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[[File:BossRushBanner.png|center|460px]]
[[File:BossRushBanner.png|center|460px]]
{{quotation|Boss Rush initiation message|Hmm? Ah, another contender. Very well, may the ritual commence!}}
{{quotation|Boss Rush initiation dialogue (on repeat attempts)|Do you wish to face my challenge?}}
{{infobox wrapper
{{infobox wrapper
|{{float file box|[[File:Boss Rush Icon.png]]|Progress bar icon}}
|{{float file box|[[File:Boss Rush Icon.png]]|Progress bar icon}}
|{{float file box|[[File:Xeroc Eye.png|100px]]|Eye sigil that appears in the background}}
|{{float file box|[[File:Xeroc Eye.png|100px]]|Eye sigil that appears in the background}}
}}
}}
The '''Boss Rush''' is a special [[Events|event]] that is activated upon the use of [[Terminus]]. Although it can be summoned at any point in the game, it is recommended to be fought after all other bosses are defeated. During the event, every vanilla and Calamity [[boss]] (excluding the [[Exo Mechs]], [[Adult Eidolon Wyrm]], [[Queen Slime]], [[Empress of Light]], and [[Deerclops]]) spawns sequentially in a predetermined order. The bosses summoned have immensely buffed HP and damage and use modified [[Malice Mode]] AI, giving them all similar difficulties despite their usual distance in the game's progression. The Boss Rush can be deactivated at any time by using Terminus again.
The '''Boss Rush''' is a special [[event]] that is activated upon the use of [[Terminus]]. Although it can be summoned at any point in the game, it is recommended to be fought after all other bosses are defeated. During the event, every vanilla and Calamity [[boss]] spawns sequentially in a predetermined order. The bosses summoned have immensely buffed HP and damage and use modified AI, giving them all similar difficulties despite their usual distance in the game's progression. The Boss Rush can be deactivated at any time by using Terminus again.


Defeating the Boss Rush rewards the player with the [[Rock]].
Defeating the Boss Rush rewards the player with the [[Rock]], along with any monetary rewards gained from defeating each boss.


== Progression ==
== Progression ==
Upon starting the Boss Rush, bosses will spawn in a predetermined order that never changes. Only one boss will spawn at a time; the next boss will spawn once the prior boss is defeated. A total of 40 bosses will spawn during the Boss Rush. The bosses are divided into five Tiers, with each new Tier signified by a [[Status messages#Boss Rush|status message]] in the chat and a brief rest period.
Upon starting the Boss Rush, bosses will spawn in a predetermined order that never changes. Only one boss will spawn at a time; the next boss will spawn once the prior boss is defeated. A total of 44 bosses will spawn during the Boss Rush. The bosses are divided into five Tiers, with each new Tier signified by a [[Status messages#Boss Rush|status message]] in the chat and a brief rest period.


If a boss cannot be summoned due to an improper time, the time will be changed to accomodate the boss.
If a boss cannot be summoned due to an improper time, the time will be changed to accommodate the boss.


