Dragonfolly

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Dragonfolly
Dragonfolly.png
Dragonfolly
Map icon
Statistics
TypeBoss
EnvironmentJungle
DamageThis attack will cause defense damage on hit. 160 / 256 Expert Mode / 288 Revengeance Mode / 304 Death Mode / 384 Master Mode (Contact)
140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode / 366 Master Mode (Lightning Feather)
This attack will cause defense damage on hit. 200 / 300 Expert Mode / 332 Revengeance Mode / 356 Death Mode / 498 Master Mode (Lightning Aura)
Max Life187,500 / 300,000 Expert Mode / 360,000 Revengeance Mode / 450,000 Master Mode / 540,000 Revengeance Mode Master Mode
Defense40
DR10%
KB Resist100%
Inflicts debuffElectrifiedElectrified
100% chance

Debuff duration1 second (Lightning Feather)
2 seconds (Red Lightning)
Debuff tooltipMoving hurts!
Immune toPearl AuraConfused

size=25px "...The first offshoots [of the Dragons] ...pure enough to retain the great strength of their forebears." size=25px

Not to be confused with Dragonflies, a type of critter.

The Dragonfolly is a boss fought in the Jungle. Although it can be fought any time after the Solar Pillar is cleared, it is intended to be fought soon after Moon Lord.

It drops Effulgent Feathers, which are needed to craft the Blessed Phoenix Egg, the item that summons Yharon, Dragon of Rebirth, as well as the Silva armor set.

Spawn

Dragonfolly can be spawned by the player using Exotic Pheromones in the Jungle.

Behavior

Dragonfolly is a very fast boss, often aligning itself vertically with the player to horizontally sweep across them. It will occasionally slow down and perform other attacks, including summoning projectiles around the player and spawning servants.

If the player moves at least 75 tiles away from the boss or exits the Jungle biome for at least 3 seconds, Dragonfolly will each gain a level of enrage, gaining increased aggression and feather speed. If both conditions are met, the boss causes two lightning pillars to summon instead of one when a Lightning Flare Orb is fired.

Attacks

Phase 1

  • Lines up vertically with the player and performs a long horizontal charge into them. The durations between charges are relatively random.
  • Occasionally pauses to summon 24 Red Lightning FeatherRed Lightning Feathers in an arc either to the left or right of the player, which converge on their position before slowly homing in on them. When they get close to the player, they will slow down before launching themselves ahead of where they were moving.
  • Briefly pauses in place and summons up to two Draconic Swarmers, which are slightly more aggressive than natural.
    • The attack will not perform if two Draconic Swarmers are alive, and only one will be summoned if there is one alive.

Phase 2

  • Transitions at 50% / 75% Revengeance Mode life.
  • Gains a bright red glow in its eyes and wings.
  • Performs shorter charges at the player.
  • Summons 20 lightning feathers instead of 24 in the paused attack.
  • Will occasionally stop to fire a lightning flare orb that erupts into a pillar-like Draconic AuraRed Lightning Aura on contact with the player or a surface. The pillar deals contact damage and summons lightning from the sky as long as the player is in contact with it.
    • Dragonfolly will gain 75% DR when performing the attack.

In Expert Mode

  • Significantly increased charge acceleration.
  • Dragonfolly gains a new phase, Phase 3, at 10% Expert Mode / 25% Revengeance Mode / 40% Death Mode life.
    • Its whole body glows bright yellow.
    • Loses the ability to spawn Draconic Swarmers.
    • Performs even shorter charges.
    • Flare orbs cause two pillars to appear on either side of the player regardless of enrage.

In Revengeance Mode

  • Enters Phase 2 at 75% life and Phase 3 at 25% life.
  • Up to three Draconic Swarmers can be alive at once.

In Death Mode

  • Enters Phase 3 at 40% life.
  • Increased speed and aggression.

