Damage Reduction

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Damage Reduction (DR) is a stat that decreases damage received by the player or other NPCs based on a percentage. This is different from defense, which decreases damage by flat values. Each percentage point of DR is additive, incrementing a total value that the damage then gets decreased by.

Player Damage Reduction

Vanilla changes

A graph displaying the relationship between the player's DR stat and the percent of damage that gets reduced in actuality.

The Calamity Mod adjusts the effective percentage of this stat for the player with a diminishing scale, with all DR reducing effects (such as Armor Crunch) being calculated after it has been scaled. NPC DR is not affected by this diminishing scaling.

The scaling formula is: 1 - 1(1 + dr)

For example, if the player has 25% DR, it will be scaled to 1 - 1(1 + 0.25) = 0.2, or 20% DR.

Various changes have been made to vanilla's damage reduction boosts:

Defensive accessory modifiers now increase damage reduction:

  • Hard increases DR by 0.25%.
  • Guarding increases DR by 0.5%.
  • Armored increases DR by 0.75%.
  • Warding increases DR by 1%.

Some vanilla items have gained the ability to increase damage reduction:

List of Damage Reduction Boosts

Armor and accessories

Item Damage Reduction Notes
The Community The Community +1.25% to 5% Depending on bosses killed
Corrupt Flask Corrupt Flask +4% While in the Corruption
Crimson Flask Crimson Flask +4% While in the Crimson
Archaic Powder Archaic Powder +5% While Underground or in the Underworld
Giant Tortoise Shell Giant Tortoise Shell +5% Disappears after taking damage for 5 seconds
Leviathan Ambergris Leviathan Ambergris +5% When dashing
Profaned Soul Crystal Profaned Soul Crystal +5% At night or when submerged in water or honey
Shattered Community Shattered Community +5%
Tarragon Helm Tarragon Helm +5%
Tarragon Helmet Tarragon Helmet +5%
Tarragon Horned Helm Tarragon Horned Helm +5%
Tarragon Mask Tarragon Mask +5%
Tarragon Visage Tarragon Visage +5%
Victide Breastplate Victide Breastplate +5%
+10% When submerged in liquid
Wulfrum Jacket Wulfrum Jacket +5%
Wulfrum armor Wulfrum armor +5% When transformed
Fathom Swarmer Breastplate Fathom Swarmer Breastplate +6%
Bloody Worm Scarf Bloody Worm Scarf +7%
Fearmonger Plate Mail Fearmonger Plate Mail +8%
Old Duke's Scales Old Duke's Scales +10% While not exhausted
Gem Tech armor Gem Tech armor +12% While the pink gem is active
Rampart of Deities Rampart of Deities +15% When below 50% health
Reaver Helm Reaver Helm +15%
The Sponge The Sponge +10% When the barrier is active
Slagsplitter Pauldron Slagsplitter Pauldron +10% When dashing

Buffs and debuffs

Item Damage Reduction
Moonshine (debuff) Moonshine +3%
Spirit Defense Spirit Defense +3%
Hallowed Defense Hallowed Defense +4%
Phantomic Shield Phantomic Shield +5%
Regeneraga Regeneraga +5%
Afflicted Afflicted +7%
Grax Boost Grax Boost +10%
Irradiated Irradiated -10%
Corruption Effigy (buff) Corruption Effigy -5%
Vulnerability Hex Vulnerability Hex -10%
Crumbling Crumbling -45%
Armor Crunch Armor Crunch -67%

Alternative Damage Reduction

Alternative Damage Reduction (Alternative DR or ADR) is a hidden player statistic separate from normal damage reduction. It directly modifies damage taken, and is affected differently by the scaling formula. The following tables show a list of damage reductions that are additive of each other, including sources inflicted to the player and external sources such as enemy debuffs.

