Ravager

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Ravager
Ravager.png
Ravager
Map icon
Statistics
TypeBoss
EnvironmentSurface
Max Life114,934 / 212,028 Expert Mode / 226,268 Revengeance Mode / 318,042 Master Mode / 339,402 Revengeance Mode Master Mode (Total pre-Providence)
459,736 / 848,112 Expert Mode / 905,072 Revengeance Mode / 1,272,168 Master Mode / 1,357,608 Revengeance Mode Master Mode (Total post-Providence)
KB Resist100%
Inflicts debuffWeak PetrificationWeak Petrification
Debuff durationInfinite in Phase 2
Debuff tooltipYour vertical movement is weakened
Immune toPearl AuraConfused
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-
Drops
Coins 75 Gold Coin.png (pre-Providence)
1 Platinum Coin.png 12 Gold Coin.png 50 Silver Coin.png (post-Providence)
Ravager map.png
Map Icon

Ravager Trophy.png "The flesh golem constructed using twisted necromancy..." Ravager Trophy.png

The Ravager is a Hardmode boss that can be fought anywhere on the Surface. On top of dropping a unique set of weapons and accessories, its purpose is to act as an efficient, though not necessarily easy, means of acquiring Life Alloys, Cores of Calamity, and other materials via Fleshy Geodes.

This boss receives a significant buff after Providence, the Profaned Goddess has been defeated, and it will begin to drop large amounts of Bloodstone as well via Necromantic Geodes.

Spawn

The Ravager can be spawned with the Death Whistle. It can be spawned anywhere on the Surface as long as it has space to fall onto the player.

When summoned, The Ravager will make a screaming sound instead of the regular boss roar.

Behavior

The Ravager acts in a manner similar to the Golem, in that it is primarily grounded, travels by jumping, attacks the player with launching its claws at them as well as firing various projectiles, and that its body is immune to damage until all of its limbs are broken.

Attacks

  • Every few seconds, the Ravager makes a far and tall jump towards the player. If the player moves under it, it slams down, changing its horizontal speed to try to land on them. The rate at which these jumps occur increases the less life its limbs have.
    • After the legs have been broken, the slam deals less damage, but the destroyed feet will occasionally drop sparks which linger on the ground for two seconds.
  • The Ravager’s claws shoot out at the player at set intervals, retracting after they take damage or travel 45 tiles away from the Ravager. The speed and rate at which the claws shoot out increases as their life decreases.
    • Once broken, fireballs will be horizontally fired from the area where the claws were once every 6.5 seconds. These projectiles are unaffected by gravity and bounce off of surfaces up to four times, dissipating after hitting a block a fifth time. The fireballs also automatically dissipate after four seconds.
  • Every 7 seconds, the Ravager’s head fires a nuke straight up, which homes in on the player if it isn’t close to them and explodes after 9 seconds.
    • Once broken, the head detaches itself, becomes invincible, and hovers below the player and the body fires lasers in the cardinal and ordinal directions every 5-6 seconds. Every 10 seconds, the head fires four red bolts at the player, floating to either the top left or top right of the player as it does before returning to its original position.
      • The red bolts shot by the head travel through blocks for the first 0.4 seconds after they’re fired, for a distance of approximately 16 tiles.
  • Once the head and limbs are destroyed, Ravager's body becomes vulnerable. Ravager continues all of its previous attacks, including its jumps, sparks, lasers, fireballs, and head bolts. The body must be destroyed to end the fight.

In Expert Mode

  • The height of the Ravager’s jumps is greatly decreased, but their speed increases as the Ravager’s life decreases.
  • The fireballs and lasers have an increased rate of fire.
  • Upon landing after a jump, the Ravager alternates between summoning the following:
    • Two tall Rock Pillars that, when the Ravager lands after jumping again, are launched in a tall arc in the direction the player is away from the Ravager. The pillars can be destroyed, but are also automatically destroyed if the player touches them or when they land on a solid surface or platform after being launched.
      • The pillars are summoned 27 blocks to the left and right of the player.
    • Two Flame Pillars that fire blue flames into the air. These Flame Pillars cannot be destroyed, but automatically despawn after 4 seconds.
      • The pillars are summoned 45 blocks to the left and right of the player.
      • The direction the blue flames are shot at cycle between straight up, angled slightly to the right, and angled slightly to the left.
  • Once all of the Ravager’s limbs are destroyed, it enters a second phase. During this phase, the Weak Petrification debuff is applied to all players, essentially forcing them to the ground by reducing their flight time by 50%, disabling most additional jumps, removing all jump height boosts, disabling mounts, and disabling gravity control.
    • All previous attacks from the body cease; it no longer leaves behind sparks or fires nukes or lasers. However, the broken head will still continue to fire red bolts.
    • The Ravager jumps into the air, hovering above and towards the player if they aren’t vertically aligned with it. Once it is vertically aligned, it pauses for a brief moment before quickly slamming down. The speed the Ravager jumps and slams down increases as its health decreases.
      • The Ravager will only deal contact damage while slamming downwards during this jump.

