Phantom Spirit

From Calamity Mod Wiki
(Redirected from Angry Phantom Spirit)
Jump to navigation Jump to search

Shrieks are echoing from the dungeon.

A Phantom Spirit is a post-Moon Lord flying enemy that spawns in the Dungeon after Moon Lord has been defeated. It drops Polterplasm, an end-game crafting material used mostly for crafting post-Devourer of Gods items. After killing thirty Phantom Spirits, Polterghast will spawn if it has not yet been defeated in the current world.

Similarly to a Dungeon Spirit, it spawns when defeating any enemy which has over 1000 health and drops coins in the post-Moon Lord Dungeon with a 1/6 (16.67%) / 1/4 (25%) Expert Mode chance. Additionally, the enemy defeated must be in front of any dangerous dungeon walls to spawn a Phantom Spirit. Statue-spawned and Old One's Army enemies do not spawn spirits, due to them not dropping any coins.

There are multiple variants of Phantom Spirits which are stronger than the normal variant; each has an equal chance to spawn. The Happy Spirit has the largest damage and health, followed by the Angry Spirit and then the Sad Spirit.

The Happy Spirit is uniquely able to fire a fast, ghostly projectile at the player. This variant is also spawned by Polterghast during its third phase.

Variations

Phantom SpiritNormal
Phantom Spirit.png
Statistics
TypeFlying Enemy
EnvironmentDungeon
Damage70 / 140 Expert Mode / 210 Master Mode
Max Life1000 / 2000 Expert Mode / 3000 Master Mode
Defense10
KB Resist90% / 91% Expert Mode / 92% Master Mode
Cold-
Water-
SicknessResistant
Electricity-
Heat-
Drops
Coins20 Silver Coin
Phantom SpiritSad
Phantom Spirit (sad).png
Statistics
TypeFlying Enemy
EnvironmentDungeon
Damage80 / 160 Expert Mode / 240 Master Mode
Max Life1500 / 3000 Expert Mode / 4500 Master Mode
Defense20
KB Resist90% / 91% Expert Mode / 92% Master Mode
Cold-
Water-
SicknessResistant
Electricity-
Heat-
Drops
Coins30 Silver Coin
Phantom SpiritAngry
Phantom Spirit (angry).png
Statistics
TypeFlying Enemy
EnvironmentDungeon
Damage90 / 180 Expert Mode / 270 Master Mode
Max Life2000 / 4000 Expert Mode / 6000 Master Mode
Defense25
KB Resist90% / 91% Expert Mode / 92% Master Mode
Cold-
Water-
SicknessResistant
Electricity-
Heat-
Drops
Coins40 Silver Coin
Phantom SpiritHappy
Phantom Spirit (happy).png
Statistics
TypeFlying Enemy
EnvironmentDungeon
Damage100 / 200 Expert Mode / 300 Master Mode (Contact)
150 / 264 Expert Mode / 288 Revengeance Mode / 300 Death Mode / 432 Master Mode (Ghost Shot)
Max Life3000 / 6000 Expert Mode / 9000 Master Mode
Defense30
KB Resist100%
Inflicts debuffWhispering DeathWhispering Death
100% chance

Debuff duration2 seconds (Phantom Shot)
Debuff tooltipDeath approaches; attack power and life regen reduced
Cold-
Water-
SicknessResistant
Electricity-
Heat-
Drops
Coins60 Silver Coin
Sounds

Notes

  • It is possible for both a Phantom Spirit and a Dungeon Spirit to spawn at the same time when killing an enemy.
    • Additionally, it is possible for a Dungeon Spirit to spawn after killing a Phantom Spirit. However, Phantom Spirits cannot spawn after killing Dungeon Spirits.
  • Only enemies with more than 1000 life, except Phantom Spirits themselves, will count for Phantom Spirit spawns.

