Aquatic Scourge

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Aquatic Scourge
Aquatic Scourge.png
Aquatic Scourge
Map icon
Statistics
TypeBossBurrowing Enemy
EnvironmentSulphurous Sea
Max Life80,000 / 128,000 Expert Mode / 153,600 Revengeance Mode / 192,000 Master Mode / 230,400 Revengeance Mode Master Mode
KB Resist100%
Immune toConfusedPoisonedAcid VenomPearl AuraIrradiatedSulphuric Poisoning
Cold-
WaterResistant
SicknessResistant
ElectricityVulnerable
HeatResistant
If you were looking for something other than the Aquatic Scourge, see Scourge (disambiguation).

Aquatic Scourge Trophy.png "Another once grand sea serpent, well-adapted to its harsh environs." Aquatic Scourge Trophy.png

The Aquatic Scourge is a boss that can be fought in the Sulphurous Sea biome at any point in the game, but is intended to be fought during Hardmode. Being the hydrated and mutated version of the Desert Scourge, it possesses similarities in its drops but significant differences in its behavior.

Spawn

Aquatic Scourge can be summoned manually by using the Seafood at any time.

Additionally, the Aquatic Scourge is capable of spawning naturally, albeit rarely, in the Sulphurous Sea. Its natural spawn can be prevented by using the Bleach Ball.

Segments

Aquatic Scourge Head
Aquatic Scourge Head.png
Statistics
TypeBossBurrowing Enemy
Damage0 (Passive)
This attack will cause defense damage on hit. 80 / 176 Expert Mode / 187 Revengeance Mode / 198 Death Mode / 264 Master Mode (Contact)
60 / 100 Expert Mode / 120 Revengeance Mode / 132 Death Mode / 180 Master Mode (Acid Mist)
This attack will cause defense damage on hit. 70 / 120 Expert Mode / 136 Revengeance Mode / 152 Death Mode / 210 Master Mode (Sand Poison Cloud)
This attack will cause defense damage on hit. 80 / 140 Expert Mode / 160 Revengeance Mode / 176 Death Mode / 234 Master Mode (Toxic Cloud)
Max Life80,000 / 128,000 Expert Mode / 153,600 Revengeance Mode / 192,000 Master Mode / 230,400 Revengeance Mode Master Mode
Defense10
DR5%
KB Resist100%
Inflicts debuffIrradiatedIrradiated
100% chance

Debuff duration8 seconds (Contact)
4 seconds (Clouds)
2 seconds (Acid Mist)
Debuff tooltipYour skin is burning off
Inflicts debuffAcid VenomAcid Venom
100% chance

Debuff duration4 seconds (Toxic Cloud)
Debuff tooltipLosing life
Inflicts debuffPoisonedPoisoned
100% chance

Debuff duration4 seconds (Toxic Cloud)
Debuff tooltipSlowly losing life
Aquatic Scourge Body
Aquatic Scourge Body.png
Statistics
TypeBossBurrowing Enemy
Damage0 (Passive)
This attack will cause defense damage on hit. 70 / 112 Expert Mode / 136 Revengeance Mode / 144 Death Mode / 180 Master Mode (Contact)
66 / 112 Expert Mode / 128 Revengeance Mode / 140 Death Mode / 192 Master Mode (Tooth)
Max Life80,000 / 128,000 Expert Mode / 153,600 Revengeance Mode / 192,000 Master Mode / 230,400 Revengeance Mode Master Mode
Defense20
DR10%
KB Resist100%
Inflicts debuffIrradiatedIrradiated
100% chance

Debuff duration5 seconds
Debuff tooltipYour skin is burning off
Aquatic Scourge BodyAlternate
Aquatic Scourge Body (Alternate).png
Statistics
TypeBossBurrowing Enemy
Damage0 (Passive)
This attack will cause defense damage on hit. 65 / 104 Expert Mode / 112 Revengeance Mode / 136 Death Mode / 168 Master Mode (Contact)
Max Life80,000 / 128,000 Expert Mode / 153,600 Revengeance Mode / 192,000 Master Mode / 230,400 Revengeance Mode Master Mode
Defense15
DR10%
KB Resist100%
Inflicts debuffIrradiatedIrradiated
100% chance

