The Hive Mind

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The Hive MindPhase 1
The Hive Mind (Phase 1).png
Hive Mind map.png
Map icon
Statistics
TypeBoss
EnvironmentThe Corruption
DamageThis attack will cause defense damage on hit. 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode / 135 Master Mode
Max Life8,500 / 13,600 Expert Mode / 16,320 Revengeance Mode / 20,400 Master Mode / 24,480 Revengeance Mode Master Mode
Defense8
KB Resist100%
Immune toPearl AuraConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatVulnerable
The Hive MindPhase 2
The Hive Mind (Phase 2).png
Hive Mind map 2.png
Map icon
Statistics
TypeBoss
EnvironmentThe Corruption
DamageThis attack will cause defense damage on hit. 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode / 135 Master Mode (Contact)
36 / 56 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 102 Master Mode (Shaderain)
Max Life6,800 / 8,500
10,880 / 13,600 Expert Mode
13,056 / 16,320 Revengeance Mode
16,320 / 20,400 Master Mode
19,584 / 24,480 Revengeance Mode Master Mode
Defense8
KB Resist100%
Inflicts debuffBrain RotBrain Rot
100% chance

Debuff duration6 seconds (Shaderain)
Debuff tooltipYour neurons are popping like corn kernels
Immune toPearl AuraConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatVulnerable
Drops
Coins 15 Gold Coin.png
Sounds

Hive Mind Trophy.png "Some semblance of a God's mind may survive death, like the twitches of a crushed insect." Hive Mind Trophy.png

The Hive Mind is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase.

It is the Corruption counterpart to The Perforators.

Spawn

The Hive Mind does not spawn on its own and requires the player to summon it using a Teratoma or by killing a Hive Tumor in The Corruption.

Behavior

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts drifting slowly toward the player while performing various attacks.

The Hive Mind enrages outside The Corruption or on the Surface. Each condition reduces the burrow time by one second in Phase 1. In Phase 2, speed is increased, and attack transition time is decreased.

Attacks

Phase 1

  • Remains stationary where it was spawned and immediately summons 5 / 6 Expert Mode / 7 Revengeance Mode / 15 Death Mode Hive BlobHive Blobs by its side.
    • Hive Blobs stick around the hive and fire Vile ClotVile Clots every six seconds as long as they are farther than five tiles away from the player.
  • Burrows into the ground and reemerges near the player every 9 / 8 Expert Mode / 7 Revengeance Mode / 5 Death Mode seconds to prevent them from straying too far away.
  • Has a 1/150 and 1/60 chance to spawn DevourerDevourers and Eater of SoulsEaters of Souls respectively when it takes damage.
  • Summons 2-3 / 3-4 Expert Mode / 4 Revengeance Mode / 5 Death Mode Hive BlobHive Blobs or Dank CreeperDank Creepers upon reaching 95%, 90%, and 85% health.
    • Dank Creepers slowly accelerate towards the player.
    • There may only be up to 1 / 1-2 Expert Mode / 2 Revengeance Mode / 2-3 Death Mode Dank Creepers summoned at once.

Phase 2

  • Transitions at 80% health.
  • Slowly drifts towards the player for 8-10 / 5-7 Expert Mode / 4.5-6.5 Revengeance Mode / 4-6 Death Mode seconds.
  • Lets out a higher pitched roar then dashes directly at the player while fading out and spawns a Dank CreeperDank Creeper, DevourerDevourer, and Eater of SoulsEater of Souls.
    • These enemies will not be spawned again until they are killed.
  • After fully fading out, the hive teleports away from the player and repeats its attack.

In Expert Mode

  • When a Dank Creeper is killed, it spawns a Shade NimbusShade Nimbus, which lasts six seconds and rains shade every 0.75 seconds.
  • In Phase 2, it drifts for less time and moves faster the lower its health.
  • After every two drift-dashes, the next teleport will be closer to the player. The hive will fully fade in while circling the player, lunge at them when at full opacity, and then slow down and drift toward the player.