Player Sources

Source Damage Reduction Contact Projectile Notes
Abyssal Diving Suit Abyssal Diving Suit 0-15% Tango Tick1.png Tango Tick1.png When damage taken is above 50 while the Abyssal Diving Suit Plates buff is active.
Reduces by 3% as more hits are taken, up to three times where the plates are broken and DR reduces to 0%.
Onyx Excavator Key Onyx Excavator Key 10% Tango Tick1.png Tango Tick1.png When moving over half of the mount's top speed while mounted.
Tundra Leash Tundra Leash
Snow armor Snow armor 10% Tango Tick1.png Tango Cross1.png Only reduces damage taken from ice-based attacks.
Trinket of Chi Trinket of Chi 10% Tango Tick1.png Tango Tick1.png After not being previously struck for 15 seconds.
The Evolution The Evolution 15% Tango Cross1.png Tango Tick1.png When struck by a projectile that has been previously reflected.
Fearmonger armor Fearmonger armor 15% Tango Tick1.png Tango Tick1.png During the Pumpkin Moon or Frost Moon while no bosses are alive.
Shield of the High Ruler Shield of the High Ruler 15% Tango Cross1.png Tango Tick1.png When struck by a projectile that faces the player.
Aquatic Heart Aquatic Heart 20% Tango Tick1.png Tango Tick1.png While the Ice Shield buff is active.
Phantomic Artifact Phantomic Artifact 20% Tango Cross1.png Tango Tick1.png When struck with the Phantomic Bulwark active.
Permafrost's Concoction Permafrost's Concoction 30% Tango Tick1.png Tango Tick1.png While the Encased buff is active.
Effect has a 3-minute cooldown.
Auric Tesla Royal Helm Auric Tesla Royal HelmSet bonus 50% Tango Tick1.png Tango Cross1.png While the Tarragon Cloak set bonus buff is active.
Effect has a 30-second cooldown.
Tarragon Helm Tarragon HelmSet bonus
Auric Tesla Royal Helm Auric Tesla Royal HelmSet bonus 50% Tango Tick1.png Tango Cross1.png While the Blood Frenzy set bonus buff is active.
Effect has a 30-second cooldown.
Bloodflare Ram Mask Bloodflare Ram MaskSet bonus
The Bee The Bee 50% Tango Tick1.png Tango Tick1.png When at full health with a 10-second cooldown.
Flesh Totem Flesh Totem 50% Tango Tick1.png Tango Cross1.png Effect has a 20-second cooldown.
Daedalus Helm Daedalus HelmSet bonus 50% Tango Cross1.png Tango Tick1.png When reflecting a projectile.
Lion Heart Lion Heart 50% Tango Tick1.png Tango Tick1.png When the energy shell is active while the weapon is held.
The Transformer The Transformer 50% Tango Tick1.png Tango Tick1.png Only reduces damage taken from electrical attacks and enemy bullets.
A list of attacks can be seen here.
Adrenaline Meter Adrenaline Meter 50-65% Tango Tick1.png Tango Tick1.png When taking damage while the meter is full.
Each of Adrenaline's permanent power-ups increases value by 5%, to a maximum of 65%.
Corruption Effigy Corruption Effigy -5% Tango Tick1.png Tango Tick1.png While the player is in range.
Vulnerability Hex Vulnerability Hex -10% Tango Tick1.png Tango Tick1.png While the player is inflicted with this debuff.
Irradiated Irradiated -10% Tango Tick1.png Tango Tick1.png While the player is inflicted with this debuff.

Non-Player Sources

Source Damage Reduction Contact Projectile Notes
Profaned Weakness Profaned Weakness 45% Tango Tick1.png Tango Cross1.png While enemies are inflicted with this debuff.
Temporal Sadness Temporal Sadness 50% Tango Tick1.png Tango Cross1.png While enemies are inflicted with this debuff.

Calculation

After the total damage reduction is calculated, several effects may take place that will modify this stat:

  • If the player is inflicted with Armor Crunch, the final value is multiplied by 0.33.
  • If the player is inflicted with Crumbling, the final value is multiplied by 0.55.
  • If the player has normal DR stat, the final value is multiplied by (1 - DR). The DR stat used is calculated after being accounted for regular DR scaling.
  • After all calculations, the final value is scaled using the same formula as the normal DR stat: 1 - 1(1 + dr)

For example, if a player receives 200 contact damage from an enemy inflicted by Temporal Sadness while under the effects of Armor Crunch, Bloody Worm Scarf, Corruption Effigy, and Endurance Potion.