On the For the worthy seed

  • Summons a colossal semicircle of 48 Lightning Feathers from offscreen to the left of the player.
  • Draconic Swarmers constantly accelerate until flying offscreen and despawning.

Summons

Enemies

Image Name Condition
Draconic Swarmer Draconic Swarmer Phase 1 and 2

Notes

  • Dragonfolly gains an additional 45% damage reduction during phase transitions.

Tips

For more elaborate strategies on defeating Dragonfolly, including weapon and arena recommendations, see Guide:Dragonfolly strategies.
  • Dragonfolly is incredibly quick, making high acceleration and max speed a must.
  • Focus on Dragonfolly as much as possible. Defeating the Draconic Swarmers is futile, as more will easily spawn in their place.
  • Circling the Swarmers is an effective way to avoid being hit, as they reduce in speed when changing direction. Make sure to dodge the feathers, however, as they can easily swarm the player.
  • Although its summoning item can be crafted after Astrum Deus or the Solar Pillar is defeated, it is highly recommended that the player waits to fight this boss until after the Moon Lord is defeated, as its extremely high speed and damage can be entirely overwhelming if unprepared.

Trivia

  • The BestiaryBestiary entry for Dragonfolly: "Long ago, these siblings of the auric dragons hid themselves away in the depths of the jungle. They hunt prey using the immense static electricity generated by the flapping of their wings against their feathery bodies, manifesting as deadly bolts of red lightning."
  • Dragonfolly's theme is Murderswarm, which was composed by the artist DM DOKURO.
    • This theme contains a motif from Yharon's first phase theme.
    • If the Calamity Music add-on mod is disabled, Boss 4 will play instead.
  • This boss was previously named "Bumblebirb".
    • This previous name is a portmanteau of "bumblebee" and "bird", which, given the lore's mentioning of their incredibly high reproductive rates, may be a reference to the phrase 'The Birds and the Bees'.
    • The term 'birb' comes from an internet meme.
    • The rename occurred due to a resprite and coinciding fight rework, making the boss less resemble a bumblebee and generally becoming more serious in nature.
      • This is also more in-line with the lore, as it makes sense that this hybrid offspring would result more of a dragon rather than the Bumblebirb.
      • The rename consists of another portmanteau, this time of "dragon", referencing the Dragonfolly being a closer relative species to Yharon, a dragon, and "folly", meaning either foolishness or a foolish act, idea, or practice.
    • The Dragonfolly is renamed to Bumblebirb when fought in the Get fixed boi seed.
  • Unlike other post-Moon Lord bosses, Dragonfolly can be fought before the Moon Lord is defeated, as its summoning item only requires Life Alloy and Solar Fragments obtained from Astrum Deus or the Solar Pillar.
  • In the mod's source files, it is referred to as "Bumblefuck".
  • If the Boss Checklist Mod is installed, its unique despawn message will be "The folly returns to its secluded roost."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007: Now forces net syncs, even if the net spam counter is too high.
  • 2.0.3.002:
    • Renamed from "The Dragonfolly" to "Dragonfolly".
    • Changed the words "Auric Dragons" in its bestiary entry to be lower case.
  • 2.0.3.001:
    • Nerfed health from 190,200 / 304,320 Expert Mode / 365,184 Revengeance Mode / 456,480 Master Mode / 547,776 Revengeance Mode Master Mode to 187,500 / 300,000 Expert Mode / 360,000 Revengeance Mode / 450,000 Master Mode / 540,000 Revengeance Mode Master Mode.
