Plants

From Calamity Mod Wiki
Jump to navigation Jump to search

Plants are found all across worlds, and may grow from certain block types given various conditions. Most can be harvested for use, and different biomes generally have distinct plant life.

Trees

Trees are naturally generated background objects that grow from their respective soils upon generation. They can be broken using any axe, and new trees can be grown using Acorns.

The Calamity Mod adds five new types of trees: Acidwood Trees which grow on Sulphurous Sand and drop Acidwood, 3 types of Astral Monoliths which grow on certain Astral Infection blocks and drop Astral Monolith, and Spine Trees which grow on Brimstone Slag.

  • Image Name Drops Sapling Soil type Location Shake Drops
    Object Chance
    Acidwood Tree.png Acidwood Tree Acidwood Acidwood Saplings.png Sulphurous Sand Sulphurous Sea Rotten EggRotten Egg 2.86% During Halloween
    AcidwoodAcidwood (1-3) 8.33%
    Coins
    50 Copper Coin - 3 Gold Coin
    Average: 6 Silver Coin 61 Copper Coin
    4.58%
    Baby Flak CrabBaby Flak Crab 4.35%
    Sulphuric ScaleSulphuric Scale (1-2) 5.52% ( post- T1 Acid Rain )
    2.76% ( post- T2 Acid Rain )
    Corroded FossilCorroded Fossil (1-2) 2.76% ( post- T2 Acid Rain )
    Monolith (normal).png Monolith (normal) Astral Monolith Monolith Saplings (normal).png Astral Grass Astral Infection AcornAcorn 14.29%
    Rotten EggRotten Egg 2.44% During Halloween
    Astral MonolithAstral Monolith (1-3) 7.14%
    Coins
    50 Copper Coin - 3 Gold Coin
    Average: 6 Silver Coin 61 Copper Coin
    3.93%
    Enchanted NightcrawlerEnchanted Nightcrawler 3.73% While raining
    TwinklerTwinkler 3.73% ( Not While raining )
    StardustStardust (1-2) 4.73% During the day
    2.36% During the night
    Fallen StarFallen Star (1-2) 2.36% During the night
    Monolith (palm).png Monolith (palm) Astral Monolith Monolith Saplings (palm).png Astral Sand Astral Oasis Rotten EggRotten Egg 2.86% During Halloween
    Astral MonolithAstral Monolith (1-3) 8.33%
    Coins
    50 Copper Coin - 3 Gold Coin
    Average: 6 Silver Coin 61 Copper Coin
    4.58%
    StardustStardust (1-2) 5.81% During the day
    2.9% During the night
    Fallen StarFallen Star (1-2) 2.9% During the night
    Monolith (snow).png Monolith (snow) Astral Monolith Monolith Saplings (snow).png Astral Snow Astral Snow AcornAcorn 14.29%
    Rotten EggRotten Egg 2.44% During Halloween
    Astral MonolithAstral Monolith (1-3) 7.14%
    Coins
    50 Copper Coin - 3 Gold Coin
    Average: 6 Silver Coin 61 Copper Coin
    3.93%
    TwinklerTwinkler 3.73%
    StardustStardust (1-2) 4.73% During the day
    2.36% During the night
    Fallen StarFallen Star (1-2) 2.36% During the night
    Spine Tree.png Spine Tree Scorched Bone, Small Spine Spine Saplings.png Brimstone Slag Brimstone Crag n/a
  • Grass

    Image Name Soil Type Location Plants
    Astral Grass.png Astral Grass Astral DirtAstral Dirt Surface of the Astral Infection Astral Monoliths, wild Astral grass
    Cinder Blossom Grass.png Cinder Blossom Grass Scorched RemainsScorched Remains Brimstone Crag wild Cinder Blossom grass

    The Calamity Mod adds two new types of grass that generate in the Astral Infection and Brimstone Crag.

    Wild Grass

    Wild Grass is a type of ambient plant that randomly grows on a respective block types. They can be destroyed with nearly any weapon or tool.

    Name Image Grows On Notes
    Abyss Kelp link= 176x21px Abyss Gravel Emits orange light.
    Wild Astral Grass link= 249x14pxlink= 226x21px Astral Grass 5% chance to drop Astral Grass Seeds when broken.
    0.25% chance to drop an Enchanted Nightcrawler when broken if less than 5 exist.
    Wilder Cinder Blossom Grass link= 216x30px Cinder Blossom Grass 5% chance to drop Cinder Blossom Seeds when broken.
    Lava Pistil link= 87x88px Scorched Remains Emits orange light.
    Phoviamare Halm link= 173x30px Pyre Mantle
    Molten Pyre Mantle
    Emits orange light.
    Sulphur Tentacle Coral link= 239x33px Sulphurous Shale Emits light blue light.
    The four rightmost sprites which resemble Pire Coral emit yellow light
    Tenebris Remnant link= 65x30px Voidstone n/a

    Vines

    Vines
    Astral Vines (placed).png Sulphurous Vines (placed).png Viper Vines (placed).png
    Astral Vines Sulphurous Vines Viper Vines

    Vines are plants that grow downward from blocks. They block light but do not impede movement and can easily be destroyed with nearly any weapon or tool. Destroying a vine tile also destroys all tiles of the vine below it. Destroying the topmost tile or mining the block the vine hangs from will destroy it entirely. Vines can only grow from blocks that are not sloped on their underside.

    There are three different types of vines in the Calamity Mod, each native to a unique biome: Astral Vines (grow from Astral Dirt), Sulphurous Vines (grow from Sulphurous Sand, Sulphurous Sandstone, and Hardened Sulphurous Sandstone and emit bright green light), and Viper Vines (grow from Planty Mush). Unlike other vines, those added by the Calamity Mod are able to grow past the ten-block limit until they reach a block below them.