The order is as follows:
The order is as follows:
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!Health
!Health
!Notes
!Notes
!Sounds
|-
|-
| rowspan=11 | Tier 1
| rowspan=14 | Tier 1
|-
|-
|[[Queen Bee]]||
|[[King Slime]]||
{{dv|315,000|441,000|507,150}}
{{dv|300,000|420,000|||535,500}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Brain of Cthulhu]]||
|[[Desert Scourge]]||
{{dv|100,000|170,000|272,000}}
{{dv|1,650,000|2,640,000|||3,960,000}}
|
|-
|[[King Slime]]||
{{dv|300,000|420,000}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Eye of Cthulhu]]||
|[[Eye of Cthulhu]]||
{{dv|450,000|585,000|731,250}}
{{dv|450,000|585,000|702,000||745,875|895,050}}
|Sets the time to night (7:30 PM)
|Sets the time to night (7:30 PM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Skeletron Prime]]||
|[[Crabulon]]||
{{dv|110,000|165,000|198,000}}
{{dv|680,000|1,088,000|||1,632,000}}
|Sets the time to night (7:30 PM)
|-
|[[Golem]]||
{{dv|130,000|195,000|442,500}}
|Sets the time to day (4:30 AM)
|-
|[[Profaned Guardians]]||
{{dv|265,000|404,000}}
|Sets the time to day (4:30 AM)
|Sets the time to day (4:30 AM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Eater of Worlds]]||
|[[Eater of Worlds]]||
{{dv|250,000|250,000|455,000}}
{{dv|690,000|966,000|1,159,200||1,231,650|1,477,980}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Astrum Aureus]]||
|[[Brain of Cthulhu]]||
{{dv|740,000|1,184,000}}
{{dv|100,000|170,000|272,000||216,750|346,800}}
|
|Sets the time to night (7:30 PM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[The Destroyer]]||
|[[The Hive Mind]]||
{{dv|250,000|375,000|468,750}}
{{dv|350,000|560,000|||840,000}}
|
|Sets the time to night (7:30 PM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[The Perforators]]||
| rowspan=10 | Tier 2
{{dv|270,000|432,000|||648,000}}
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[The Twins]]||
|[[Queen Bee]]||
{{dv|275,000|412,500|526,875}}
{{dv|315,000|441,000|507,150||562,275|646,616}}
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|[[Deerclops]]||
{{dv|315,000|535,500|642,600||682,762|819,315}}
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|[[Skeletron]]||
{{dv|150,000|300,000|225,000|150,000|382,500|286,875|191,250}}
|Sets the time to night (7:30 PM)
|Sets the time to night (7:30 PM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[The Dragonfolly]]||
|[[The Slime God]]||
{{dv|300,000|480,000}}
{{dv|760,000|1,216,000|||1,824,000}}
|Sets the time to day (4:30 AM)
|Sets the time to day (4:30 AM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Wall of Flesh]]||
|[[Wall of Flesh]]||
{{dv|450,000|630,000|1,197,000}}
{{dv|450,000|630,000|756,000||803,250|936,900}}
|Teleports the player to [[The Underworld]]
|Teleports the player to [[The Underworld]]
|Teleport: {{sound||BossRushTeleport.wav}}<br/>Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}<br/>Tier 2: {{sound||BossRushTier2Transition.wav}}
|-
|-
| rowspan=10 | Tier 2
|[[The Hive Mind]]||
{{dv|350,000|536,000}}
|Teleports the player to their spawn point
|-
|-
|[[Skeletron]]||
|[[Queen Slime]]||
{{dv|160,000|320,000|400,000}}
{{dv|150,000|240,000|288,000||306,000|367,200}}
|Teleports the player back to the previous location
|Teleport: {{sound||BossRushTeleport.wav}}<br/>Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|[[Cryogen]]||
{{dv|300,000|480,000|||720,000}}
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|[[The Twins]]||
{{dv|275,000|412,500|495,000||525,937|631,125}}
|Sets the time to night (7:30 PM)
|Sets the time to night (7:30 PM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Storm Weaver]]||
|[[Aquatic Scourge]]||
{{dv|475,000|760,000}}
{{dv|1,000,000|1,600,000|||2,400,000}}
|Sets the time to day (4:30 AM)
|Sets the time to day (4:30 AM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Aquatic Scourge]]||
|[[The Destroyer]]||
{{dv|1,000,000|1,600,000}}
{{dv|250,000|375,000|468,750||478,125|573,750}}
|Sets the time to night (7:30 PM)
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Desert Scourge]]||
|[[Brimstone Elemental]]||
{{dv|1,650,000|2,640,000}}
{{dv|780,000|1,240,000|||1,872,000}}
|Sets the time to day (4:30 AM)
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Lunatic Cultist]]||
|[[Skeletron Prime]]||
{{dv|264,000|330,000|467,500}}
{{dv|160,000|240,000|288,000||306,000|367,200}}
|Sets the time to night (7:30 PM)
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Calamitas Clone]]||
| rowspan=10 | Tier 3
{{dv|520,000|832,000|||1,248,000}}
|-
|Sets the time to night (7:30 PM)
|[[Crabulon]]||
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
{{dv|1,100,000|1,760,000}}
|
|-
|-
|[[Plantera]]||
|[[Plantera]]||
{{dv|160,000|224,000|515,200}}
{{dv|160,000|224,000|268,800||285,600|342,720}}
|Sets the time to day (4:30 AM)
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}<br/>Tier 3: {{sound||BossRushTier3Transition.wav}}
|-
|-
| rowspan=11 | Tier 3
|[[Ceaseless Void]]||
{{dv|72,000|115,200}}
|
|-
|-
|[[The Perforators]]||
|[[Leviathan and Anahita]]||
{{dv|270,000|432,000}}
{{dv|860,000|1,376,000|||2,064,000}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Cryogen]]||
|[[Astrum Aureus]]||
{{dv|300,000|480,000}}
{{dv|740,000|1,184,000|||1,776,000}}
|Sets the time to night (7:30 PM)
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Brimstone Elemental]]||
|[[Golem]]||
{{dv|650,000|1,040,000}}
{{dv|130,000|195,000|219,000||248,625|272,625}}
|Sets the time to day (4:30 AM)
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Signus, Envoy of the Devourer]]||
|[[The Plaguebringer Goliath]]||
{{dv|240,000|384,000}}
{{dv|370,000|592,000|||888,000}}
|
|
|Spawn: {{sound||PBGSummon.wav}}
|-
|[[Empress of Light]]||
{{dv|200,000|280,000|336,000||357,000|428,400}}
|Sets the time to night (7:30 PM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|[[Duke Fishron]]||
{{dv|290,000|348,000|487,200||443,700|621,180}}
|Sets the time to day (4:30 AM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Ravager]]||
|[[Ravager]]||
{{dv|637,000|965,000}}
{{dv|592,000|1,000,000|||1,500,000}}
|
|
|Spawn: {{sound||Roar 2.wav}}
|-
|-
|[[Duke Fishron]]||
|[[Lunatic Cultist]]||
{{dv|290,000|348,000|643,800}}
{{dv|220,000|275,000|330,000||350,625|420,750}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Astrum Deus]]||
| rowspan=10 | Tier 4
{{dv|650,000|1,040,000|||1,560,000}}
|Sets the time to night (7:30 PM)
|Spawn: {{sound||AstrumDeusSpawn.wav}}
|-
|-
|[[Moon Lord]]||
|[[Moon Lord]]||
{{dv|310,000|465,000|798,000}}
{{dv|310,000|465,000|558,000||592,875|711,450}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}<br/>Tier 4: {{sound||BossRushTier4Transition.wav}}
|-
|-
| rowspan=10 | Tier 4
|[[Astrum Deus]]||
{{dv|650,000|1,040,000}}
|Sets the time to night (7:30 PM)
|-
|-
|[[Polterghast]]||
|[[Profaned Guardians]]||
{{dv|325,000|520,000}}
{{dv|215,000|364,000|||546,000}}
|Sets the time to day (4:30 AM)
|Sets the time to day (4:30 AM)
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[The Plaguebringer Goliath]]||
|[[Dragonfolly]]||
{{dv|370,000|592,000}}
{{dv|300,000|480,000|||720,000}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|-
|[[Providence, the Profaned Goddess]]||
|[[Calamitas]]||
{{dv|520,000|832,000}}
{{dv|1,250,000|2,000,000|||3,000,000}}
|Sets the time to night (7:30 PM)
|-
|[[Leviathan and Anahita]]||
{{dv|960,000|1,536,000}}
|Sets the time to day (4:30 AM)
|Sets the time to day (4:30 AM)
|Spawn: {{sound||ProvidenceSpawn.wav}}
|-
|-
|[[The Old Duke]]||
|[[Ceaseless Void]]||
{{dv|400,000|640,000}}
{{dv|72,000|115,200|||172,800}}
|
|
|Spawn: {{sound||CeaselessVoidSpawn.wav}}
|-
|-
|[[The Slime God]]||
|[[Storm Weaver]]||
{{dv|820,000|1,312,000}}
{{dv|500,000|800,000|||1,200,000}}
|
|
|Spawn: {{sound||StormWeaverSpawn.wav}}
|-
|-
|[[Providence, the Profaned Goddess]]||
|[[Signus, Envoy of the Devourer]]||
{{dv|1,250,000|2,000,000}}
{{dv|320,000|512,000|||768,000}}
|
|Sets the time to day (4:30 AM)
|Spawn: {{sound||SignusSpawn.wav}}
|-
|[[Polterghast]]||
{{dv|325,000|520,000|||780,000}}
|
|Spawn: {{sound||PolterghastSpawn.wav}}
|-
|[[The Old Duke]]||
{{dv|400,000|640,000|||960,000}}
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}
|-
|[[The Devourer of Gods]]||
{{dv|1,500,000|2,400,000|||3,600,000}}
|
|Spawn: {{sound||DevourerSpawn.wav}}<br/>Tier 5: {{sound||BossRushTier5Transition.wav}}
|-
|-
| rowspan=4 style="border-bottom: 0;" | Tier 5
| rowspan=4 style="border-bottom: 0;" | Tier 5
|-
|-
|[[Supreme Calamitas]]||
|[[Yharon, Dragon of Rebirth]]||
{{dv|500,000|800,000}}
{{dv|740,000|1,184,000|||1,776,000}}
|
|
|Spawn: {{sound||YharonFire.wav}}
|-
|-
|[[Jungle Dragon, Yharon]]||
|[[Exo Mechs]]||
{{dv|370,000|592,000}}
{{dv|1,900,000|3,040,000|||4,560,000}}
|
|Sets the time to day (4:30 AM)
|Spawn: {{sound||CodebreakerBeam.wav}}
|-
|-
|[[The Devourer of Gods]]||
|[[Supreme Witch, Calamitas]]||
{{dv|1,500,000|2,400,000}}
{{dv|900,000|1,440,000|||2,160,000}}
|
|
|Spawn: {{sound||BossRushSummon1.wav}} {{sound||BossRushSummon2.wav}}<br/>Completion: {{sound||BossRushVictory.wav}}
|}
|}