In Revengeance Mode

  • Drift-dashes no longer spawn enemies.
  • Spin-lunges occur after every drift-dash.
  • Gains a new attack below 53% health. The hive appears below the player, flies in a semi-circle while spawning a Dank CreeperDank Creeper, Dark HeartDark Heart, DevourerDevourer, and Eater of SoulsEater of Souls, then slows down and drifts towards the player.
    • Dark Hearts rain shade onto the player every 0.4 seconds when above them.
    • This attack occurs between each spin-lunge attack.
    • These enemies will not be spawned again until they are killed.
  • Gains another new attack below 27% health. The hive appears above the player, dashes horizontally while spawning 10 Shade NimbusShade Nimbuses, then slows down and drifts towards the player.
    • This attack is randomly arranged with the spin-lunge and semicircle-dash attacks and is never performed twice in a row.

In Death Mode

  • Moves very quickly and teleports extremely often in Phase 2.
  • Can use all attacks upon reaching 53% health.

On the For the worthy seed

  • Spin-lunges and Dark Heart shaderains happen twice as fast.
  • Dank Creeper health increased to 360 / 720 Expert Mode.
  • Dark Heart health increased to 600.
  • Hive Blob health increased to 400.
  • Hive Blobs hover further from The Hive Mind.
  • Hive Blob vile clot projectiles are faster.
  • Twice the amount of Hive Blobs can exist at once.
  • Shade nimbuses create significantly more rain.

Summons

Hive Blob
Hive Blob.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
Damage0 (Contact)
30 / 48 Expert Mode / 60 Revengeance Mode / 68 Death Mode / 90 Master Mode (Vile Clot)
Max Life100
Defense0
KB Resist0% / 10% Expert Mode / 20% Master Mode
Inflicts debuffCursed InfernoCursed Inferno
100% chance

Debuff duration1 second (Vile Clot)
Debuff tooltipLosing life
Immune toConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatVulnerable
Dank Creeper
Dank Creeper.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
DamageThis attack will cause defense damage on hit. 25 / 50 Expert Mode / 62 Revengeance Mode / 68 Death Mode / 90 Master Mode (Contact)
56 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 102 Master Mode (Shaderain)
Max Life90 / 180 Expert Mode / 270 Master Mode
Defense6
KB Resist70% / 73% Expert Mode / 76% Master Mode
Inflicts debuffBrain RotBrain Rot
100% chance

Debuff duration6 seconds Expert Mode (Shaderain)
Debuff tooltipYour neurons are popping like corn kernels
Immune toConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatVulnerable
Dark Heart
Dark Heart.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
Damage0 (Contact)
36 / 56 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 102 Master Mode (Shaderain)
Max Life150
Defense2
KB Resist60% / 64% Expert Mode / 68% Master Mode
Inflicts debuffBrain RotBrain Rot
100% chance

Debuff duration6 seconds (Shaderain)
Debuff tooltipYour neurons are popping like corn kernels
Immune toConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatVulnerable
Image Name Condition
Devourer Devourer Always
Eater of Souls Eater of Souls Always

Aftermath

Notes

  • During phase 1, The Hive Mind won't deal or take any damage while burrowing until it fully emerges.
  • During phase 2, The Hive Mind won't deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.

Tips

For elaborate strategies on defeating the Hive Mind, including Weapon and Arena recommendations, see Guide:The Hive Mind strategies.
  • Leaving The Corruption will enrage The Hive Mind, making it more deadly.
    • Stay in The Corruption underground, as being on the surface will still enrage the boss, even if the player is in The Corruption.
      • Keep this in mind if building an arena; building too close to the surface may take the player out of the underground.
  • Be wary of the Hive Mind's summons, making sure to clear them out every so often, as they can easily overwhelm the player if left unattended.
    • During phase 1, The Hive Mind will summon a swarm of minions at 95%, 90% and 85% health. Keep this in mind while dealing heavy damage, as fighting off more than one swarm at a time can be overwhelming.
    • Phase 2 can be extremely chaotic, so clearing out all minions before starting the phase can be greatly helpful.
      • The Hive Blobs will instantly despawn upon entering phase 2, so it is best to focus on the other remaining minions.
    • The Dark Hearts' projectiles can cause a lot of damage if the player is not concentrated on dodging them.
  • The player can fight The Hive Mind at the start of the game, though it is not recommended to fight this boss until the Eater of Worlds is defeated, as its high speed and attack pattern can easily overwhelm an unprepared player.
  • During Hardmode, The Hive Mind can be fought to get a large amount of Cursed Flames. This is a highly effective way to get Cursed Flames in a Crimson world, as The Hive Mind can be fought on a Corruption island.

