Dungeon Wall Unsafe

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Astrageldon Slime map.png This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod.
Dungeon Wall Unsafe
  • Blue Brick Wall Unsafe.png Green Tiled Wall Unsafe.png Pink Slab Wall Unsafe.png
  • Blue Brick Wall (placed).png Green Tiled Wall (placed).png Pink Slab Wall (placed).png
Auto-use
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
TypeWall
PlaceableTango Tick1.png
Use time14 Fast
RarityRarity Level: 0
Buy / Sell10 Copper Coin / No value
Research400 required

Dungeon Walls Unsafe were background walls which could be bought from the Clothier for 10 Copper Coin each.

They came in 9 variants - brick, slab, and tiled, each in blue, green, and pink. They had the same ID as naturally occurring Dungeon Brick Walls when placed, and thus allowed NPC spawns even when placed by the player. One could use them to create a functioning Dungeon anywhere in the world, as long as the other requirements (e.g. having 250 Dungeon Bricks onscreen) were met.

Notes

  • Upon placing, destroying, and picking the walls up again the player would not receive unsafe walls and would instead get their normal variant, which when placed again would not count as a dungeon biome and would prevent NPC spawns.
  • Enemies of a certain wall type (Tiled Walls for Diabolists, Slab Walls for Skeleton Snipers, etc) will only spawn if that wall type is placed behind the block that they would spawn on as well. By default, Brick Wall enemies will spawn in front of all Dungeon walls regardless of type, if that same type is not also behind the floor's blocks.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.