  • First, all sources of contact damage reduction are added, including Temporal Sadness and Corruption Effigy, totaling 50% - 5% = 45%.
  • Next, the value is multiplied by Armor Crunch's multiplier, totaling 45% * 0.33 = 14.85%.
  • Then, the normal DR from Bloody Worm Scarf, Corruption Effigy, and Endurance Potion is accounted. The player's unscaled normal DR is 7% + 10% - 5% = 12%, and final normal DR is (1 - 1 / (1 + 0.12)) * 100% = 10.71%.
  • Therefore, the alternative DR reduces to 14.85% * (1 - 0.10714) = 13.26%.
  • Finally, the alternative DR goes through scaling and results in a final alternative DR of (1 - 1 / (1 + 0.13259)) * 100% = 11.71%.
  • In the end, the player will take 200 * (1 - 0.1071) * (1 - 0.1171) = 158 damage.

Enemy Damage Reduction

Unlike player damage reduction, enemy damage reduction is a stat not available in vanilla, but rather added by the Calamity Mod to various NPCs including vanilla ones. Similar to the player, the enemy DR is calculated after defense.

Certain debuffs can reduce enemy damage reduction:

Certain enemies such as enraged Supreme Witch, Calamitas and the Dungeon Guardian have a 99.9999% damage reduction, effectively taking 1/1,000,000 of the original damage dealt. These enemies' damage reduction cannot be altered by any debuffs.