In Revengeance Mode

  • The Ravager jumps more frequently.
  • The Ravager’s jumps in phase 1 have a chance of being the tall jumps in Normal Mode, the short jumps in Expert Mode, or an extra tall jump that gains height the higher up the player is compared to it, up to a maximum of 135.43 blocks.
  • The homing nukes track the player more accurately and are much faster.

In Death Mode

  • The Ravager’s jumps gain even more speed as its life decreases.
  • The Ravager’s claws are always launched at maximum speed.
  • Flame Pillars fire blue flames more quickly, firing a total of 5 flames before despawning instead of 3.
  • The speed of the red bolts fired by the head after it’s broken is doubled.

On the For the worthy seed

  • Jumps more frequently.
  • Spawns a pair of Rock Pillars every time it stomps.

Parts

Ravager Head
Ravager Head.png
Statistics
TypeBoss
EnvironmentSurface
Damage0 (Contact)
Nukes:
This attack will cause defense damage on hit. 120 / 180 Expert Mode / 208 Revengeance Mode / 224 Death Mode / 312 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 180 / 300 Expert Mode / 328 Revengeance Mode / 344 Death Mode / 432 Master Mode (post-Providence)
Max Life19,182 / 38,364 Expert Mode / 57546 Master Mode (pre-Providence)
76,728 / 153,456 Expert Mode / 230,184 Master Mode (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
Ravager Body
Ravager Body.png
Statistics
TypeBoss
EnvironmentSurface
DamagePhase 1 Contact, Phase 2 Stomp:
This attack will cause defense damage on hit. 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode / 288 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 180 / 288 Expert Mode / 336 Revengeance Mode / 348 Death Mode / 432 Master Mode (post-Providence)
Phase 2 Contact:
0
Max Life44,600 / 71,360 Expert Mode / 85,600 Revengeance Mode / 107,040 Master Mode / 128,400 Revengeance Mode Master Mode (pre-Providence)
178,400 / 285,440 Expert Mode / 342,400 Revengeance Mode / 428,160 Master Mode / 513,600 Revengeance Mode Master Mode (post-Providence)
Defense55 (pre-Providence)
110 (post-Providence)
DR35%
KB Resist100%
Inflicts debuffOn Fire!On Fire!
50% chance

Debuff duration5-7 seconds (Fireball)
Debuff tooltipSlowly losing life
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration5 seconds (Contact)
Debuff tooltipYour armor is shredded
Ravager Claw
Ravager Left Claw.png Ravager Right Claw.png
Statistics
TypeBoss
EnvironmentSurface
DamageThis attack will cause defense damage on hit. 80 / 160 Expert Mode / 180 Revengeance Mode / 200 Death Mode / 240 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 120 / 240 Expert Mode / 270 Revengeance Mode / 300 Death Mode / 360 Master Mode (post-Providence)
Max Life12,788 / 25,576 Expert Mode / 38,364 Master Mode (pre-Providence)
51,152 / 102,304 Expert Mode / 153,456 Master Mode (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration3 seconds (Contact)
Debuff tooltipYour armor is shredded
Ravager Leg
Ravager Left Leg.png Ravager Right Leg.png
Statistics
TypeBoss
EnvironmentSurface
Damage0
Max Life12,788 / 25,576 Expert Mode / 38,364 Master Mode (pre-Providence)
51,152 / 102,304 Expert Mode / 153,456 Master Mode (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
Ravager HeadPhase 2
Ravager Head (Phase 2).png
Statistics
TypeBoss
EnvironmentSurface
Damage0 (Contact)
Missiles:
90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode / 258 Master Mode (pre-Providence)
150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode / 378 Master Mode (post-Providence)
Max Life9,591 / 19,182 Expert Mode / 28,773 Master Mode (pre-Providence)
38,364 / 76,728 Expert Mode / 115,092 Master Mode (post-Providence)
Defense40 (pre-Providence)
80 (post-Providence)
DR15%
KB Resist100%
Inflicts debuffOn Fire!On Fire!
100% chance