Debuff duration5 seconds
Debuff tooltipYour skin is burning off
Aquatic Scourge Tail
Aquatic Scourge Tail.png
Statistics
TypeBossBurrowing Enemy
Damage0 (Passive)
This attack will cause defense damage on hit. 60 / 96 Expert Mode / 104 Revengeance Mode / 112 Death Mode / 156 Master Mode (Contact)
Max Life80,000 / 128,000 Expert Mode / 153,600 Revengeance Mode / 192,000 Master Mode / 230,400 Revengeance Mode Master Mode
Defense25
DR15%
KB Resist100%
Inflicts debuffIrradiatedIrradiated
100% chance

Debuff duration3 seconds
Debuff tooltipYour skin is burning off

Behavior

The Aquatic Scourge is an aerial worm-like enemy, with 31 / 36 Expert Mode / 41 Revengeance Mode / 51 Death Mode segments in total. Once spawned, the Aquatic Scourge will be passive, slowly following the player. It will become hostile and rapidly accelerate upon being hit by the player and dropping to 99.9% health or lower.

Once hostile, the Aquatic Scourge will follow the player with curve-like movements with a constant speed. As it travels, it will release many different projectiles along its path.

The Aquatic Scourge enrages outside the Ocean and Sulphurous Sea, greatly increasing its movement speed. The boss will only enrage once the player has left both biomes.

Attacks

  • The Aquatic Scourge randomly releases Sand BlastSand Blasts and homing Sand ToothSand Teeth from its tooth-less and toothed body segments respectively.
    • Body segments do not fire projectiles while between 25% and 50% health.
    • When below 25% health, Sand Blasts home into the player and Sand Teeth gain increased acceleration.
  • When below 75% health, every 7 / 6 Revengeance Mode seconds, the Aquatic Scourge vomits out several projectiles from its mouth in a circular spread. These projectiles include:
    • 20 / 30 Expert Mode Sand BlastSand Blasts in an evenly spaced ring which travel quickly in a straight line.
    • When below 50% health, 7 / 14 Expert Mode Sand Poison CloudSand Poison Clouds in random directions and speeds that linger in the air for 30 seconds.

In Expert Mode

  • Segments are increased from 31 to 36 and size increased by 10%.
  • Toothed body segments fire Sand Teeth more often.
  • Releases 7 more Sand Poison Clouds and 10 more Sand Blasts in the vomit attack.
  • Increased cloud spread, top speed, and acceleration as health lowers.

In Revengeance Mode

  • Segments are increased from 36 to 41 and size increased by 5%.
  • Moves faster and has a higher top speed.
  • Vomits more often and Sand Blasts resulting from the vomit travel faster.
  • When it is not submerged in liquid, every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player.
    • The Aquatic Scourge will turn a brownish color over time to telegraph the dash, this timer can be reset if it is submerged in liquid.
    • While spinning, it fires 3 barrages of 3 Revengeance Mode / 5 Death Mode sand blasts at the player.
      • If below 50% health, it instead releases 12, 15, 18 Toxic CloudToxic Clouds in each barrage respectively. These clouds have low acceleration and can last for 15 seconds.
      • If below 25% health, it instead releases 8, 10, 12 Toxic Clouds in each barrage respectively.
    • It can not vomit while performing this attack.

In Death Mode

  • Number of segments increased from 41 to 51.
  • Amount of segments that can fire projectiles is reduced by 66.67%.
  • Further increased velocity and turn speed, but decreased changes as health lowers.
  • Sand Poison Clouds have lower velocity.

On the For the worthy seed

  • Is 50% larger.
  • Is automatically hostile.
  • Has increased speed.
  • Spawns naturally twice as often.

During the Boss Rush

  • Does not have a passive nor an enrage state.
  • Vomits every 5 seconds instead of 7 / 6 Revengeance Mode.

Aftermath

Resistances

  • All segments take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
  • Additionally, all segments take:

Notes

  • Aquatic Scourge and the Desert Scourge can drop fishing items rewarded by the Angler for completing his quests.
  • All of the Aquatic Scourge's loot will spawn at the nearest segment with the exception of the Sulphurous Sand and Hearts, which will always spawn at the head.
  • All minions cannot do damage to the Aquatic Scourge while it is above 99% health.