    • Fixed an AI exploit.
  • 2.0.2.002:
    • Changed Boss Checklist Mod despawn message from "The failed experiment returns to its reproductive routine." to "The folly returns to its secluded roost."
    • Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.2.001: Now drops Super Healing Potions instead of Supreme Healing Potions.
  • 2.0.1.003: Now has 99% damage reduction during phase transitions during Boss Rush.
  • 2.0.1.001:
    • Now drops 25-30 Effulgent Feathers instead of 11-17.
    • Treasure Bag now drops 30-35 Expert Mode Effulgent Feathers instead of 15-21 Expert Mode.
  • 2.0.0.003: Fixed the run-on sentence in its Bestiary entry.
  • 1.5.1.003:
    • Now drops 1 Platinum Coin.png 25 Gold Coin.png.
    • Buffed health from 158,500 / 253,600 Expert Mode / 304,000 Revengeance Mode to 190,200 / 304,320 Expert Mode / 365,184 Revengeance Mode.
    • No longer becomes invulnerable while transitioning between phases, and instead gains 45% damage reduction.
    • No longer has bonus damage reduction while enraged.
  • 1.5.1.001:
    • Changed health from 170,625 / 273,000 Expert Mode / 303,000 Revengeance Mode to 158,500 / 253,600 Expert Mode / 304,000 Revengeance Mode.
    • Buffed Red Lightning Feather damage from 120 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
    • No longer reduces the effectiveness of Cursed Inferno's damage reduction loss.
    • Now vulnerable to cold, sickness, and heat debuffs, but resistant to electricity debuffs.
    • Now drops Dynamo Stem Cells regardless of world difficulty.
  • 1.5.0.001:
    • Nerfed health from 227,500 / 364,000 Expert Mode / 404,000 Revengeance Mode to 170,625 / 273,000 Expert Mode / 303,000 Revengeance Mode.
    • Nerfed Boss Rush health from 3,000,000 / 4,800,000 Expert Mode to 300,000 / 480,000 Expert Mode.
    • No longer immune to any debuffs except Confused and Pearl Aura.
    • Feather projectiles are now 33% slower when they spawn in.
    • Increased feather projectile spawn distance from 35 blocks to 50.
    • If feathers are spawned while charging, feathers cannot be spawned in for another 6 seconds unless it is stationary.
    • Will now fire 24 feathers in phase 1 and 20 feathers in phase 2 instead of 6 in phase 1 and 5 in phase 2.
    • Feather projectiles now spawn in an arch pattern towards the player instead of a circle.
    • Lightning auras can no longer be reflected.
    • No longer interacts with tiles.
    • Now drops Supreme Healing Potions.
    • Fixed a bug that caused it to become permanently invulnerable if its second phase was skipped.
    • Fixed a damage calculation error with its lightning projectile.
  • 1.4.5.006: Fixed a sprite error where its wings had transparent pixels on them.
  • 1.4.5.004:
    • Now has a slightly longer delay before dashing.
    • Fixed a damage calculation error with lightning projectile.
  • 1.4.5.003:
    • Enrage scale in Death Mode is now a bit larger, which causes it to have increased velocity and overall aggression.
    • Buffed contact damage from 160 / 256 Expert Mode / 281 Revengeance Mode / 296 Death Mode to 160 / 256 Expert Mode / 288 Revengeance Mode / 304 Death Mode.
    • Changed Lightning Aura damage from 200 / 300 Expert Mode / 345 Death Mode to 200 / 300 Expert Mode / 332 Revengeance Mode / 356 Death Mode.
    • Fixed feather projectiles desyncing in multiplayer.
  • 1.4.5.002:
    • Can now have up to 3 Draconic Swarmers alive at once in Revengeance Mode.
    • Phase 2 no longer limits the maximum Swarmers to 1.
  • 1.4.5.001:
    • All projectiles spawned now inflict Electrified.
    • Decreased overall charging speed.
    • Now has an enrage if the player leaves the Jungle or if there is enough distance between the player and the boss.