== Boss Rush Curses ==
== Tiers ==
After beating each tier during the Boss Rush, an animation will play above the player that signifies the beginning of the next tier.
There are three curses that can be enabled through the [[configuration options]]. They are disabled by default. The curses impose restrictions on the player while the Boss Rush is active. They serve no purpose other than to challenge the player and offer no additional rewards.
{{item/options|mode=table}}
*The Health curse negates all positive life regen.
{| class="terraria lined" style="text-align:center;"
*The Dash curse disables all dashes from items such as the [[Ornate Shield]], [[Statis' Ninja Belt]] or [[Shield of Cthulhu]].
! Boss Rush Tier Animations
*The Immunity curse prevents the player from getting hit more than once within the span of three seconds. If the player is hit more than once within a span of three seconds, they will instantly die.
|-
| [[File:Boss Rush Tier 2 (animation).gif]] [[File:Boss Rush Tier 3 (animation).gif]] [[File:Boss Rush Tier 4 (animation).gif]] [[File:Boss Rush Tier 5 (animation).gif]]
|}


== Notes ==
== Notes ==

*Any effects that change the color of the background will be overridden by the custom background for the event. This includes those for day/night.
*Any effects that change the color of the background will be overridden by the custom background for the event. This includes those for day/night.
*Several bosses are sped up due to the potential speed of the player.
*Several bosses are sped up due to the potential speed of the player.
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**Contact damage has a minimum of {{dv|240|400}} which increases by 2 for each boss.
**Contact damage has a minimum of {{dv|240|400}} which increases by 2 for each boss.
**Projectile damage has a minimum of {{dv|220|360}} which increases by {{dv|1|2}} for each boss.
**Projectile damage has a minimum of {{dv|220|360}} which increases by {{dv|1|2}} for each boss.
*[[King Slime]] can spawn [[Rainbow Slime]]s and [[Umbrella Slime]]s when damaged, even without raining.
*[[King Slime]] can spawn [[Rainbow Slime]]s and [[Umbrella Slime]]s when damaged, even when it is not raining.
*The [[Eater of Worlds]] will be immune to all [[debuffs]] except [[Enraged]], [[Kami Flu]], and [[Shellfish Claps]], and will take 99.9% less damage for ten seconds after being summoned.
*The [[Eater of Worlds]] will be immune to all [[debuffs]] except [[Enraged]], [[Kami Flu]], and [[Shellfish Claps]], and will take 99.9% less damage for ten seconds after being summoned.
*[[Golem]]'s head will be immune to damage once detached from its body.
*[[Golem]]'s head will be immune to damage once detached from its body.
*The [[Profaned Guardians]] and [[Providence]] do not become invulnerable outside their respective biomes.
*Bosses that enrage outside of their respective biomes, like [[The Hive Mind]] and [[Providence]], will no longer be able to do so.
*Providence and the [[Empress of Light]] will use their nighttime/daytime movesets, but ''will not'' gain [[Reactive Damage Reduction]] nor the significant damage buff.
*[[Ceaseless Void]] currently does not spawn Dark Energies due to an oversight.
*If the player is in [[Death Mode]], [[Astrum Deus]]' fight will be reverted to its lower difficulty form, where only one of the two split worms in phase 2 need to be defeated.
*[[Ravager]]'s head does not spawn. It is unknown if this is an oversight.
*[[Draedon]] will not do his closing monologue after defeating the last Exo Mech, unlike the regular battle.
*Despite the rest of the Boss Rush being based off of [[Malice Mode]], Providence ''does not'' enter her nighttime form during the event. However, she can perform both the Crystal and the Holy Ray attacks regardless of the biome she was spawned in.
**Additionally, unlike the regular fight, the player will have 20 seconds to choose a Mech before one of the three is immediately chosen for them.
*[[Supreme Calamitas]] will not vanish upon reaching 1% HP like in her regular battle. Instead, the player will be prompted to finish her off after a delay.
*Several of [[Supreme Witch, Calamitas]]' features during Boss Rush are unlike her usual fight.
**No matter whether she has been defeated in the world or not, she will always appear in her hooded form.
**She will not vanish upon reaching 1% HP. Instead, the player will be prompted to finish her off after a delay.
**She will always appear in her hooded form, regardless of whether she has been defeated or not.
**Her usual dialogues will not appear.
***The same applies for Draedon.
**The [[Brimstone Witch]] Town NPC will not despawn.
*Yharon does not spawn the flare bomb ring when defeated.
*Yharon does not spawn the flare bomb ring when defeated.
*Providence and the [[Wall of Flesh]] do not create Profaned Rock and Demonite/Crimtane brick squares when defeated.
*Providence and the [[Wall of Flesh]] do not create Profaned Rock and Demonite/Crimtane brick squares when defeated.
*The waiting time between the prior boss's death and the next boss spawning is 1 second during Tiers 1 through 3, which is increased to 6 seconds during Tiers 4 and 5.
*The waiting time between the prior boss's death and the next boss spawning is 1 second during Tiers 1 through 3, which is increased to 6 seconds during Tiers 4 and 5.
*All wire-activated mechanisms are disabled during a Boss Rush.
*All wire-activated mechanisms are disabled during a Boss Rush.
*Some of the bosses, such as [[Jungle Dragon, Yharon]] and [[Supreme Calamitas]], are made easier in the Boss Rush compared to their usual fights.
*The bosses in Tier 5 are notably made easier in the Boss Rush compared to their usual fights.
*[[Supreme Calamitas]]' usual dialogues will not appear during the Boss Rush.
*[[Supreme Calamitas]]' Town NPC form will not disappear during the Boss Rush when she is summoned, unlike her regular fight.
*The health of the bosses during the event only scales up with 2 people in multiplayer.
*The health of the bosses during the event only scales up with 2 people in multiplayer.
*Defeating a boss that wasn't defeated prior to the Boss Rush will bring that boss' aftermath and will count that boss as being defeated outside of Boss Rush. The boss will also drop all of its normal loot as if it was defeated normally.
*Defeating a boss that wasn't defeated prior to the Boss Rush will bring that boss' aftermath and will count that boss as being defeated outside of Boss Rush. The boss will also drop all of its normal loot as if it was defeated normally.
**If a boss has been defeated prior to Boss Rush, it will only drop Hearts and scaling Healing Potions.
*Killing any creature during this event makes the background eye sigil glow red for a brief moment.
*Killing any creature during this event makes the background eye sigil glow red for a brief moment.
*Any critter, enemy, or boss (excluding Town NPCs) that spawned prior to activating the Boss Rush will immediately despawn.
*Any critter, enemy, or boss (excluding Town NPCs) that spawned prior to activating the Boss Rush will immediately despawn.
Line 230: Line 297:
== Tips ==
== Tips ==
*Many health and buff [[potion]]s, as well as mana for mages should be brought, as the Boss Rush can easily take over twenty minutes.
*Many health and buff [[potion]]s, as well as mana for mages should be brought, as the Boss Rush can easily take over twenty minutes.
*[[Auric Tesla armor]] is a good choice as it provides a wide array of set bonuses and regenerative effects.
*[[Auric Tesla armor]] is a good choice as it provides a wide array of set bonuses and regenerative effects, with its emphasis on sustain making it particularly useful for the lengthy event.
**[[Demonshade armor]] is also useful if the player is good at avoiding damage and wishes to maximize DPS and speedy boss kills.
*Despite being able to begin the Boss Rush at almost any point in the game, the player should definitely have end-game weapons and equipment before facing it if they hope to succeed.
*Despite being able to begin the Boss Rush at almost any point in the game, the player should definitely have end-game weapons and equipment before facing it if they hope to succeed.
*Contact damage with any of the bosses and their projectiles/minions should be avoided as they can easily deal over 200 damage even with endgame armor.
*Avoiding contact damage with any of the bosses and their projectiles/minions should be prioritized, as they can easily deal over 200 damage even with endgame armor.
*Players should attempt to distance themselves from any floors or other solid tiles after defeating Providence, in order to maximize the amount of space available to them once Supreme Calamitas spawns and her arena generates.
*Players should attempt to distance themselves from any floors or other solid tiles after defeating the Exo Mechs, in order to maximize the amount of space available to them once Calamitas spawns and her arena generates.