Trivia

  • The BestiaryBestiary entry for the The Hive Mind: "Although Yharim's campaign would one day span the entire world, it all started in these lands with the massacre of ruthless dictator deities. As soon as their leaders fell at the hands of the Godseeker, their armies toppled like dominos. A hive mind cannot function without its brain, after all."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007: Now forces net syncs, even if the net spam counter is too high.
  • 2.0.3.005:
    • Hive Blobs now turn dark green when they're about to fire a projectile.
    • Shade nimbuses and shade rain now inflict Brain Rot for 6 seconds instead of Shadowflame for 2 seconds.
  • 2.0.3.002: Dank Creeper, Dark Heart, and Hive Blob are now affected by the Boss Health Boost Percentage configuration option.
  • 2.0.3.001: Removed Dank Creeper, Dark Heart, and Hive Blob's bestiary entries.
  • 2.0.2.002:
    • Changed Boss Checklist Mod despawn message from "The corrupted colony began searching for a new breeding ground." to "The Hive Mind flits away to brood elsewhere."
    • Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.1.001:
    • Reduced Dark Heart shaderain delay from 0.5 seconds to 0.4.
    • Now drops 10-15 Demonite Bars, Rotten Chunks, and Corrupt Seeds instead of 12-15 of each.
    • Treasure Bag now drops 15-20 Expert Mode Demonite Bars and Rotten Chunks instead of 9-14 Expert Mode Demonite Bars and 10-20 Expert Mode Rotten Chunks, and now drops 25-30 Expert Mode Cursed Flames instead of 15-30 Expert Mode.
    • Fixed an oversight that allowed it to drop Sausage Maker.
  • 2.0.0.003: Fixed it and The Perforators not being next to each on the Boss Checklist Mod.
  • 1.5.1.003:
    • Buffed health from 7800 / 12,480 Expert Mode / 14,976 Revengeance Mode to 8500 / 13,600 Expert Mode / 16,320 Revengeance Mode.
    • No longer gains additional damage reduction while any Dank Creepers are alive.
    • Now drops 15 Gold Coin.
  • 1.5.1.001:
    • Buffed health from 7000 / 11,200 Expert Mode / 14,976 Revengeance Mode to 7800 / 12,480 Expert Mode / 14,976 Revengeance Mode.
    • It, Hive Blobs, Dank Creepers, and Dark Hearts are now vulnerable to cold, sickness, and heat debuffs.
    • Now drops 10-15 Corrupt Seeds.
    • Now drops Rotten Brain regardless of world difficulty.
  • 1.5.0.003: Shaderain now inflicts Shadowflame for 1 second instead of Cursed Inferno for 1.5 seconds.
  • 1.5.0.001:
    • Nerfed Boss Rush health from 3,350,000 / 5,360,000 Expert Mode to 350,000 / 536,000 Expert Mode.
    • No longer immune to any debuffs except Confused and Pearl Aura.
    • Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
      • Its spawn cluster attacks now appear at 95%, 90%, and 85% of its overall health instead of 75%, 50%, and 25% in the first phase.
      • Its new attacks in Revengeance Mode now appears at 53% and 27% of its overall health instead of 66% and 33% in the second phase.
    • Nerfed phase 1 defense from 10 to 8, buffed phase 2 defense from 5 to 8.
    • No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% damage reduction that cannot be reduced.
    • Dank Creeper no longer drops Hearts in Revengeance or Malice Mode.
    • Now uses a circular hitbox.
    • Increased Demonite Bar drop amount in Normal Mode from 7-10 to 8-12.
    • Demonite Bar and Cursed Flame drops are now compacted into stacks of 2, and Rotten Chunk drops are now compacted into stacks of 3.
    • Fixed a rendering error with debuff icons that appear on top of second phase.
  • 1.4.5.004:
    • Now enrages outside of the Corruption.
    • Now less aggressive when fought in the Underground Corruption.
    • Hive Blobs will now despawn and no longer spawn in phase 2.
  • 1.4.5.003:
    • Buffed phase 1 contact damage from 20 / 32 Expert Mode / 40 Revengeance Mode / 46 Death Mode to 20 / 36 Expert Mode / 45 Revengeance Mode / 54 Death Mode.
    • Buffed phase 2 contact damage from 35 / 63 Expert Mode / 78 Revengeance Mode / 89 Death Mode to 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode.
  • 1.4.5.002:
    • Now burrows more often in Phase 1 and even more often in higher difficulties.
    • The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
    • Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
    • Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
    • Shaderain projectiles now fall much slower.
  • 1.4.5.001:
    • Resprited Shade Nimbus projectile.
    • Fixed a transparency error on Dank Creeper sprite.
  • 1.4.3.001:
    • Nerfed phase 1 contact damage from 20 / 32 Expert Mode / 40 Revengeance Mode / 46 Death Mode to 20 / 32 Expert Mode / 40 Revengeance Mode / 44 Death Mode.
    • Nerfed phase 2 contact damage from 35 / 63 Expert Mode / 78 Revengeance Mode / 90 Death Mode to 35 / 63 Expert Mode / 75 Revengeance Mode / 83 Death Mode.
    • Nerfed Dank Creeper's contact damage from 25 / 50 Expert Mode / 62 Revengeance Mode / 71 Death Mode to 25 / 50 Expert Mode / 62 Revengeance Mode / 70 Death Mode.
    • Nerfed shade rain damage from 36 / 56 Expert Mode / 70 Revengeance Mode / 80 Death Mode to 36 / 56 Expert Mode / 67 Revengeance Mode / 73 Death Mode.
    • Nerfed vile clot damage from 30 / 48 Expert Mode / 55 Death Mode to 30 / 48 Expert Mode.
    • Now gains the ability to perform previously Death Mode-exclusive Semicircle Dash and Nimbus Dash attacks below 66% and 33% health in Revengeance Mode.
    • Resprited Hive Blob and Dank Creeper.
    • Resprited Vile Clot.
    • Resprited Dank Creeper gores.
  • 1.4.2.107: Hive Blob Vile Clots now have actual sprites instead of dust, pierce through players, make light, and have sounds.
  • 1.4.2.106:
    • Buffed Boss Rush phase 2's health from 1,400,000 / 2,240,000 Expert Mode / 2,560,000 Death Mode to 3,000,000 / 4,800,000 Expert Mode / 5,120,000 Death Mode.
    • Buffed Dark Heart's Boss Rush health from 12,000 / 24,000 Expert Mode to 18,000 / 36,000 Expert Mode.
    • Buffed phase 1's contact damage from 10 / 16 Expert Mode to 20 / 32 Expert Mode.
    • Nerfed phase 2's contact damage from 40 / 64 Expert Mode to 35 / 56 Expert Mode.
    • Buffed Dank Creeper's contact damage from 24 / 48 Expert Mode to 25 / 50 Expert Mode, and defense from 5 to 6.
    • Buffed Dark Heart's health from 65 / 130 Expert Mode to 150 / 300 Expert Mode, decreased how much rain it creates, and it no longer deals contact damage.
    • Reduced maximum amount of Dank Creepers and Dark Hearts in phase 2 from 2 to 1 each.
    • Shaderain clouds now rain down less rain.
  • 1.4.2.105: Shaderain now pierces through the player.
  • 1.4.2.102: Hive Blobs now despawn instead of dying when Hive Mind is no longer present.
  • 1.4.2.002:
    • Nerfed phase 1's health from 2000 / 3200 Expert Mode / 5760 Revengeance Mode / 10,560 Death Mode to 1200 / 1920 Expert Mode / 2880 Revengeance Mode / 5280 Death Mode.
      • Nerfed Boss Rush health from 700,000 / 1,120,000 Expert Mode / 1,280,000 Death Mode to 350,000 / 560,000 Expert Mode / 640,000 Death Mode.
    • Buffed phase 2's health from 3000 / 4800 Expert Mode / 6912 Revengeance Mode / 11,520 Death Mode to 5800 / 9280 Expert Mode / 12,096 Revengeance Mode / 20,000 Death Mode.
    • Phase 1 now spawns 3-6 enemies at once instead of 5-8.
    • Phase 1 can now only spawn up to 3 Eaters of Souls at a time instead of 8, and 1 Devourer at a time instead of 2.
    • Decreased the speed of Hive Blobs and tweaked the dust spawned by their Vile Clot projectiles.
    • Fixed an error where the internal value for it wasn't resetting.