    • Feather projectiles now have a proper pattern when summoned.
    • Increased the length of the Red Lightning Aura.
    • Increased the distance between each Red Lightning Aura from the player in its final phase.
    • No longer immune to Ichor or War Cleave.
    • Increased Effulgent Feather drop amount from 6-11 / 9-14 Expert Mode to 11-17 / 15-21 Expert Mode.
  • 1.4.4.002:
    • Renamed from "Bumblebirb" to "The Dragonfolly".
    • Red Lightning Aura no longer deals damage until fully materialized.
    • Fixed invalid sounds that caused it to despawn.
  • 1.4.4.001:
    • Now has a glowmask.
    • Resprited it and projectiles.
  • 1.4.3.002:
    • No longer immune to Betsy's Curse or Daybroken.
    • Reworked lightning feathers, they now float for 2 seconds, home in on a player, slow down, then predictively shoot towards the player instead of only shooting towards the player once.
  • 1.4.3.001:
    • Nerfed contact damage from 160 / 256 Expert Mode / 320 Revengeance Mode / 368 Death Mode to 160 / 256 Expert Mode / 281 Revengeance Mode / 296 Death Mode.
    • Nerfed charge damage from 240 / 384 Expert Mode / 480 Revengeance Mode / 552 Death Mode to 240 / 384 Expert Mode / 422 Revengeance Mode / 445 Death Mode.
    • Nerfed feather damage from 120 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 120 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode.
    • Increased maximum amount of small Bumblebirb spawns below 50% health in Death Mode from 2 to 3.
    • Death Mode now doubles the amount of feathers spawned.
  • 1.4.2.109: Fixed multiplayer desyncing issues.
  • 1.4.2.106:
    • Buffed Boss Rush health from 900,000 / 1,440,000 Expert Mode / 1,600,000 Death Mode to 3,000,000 / 4,800,000 Expert Mode / 5,120,000 Death Mode.
    • Buffed lightning feather damage from 180 Expert Mode to 200 Expert Mode.
  • 1.4.2.105:
    • Significantly increased speed and aggressiveness.
    • Reduced lightning feather count when below 50% health from 6 to 3.
    • Now gets more aggressive at higher health values in Revengeance Mode and at even higher values in Death Mode.
    • Lightning feathers now pierce through the player, and are more aggressive.
  • 1.4.2.103: Lightning feathers now have afterimages.
  • 1.4.2.001:
    • Nerfed health from 440,000 / 704,000 Expert Mode / 800,000 Revengeance Mode / 1,000,000 Death Mode to 227,500 / 364,000 Expert Mode / 404,000 Revengeance Mode / 484,000 Death Mode, contact damage from 200 / 320 Expert Mode to 160 / 256 Expert Mode, and defense from 60 to 40.
    • Nerfed Boss Rush health from 1,700,000 / 2,720,000 Expert Mode / 3,040,000 Death Mode to 900,000 / 1,440,000 Expert Mode / 1,600,000 Death Mode.
    • Lightning feathers now have an immunity frame cooldown slot of 1.
    • Projectiles now have more descriptive names.
  • 1.4.1.003: Decreased minimum coin drop amount from 1 Platinum Coin to 30 Gold Coin.
  • 1.4.1.001:
    • Buffed Boss Rush health from 1,140,000 / 1,824,000 Expert Mode / 2,096,000 Death Mode to 1,700,000 / 2,720,000 Expert Mode / 3,040,000 Death Mode.
    • Nerfed contact damage from 250 / 400 Expert Mode to 200 / 320 Expert Mode.
    • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
    • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
    • Fixed it despawning in multiplayer.
  • 1.3.4.101: Lowered velocity when fleeing after killing the player.
  • 1.3.4.001:
    • Nerfed Death Mode health from 1,200,000 Death Mode to 1,000,000 Death Mode.
    • No longer immune to Cursed Inferno.
    • Now takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • 1.3.3.002: Now fires lightning feather projectiles occasionally.