Tips

For more elaborate strategies on defeating the Aquatic Scourge, including weapon and arena recommendations, see Guide:Aquatic Scourge strategies.
  • This fight is very difficult to tank. Avoid the tooth projectiles and gas clouds at all costs and use weapons with ranged options if possible.
  • Avoid the head as much as possible, especially on Revengeance or Death Mode, as its high contact damage can kill the player extremely quickly.
  • Spawning the Aquatic Scourge when trying to fish in the Sulphurous Sea is a good idea, as it strongly reduces enemy spawn rate while it is alive. Due to the time-consuming nature of fishing or waiting for the Scourge to spawn, it is highly likely that it will spawn while the player is fishing.
  • While the Aquatic Scourge can spawn in Pre-Hardmode, it is not recommended to fight it until the player has acquired decent Hardmode gear since it is very fast and has many attacks that an early game player cannot handle.

Trivia

  • The BestiaryBestiary entry for the Aquatic Scourge: "A peaceful yet intimidating being that roamed the Sulphurous Sea, its mere existence was enough to scare away most creatures from the shore. Without its presence to act as a deterrent, fearsome predators now feel safe to prowl during the acidic storms."
  • The theme heard during the Aquatic Scourge battle is Outcast of the Sulphurous Seas, which was composed by the artist DM DOKURO.
    • The theme is a remix of the Desert Scourge's theme.
    • If the Calamity Music add-on mod is disabled, Boss 2 will play instead.
  • Because it is a more powerful version of the Desert Scourge, many of their drops are shared. The Aquatic Scourge's weapons are upgraded versions of the Desert Scourge's weapons, as well.
    • This boss and the Desert Scourge can both drop several fishing drops, making them the only two bosses to share a drop outside of crafting materials, potions, or fishing items.
  • The Aquatic Scourge's design was initially a redesign of the Desert Scourge made by Frous, a spriter for the mod.
  • With a passive state longer than that of Crabulon's (the Scourge will always remain passive unless attacked, Crabulon will wait a while before attacking) and it slowly following the player, then rapidly accelerating when attacked, it could be postulated that the Aquatic Scourge has some degree of intelligence or sapience and is simply curious about the player.
  • Similarly to Leviathan and Anahita, the Aquatic Scourge can be accidentally summoned in Pre-Hardmode, although the latter will not be immediately hostile.
  • If the Boss Checklist Mod is installed, its unique despawn message will be "The poisoned scourge swims back to the tranquil, open ocean."

