Difficulty
Difficulty refers to how challenging the gameplay is. There are two additional options to difficulty within the Calamity Mod, both of which increase the difficulty of the game. These difficulties are available from a separate UI element available when a player has entered a world, and are compatible with the base difficulties in Terraria.
Revengeance Mode is the intended first time experience, though this isn't a requirement for playing the mod - players should use whichever will result in them enjoying their time the most. However, players should bear in mind that Revengeance Mode's difficulty assumes they have completed the vanilla game at least once.
Difficulty Indicator
The Difficulty Indicator is a UI element that is located below the map style selector and to the left of the player's health meter while the player opens their inventory. It holds a rune slot which can be interacted to change difficulty of the world, if the player is in Expert Mode or above, and no bosses are alive.
Clicking on the "Where's Malice?" icon enables Death Mode.
Icon | Description |
---|---|
Currently Selected | Click to select a difficulty mode |
Locked | Higher difficulty modes can only be toggled in Expert Mode or above (When in Journey or Classic Mode) |
You cannot change the rules now! (When a boss is alive) | |
None | The classic Terraria experience, with no Calamity difficulty changes |
Revengeance | The intended Calamity experience! Hold the 'Shift' key for more information Enables the Adrenaline mechanic. You gain Adrenaline while fighting bosses. Getting hit drops Adrenaline back to 0
When Adrenaline is maxed, press Adrenaline Mode for a large damage boost Enables the Rage mechanic. You gain Rage when in proximity of enemies or by using certain items When Rage is maxed, press Rage Mode for a temporary damage boost Most foes have higher stats and deal more damage Bosses have new AI mechanics, new phases, and will drop Master Mode loot. Enemies spawn more frequently This mode is more difficult than Expert. Be sure to prepare for the challenge |
Death | A tougher challenge for the more experienced, or for those that want a step up from Revengeance Mode Hold the 'Shift' key for more information All foes will pose a much larger threat with aggressive AI and increased damage
Bosses have substantially harder AI changes. Enemies are even more numerous and can easily overwhelm you Debuffs are especially lethal and the Abyss is significantly more dangerous Vigilance and tenacity are crucial to survival |
Malice Removed IndicatorWhere's Malice? | Malice Mode has been removed from the mod, but its AI changes will live on in Boss Rush We sincerely apologize for the disappointment if you were planning on a playthrough Hold the 'Shift' key for more information Malice originally came about from an idea to make obtaining Legendary items less RNG-based
It was meant to allow the player to enrage specific bosses, giving them new phases or attacks, to guarantee the drop However, this was watered down to what Malice was on release, being a difficulty which affected all bosses, and included RIV(Rare Item Variants) At the time, Malice was received poorly by a lot of players due to the bosses being overtuned to the point of being unfair, while locking items behind them ...No tester had beaten the Exo Mechs on Malice Mode when it released The explanation was that it was meant to be a "refight" mode, but that was never the real intention Malice-exclusive drops were eventually removed, as we did not want players to feel obligated to play a poorly balanced difficulty Over time, Malice was balanced to be less unfair, but we realized that with the exclusive drops gone, it was not worth the effort This is why we came down to deleting Malice, so that dev time and effort may be spent elsewhere, notably Death Mode We acknowledge that some players liked Malice because Death isn't challenging enough for their tastes If you want more difficulty, try the Infernum Addon, Master Mode, higher Boss HP Config, or for amusement, For The Worthy |
Main Difficulties
Difficulty | Description | |
---|---|---|
Classic | Mostly identical to vanilla, with many vanilla changes, including Expert-exclusive items being able to be dropped in Classic Mode. Cannot enable Revengeance and Death Modes. | |
Expert | Mostly identical to vanilla, with some additional vanilla changes to the difficulty that are configurable. | |
Revengeance | The intended Calamity experience, introducing new mechanics, boss AI, and other assorted changes. | |
Death | A more difficult challenge for those looking to prove themselves. Not recommended for a first playthrough. |
Additional Difficulties
Not intended as distinct difficulty options but still fully accessible and freely usable by players seeking an augmented experience.
Difficulty | Description | |
---|---|---|
Journey | Allows for the research and duplication of items and enabling powers usually inaccessible to the player. Can activate Expert and Master Modes through the difficulty slider. Scaling the slider to Expert Mode or higher unlocks the difficulty indicator. | |
For the worthy | Can be combined with any other difficulty mode for a significantly more challenging experience. | |
Master | Further increases the difficulty of any core mode, though isn't supported as one itself. | |
Revengeance + Master | ||
Death + Master |
Game mechanics | |||||||||
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Combat | Damage Reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death prevention • Defense • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |