Could you see if you could re-add the Documentation without adding that category? --172.58.172.43 18:59, 5 June 2020 (UTC)

That's fixed now, thanks for pointing it out. Temp35 (The One True King) (talk) 19:04, 5 June 2020 (UTC)

Old Lore

where do I put the old lore then as I think it would be helpful GreenStaralt (talk) 13:29, 6 January 2021 (UTC)

Old lore does not belong on the Wiki. We use the lore from an official document provided to us by Mrrp, one of the main lore writers for the mod. Lore from any other source, no matter whether it was official in the past, is no longer considered official and will not be given a place on the Wiki. Temp35 (The One True King) (talk) 13:34, 6 January 2021 (UTC)

Missing History templates

Some templates seem to be still ommitted during project, such as Amidias' spark and the Claret Cannon (which version are they introduced?). --Blazerun19 (talk) 01:49, 21 December 2022 (UTC)

We're not sure and are waiting for confirmation, which is why they haven't been made yet. Temp35 (talk) 12:45, 21 December 2022 (UTC)

Vanilla bosses changes

Should we make history sections for vanilla boss changes?--Blazerun19 (talk) 01:43, 22 December 2022 (UTC)

They can be added to each page's respective history page (e.g. History:Golem, History:Plantera etc.) Temp35 (talk) 16:46, 22 December 2022 (UTC)

By the way.

Why wouldn't you advance the project on your own while others like me are un available?--Blazerun19 (talk) 01:53, 22 December 2022 (UTC)

Everyone is free to work on what they want, when they want. There's no pressure to always be actively editing. Temp35 (talk) 16:46, 22 December 2022 (UTC)

???

you changed my thing on ??? abt a sorce but idk how to add one and if so like a video showing it in effect? igksulk:)

'Source' in this case refers to the mod's source code which Wiki Editors have access to. I couldn't see anything that would suggest what you wrote is true, so I removed it. Temp35 (talk) 19:06, 7 May 2023 (UTC)
how would i access the source code igksulk :)
You don't. As I said, it's for Wiki Editors only (as in, people with the Wiki Editor role on the Official Discord server) not easily accessible for everyone. Before you ask, there's no set way to get the role either, you need to show consistently good edits over a very long period of time and be a trustworthy person. Temp35 (talk) 19:19, 7 May 2023 (UTC)
so to edit i need source but for source i need to edit??? igksulk :)
You can edit perfectly fine without the source, we have many people who do just that. If you need something confirming then ask, either on the page's respective talk page or in the Official Discord server. Temp35 (talk) 19:55, 7 May 2023 (UTC)

Cobalt Kunai ES

Hello, I've noticed that my edit on Cobalt Kunai was reverted. I understand that the parameter doesn't exist, but the Spanish wiki already has the template placed on the page, and it directs to the English wiki, but it doesn't redirect back to the Spanish page. So, how can we make it so that from the English page, it points to the Spanish one? --System32 (talk) 01:00, 31 July 2023 (UTC)

Now it can go to es wiki properly. When you added {{language info}} on es wiki page, you need to update this database on en wiki to make es interwiki link appear. Listentowind (talk) 01:14, 31 July 2023 (UTC)

Exhumed modification reverted

Why my modification about the Kaleidoscope being able to be Exhumed to Catharsis was removed?

Octoturge (talk) 00:25, 24 January 2024 (UTC)

The Catharsis is not a Calamity item, and so should not be included on our Wiki. Temp35 (talk) 00:32, 24 January 2024 (UTC)
Ohh, I see that it's from the Catalyst mod. My apologies then. Octoturge (talk) 10:23, 24 January 2024 (UTC)

Calamity Ranger Expansion

Why my edit about this mod on Community modifications page was restored manually? If it wasn't really the kind of mod you want to include here so where should it go? Shouldn't calamity whips or flamethrower or sth have a place?

ShadowBreaker (talk) 1:34, 8 March 2024 (UTC)

We need to have some limits on which mods to include otherwise anyone could make a mod and theoretically get it added to the page which is not at all what we want. We were saying that this mod specifically was Calamity 'in name only' and didn't really add much Calamity-specific new content. Temp35 (talk) 18:53, 7 March 2024 (UTC)
wdym much Calamity-specific new content
Does it means that how many lines of code does the project have, how many items are there, or the file size of the mod, or the number of workshop subscriptions?
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Or you just need to say that the approved calamity add-on must have people from the calamity team involved in its production, or it must make big reworks to the BOSS AI, or add super blindvistual effects to the BOSS, in short, some of the weapons or accessories or Ammo just can' t ShadowBreaker (talk) 19:12, 7 March 2024(UTC)
It's nothing quantitative like that. If the mod just adds extra ranger items, why is it called Calamity Ranger Expansion and not just Ranger Expansion? Is it just because it uses Calamity items? Temp35 (talk) 01:02, 8 March 2024 (UTC)
You might as well give a standard that you think can be called true calamity ranger expansion instead of being busy denying it all the time,if using calamity items doesn't count, what about adding back the old calamity ranged weapon? What about directly referenced calamity's projs? How about resurrecting a stupid calamity weapon that looks like a gun but is a non-class weapon into a ranged weapon? Or do we have to make a stupid melee ranger mechanic like point-blank shot?