  • 1.4.2.001:
    • Nerfed phase 1's Boss Rush health from 1,300,000 / 2,080,000 Expert Mode / 2,560,000 Death Mode to 700,000 / 1,120,000 Expert Mode / 1,280,000 Death Mode, and phase 2's health from 1,300,000 / 2,080,000 Expert Mode to 1,400,000 / 2,240,000 Expert Mode.
    • Increased speed of special attacks in Revengeance Mode.
    • Now immune to Glacial State and Temporal Sadness.
    • Hive Blobs now fire Vile Clot projectiles in Expert Mode and higher.
    • Dark Hearts and Hive Blobs can no longer be homed in on.
    • Shaderain projectiles now inflict Cursed Inferno.
    • Projectiles now have more descriptive names.
    • The Hive Mind and Dank Creepers now have gores.
  • 1.4.1.003: Increased minimum coin drop amount from 5 Gold Coin to 6 Gold Coin.
  • 1.4.1.001:
    • Buffed phase 1's Boss Rush health from 650,000 / 1,040,000 Expert Mode / 1,264,000 Death Mode to 1,300,000 / 2,080,000 Expert Mode / 2,560,000 Death Mode.
    • Buffed phase 2's Boss Rush health from 740,000 / 1,184,000 Expert Mode / 1,408,000 Death Mode to 1,300,000 / 2,080,000 Expert Mode / 2,560,000 Death Mode.
    • Buffed Boss Rush damage modifier from 4x to 4.5x.
    • Buffed phase 2's contact damage from 30 / 48 Expert Mode to 40 / 64 Expert Mode, and Shade Nimbus damage from 28 / 44 Expert Mode to 36 / 56 Expert Mode.
    • Increased Horror duration from phase 2 contact from 1.5 Revengeance Mode seconds to 5 Revengeance Mode.
    • Buffed Dank Creeper's contact damage from 18 / 36 Expert Mode to 24 / 48 Expert Mode, and Shade Nimbus damage from 24 / 48 Expert Mode to 28 / 56 Expert Mode.
    • Buffed Dark Heart's Shaderain damage from 30 / 48 Expert Mode to 36 / 56 Expert Mode.
    • Shade Nimbuses now despawn quicker.
  • 1.3.4.101:
    • Buffed phase 1 health from 2000 / 3200 Expert Mode / 4800 Revengeance Mode / 8800 Death Mode to 2000 / 3200 Expert Mode / 5760 Revengeance Mode / 10,560 Death Mode, and phase 2 health from 3000 / 4800 Expert Mode / 5760 Revengeance Mode / 9600 Death Mode to 3000 / 4800 Expert Mode / 6912 Revengeance Mode / 11,520 Death Mode.
    • Both phases no longer have 20% damage reduction.
    • Now drops 10-21 / 15-31 Expert Mode Cursed Flames in Hardmode.
  • 1.3.4.001:
    • Hive Blobs no longer fire vile clot projectiles.
    • Greatly decreased speeds of all of phase 2's attacks.
    • Phase 2 can now spawn up to 4 Hive Blobs at a time instead of 3.
  • 1.3.3.011:
    • Phase 1 will now teleport to the player's position every 12 seconds.
    • Phase 2 no longer occasionally fires clusters of vile shots at the player.
    • Phase 2 will now charge backwards then perform one of three attacks after being damaged enough. These attacks include:
      • Spinning around the player several times, then charging at them.
      • Appearing below the player, then rotating to the top of them while spawning enemies.
      • Appearing to the top left of the player, then charging right while spawning dark rain clouds.
    • Resprited Dank Creeper.
  • 1.3.3.002: Slightly increased the vertical speed of the second phase.
  • 1.3.3.001:
    • Resprited it, Dank Creeper, Dark Heart, and Hive Blob.
    • Resprited the map icon.
  • 1.3.2.001:
    • Phase 1 now deals contact damage.
    • Now inflicts Horror for 1.5 seconds instead of 5.
    • Lowered speed in Revengeance Mode.
    • Lowered the chance for it to teleport right next to the player in phase 2.
    • Nerfed Dark Heart damage from 20 / 40 Expert Mode to 10 / 20 Expert Mode.
    • Now spawns Aerialite Ore when defeated.
  • 1.3.1.001:
    • Now spawns less enemies.
    • Now fades in and out quicker when teleporting.
  • 1.3.0.001:
    • No longer immune to Frostburn, Cursed Inferno, On Fire!, Poisoned, Brimstone Flames, Holy Flames, Plague, Glacial State, or Temporal Sadness.
    • Can no longer be homed in on while teleporting.
  • 1.2.4.201:
    • Can no longer fire projectiles unless fully opaque.
    • Now teleports more slowly.
    • Changed Dank Creeper health from 60 / 84 Expert Mode to 45 / 90 Expert Mode, and damage from 25 / 35 Expert Mode to 18 / 36 Expert Mode.
    • Nerfed Dark Heart health from 100 / 140 Expert Mode to 65 / 130 Expert Mode, and contact damage from 30 / 42 Expert Mode to 20 / 40 Expert Mode.
    • Buffed Hive Blob health from 50 / 70 Expert Mode to 75 / 150 Expert Mode.
    • Hive Blobs no longer deal contact damage.
    • Fixed contact damage going to Normal Mode values after teleporting in Expert Mode.
  • 1.2.4.101:
    • Buffed phase 1's health in Death Mode from 5600 Death Mode to 8800 Death Mode.
    • Buffed phase 2's health in Death Mode from 7200 Death Mode to 9600 Death Mode.
    • Now uses The Filthy Mind as its theme.
  • 1.2.4.002: Nerfed phase 2 health from 4000 / 6400 Expert Mode / 8000 Revengeance Mode / 11,200 Death Mode to 3000 / 4800 Expert Mode / 5760 Revengeance Mode / 7200 Death Mode.
  • 1.2.4.001:
    • Buffed phase 2's health from 2000 / 3200 Expert Mode / 4800 Revengeance Mode / 11,200 Death Mode to 4000 / 6400 Expert Mode / 8060 Revengeance Mode / 11,200 Death Mode.
    • No longer deals contact damage in phase 1.
    • Phase 2 is no longer invincible outside of The Corruption, and instead gains 9999 defense.
    • Phase 2 can no longer harm players when fading in or out.
    • Dark Hearts now hover higher above the player.
    • Changed vile clot projectile color from purple to green, and made them inflict Cursed Inferno.
    • Now spawns Dank Creepers and Devourers 25% more often.
  • 1.2.3.008: Nerfed Hive Blob's health from 100 / 170 Expert Mode to 50 / 140 Expert Mode.
  • 1.2.3.002:
    • First phase now gets 5600 Death Mode health in Death Mode.
    • Second phase now gets 11,200 Death Mode health in Death Mode.
    • Now fires vile clots less often.
  • 1.2.0.002:
    • Merged its Boss Checklist entry with The Perforators'.
    • Dank Creeper now inflicts Marked for Death for 2 seconds in Revengeance Mode.
  • 1.2.0.001:
    • Both phases now get 4800 Revengeance Mode health in Revengeance Mode.
    • Now has 20% damage reduction in phase 1, and 10% damage reduction in phase 2.
    • Now inflicts Horror for 5 seconds in both phases in Revengeance Mode.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.961: Vile Clot projectiles now produce less dust.
  • 1.1.7.949: Second phase no longer passively spawns Dank Creepers, Dark Hearts, and Hive Blobs, and now spawns Dark Hearts and Hive Blobs when hit.
  • 1.1.7.921: First phase now spawns a Hive Blob every 5 seconds instead of 7 in Revengeance Mode.
  • 1.1.7.901:
    • Changed phase 1's health from 2550 / 3060 Expert Mode to 2000 / 3200 Expert Mode, buffed contact damage from 36 Expert Mode to 48 Expert Mode, and nerfed defense from 15 to 10.
    • Changed phase 2's health from 2270 / 2724 Expert Mode to 2000 / 3200 Expert Mode, nerfed contact damage from 43 / 51 Expert Mode to 30 / 48 Expert Mode, and nerfed defense from 10 to 5.
    • Nerfed phase 2's Vile Clot projectile damage from 36 to 28.
    • Nerfed Dank Creeper's health from 100 / 110 Expert Mode to 60 / 84 Expert Mode, contact damage from 35 / 52 Expert Mode to 25 / 35 Expert Mode, and Shade Nimbus damage from 28 / 56 Expert Mode to 24 / 48 Expert Mode.
    • Nerfed Dark Heart's health from 200 / 240 Expert Mode to 100 / 140 Expert Mode, contact damage from 35 to 30, and defense from 12 to 7.
    • Nerfed phase 1's Hive Blob's health from 150 / 240 Expert Mode to 100 / 140 Expert Mode, contact damage from 30 / 36 Expert Mode to 20 / 28 Expert Mode, and Vile Clot projectile's damage from 26 to 24.