== Trivia ==
== Trivia ==
*The [[Music|themes]] heard throughout the Boss Rush were composed by the artist [https://www.youtube.com/channel/UCOItBqiAAbWEdm21Mcv3g_Q CDMusic], with each theme faster and more intense than the last.
*Although the identity of the messages' speaker and the background symbol are never confirmed in-game, they can be deduced as being an entity named "Xeroc" through the use of internal file names and [[concept art]].
**[https://www.youtube.com/watch?v=kcUtywKxiOE Ensemble Of Fools] plays throughout the entirety of Tier 1 up to the [[Wall of Flesh]].
**In the [[lore]], Xeroc is the true creator of the Universe and therefore the most powerful entity in Calamity's story. It is also the entity responsible for [[Blood Moon]]s, hence the name of the [[Xerocodile]] item.
**[https://www.youtube.com/watch?v=_lw5Uq17jnc Onslaught Of Beasts] plays through Tier 2, up to [[Plantera]].
**Terminus features the same sigil design that appears in the background of the Boss Rush, and the Boss Rush's progress icon. In the original concept art for Terminus, the sigil is designed to represent various aspects of Xeroc, including its "gaze".
**[https://www.youtube.com/watch?v=UKX7dTRmcAU Reign Of Lords] plays from Tier 3 until the Boss Rush ends.
**If the Calamity Music Mod is disabled, the vanilla boss themes will play instead.
***'''Boss 1''' will play through Tier 1 up until the Wall of Flesh.
***'''Boss 4''' will play through Tier 2 up until Plantera.
***'''Boss 2''' will play through Tier 3 up until the [[Moon Lord]].
***'''Boss 3''' will play through Tier 4 up until [[Yharon, Dragon of Rebirth]].
***The Moon Lord's theme will play through Tier 5 until the Boss Rush ends.
*Although the identity of the messages' speaker and the background symbol are never confirmed in-game, they can be deduced as being an entity named "Xeroc" through hints and implications in various areas.
**In the [[lore]] mentioned in the [[Requiem (Lore)|Requiem]] item, Xeroc is a godly figure and is implied to be the most powerful entity in Calamity's story.
***The [[Rock]], rewarded upon beating the Boss Rush, mentions a "monk" in its tooltip, that references the said lore item.
**[[Terminus]] features the same sigil design that appears in the background of the Boss Rush, and the Boss Rush's progress icon. In the original concept art for Terminus, the sigil is designed to represent various aspects of Xeroc, including its "gaze".
***The sigil in the background is internally referred to as "XerocEye".
***The sigil in the background is internally referred to as "XerocEye".
**The official concept art for Xeroc's pre-ascension design bears the sigil design in various areas, namely the clothing, weapon and the light sigil behind the character.
*The boss progression was based on a series of polls that took place in the Calamity Mod Discord server, gauging players' favorite bosses and the ones they found the most difficult, with the resulting total being used to determine the rush's order.
*The [[status messages]] that appear throughout the Boss Rush have the color {{color|#FAD54D ●|#FAD54D}}.
*The Boss Rush Curses were inspired by the Pantheon Bindings from the game ''[[wikipedia:Hollow Knight|Hollow Knight]]''. These Bindings, activated during the boss rush mode in said game, hindered the player character in various ways.
*Prior to [[2.0.1.003]], the boss progression was based on a series of polls that took place in the Calamity Mod Discord server, gauging players' favorite bosses and the ones they found the most difficult, with the resulting total being used to determine the rush's order. The current order is instead based on intended in-game progression.
*Prior to [[2.0.2.001]], there were Boss Rush Curses that could be enabled in the [[configuration options]], and they were inspired by the [https://hollowknight.wiki/w/Pantheons#Bindings Pantheon Bindings] from the game ''{{wikipedia|Hollow Knight}}''. These Bindings, activated during the boss rush mode in said game, hindered the player character in various ways.