See also

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.008: Now takes 70% damage from Meowthrower.
  • 2.0.3.007:
    • Bestiary entry now counts it as a boss.
    • Fixed extremely rare instances of it despawning due to Normalize calculation errors.
  • 2.0.3.005: Changed the animation of acid mists to make them more visible.
  • 2.0.3.001: Buffed health from 77,000 / 123,200 Expert Mode / 147,200 Revengeance Mode / 184,800 Master Mode / 220,800 Revengeance Mode Master Mode to 80,000 / 128,000 Expert Mode / 153,600 Revengeance Mode / 192,000 Death Mode / 230,400 Master Mode.
  • 2.0.2.002:
    • Changed Boss Checklist Mod despawn message from "The Aquatic Scourge swam back into the open ocean." to "The poisoned scourge swims back to the tranquil, open ocean."
    • Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 2.0.1.002:
    • No longer has a global grenade resistance.
    • Now drops 5-15 Greater Healing Potions instead of 8-14.
  • 2.0.0.001:
    • Slightly decreased how often it can release its Acid Mist projectiles on all difficulties.
    • Now takes 60% damage from Cryophobia's ice wave.
  • 1.5.1.001:
    • Nerfed health from 80,000 / 128,000 Expert Mode / 147,200 Revengeance Mode to 77,000 / 123,200 Expert Mode / 147,200 Revengeance Mode.
    • Buffed body damage from 65 / 104 Expert Mode / 128 Revengeance Mode / 136 Death Mode to 70 / 112 Expert Mode / 136 Revengeance Mode / 144 Death Mode.
    • Buffed alternate body damage from 55 / 88 Expert Mode / 112 Revengeance Mode / 120 Death Mode to 65 / 104 Expert Mode / 112 Revengeance Mode / 136 Death Mode
    • Buffed tail damage from 45 / 72 Expert Mode / 96 Revengeance Mode / 104 Death Mode to 60 / 96 Expert Mode / 104 Revengeance Mode / 112 Death Mode.
    • Buffed Sand Blast damage from 56 / 92 Expert Mode / 116 Revengeance Mode / 128 Death Mode to 60 / 100 Expert Mode / 120 Revengeance Mode / 132 Death Mode.
    • Buffed Sand Poison Cloud damage from 66 / 112 Expert Mode / 128 Revengeance Mode / 140 Death Mode to 70 / 120 Expert Mode / 136 Revengeance Mode / 152 Death Mode.
    • Buffed Sand Tooth damage from 60 / 100 Expert Mode / 120 Revengeance Mode / 132 Death Mode to 66 / 112 Expert Mode / 128 Revengeance Mode / 140 Death Mode.
    • Now becomes hostile when below 99.9% health instead of 99%.
    • Now smoothly transitions between colors after the spin attack.
    • While firing barrages of Sand Blasts during the spiral attack, toxic clouds are also released when below 50% health.
    • Now fires homing Sand Blasts and accelerating Sand Teeth when below 25% health.
    • Sand Blasts can now glow.
    • Decreased base velocity of Sand Teeth but increased lifespan from 7.5 seconds to 10. It homes into the player while released for 0.5-2.5 seconds instead of 1-4.17.
    • Buffed size modifier in Malice Mode or Boss Rush from 120% to 125%.
    • Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
    • Death Mode changes:
      • Increased number of segments from 51 to 81.
      • Reduced amount of segments that can fire projectiles by 66.67%.
      • Further increased velocity and turn speed, but decreased changes as health lowers.
      • Decreased velocity of Sand Poison Clouds.
    • No longer grants the Boss Effects buff.
    • Now drops Aquatic Emblem regardless of world difficulty.
  • 1.5.0.003: Fixed a bug that prevented it from dealing contact damage while aggroed.
  • 1.5.0.002: Fixed a bug that prevented homing projectiles from targeting it.
  • 1.5.0.001:
    • Buffed health from 73,000 / 116,800 Expert Mode / 136,000 Revengeance Mode to 80,000 / 128,000 Expert Mode / 147,200 Revengeance Mode.
    • Nerfed Boss Rush health from 10,000,000 / 16,000,000 Expert Mode to 1,000,000 / 1,600,000 Expert Mode.
    • Nerfed head damage reduction from 10% to 5%, and buffed body damage reduction from 5% to 10%.
    • No longer immune to any debuffs except Confused, Pearl Aura, Irradiated, and Sulphuric Poisoning.
    • No longer enrages if the player flips gravity.
    • Increased out of biome enrage velocity by 40%.