    The Guide to Plant Fiber Cordage allows the collection of Vine Ropes from vines.

    Cacti

    Cacti
    Astral Cactus (placed).png Sulphurous Cactus (placed).png
    Astral Cactus Sulphurous Cactus

    Cacti are functionally similar to trees in that they can be broken with any axe, however they cannot be planted with Acorns, and will instead periodically grow on their respective types of Sand Blocks.

    The Calamity Mod adds two types of Cacti: Astral Cacti which generate on Astral Sand in the Astral Infection biome, and Sulphurous Cacti which generate on Sulphurous Sand in the Sulphurous Sea. Both drop normal Cactus when broken.

    Lava Lilies

    Lava Lilies
    Lava Lilies.png

    Lava Lilies are large, 3 block wide, 5 block tall flowers which function as ambient objects. They naturally generate on Scorched Remains within the Brimstone Crag, and can be broken with any axe.

    Trivia

    • Tenebris Remnants are based on the now removed Tenebris block which also used to generate in the Abyss.
    • The "phoviamare" in Phoviamare Halm is a combination of "phobia" and "nightmare", while "halm" means stem.
    • Pistils are the female reproductive part of real life flowers.

    See Also

    History

    These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
    • 2.0.3.001:
      • Astral Grass can now drop Hay.
      • Cinder Blossom Grass can now merge with Ash Blocks.
      • Fixed Spine Trees and Lava Lilies being offset in Retro or Trippy lighting.
      • Fixed vines not being able to connect to Leaf Blocks.
    • 2.0.2.002:
      • Astral Grass can now randomly grow wild grass.
      • Lava Lilies now require an axe instead of a pickaxe to break, and now generate dust and have sounds when hit.
      • Resprited Astral Grass.
    • 2.0.2.001:
      • Introduced Abyss Kelp, Lava Lily, Lava Pistil, Sulphur Tentacle Coral, and Tenebris Remnant.
      • Gave Astral Vines a name on the map and made them emit some light that shifts between cyan and orange.
      • Resprited Astral Plants, Sulphurous Cactus, and Viper Vines tiles.
    • 2.0.1.002:
      • Acidwood Tree can now drop the following from shaking:
        • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
        • 2.86% chance for 1-2 Rotten Eggs during Halloween.
        • 8.33% chance for 1-3 Acidwood.
        • 4.58% chance for 50 Copper Coins to 3 Gold Coins.
        • 4.35% chance to spawn a Baby Flak Crab.
        • 5.52% chance for 1-2 Sulphuric Scales after defeating Tier 1 Acid Rain, and 2.76% after defeating Tier 2 Acid Rain.
        • 2.76% chance for 1-2 Corroded Fossils after defeating Tier 2 Acid Rain.
      • Astral Palm Tree can now drop the following from shaking:
        • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
        • 2.86% chance for 1-2 Rotten Eggs during Halloween.
        • 8.33% chance for 1-3 Astral Monolith.
        • 4.58% chance for 50 Copper Coins to 3 Gold Coins.
        • 5.81% chance for 1-2 Stardust during the day, and 2.9% during the night.
        • 2.9% chance for 1-2 Fallen Stars during the night.
      • Astral Snow Tree can now drop the following from shaking:
        • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
        • 14.29% chance for 1-2 Acorns.
        • 2.44% chance for 1-2 Rotten Eggs during Halloween.
        • 7.14% chance for 1-3 Astral Monolith.
        • 3.93% chance for 50 Copper Coins to 3 Gold Coins.
        • 3.73% chance to spawn a Twinkler.
        • 4.73% chance for 1-2 Stardust during the day, and 2.36% during the night.
        • 2.36% chance for 1-2 Fallen Stars during the night.
      • Astral Tree can now drop the following from shaking:
        • 6.67% chance for a Bomb projectile to drop in For the worthy seed.
        • 14.29% chance for 1-2 Acorns.
        • 2.44% chance for 1-2 Rotten Eggs during Halloween.
        • 7.14% chance for 1-3 Astral Monolith.
        • 3.93% chance for 50 Copper Coins to 3 Gold Coins.
        • 3.73% chance to spawn an Enchanted Nightcrawler during the rain or Twinkler otherwise.
        • 4.73% chance for 1-2 Stardust during the day, and 2.36% during the night.
        • 2.36% chance for 1-2 Fallen Stars during the night.
      • Astral Grass can now be instantly broken with Gravedigger's Shovel.
    • 2.0.0.003: Fixed Acidwood trees' sprite sheet error.
    • 1.5.1.001:
      • Acidwood Trees are now more likely to generate.
      • Fixed an issue that allowed Sulphurous Vines to generate from Hardened Sulphurous Sandstone that are out of bounds.
    • 1.4.5.004:
      • Introduced a Sulphurous Sea Cactus variant.
      • Resprited Acidwood Trees.
      • Fixed a visual error with the Acidwood Tree Sapling.
    • 1.4.5.002: Acidwood Trees can now grow on Sulphurous Sandstone and Hardened Sulphurous Sandstone.
    • 1.4.4.003:
      • Sulphurous Vines now glow.
      • Fixed Acidwood trees only growing on submerged Sulphurous Sand.
    • 1.4.4.002: Fixed Acidwood trees detaching from each other.
    • 1.4.2.108: Introduced a Snow variant for the Astral Monolith tree.
    • 1.4.2.106:
      • Resprited Astral Grass.
      • Fixed a sheeting error on Astral Monolith saplings.
    • 1.4.1.001: Fixed Viper Vines not growing correctly.