== Messages ==
== Messages ==
When starting:
*"Hmm? Ah, another contender. Very well, may the ritual commence!" (when started)
*"...How long has it been? Centuries? Perhaps even a millennia?" {{sic}}
*"Hmm? Oh, you're still alive. Unexpected, but don't get complacent just yet." (before entering Tier 2)
*"I sank this artifact of mine to the deepest depths of the world to prevent it from being used ever again."
*"Hmm? Persistent aren't you? Perhaps you have some hope of prosperity, unlike past challengers." (before entering Tier 3)
*"Few are aware of its existence, and those who are?"
*"Hmm? Your perseverance is truly a trait to behold. You've come further than even the demigods in a short time." (before entering Tier 4)
*"They know that the boundless power it was once able to provide can no longer be taken advantage of."
*"May your skills remain sharp for the last challenges." (upon entering Tier 4)
*"It is a surprise to see there is another who is courageous enough to have retrieved it, particularly given these circumstances."
*"Hmm? So you've made it to the final tier, a remarkable feat enviable by even the mightiest of the gods." (before entering Tier 5)
*"A mortal this time, no less! How interesting..."
*"Go forth and conquer 'til the ritual's end!" (upon entering Tier 5)
*"What exactly is it that made you go out of your way to claim what is now nothing more than a decaying stone tablet?"
*"Hmm? You expected a reward beyond this mere pebble? Patience, the true reward will come apparent in time..." (after completing the Boss Rush)
*"...Perhaps this is an opportunity. Claiming this relic is no small feat, and I have caught brief glimpses of your journey."
*"You, who claimed this artifact that ended an era on your quest to end another..."
*"Who slew the nameless serpent..." (Only appears if Devourer of Gods has been defeated)
*"Who bested even my old friend, the Phoenix..." (Only appears if Yharon has been defeated)
*"Whose power may match the only mortal who has ever made me doubt my own..." (Only appears if both Exo Mechs and Supreme Witch, Calamitas have been defeated)
*"I wish to test your strength, using fragments of my Primordial Light taking the form of your past foes."
*"It will be no easy task, yet should you prove yourself strong enough, I will have a proposal for you."
*"Do you believe yourself capable of conquering such a challenge?"
On repeat attempts:
*"Do you wish to face my challenge?"
After defeating Tier 1:

*"A passable display so far, but not nearly enough to meet my expectations."
*"Prepare both your body and soul for what has yet to come."

After defeating Tier 2:

*"I wasn't mistaken. You are indeed an admirable warrior."
*"Still, you haven't shown me enough. Shall we escalate things further?"

After defeating Tier 3:

*"Your determination and will to grow stronger... It reminds me of myself, when I was mortal."
*"But the hardest challenges still await. Do not let your guard down, even for a moment."

After defeating Tier 4:

*"The trial will soon reach its climax."
*"Now is the time to display your conviction, and the true extent of your strength and will."
*"Prove to me that you are capable of surpassing even yourself."

After defeating the event:

*"A truly excellent display. I see that I was correct! You indeed may be this world's mightiest warrior. However…"
*"It seems as though even that power... it is not enough. I'm afraid I will not be sharing my proposal with you."
*"Though, as a consolation prize, I wish for you to take this ancient stone I carved from the Aerie."
*"I have long held it as a... keepsake, of sorts."
*"Though you may have failed to meet my requirements, it is unlikely that this will be the only time our paths cross!"
*"Continue to seek greater strength, and when we meet again, perhaps you will have grown enough in power to be worthy."
*"In the meantime, I have my own matters that I must attend to."
*"Farewell, for now.

After defeating the event on repeat attempts:

*"You have proven yourself to be a formidable warrior, yet it is not enough. Seek new heights of power, so that you may one day be worthy."


{{vh}}
{{Game mechanics}}
{{Game mechanics}}
{{language info|en=Boss Rush}}

Latest revision as of 04:23, 22 March 2024

BossRushBanner.png

Do you wish to face my challenge?

— Boss Rush initiation dialogue (on repeat attempts)

Boss Rush Icon.png
Progress bar icon
Xeroc Eye.png
Eye sigil that appears in the background

The Boss Rush is a special event that is activated upon the use of Terminus. Although it can be summoned at any point in the game, it is recommended to be fought after all other bosses are defeated. During the event, every vanilla and Calamity boss spawns sequentially in a predetermined order. The bosses summoned have immensely buffed HP and damage and use modified AI, giving them all similar difficulties despite their usual distance in the game's progression. The Boss Rush can be deactivated at any time by using Terminus again.

Defeating the Boss Rush rewards the player with the Rock, along with any monetary rewards gained from defeating each boss.

Progression

Upon starting the Boss Rush, bosses will spawn in a predetermined order that never changes. Only one boss will spawn at a time; the next boss will spawn once the prior boss is defeated. A total of 44 bosses will spawn during the Boss Rush. The bosses are divided into five Tiers, with each new Tier signified by a status message in the chat and a brief rest period.

If a boss cannot be summoned due to an improper time, the time will be changed to accommodate the boss.

The order is as follows:

Boss Rush Progression
Tier Boss Health Notes Sounds
Tier 1
King Slime

300,000 / 420,000 Expert Mode / 535,500 Master Mode

Spawn:
Desert Scourge

1,650,000 / 2,640,000 Expert Mode / 3,960,000 Master Mode

Spawn:
Eye of Cthulhu

450,000 / 585,000 Expert Mode / 702,000 Revengeance Mode / 745,875 Master Mode / 895,050 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Crabulon

680,000 / 1,088,000 Expert Mode / 1,632,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Eater of Worlds

690,000 / 966,000 Expert Mode / 1,159,200 Revengeance Mode / 1,231,650 Master Mode / 1,477,980 Revengeance Mode Master Mode

Spawn:
Brain of Cthulhu

100,000 / 170,000 Expert Mode / 272,000 Revengeance Mode / 216,750 Master Mode / 346,800 Revengeance Mode Master Mode

Spawn:
The Hive Mind

350,000 / 560,000 Expert Mode / 840,000 Master Mode

Spawn:
The Perforators

270,000 / 432,000 Expert Mode / 648,000 Master Mode

Spawn:
Queen Bee

315,000 / 441,000 Expert Mode / 507,150 Revengeance Mode / 562,275 Master Mode / 646,616 Revengeance Mode Master Mode

Spawn:
Deerclops

315,000 / 535,500 Expert Mode / 642,600 Revengeance Mode / 682,762 Master Mode / 819,315 Revengeance Mode Master Mode

Spawn:
Skeletron

150,000 / 300,000 Expert Mode / 225,000 Revengeance Mode / 150,000 Death Mode / 382,500 Master Mode / 286,875 Revengeance Mode Master Mode / 191,250 Death Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
The Slime God

760,000 / 1,216,000 Expert Mode / 1,824,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Wall of Flesh

450,000 / 630,000 Expert Mode / 756,000 Revengeance Mode / 803,250 Master Mode / 936,900 Revengeance Mode Master Mode

Teleports the player to The Underworld Teleport:
Spawn:
Tier 2:
Tier 2
Queen Slime

150,000 / 240,000 Expert Mode / 288,000 Revengeance Mode / 306,000 Master Mode / 367,200 Revengeance Mode Master Mode

Teleports the player back to the previous location Teleport:
Spawn:
Cryogen

300,000 / 480,000 Expert Mode / 720,000 Master Mode

Spawn:
The Twins

275,000 / 412,500 Expert Mode / 495,000 Revengeance Mode / 525,937 Master Mode / 631,125 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Aquatic Scourge

1,000,000 / 1,600,000 Expert Mode / 2,400,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
The Destroyer