  • 1.3.3.001:
    • Buffed health from 380,000 / 608,000 Expert Mode / 800,000 Revengeance Mode / 1,200,000 Death Mode to 440,000 / 704,000 Expert Mode / 800,000 Revengeance Mode / 1,200,000 Death Mode, and contact damage from 200 / 320 Expert Mode to 250 / 400 Expert Mode.
    • No longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, and Whispering Death.
  • 1.3.2.001:
    • Buffed health from 380,000 / 570,000 Expert Mode / 750,000 Revengeance Mode / 1,125,000 Death Mode to 380,000 / 608,000 Expert Mode / 800,000 Revengeance Mode / 1,200,000 Death Mode.
    • Nerfed contact damage from 280 / 420 Expert Mode to 200 / 320 Expert Mode.
  • 1.3.0.001:
    • No longer immune to Exo Freeze.
    • Nerfed contact damage from 400 / 600 Expert Mode to 280 / 420 Expert Mode.
    • Reduced speed.
  • 1.2.4.205: Now drop its respective Treasure Bag.
  • 1.2.4.204: Buffed health from 250,000 / 375,000 Expert Mode / 450,000 Revengeance Mode / 825,000 Death Mode to 380,000 / 570,000 Expert Mode / 750,000 Revengeance Mode / 1,125,000 Death Mode.
  • 1.2.4.101:
    • Buffed Death Mode health from 525,000 Death Mode to 825,000 Death Mode.
    • Now uses Murderswarm as its theme.
    • Now drops Red Lightning Container in Revengeance Mode.
  • 1.2.4.002:
    • Nerfed health from 350,000 / 525,000 Expert Mode / 600,000 Revengeance Mode / 750,000 Death Mode to 250,000 / 375,000 Expert Mode / 450,000 Revengeance Mode / 525,000 Death Mode, but buffed contact damage from 350 / 525 Expert Mode / 551 Revengeance Mode / 787 Death Mode to 400 / 600 Expert Mode / 630 Revengeance Mode / 900 Death Mode.
    • Now switches between phases more often.
    • Now spawns clones much more often.
    • Now charges less often.
  • 1.2.4.001: Fixed a bug where he would furiously ram into the ground and rebound repeatedly when trying to spawn clones.
  • 1.2.3.005: Now charges more often, and spawns more clones midair in Death Mode.
  • 1.2.3.002: Now gets 750,000 Death Mode health in Death Mode.
  • 1.2.3.001: No longer rotate as much when charging to prevent it from going upside down.
  • 1.2.1.005:
    • Introduced a new variant.
    • Now gets 600,000 Revengeance Mode health in Revengeance Mode, instead of inheriting Expert health.
    • Main boss now takes up 25 NPC slots instead of 5.
    • Main boss velocity and attack damage adjusted.
    • Reduced mini Bumblebirb cap from 10 / 30 Revengeance Mode to 4 / 6 Revengeance Mode.
  • 1.2.1.004: Can now only spawn up to 4 / 8 Revengeance Mode clones instead of 10 / 30 Revengeance Mode.
  • 1.2.1.001: Buffed health from 190,000 / 285,000 Expert Mode to 350,000 / 525,000 Expert Mode, nerfed base contact damage from 400 / 600 Expert Mode to 350 / 525 Expert Mode, and nerfed dash damage from 26,640 / 39,960 Expert Mode to 350 / 525 Expert Mode.
  • 1.2.0.001:
    • Increased max amount of clones summoned from 3 / 10 Revengeance Mode to 5 / 30 Revengeance Mode.
    • Increased overall speed.
    • No longer immune to Ichor.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.922: Fixed its name not appearing in chat when defeated.
  • 1.1.7.901:
    • Changed health from 220,000 / 264,000 Expert Mode to 190,000 / 285,000 Expert Mode, and buffed contact damage from 250 / 300 Expert Mode to 400 / 600 Expert Mode.
    • Can no longer naturally spawn.
  • 1.1.7.804: Now uses vanilla enemy spawn chance instead of custom one.
  • 1.1.7.801: Now uses an immunity frame cooldown slot of 1 instead of the default 0.
  • 1.1.7.701: No longer despawns if the player leaves the Jungle.
  • 1.1.7.56:
    • Increased speed.
    • Now despawns if brought out of the Jungle for too long.