    • Now only uses its projectile vomit attack when below 75% health.
    • Now only releases toxic clouds when below 50% health. Clouds now spawn at a consistent rate.
    • Toxic cloud projectiles now use a circular hitbox.
    • Now telegraphs its Revengeance Mode spin attack by turning brownish over time. If it is submerged in liquid it will return to its normal color hue and will not perform its spin attack.
    • Reactive damage reduction effectiveness is now increased by 100% before defeating Plantera.
    • Now inflicts Irradiated for 6 seconds from the head, 3 seconds from the body, and 2 seconds from he tail. It no longer inflict Venom or Bleeding.
    • No longer drops Coral, Starfish, Seashells, Victory Shards, or Aero Stone.
    • Fixed various despawning issues.
  • 1.4.5.006: Now takes 75% damage from Hydraulic Volt Crasher's stream projectiles.
  • 1.4.5.004:
    • No longer despawns and instead enrages when leaving the Sulphurous Sea.
    • Toxic gas clouds no longer have increased duration in Death Mode.
  • 1.4.5.003:
    • Switched its progression place with Brimstone Elemental's.
    • Buffed head damage from 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode to 80 / 176 Expert Mode / 187 Revengeance Mode / 198 Death Mode.
    • Nerfed body damage from 65 / 110 Expert Mode / 137 Revengeance Mode / 157 Death Mode to 65 / 104 Expert Mode / 128 Revengeance Mode / 136 Death Mode.
    • Nerfed alternate body damage from 55 / 93 Expert Mode / 116 Revengeance Mode / 133 Death Mode to 55 / 88 Expert Mode / 112 Revengeance Mode / 120 Death Mode.
    • Changed tail damage from 45 / 76 Expert Mode / 95 Revengeance Mode / 109 Death Mode to 45 / 72 Expert Mode / 96 Revengeance Mode / 104 Death Mode.
    • Now fires a wider spread of sand blasts while circling, and increases its velocity and acceleration depending on how far away it is from the player as its health decreases in Death Mode.
  • 1.4.5.002: Now fires several barrages of sand blasts in its spin attack instead of summoning enemies.
  • 1.4.5.001:
    • Adjusted the pattern of Toxic Gas Clouds so they spread out more.
    • Number of segments and size now scales with world difficulty.
    • Now drops Bleached Angling Kit instead of an array of fishing gear.
    • Fixed several visual issues.
    • Fixed missing outlines on its head.
  • 1.4.4.003: Now takes 50% damage from Dormant Brimseeker, and 25% damage from rainbow projectiles and SHPC's explosions.
  • 1.4.4.002:
    • Now takes 1% damage from Brimstone Sword's projectiles and explosions.
    • No longer drops Souls of Sight.
  • 1.4.3.001:
    • Nerfed head damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode.
    • Nerfed body damage from 65 / 110 Expert Mode / 137 Revengeance Mode / 158 Death Mode to 65 / 110 Expert Mode / 126 Revengeance Mode / 136 Death Mode.
    • Nerfed alternate body damage from 55 / 93 Expert Mode / 116 Revengeance Mode / 133 Death Mode to 55 / 93 Expert Mode / 106 Revengeance Mode / 115 Death Mode.
    • Nerfed tail damage from 45 / 76 Expert Mode / 95 Revengeance Mode / 109 Death Mode to 45 / 76 Expert Mode / 91 Revengeance Mode / 100 Death Mode.
    • Nerfed blast damage from 56 / 92 Expert Mode / 115 Revengeance Mode / 132 Death Mode to 56 / 92 Expert Mode / 115 Revengeance Mode / 128 Death Mode.
    • Nerfed tooth damage from 60 / 100 Expert Mode / 125 Revengeance Mode / 143 Death Mode to 60 / 100 Expert Mode / 120 Revengeance Mode / 132 Death Mode.
    • Nerfed cloud damage from 66 / 112 Expert Mode / 140 Revengeance Mode / 161 Death Mode to 66 / 112 Expert Mode / 128 Revengeance Mode / 138 Death Mode.
    • Decreased Angler Earring drop chance from 11.11% to 8.33%.
    • Decreased Angler Tackle Bag drop chance from 8.33% to 6.67%.
    • No longer spawns a random selection of Aquatic Parasite, Aquatic Seeker, or Aquatic Urchin every 3 seconds.
    • Now barfs a circle of Sand Blasts (and Sand Poison Clouds Expert Mode) every 7 / 6 Revengeance Mode seconds instead of 6.5.