250,000 / 375,000 Expert Mode / 468,750 Revengeance Mode / 478,125 Master Mode / 573,750 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Brimstone Elemental

780,000 / 1,240,000 Expert Mode / 1,872,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Skeletron Prime

160,000 / 240,000 Expert Mode / 288,000 Revengeance Mode / 306,000 Master Mode / 367,200 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Calamitas Clone

520,000 / 832,000 Expert Mode / 1,248,000 Master Mode

Sets the time to night (7:30 PM) Spawn:
Plantera

160,000 / 224,000 Expert Mode / 268,800 Revengeance Mode / 285,600 Master Mode / 342,720 Revengeance Mode Master Mode

Sets the time to day (4:30 AM) Spawn:
Tier 3:
Tier 3
Leviathan and Anahita

860,000 / 1,376,000 Expert Mode / 2,064,000 Master Mode

Spawn:
Astrum Aureus

740,000 / 1,184,000 Expert Mode / 1,776,000 Master Mode

Sets the time to night (7:30 PM) Spawn:
Golem

130,000 / 195,000 Expert Mode / 219,000 Revengeance Mode / 248,625 Master Mode / 272,625 Revengeance Mode Master Mode

Sets the time to day (4:30 AM) Spawn:
The Plaguebringer Goliath

370,000 / 592,000 Expert Mode / 888,000 Master Mode

Spawn:
Empress of Light

200,000 / 280,000 Expert Mode / 336,000 Revengeance Mode / 357,000 Master Mode / 428,400 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Duke Fishron

290,000 / 348,000 Expert Mode / 487,200 Revengeance Mode / 443,700 Master Mode / 621,180 Revengeance Mode Master Mode

Sets the time to day (4:30 AM) Spawn:
Ravager

592,000 / 1,000,000 Expert Mode / 1,500,000 Master Mode

Spawn:
Lunatic Cultist

220,000 / 275,000 Expert Mode / 330,000 Revengeance Mode / 350,625 Master Mode / 420,750 Revengeance Mode Master Mode

Spawn:
Astrum Deus

650,000 / 1,040,000 Expert Mode / 1,560,000 Master Mode

Sets the time to night (7:30 PM) Spawn:
Moon Lord

310,000 / 465,000 Expert Mode / 558,000 Revengeance Mode / 592,875 Master Mode / 711,450 Revengeance Mode Master Mode

Spawn:
Tier 4:
Tier 4
Profaned Guardians

215,000 / 364,000 Expert Mode / 546,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Dragonfolly

300,000 / 480,000 Expert Mode / 720,000 Master Mode

Spawn:
Providence, the Profaned Goddess

1,250,000 / 2,000,000 Expert Mode / 3,000,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Ceaseless Void

72,000 / 115,200 Expert Mode / 172,800 Master Mode

Spawn:
Storm Weaver

500,000 / 800,000 Expert Mode / 1,200,000 Master Mode

Spawn:
Signus, Envoy of the Devourer

320,000 / 512,000 Expert Mode / 768,000 Master Mode

Spawn:
Polterghast

325,000 / 520,000 Expert Mode / 780,000 Master Mode

Spawn:
The Old Duke

400,000 / 640,000 Expert Mode / 960,000 Master Mode

Spawn:
The Devourer of Gods

1,500,000 / 2,400,000 Expert Mode / 3,600,000 Master Mode

Spawn:
Tier 5:
Tier 5
Yharon, Dragon of Rebirth

740,000 / 1,184,000 Expert Mode / 1,776,000 Master Mode

Spawn:
Exo Mechs

1,900,000 / 3,040,000 Expert Mode / 4,560,000 Master Mode

Spawn:
Supreme Witch, Calamitas

900,000 / 1,440,000 Expert Mode / 2,160,000 Master Mode

Spawn:
Completion:

Tiers

After beating each tier during the Boss Rush, an animation will play above the player that signifies the beginning of the next tier.

Boss Rush Tier Animations
Boss Rush Tier 2 (animation).gif Boss Rush Tier 3 (animation).gif Boss Rush Tier 4 (animation).gif Boss Rush Tier 5 (animation).gif

Notes

  • Any effects that change the color of the background will be overridden by the custom background for the event. This includes those for day/night.
  • Several bosses are sped up due to the potential speed of the player.
  • Despite time being reset to the start of day/night for bosses that can only be fought at day/night, it is still possible to run out of time. In this case, the boss will despawn, time will reset back to day/night and boss will be resummoned with full health.
  • All damage taken is increased (where applicable) to a minimum value that increases as the player progresses through the event:
    • Contact damage has a minimum of 240 / 400 Expert Mode which increases by 2 for each boss.
    • Projectile damage has a minimum of 220 / 360 Expert Mode which increases by 1 / 2 Expert Mode for each boss.
  • King Slime can spawn Rainbow Slimes and Umbrella Slimes when damaged, even when it is not raining.
  • The Eater of Worlds will be immune to all debuffs except Enraged, Kami Flu, and Shellfish Claps, and will take 99.9% less damage for ten seconds after being summoned.
  • Golem's head will be immune to damage once detached from its body.
  • Bosses that enrage outside of their respective biomes, like The Hive Mind and Providence, will no longer be able to do so.
  • Providence and the Empress of Light will use their nighttime/daytime movesets, but will not gain Reactive Damage Reduction nor the significant damage buff.
  • If the player is in Death Mode, Astrum Deus' fight will be reverted to its lower difficulty form, where only one of the two split worms in phase 2 need to be defeated.
  • Draedon will not do his closing monologue after defeating the last Exo Mech, unlike the regular battle.
    • Additionally, unlike the regular fight, the player will have 20 seconds to choose a Mech before one of the three is immediately chosen for them.
  • Several of Supreme Witch, Calamitas' features during Boss Rush are unlike her usual fight.
    • She will not vanish upon reaching 1% HP. Instead, the player will be prompted to finish her off after a delay.
    • She will always appear in her hooded form, regardless of whether she has been defeated or not.
    • Her usual dialogues will not appear.
      • The same applies for Draedon.
    • The Brimstone Witch Town NPC will not despawn.
  • Yharon does not spawn the flare bomb ring when defeated.
  • Providence and the Wall of Flesh do not create Profaned Rock and Demonite/Crimtane brick squares when defeated.
  • The waiting time between the prior boss's death and the next boss spawning is 1 second during Tiers 1 through 3, which is increased to 6 seconds during Tiers 4 and 5.
  • All wire-activated mechanisms are disabled during a Boss Rush.
  • The bosses in Tier 5 are notably made easier in the Boss Rush compared to their usual fights.
  • The health of the bosses during the event only scales up with 2 people in multiplayer.
  • Defeating a boss that wasn't defeated prior to the Boss Rush will bring that boss' aftermath and will count that boss as being defeated outside of Boss Rush. The boss will also drop all of its normal loot as if it was defeated normally.
    • If a boss has been defeated prior to Boss Rush, it will only drop Hearts and scaling Healing Potions.
  • Killing any creature during this event makes the background eye sigil glow red for a brief moment.
  • Any critter, enemy, or boss (excluding Town NPCs) that spawned prior to activating the Boss Rush will immediately despawn.