List of NPCs with Damage Reduction

Calamity NPCs

  • Image NPC DR
    Astrum Deus Head Astrum Deus Head 20%
    Astrum Deus Body Astrum Deus Body 10%
    Astrum Deus Tail Astrum Deus Tail 30%
    Stellar Culex Stellar Culex 15%
    Nuclear Terror Nuclear Terror 30%
    Overloaded Soldier Overloaded Soldier 15%
    Guardian Commander Guardian Commander 30%
    Guardian Defender Guardian Defender 40%
    Guardian Healer Guardian Healer 20%
    Soul Seeker Soul Seeker 10%
    Soul Seeker Soul Seeker (Supreme) 25%
    Colossal Squid Colossal Squid 5%
    Dragonfolly Dragonfolly 10%
    Acid Eel Acid Eel 5% (Tier 3)
    Atlas Atlas 15%
    Blinded Angler Blinded Angler 20%
    Flak Crab Flak Crab 20% (Tier 3)
    Sightseer Collider Sightseer Collider 15%
    Cryogen Cryogen 30% (Phase 1)
    27% (Phase 2)
    21% (Phase 3)
    12% (Phase 4)
    0% (Phase 5 and 6)
    Cryogen's Shield Cryogen's Shield 40%
    Sightseer Spitter Sightseer Spitter 15%
    Brimling Brimling 15% (Normal) / 60% (Boosted)
    XF-09 Ares XF-09 Ares (Body) 35%
    XF-09 Ares Gauss Nuke XF-09 Ares Gauss Nuke 35%
    XF-09 Ares Laser Cannon XF-09 Ares Laser Cannon 35%
    XF-09 Ares Plasma Cannon XF-09 Ares Plasma Cannon 35%
    XF-09 Ares Tesla Cannon XF-09 Ares Tesla Cannon 35%
    XS-01 Artemis XS-01 Artemis (First Phase) 25%
    XS-03 Apollo XS-03 Apollo (First Phase) 25%
    XS-01 Artemis XS-01 Artemis (Second Phase) 25%
    XS-03 Apollo XS-03 Apollo (Second Phase) 25%
    XM-05 Thanatos Head XM-05 Thanatos Head 99.99% / 0%
    XM-05 Thanatos Body XM-05 Thanatos Body 99.99% / 0%
    XM-05 Thanatos Tail XM-05 Thanatos Tail 99.99% / 0%
    Supreme Witch, Calamitas Supreme Witch, Calamitas (Phase 1) 25%
    Supreme Witch, Calamitas Supreme Witch, Calamitas (Phase 2) 25%
    Catastrophe Catastrophe (Brother of Supreme Witch, Calamitas) 25%
    Cataclysm Cataclysm (Brother of Supreme Witch, Calamitas) 25%
    Nova Nova 15%
    The Plaguebringer Goliath The Plaguebringer Goliath 30%
    Mauler Mauler 5%
    Cryon Cryon 10%
    Providence, the Profaned Goddess Providence, the Profaned Goddess 30%
    Providence Offense Providence Offense 30%
    Providence Defender Providence Defender 40%
    Providence Healer Providence Healer 20%
    Storm Weaver Head Storm Weaver Head (Armored) 99.99%
    Storm Weaver Body Storm Weaver Body (Armored) 99.99%
    Storm Weaver Head Storm Weaver Head (Unarmored) 20%
    Storm Weaver Body Storm Weaver Body (Unarmored) 30%
    Storm Weaver Tail Storm Weaver Tail (Unarmored) 40%
    Gamma Slime Gamma Slime 15%
    Brimstone Elemental Brimstone Elemental (Phase 1) 15%
    Brimstone Elemental Brimstone Elemental (Phase 2) 15%
    Brimstone Elemental Brimstone Elemental (Phase 3) 15%
    Bobbit Worm Bobbit Worm 25%
    Mantis Mantis 15%
    Prism-Back Prism-Back 25%
    Profaned Energy Profaned Energy 10%
    The Leviathan The Leviathan 35%
    Anahita Anahita 20%
    Ice Shield Ice Shield 50%
    Earth Elemental Earth Elemental 10%
    The Old Duke The Old Duke 50% (attacking)
    0% (exhausted)
    Sulphurous Skater Sulphurous Skater 15% (Tier 3)
    Calamitas Clone Calamitas Clone 15%
    Catastrophic Construct Catastrophic Construct 15%
    Cataclysmic Construct Cataclysmic Construct 15%
    Despair Stone Despair Stone 35%
    Skyfin Skyfin 5% (Tier 2 & 3)
    Eidolon Wyrm Head Eidolon Wyrm Head 15%
    Eidolon Wyrm Body Eidolon Wyrm Body 0%
    Eidolon Wyrm Tail Eidolon Wyrm Tail 0%
    Plaguebringer Plaguebringer 20%
    Astralachnea Astralachnea 15%
    Astralachnea Astralachnea (On Wall) 15%
    Aries Aries 15%
    Crown Jewel Crown Jewel 10%
    Ceaseless Void Ceaseless Void 50%
    Giant Clam Giant Clam 30%
    Trilobite Trilobite 25%
    Soul Slurper Soul Slurper 15%
    Polterghast Polterghast (Phase 1) 15%
    Necroghast Necroghast (Phase 2) 20%
    Necroplasm Necroplasm (Phase 3) 50%
    Polterghast Polterghast (Clone) 10%
    Phantom Phantom 10%
    Astral Probe Astral Probe 15%
    Clam Clam 25%
    Hive Hive 15%
    The Devourer of Gods Body The Devourer of Gods Body 92.5%
    The Devourer of Gods Body The Devourer of Gods Body (Final Phase) 92.5%
    Fusion Feeder Fusion Feeder 15%
    Shockstorm Shuttle Shockstorm Shuttle 15%
    Desert Scourge Body Desert Scourge Body 5%
    Desert Scourge Tail Desert Scourge Tail 10%
    Sepulcher Head Sepulcher Head 99.99%
    Sepulcher Body Sepulcher Body 99.99%
    Sepulcher Body Sepulcher Body (Weak) 99.99%
    Sepulcher Tail Sepulcher Tail 99.99%
    Eutrophic Ray Eutrophic Ray 5%
    Cloud Elemental Cloud Elemental 5%
    Aquatic Scourge Head Aquatic Scourge Head 5%
    Aquatic Scourge Body Aquatic Scourge Body 10%
    Aquatic Scourge Body Aquatic Scourge Body (Alternate) 10%
    Aquatic Scourge Tail Aquatic Scourge Tail 15%
    Astrum Aureus Astrum Aureus 50%
    Scorn Eater Scorn Eater 5%
    Cnidrion Cnidrion 5%
    Ravager Head Ravager Head 15%
    Ravager Body Ravager Body 35%
    Ravager Claw Ravager Claw 15%
    Ravager Leg Ravager Leg 15%
    Ravager Head Ravager Head (Phase 2) 15%
    Rock Pillar Rock Pillar 30%
    Flame Pillar Flame Pillar 20%
    Hadarian Hadarian 15%
    Armored Digger Head Armored Digger Head 10%
    Armored Digger Body Armored Digger Body 20%
    Armored Digger Tail Armored Digger Tail 30%
    Primordial Wyrm Head Primordial Wyrm Head 40%
    Primordial Wyrm Body Primordial Wyrm Body 0%
    Primordial Wyrm Body Primordial Wyrm Body (Alternate) 0%
    Primordial Wyrm Tail Primordial Wyrm Tail 0%
    Great Sand Shark Great Sand Shark 25%
    Orthocera Orthocera 7.5% (Tier 2)
    15% (Tier 3)
    Yharon, Dragon of Rebirth Yharon, Dragon of Rebirth 22%
    Deerclops Deerclops 5%
    Supreme Alchemist, Cirrus Supreme Alchemist, Cirrus (Phase 1) 25%
    Supreme Alchemist, Cirrus Supreme Alchemist, Cirrus (Phase 2) 25%
    XB-∞ Hekate XB-∞ Hekate (Body) 35%
    XB-∞ Hekate Gauss Nuke XB-∞ Hekate Gauss Nuke 35%
    XB-∞ Laser Cannon XB-∞ Laser Cannon 35%
    XB-∞ Hekate Plasma Cannon XB-∞ Hekate Plasma Cannon 35%
    XB-∞ Hekate Tesla Cannon XB-∞ Hekate Tesla Cannon 35%
    Blazing Eye of XB-∞ Hekate Blazing Eye of XB-∞ Hekate (First Phase) 25%
    Corrosive Eye of XB-∞ Hekate Corrosive Eye of XB-∞ Hekate (First Phase) 25%
    Blazing Eye of XB-∞ Hekate Blazing Eye of XB-∞ Hekate (Second Phase) 25%
    Corrosive Eye of XB-∞ Hekate Corrosive Eye of XB-∞ Hekate (Second Phase) 25%
    Spine of XB-∞ Hekate Head Spine of XB-∞ Hekate Head 99.99% / 0%
    Spine of XB-∞ Hekate Body Spine of XB-∞ Hekate Body 99.99% / 0%
    Spine of XB-∞ Hekate Tail Spine of XB-∞ Hekate Tail 99.99% / 0%
  • Vanilla NPCs