    • Revengeance Mode AI changes are now inherited during Boss Rush.
    • Every 10 seconds in Revengeance Mode, it now moves in a circle around a certain point for 3 seconds then charges at the player, while spawning three waves of Aquatic Parasites, Aquatic Seekers, and Aquatic Urchins.
    • Death Mode changes:
      • Increased the number of segments from 32 to 42.
      • Increased Sand Poison Cloud speed by 10%.
      • Increased Sand Teeth and Sand Blast speed by 26.67%.
    • Fixed it despawning when it moves out of bounds.
    • Fixed it not despawning body segments properly.
  • 1.4.2.108: Fixed an issue where it wouldn't drop its weapons outside of Hardmode on Normal difficulty.
  • 1.4.2.107: Now always drops all of its items instead of only dropping them in Hardmode, or after defeating Skeletron in Golden Bug Net's case.
  • 1.4.2.106:
    • Buffed Boss Rush health from 4,000,000 / 6,400,000 Expert Mode / 6,880,000 Death Mode to 10,000,000 / 16,000,000 Expert Mode / 17,600,000 Death Mode.
    • Nerfed head damage from 100 to 80, and defense from 20 to 10.
    • Nerfed body contact damage from 100 / 160 Expert Mode to 65 / 110 Expert Mode, Sand Tooth damage from 74 / 104 Expert Mode to 60 / 100 Expert Mode, and defense from 35 to 20.
    • Nerfed alternate body contact damage from 100 / 160 Expert Mode to 55 / 93 Expert Mode, Sand Blast damage from 80 / 120 Expert Mode to 56 / 92 Expert Mode, and defense from 25 to 15.
    • Nerfed tail damage from 100 / 160 Expert Mode to 45 / 76 Expert Mode, and defense from 45 to 25.
    • Nerfed Sand Blast vomit damage from 66 / 112 Expert Mode to 56 / 92 Expert Mode, buffed Sand Tooth vomit damage from 96 Expert Mode to 100 Expert Mode, and nerfed Poison Cloud vomit damage from 72 / 124 Expert Mode to 66 / 112 Expert Mode.
    • Poison Clouds now last 30 seconds instead of 25, and now have their Death Mode time value for Boss Rush.
    • Poison Clouds can no longer hit the player when they are about to despawn.
  • 1.4.2.105:
    • Now takes 50% damage from all non-minion piercing projectiles instead of taking 20% damage from infinitely piercing projectiles, and dividing the damage of other piercing projectiles by the amount of times they pierce.
    • Head now has a circular hitbox.
    • Homing projectiles can now home into body segments.
    • Decreased how long clouds last, but they now last longer in Death Mode, fade slower, and produce light.
  • 1.4.2.104: No longer drops Aquatic Emblem in Normal Mode.
  • 1.4.2.103:
    • Nerfed head defense from 40 to 20, body defense from 60 to 35, and tail defense from 90 to 45.
    • Now takes 20% damage from infinitely piercing non-minion projectiles and divides the damage of other piercing projectiles by the amount of times they pierce instead of just having a 50% resistance to Holy Arrow stars and Crystal Bullet shards.
    • Sand blasts now have afterimages.
  • 1.4.2.102:
    • Now despawns quicker, and will despawn while not at either Ocean.
    • Changed most Normal Mode drop chances:
      • Decreased Aero Stone drop chance from 20% to 11.11%.
      • Changed Angler Tackle Bag, High Test Fishing Line, and Tackle Box drop chances from 6.67% in pre-Hardmode and 12.5% in Hardmode, to 8.33% at all times.
      • Changed Angler Earring, Fisherman's Pocket Guide, Sextant, and Weather Radio drop chances from 10% in pre-Hardmode and 20% in Hardmode, to 11.11% at all times.
      • Changed Angler Hat, Angler Vest, Angler Pants, Fishing Potions, Crate Potions, and Sonar Potions drop chances from 20% in pre-Hardmode and 33% in Hardmode, to 25% at all times.
      • Changed Golden Bug Net drop chance from 5% in pre-Hardmode and 10% in Hardmode, to 6.67% at all times.
    • Changed most Treasure Bag's drop chances:
      • Increased High Test Fishing Line and Tackle Box drop chances from 6.67% to 10% each.
      • Increased Aero Stone drop chance from 10% to 12.5%.
      • Increased Angler Tackle Bag drop chance from 3.33% to 10%.