Tips

  • Many health and buff potions, as well as mana for mages should be brought, as the Boss Rush can easily take over twenty minutes.
  • Auric Tesla armor is a good choice as it provides a wide array of set bonuses and regenerative effects, with its emphasis on sustain making it particularly useful for the lengthy event.
    • Demonshade armor is also useful if the player is good at avoiding damage and wishes to maximize DPS and speedy boss kills.
  • Despite being able to begin the Boss Rush at almost any point in the game, the player should definitely have end-game weapons and equipment before facing it if they hope to succeed.
  • Avoiding contact damage with any of the bosses and their projectiles/minions should be prioritized, as they can easily deal over 200 damage even with endgame armor.
  • Players should attempt to distance themselves from any floors or other solid tiles after defeating the Exo Mechs, in order to maximize the amount of space available to them once Calamitas spawns and her arena generates.

Trivia

  • The themes heard throughout the Boss Rush were composed by the artist CDMusic, with each theme faster and more intense than the last.
    • Ensemble Of Fools plays throughout the entirety of Tier 1 up to the Wall of Flesh.
    • Onslaught Of Beasts plays through Tier 2, up to Plantera.
    • Reign Of Lords plays from Tier 3 until the Boss Rush ends.
    • If the Calamity Music Mod is disabled, the vanilla boss themes will play instead.
      • Boss 1 will play through Tier 1 up until the Wall of Flesh.
      • Boss 4 will play through Tier 2 up until Plantera.
      • Boss 2 will play through Tier 3 up until the Moon Lord.
      • Boss 3 will play through Tier 4 up until Yharon, Dragon of Rebirth.
      • The Moon Lord's theme will play through Tier 5 until the Boss Rush ends.
  • Although the identity of the messages' speaker and the background symbol are never confirmed in-game, they can be deduced as being an entity named "Xeroc" through hints and implications in various areas.
    • In the lore mentioned in the Requiem item, Xeroc is a godly figure and is implied to be the most powerful entity in Calamity's story.
      • The Rock, rewarded upon beating the Boss Rush, mentions a "monk" in its tooltip, that references the said lore item.
    • Terminus features the same sigil design that appears in the background of the Boss Rush, and the Boss Rush's progress icon. In the original concept art for Terminus, the sigil is designed to represent various aspects of Xeroc, including its "gaze".
      • The sigil in the background is internally referred to as "XerocEye".
    • The official concept art for Xeroc's pre-ascension design bears the sigil design in various areas, namely the clothing, weapon and the light sigil behind the character.
  • The status messages that appear throughout the Boss Rush have the color #FAD54D ●.
  • Prior to 2.0.1.003, the boss progression was based on a series of polls that took place in the Calamity Mod Discord server, gauging players' favorite bosses and the ones they found the most difficult, with the resulting total being used to determine the rush's order. The current order is instead based on intended in-game progression.
  • Prior to 2.0.2.001, there were Boss Rush Curses that could be enabled in the configuration options, and they were inspired by the Pantheon Bindings from the game Hollow Knight. These Bindings, activated during the boss rush mode in said game, hindered the player character in various ways.

Messages

When starting:

  • "...How long has it been? Centuries? Perhaps even a millennia?" [sic]
  • "I sank this artifact of mine to the deepest depths of the world to prevent it from being used ever again."
  • "Few are aware of its existence, and those who are?"
  • "They know that the boundless power it was once able to provide can no longer be taken advantage of."
  • "It is a surprise to see there is another who is courageous enough to have retrieved it, particularly given these circumstances."
  • "A mortal this time, no less! How interesting..."
  • "What exactly is it that made you go out of your way to claim what is now nothing more than a decaying stone tablet?"
  • "...Perhaps this is an opportunity. Claiming this relic is no small feat, and I have caught brief glimpses of your journey."
  • "You, who claimed this artifact that ended an era on your quest to end another..."
  • "Who slew the nameless serpent..." (Only appears if Devourer of Gods has been defeated)
  • "Who bested even my old friend, the Phoenix..." (Only appears if Yharon has been defeated)
  • "Whose power may match the only mortal who has ever made me doubt my own..." (Only appears if both Exo Mechs and Supreme Witch, Calamitas have been defeated)
  • "I wish to test your strength, using fragments of my Primordial Light taking the form of your past foes."
  • "It will be no easy task, yet should you prove yourself strong enough, I will have a proposal for you."
  • "Do you believe yourself capable of conquering such a challenge?"

On repeat attempts:

  • "Do you wish to face my challenge?"

After defeating Tier 1:

  • "A passable display so far, but not nearly enough to meet my expectations."
  • "Prepare both your body and soul for what has yet to come."

After defeating Tier 2:

  • "I wasn't mistaken. You are indeed an admirable warrior."
  • "Still, you haven't shown me enough. Shall we escalate things further?"

After defeating Tier 3:

  • "Your determination and will to grow stronger... It reminds me of myself, when I was mortal."
  • "But the hardest challenges still await. Do not let your guard down, even for a moment."

After defeating Tier 4:

  • "The trial will soon reach its climax."
  • "Now is the time to display your conviction, and the true extent of your strength and will."
  • "Prove to me that you are capable of surpassing even yourself."

After defeating the event:

  • "A truly excellent display. I see that I was correct! You indeed may be this world's mightiest warrior. However…"
  • "It seems as though even that power... it is not enough. I'm afraid I will not be sharing my proposal with you."
  • "Though, as a consolation prize, I wish for you to take this ancient stone I carved from the Aerie."
  • "I have long held it as a... keepsake, of sorts."
  • "Though you may have failed to meet my requirements, it is unlikely that this will be the only time our paths cross!"
  • "Continue to seek greater strength, and when we meet again, perhaps you will have grown enough in power to be worthy."
  • "In the meantime, I have my own matters that I must attend to."
  • "Farewell, for now.