Trivia

  • The BestiaryBestiary entry for the Phantom Spirit: "The spirits within the Dungeon only vaguely recall their lives, and yet there is one thing each and all clearly remember, that drives them to chaos: the man responsible for locking them in these cursed walls, and his overwhelming power– power that they have been reminded of, due to one ever growing in strength roaming their halls."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 1.5.1.001:
    • Buffed happy variant's Phantom Shot damage from 130 / 212 Expert Mode / 236 Revengeance Mode / 248 Death Mode to 150 / 264 Expert Mode / 288 Revengeance Mode / 300 Death Mode.
    • All variants are now resistant to sickness debuffs.
  • 1.5.0.001:
    • Nerfed angry variant's health from 2100 / 4200 Expert Mode to 2000 / 4000 Expert Mode and defense from 30 to 25.
    • Nerfed happy variant's health from 9000 / 18,000 Expert Mode to 3000 / 6000 Expert Mode and defense from 40 to 30.
    • Resprited sad, angry, and happy variants.
  • 1.4.5.003: Changed happy variant's Shot damage from 120 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode to 130 / 212 Expert Mode / 236 Revengeance Mode / 248 Death Mode.
  • 1.4.3.001:
    • Nerfed happy variant's shot damage from 130 / 212 Expert Mode / 265 Revengeance Mode / 304 Death Mode to 130 / 212 Expert Mode / 233 Revengeance Mode / 245 Death Mode.
    • Moves 33.33% faster for all variants in Death Mode.
  • 1.4.2.106:
    • Nerfed normal variant's defense from 40 to 10.
    • Nerfed sad variant's defense from 50 to 20.
    • Nerfed angry variant's defense from 70 to 30.
    • Nerfed happy variant's defense from 100 to 40.
    • Changed happy variant's Phantom Shot damage from 120 / 240 Expert Mode to 130 / 212 Expert Mode.
  • 1.4.2.102: Killing 10 and 20 will now display status messages in chat until Polterghast is spawned.
  • 1.4.2.001: Happy variant's phantom shots now use custom projectiles.
  • 1.4.1.003:
    • Decreased normal variant minimum coin drop amount from 5 Gold Coin to 20 Silver Coin.
    • Decreased sad variant minimum coin drop amount from 5 Gold Coin to 30 Silver Coin.
    • Decreased angry variant minimum coin drop amount from 5 Gold Coin to 40 Silver Coin.
    • Decreased happy variant minimum coin drop amount from 5 Gold Coin to 60 Silver Coin.
  • 1.3.4.101: All variants no longer have 40% damage reduction.
  • 1.3.3.001: Buffed happy variant's health from 3000 / 6000 Expert Mode to 9000 / 18,000 Expert Mode, and increased phantom shot's speed.
  • 1.3.2.001:
    • Nerfed normal variant's damage from 100 / 200 Expert Mode to 70 / 140 Expert Mode.
    • Nerfed sad variant's damage from 130 / 260 Expert Mode to 80 / 160 Expert Mode.
    • Nerfed angry variant's damage from 160 / 320 Expert Mode to 90 / 180 Expert Mode.
    • Nerfed happy variant's contact damage from 200 / 400 Expert Mode to 100 / 200 Expert Mode, and projectile damage from 100 / 200 Expert Mode / 300 Death Mode to 60 / 120 Expert Mode / 180 Death Mode.
  • 1.3.0.001:
    • Introduced Sad, Angry and Happy variants.
    • Nerfed normal variant health from 2000 / 4000 Expert Mode to 1000 / 2000 Expert Mode, damage from 150 / 300 Expert Mode to 100 / 200 Expert Mode, and defense from 80 to 40.
    • Reduced speed.
    • Normal variant now always drops 1 Phantoplasm instead of 1-3.
    • Resprited.
  • 1.2.4.201: Changed health from 3000 / 3600 Expert Mode to 2000 / 4000 Expert Mode, and nerfed damage from 200 / 320 Expert Mode to 150 / 300 Expert Mode.
  • 1.2.3.001: Nerfed damage from 250 / 400 Expert Mode / 500 Revengeance Mode to 200 / 320 Expert Mode / 400 Revengeance Mode.
  • 1.2.0.002:
    • Buffed damage from 110 / 176 Expert Mode to 250 / 400 Expert Mode.
    • Now inflicts Marked for Death for 2 seconds in Revengeance Mode.
  • 1.2.0.001:
    • Now has 40% damage reduction.
    • Killing 30 now summons Polterghast.
  • 1.1.7.961: Now has a 16.67% / 25% Expert Mode chance to be spawned by post-Providence Dungeon enemies instead of 10% / 16.67% Expert Mode.