     
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    Reactive Damage Reduction

    Reactive Damage Reduction (Reactive DR or RDR), also known as Timed Damage Reduction (Timed DR or TDR) is a mechanic exclusive to Empress of Light during the day and Providence, the Profaned Goddess during the night. It is a mechanic that gives the boss extra damage reduction if the player appears to be dealing too much damage within the intended kill time. This DR gain is calculated after everything else, meaning it cannot be affected by debuffs.

    This mechanic takes into account the time elapsed and the boss's health. The time elapsed is divided by kill time for the Time Ratio value, while the boss's current health is divided by its total health for the Health Ratio value. The Empress of Light and Providence have an intended kill time of 180 and 240 seconds respectively.

    The damage reduction gained is based on a boss's Base DR, which is prior to any other effects such as debuffs. The total amount of damage reduction gained is equal to:
    [(1 - Base DR) * 10] - [(1 - Base DR) * 10](2 - Time Ratio - Health Ratio)

    Reactive DR does not occur if the sum of Time Ratio and Health Ratio is greater than or equal to 1, or if the player is in Boss Rush.

    For example, suppose night time Providence reaches 70% health within 46 seconds while she is inflicted with the Marked for Death debuff:

    • Providence's base DR is 30% or 0.3.
    • Providence's kill time value is 240 seconds. As such, the time ratio is equal to 46 / 240 = 0.19.
    • The health ratio is equal to 70% or 0.7.
    • Therefore, the amount of reactive DR gained is equal to (1 - 0.3) * 10 - (1 - 0.3) * 10(2 - 0.19 - 0.7) = 7 - (7 / 1.11) = 0.69 or 69%.
    • Providence is also affected by Marked for Death, which multiplies damage reduction by 0.5x, from 30% to 15%.
    • The two values combine into a total, instantaneous damage reduction of 84%.

    Trivia