After defeating the event on repeat attempts:

  • "You have proven yourself to be a formidable warrior, yet it is not enough. Seek new heights of power, so that you may one day be worthy."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.008:
    • Added brand new dialogue during the event. All dialogue now has a color of #FAD54D ●:
  • When starting:

    • ...How long has it been? Centuries? Perhaps even a millenia?
    • I sank this artifact of mine to the deepest depths of the world to prevent it from being used ever again.
    • Few are aware of its existence, and those who are?
    • They know that the boundless power it was once able to provide can no longer be taken advantage of.
    • It is a surprise to see there is another who is courageous enough to have retrieved it, particularly given these circumstances.
    • A mortal this time, no less! How interesting…
    • What exactly is it that made you go out of your way to claim what is now nothing more than a decaying stone tablet?
    • ...Perhaps this is an opportunity. Claiming this relic is no small feat, and I have caught brief glimpses of your journey.
    • You, who claimed this artifact that ended an era on your quest to end another…
    • Who slew the nameless serpent… (Only appears if Devourer of Gods has been defeated)
    • Who bested even my old friend, the Phoenix… (Only appears if Yharon has been defeated)
    • Whose power may match the only mortal who has ever made me doubt my own… (Only appears if both Exo Mechs and Supreme Witch, Calamitas have been defeated)
    • I wish to test your strength, using fragments of my Primordial Light taking the form of your past foes.
    • It will be no easy task, yet should you prove yourself strong enough, I will have a proposal for you.
    • Do you believe yourself capable of conquering such a challenge?

    On repeat attempts:

    • Do you wish to face my challenge?

    After defeating Tier 1:

    • A passable display so far, but not nearly enough to meet my expectations.
    • Prepare both your body and soul for what has yet to come.

    After defeating Tier 2:

    • I wasn't mistaken. You are indeed an admirable warrior.
    • Still, you haven't shown me enough. Shall we escalate things further?

    After defeating Tier 3:

    • Your determination and will to grow stronger... It reminds me of myself, when I was mortal.
    • But the hardest challenges still await. Do not let your guard down, even for a moment.

    After defeating Tier 4:

    • The trial will soon reach its climax.
    • Now is the time to display your conviction, and the true extent of your strength and will.
    • Prove to me that you are capable of surpassing even yourself.

    After defeating the event:

    • A truly excellent display. I see that I was correct! You indeed may be this world's mightiest warrior. However…
    • It seems as though even that power... it is not enough. I'm afraid I will not be sharing my proposal with you.
    • Though, as a consolation prize, I wish for you to take this ancient stone I carved from the Aerie.
    • I have long held it as a... keepsake, of sorts.
    • Though you may have failed to meet my requirements, it is unlikely that this will be the only time our paths cross!
    • Continue to seek greater strength, and when we meet again, perhaps you will have grown enough in power to be worthy.
    • In the meantime, I have my own matters that I must attend to.
    • Farewell, for now.

    After defeating the event on repeat attempts:

    • You have proven yourself to be a formidable warrior, yet it is not enough. Seek new heights of power, so that you may one day be worthy.
    • 2.0.3.007: Can now end after any boss placed last, instead of only ending after defeating Supreme Witch, Calamitas.
    • 2.0.3.003: Decreased damage floor from 240 / 400 Expert Mode + (2 * stage) to 100 / 160 Expert Mode + (2 * stage).
    • 2.0.2.002: Increased Boss Checklist Mod difficulty value from 23.75 to 25.99.
    • 2.0.2.001:
      • Added it to Boss Checklist.
      • Crabulon, The Slime God, Aquatic Scourge, Brimstone Elemental, and Plantera now change time to day when spawned.
      • Leviathan and Anahita, The Dragonfolly, Storm Weaver, Polterghast, The Devourer of Gods, Yharon, Dragon of Rebirth, and Exo Mechs no longer change time to day when spawned.
      • Fixed an issue where the second part of the fourth tier transitioning text was misplaced to appear while Polterghast spawned instead of Yharon.
      • Removed Boss Rush Curses.
    • 2.0.1.003:
      • Now plays a custom sound while force teleporting the player.
      • Increased tier transition volume.
      • Bosses no longer drop loot or spawn Town NPCs when killed.
      • Added the remaining bosses: Deerclops, Empress of Light, Exo Mechs, and Queen Slime.
      • Re-ordered Boss Rush progression based on boss progression:
        • Tier 1 now contain Pre-Hardmode bosses.
        • Tier 2 now contains bosses after Wall of Flesh, up to Plantera.
        • Tier 3 now contains bosses after Plantera, up to Moon Lord.
        • Tier 4 now contains bosses after Moon Lord, up to The Devourer of Gods.
        • Tier 5 contains the remaining main bosses: Yharon, Exo Mechs, and Supreme Calamitas.
      • Fixed it not teleporting players properly in multiplayer.
    • 2.0.1.002:
      • Added boss summoning, tier transitioning, teleporting, and winning sounds.
      • Added tier transitioning animations.
      • Removed the additional cooldown between Brimstone Elemental and Signus.
    • 1.5.1.001:
      • Nerfed boss projectile velocity multiplier from 1.35x to 1.25x.
      • Bosses now inherit most effects from Malice Mode.
      • Now inherits lifesteal nerfs and defense damage buffs from Malice Mode.
      • Now inherits the Shadow Dodge nerf from Revengeance Mode.
    • 1.5.0.001:
      • Now disables the use of all boss summoning items.
      • All bosses now use Malice Mode AIs.
      • Resprited the event icon.
    • 1.4.5.006:
      • Decreased severity of Immunity Frame curse from 5 seconds to 3.
      • Fixed missing text being written in the chat box.
    • 1.4.5.004:
      • Decreased the minimum damage thresholds:
        • Reduced minimum contact damage threshold from 300 / 500 Expert Mode + stage*2 to 240 / 400 Expert Mode + stage*2.
        • Reduced minimum projectile damage threshold from 125 / 150 Expert Mode + stage/2 to 90 / 110 Expert Mode + stage/2.
      • Fixed an issue that caused Calamitas to constantly respawn after being killed.
    • 1.4.5.003:
      • Now has an event progress bar.
      • Dash Curse now prevents other mod dashes if they use the vanilla dash delay interval.
    • 1.4.5.001:
      • Added The Old Duke in Tier 4.
      • Fixed a bug where killing Eater of Worlds prevented the event from progressing.
    • 1.4.3.002: All enemies and bosses are now immune to Eutrophication, Exo Freeze, Glacial State, Pearl Aura, Silva Stun, Slow, Temporal Sadness, Tesla Freeze, Time Distortion, and Webbed, and are additionally immune to the Spiteful Candle.
    • 1.4.2.109: Bosses and other enemies are now vulnerable to more debuffs, including Spite.
    • 1.4.2.106:
      • Bosses and their servants now use Death Mode AI.
      • Each tier now has a damage floor which increases for each wave.
    • 1.4.2.105: Now allows flight at all times instead of disabling it for certain fights.
    • 1.4.2.101: Now disables Wings during certain fights.
    • 1.4.2.003: Bosses fought after nighttime bosses now change the time back to day.
    • 1.4.2.001:
      • All enemies now become vulnerable to Ichor and Cursed Inferno.
      • Fixed some enemies not becoming vulnerable to Enraged.
    • 1.4.1.002: Fixed an issue that prevented it from progressing in multiplayer.