Debuff duration3 seconds (Homing missile)
Debuff tooltipSlowly losing life

Summons

Expert Mode.png
Fortune and glory, kid.
Expert Mode-Only Content: This information applies only to Expert Mode and Expert Mode worlds.
Rock Pillar
Rock Pillar.png
Statistics
TypeEnemy
EnvironmentSurface
DamageThis attack will cause defense damage on hit. 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode / 288 Master Mode (pre-Providence)
This attack will cause defense damage on hit. 180 / 288 Expert Mode / 336 Revengeance Mode / 348 Death Mode / 432 Master Mode (post-Providence)
Max Life5,000 / 10,000 Expert Mode / 15,000 Master Mode (pre-Providence)
20,000 / 40,000 Expert Mode / 60,000 Master Mode (post-Providence)
Defense50
DR30%
KB Resist100%
Inflicts debuffArmor CrunchArmor Crunch
100% chance

Debuff duration3 seconds
Debuff tooltipYour armor is shredded
Immune toPearl AuraConfused
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-
Flame Pillar
Flame Pillar.png
Statistics
TypeEnemy
EnvironmentSurface
Damage100 / 160 Expert Mode / 192 Revengeance Mode / 200 Death Mode / 216 Master Mode (Contact pre-Providence)
150 / 240 Expert Mode / 288 Revengeance Mode / 300 Death Mode / 324 Master Mode (Contact post-Providence)
90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode / 258 Master Mode (Blue Flame pre-Providence)
150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode / 378 Master Mode (Blue Flame post-Providence)
Max Life3,500 / 7,000 Expert Mode / 10,500 Master Mode (pre-Providence)
14,000 / 28,000 Expert Mode / 42,000 Master Mode (post-Providence)
Defense35
DR20%
KB Resist100%
Inflicts debuffFrostburnFrostburn
100% chance

Debuff duration3 seconds (Blue Flame)
Debuff tooltipIt's either really hot or really cold. Either way it REALLY hurts
Immune toPearl AuraConfused
Cold-
WaterVulnerable
SicknessResistant
Electricity-
Heat-

Resistances

  • All limbs take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
  • All limbs take 20% damage from grenade-type projectiles. A list of affected projectiles is below.
Resisted grenades
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  • Ravager's Body takes 50% damage from true melee hits.

Notes

  • The Rock Pillars cannot deal contact damage for the first 0.4 seconds after they are first spawned in. But, as the time in which they do not deal contact damage is very small, it is advised to go around the pillars to prevent cheap hits.
  • The Flame Pillars cannot damage a player on contact for the first 1.4 seconds, and blue flames spawn high enough for the player to run below them. However, any height gain may be dangerous as player may get hit by the flame.
  • Ravager can't be summoned below the Surface layer.
  • When Ravager spawns during the Boss Rush, it plays the sound of the Death Whistle being used.

Tips

For more elaborate strategies on defeating Ravager, including weapon and arena recommendations, see Guide:Ravager strategies.
  • During Phase 1, fly in an arc above it to dodge the boss.
  • Ravager's large health pool can make this boss take a long time to defeat, especially post-Providence.
  • Using an item with a dash ability or having a speed boost will make it easy to dodge the Ravager's missiles, as they are slow and cannot make sharp turns.
  • Every second jump the Ravager makes, the Flame Pillars will spawn by the player. Keep this in mind to prevent running into them, especially while mid-air.
    • By having the minimap out, the player can see when exactly the boss is jumping by looking at its icon on the map.
  • Ravager can be fought after Plantera is defeated, though it is highly recommended to fight it after Golem is defeated as its high speed and damage can easily overwhelm an unprepared player.

Trivia

  • The BestiaryBestiary entry for the Ravager: "The mangled reincarnation of the God of Sacrifices, given life once more. Necromancers sworn to his faith returned his broken body to his temple, offering the only sacrifices they could to reverse his Death– their own lives. Yet, necromancy is an imperfect art, and the god has very little of his mind left, simply destroying all it comes across."
  • Ravager's theme is Open Frenzy, which was composed by the artist DM DOKURO.
    • DM DOKURO has commented that the song has a motif related to one of his older pre-Calamity works.
    • If the Calamity Music add-on mod is disabled, Boss 4 will play instead.
  • Unlike The Plaguebringer Goliath, The Ravager can be fought sometime after defeating Plantera, as it's summoning item only requires Lihzahrd Bricks obtained by Bohldohrs, and Solar Tablet Fragments.
  • The Ravager's scream is an unused sound in the game called "Roar_2.wav"
    • The screaming sound played in the boss' summoning is the same sound played when the player has the Cosmic Plushie equipped and is in a dark area.
  • The Ravager was formerly referred to in the mod's files as "Scavenger."
    • The reasoning for this was because there was originally going to be an enemy named the Scavenger, who would use the original Ravager sprites.
  • If the Boss Checklist Mod is installed, its unique despawn message will be "The automaton of misshapen victims went looking for the true perpetrator."