      • Increased Angler Earring, Fisherman's Pocket Guide, Weather Radio, and Sextant drop chances from 10% to 12.5% each.
      • Increased Angler Hat, Angler Vest, Angler Pants, Fishing Potions, Sonar Potions, and Crate Potions drop chances from 20% to 33.33% each.
      • Increased Golden Bug Net drop chance from 5% to 8.33%.
  • 1.4.2.004: Now enrages if the player flips gravity.
  • 1.4.2.001:
    • Nerfed Boss Rush health from 7,900,000 / 12,640,000 Expert Mode / 13,760,000 Death Mode to 4,000,000 / 6,400,000 Expert Mode / 6,880,000 Death Mode.
    • Projectiles now have more descriptive names.
    • Body segments now take 65% damage from Spear of Paleolith's fossil shards, and hallowed stars from Holy Arrows, Star Veil, Star Cloak, and Bee Cloak.
    • Body and tail segments can no longer be lifestealed off of.
    • Now has gores.
  • 1.4.1.003: Decreased minimum coin drop amount from 15 Gold Coin to 12 Gold Coin.
  • 1.4.1.001:
    • Buffed Boss Rush damage modifier from 2.5x to 3x.
    • Increased Venom duration from poison clouds from 4 seconds to 5.
    • No longer takes 65% damage from Crimson Rod, Nimbus Rod, and Shaderain Staff rain projectiles, Crystal Serpent's split projectiles, and Vilethorn-like projectiles.
  • 1.4.0.001:
    • Buffed health from 73,000 / 116,800 Expert Mode / 129,600 Revengeance Mode / 152,000 Death Mode to 73,000 / 116,800 Expert Mode / 136,000 Revengeance Mode / 160,000 Death Mode.
    • Nerfed head damage reduction from 15% to 10%, body damage reduction from 20% to 5%, and tail damage reduction from 30% to 15%.
    • Now drops Sulphurous Sand.
  • 1.3.4.001:
    • Changed health from 63,000 / 100,800 Expert Mode / 110,400 Revengeance Mode / 184,320 Death Mode to 73,000 / 116,800 Expert Mode / 129,600 Revengeance Mode / 152,000 Death Mode.
    • Now fires less sand teeth in Normal Mode.
    • Now drops its own lore item.
    • Now takes 50% damage from Crystal Bullet crystal shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
  • 1.3.3.001:
    • Buffed health from 50,000 / 80,000 Expert Mode / 92,800 Revengeance Mode / 152,320 Death Mode to 63,000 / 100,800 Expert Mode / 110,400 Revengeance Mode / 184,320 Death Mode.
    • Now drops 20-41 / 25-41 Expert Mode Souls of Sight.
    • All segments now cap projectile piercing at 4 instead of 2 in Revengeance Mode.
    • Now takes 65% damage from Crimson Rod, Crystal Serpent, Nimbus Rod, Shaderain Staff, and Vilethorn-like weapon projectiles instead of 35% in Revengeance Mode.
    • Now takes 80% damage from infinitely piercing projectiles instead of 25% in Revengeance Mode.
    • No longer divides projectile damage by the amount of times that said projectile pierces in Revengeance Mode.
    • Now removes the early-Hardmode nerf to enemy health and damage when defeated.
  • 1.3.2.001:
    • Nerfed health from 79,000 / 158,000 Expert Mode / 185,000 Revengeance Mode / 290,400 Death Mode to 50,000 / 80,000 Expert Mode / 92,800 Revengeance Mode / 152,320 Death Mode.
    • Nerfed tooth projectile damage from 84 / 120 Expert Mode / 126 Revengeance Mode / 180 Death Mode to 66 / 112 Expert Mode / 117 Revengeance Mode / 168 Death Mode.
    • Nerfed sand blast projectile damage from 84 / 120 Expert Mode / 126 Revengeance Mode / 180 Death Mode to 60 / 96 Expert Mode / 100 Revengeance Mode / 144 Death Mode.
    • Fixed multiplayer Expert Mode health scaling.
  • 1.3.1.001:
    • Buffed health from 40,000 / 80,000 Expert Mode / 89,000 Revengeance Mode / 130,400 Death Mode to 79,000 / 158,000 Expert Mode / 185,000 Revengeance Mode / 290,400 Death Mode.
    • Head now periodically vomits projectiles in a circular pattern.
    • Sand teeth projectiles now last 7.5 seconds instead of 5, and have had their homing reduced.
    • Sand blast projectiles now last 5 seconds instead of 2 and now create more dust.
    • Now takes 25% damage from Crystal Serpent's split projectiles.
    • Now uses Outcast of the Sulphurous Seas as its theme instead of Guardian of the Former Seas.
  • 1.3.0.002: Body and tail segments now take 35% damage from Vilethorn-like projectiles.