    • Nerfed phase 2's Hive Blob's health from 200 / 320 Expert Mode to 100 / 140 Expert Mode, contact damage from 40 / 48 Expert Mode to 30 / 42 Expert Mode, and Vile Clot projectile's damage from 26 to 24.
    • Phase 1 can now only spawn up to 8 Eaters of Souls and 2 Devourers at a time.
    • Removed status message upon transitioning into phase 2.
    • Reduced phase 2's speed.
    • Dank Creepers are now larger.
    • Can now drop Dank Staff, Leeching Dagger, Perfect Dark, Rot Balls, Shaderain Staff, Shadethrower, and Shadowdrop Staff in Normal Mode.
    • Increased True Shadow Scale drop count from 25-29 / 30-39 Expert Mode to 25-30 / 30-40 Expert Mode, Demonite Bar drop count from 7-9 / 9-11 Expert Mode to 7-10 / 9-14 Expert Mode, and Rotten Chunk drop count from 9-14 / 10-16 Expert Mode to 9-15 / 10-20 Expert Mode.
    • Increased Rot Ball drop count from 50-74 Expert Mode to 50-75 Expert Mode.
    • Increased the chances for all weapons to drop.
    • Fixed the Treasure Bag being unable to drop Shaderain Staff.
  • 1.1.7.861: Vile Clot projectiles now produce less dust.
  • 1.1.7.702: Fixed it being immune to all damage in phase 1.
  • 1.1.7.701:
    • Phase 1 no longer despawns if the player leaves The Corruption.
    • Phase 2 now becomes invincible instead of despawning if the player leaves The Corruption.
  • 1.1.7.61:
    • Nerfed phase 2's health from 2570 / 3084 Expert Mode to 2270 / 2724 Expert Mode, contact damage from 55 / 66 Expert Mode to 43 / 51 Expert Mode, defense from 15 to 10, and Vile Clot damage from 66 / 72 Expert Mode to 36 / 44 Expert Mode.
    • Nerfed both phase's Hive Blob's contact damage from 60 / 72 Expert Mode to 26 / 40 Expert Mode.
    • Can no longer naturally spawn.
  • 1.1.7.56:
    • Hive Blobs now fire Vile Clots less frequently, but increased the health thresholds from The Hive Mind for when they start firing more frequently.
    • Second phase now despawns if brought out of The Corruption for too long.
  • 1.1.7.53:
    • Introduced Hive Blob.
    • Nerfed phase 2's radial Vile Clot damage from 80 / 92 Expert Mode to 66 / 80 Expert Mode.
    • Phase 1 is now stationary, no longer fires blasts of Vile Clots, and starts off by spawning a horde of Hive Blobs which hover near it and fire Vile Clot projectiles at the player.
    • Phase 2 now periodically summons Hive Blobs.
    • Decreased the chance for phase 1 to spawn an Eater of Souls on hit from 5% to 2.5%, and chance to spawn a Devourer from 2.5% to 0.63%.
    • Decreased phase 2's speed.
    • Resprited.
  • 1.1.7.5:
    • Now despawns quicker.
    • No longer spawns if the player is near a Celestial Pillar.
  • 1.1.7:
    • Can now spawn naturally in the Corruption.
    • Buffed Vile Clot damage from 52 / 56 Expert Mode to 66 / 72 Expert Mode.
    • Buffed radial Vile Clot damage from 60 / 68 Expert Mode to 80 / 92 Expert Mode.
    • Vile Clot projectiles no longer deal extra damage after defeating Moon Lord.
    • Now shoots less Vile Clot projectiles and in a tighter spread.
    • No longer gains speed in Prepare to Die Mode.
    • Now enrages when outside the Corruption.
    • Resprited Dark Heart.
  • 1.1.6.17: Fixed the boss despawning incorrectly.
  • 1.1.6.16: Buffed phase 1 Vile Clot damage after defeating Moon Lord from 100 Expert Mode to 104 Expert Mode.
  • 1.1.6.15:
    • First phase now produces less dust when hit.
    • Both phases, Dank Creepers, and Dark Hearts now produce dust when killed.
  • 1.1.5.05:
    • Phase 1 now deals less contact damage.
    • Vile spit projectiles now deal less damage.
    • Dank Creeper damage reduced.
    • Dark Heart's shaderain projectile damage reduced.