1.5.0.001

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1.5.0.001
1.5.0.001
"Draedon Update"
Release date November 16, 2021
Music Mod version
1.5.0.001 (music)
Version chronology
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1.4.5.007 1.5.0.002
Useful links
Version history  •  All patches

The 1.5.0.001 (or 1.5.0.1) update, also known as the "Draedon Update", added The Codebreaker and a boss battle with the Exo Mechs featuring Draedon. It also added Malice Mode along with several other game mechanics, and numerous items ranging from weapons to vanity items. The update additionally reworked many mechanics such as the Rage Meter, changed core-vanilla Terraria mechanics such as Goblin Tinkerer's reforge system and movement speed bonuses, and resprited a plethora of textures including a complete visual overhaul of Supreme Calamitas and the mod icon.

Thousands of boss changes, balance changes, fixes, and additional changes were also implemented. Notably, most post-Moon Lord stats from players and enemies were both significantly reduced to be less dramatic, and a new option to rework the Early Hardmode progression were introduced.

Additions

Accessories

Blocks, Furniture, and Walls

Buffs and Debuffs

NPCs

Pets and Vanity items

Weapons and Ammunition

Miscellaneous Items

Other

Changes

Bosses

  • All bosses that have Bullet Hell phases have had their projectile spawning code adjusted for smoother performance.
  • All bosses except Desert Scourge are now better at targeting the player.
  • Boss Reactive Damage reduction is now removed if a boss has been defeated.
  • In multiplayer, Jungle Dragon, Yharon and Providence, the Profaned Goddess can now target and fire projectiles at multiple players at once. This is capped at 5 players.
  • If the player does less than 1 damage to a boss, the damage is no longer rounded up to 1 (2 on a critical hit) and is instead rounded down to 0.
  • All bosses in Revengeance Mode or higher can now become more aggressive and enter their later phases regardless of their current health if the player takes too long to defeat them. The timer for each boss is shared with its Reactive Damage Reduction.
  • All bosses that enrage outside of a specific biome now have a 5-second delay before enraging.
  • All Calamity boss debuff immunities and inflictions have been overhauled. All bosses remain immune to Confused and Pearl Aura. A more detailed list can be found below:
    • Most vanilla boss debuff immunities have not been adjusted:
      • Plantera is now immune to Venom.
      • Moon Lord is now immune to Nightwither.
    • All previous Calamity boss debuff immunities have been removed.
    • Crabulon, Desert Scourge, The Dragonfolly, Hive Mind, Leviathan, The Perforators, and Ravager are no longer immune to any debuffs besides Confused and Pearl Aura.
    • The Slime God Core, Crimulan, and Ebonian Slime Gods are now immune to Poisoned.
      • The Corrupt and Crimson slime spawns are also now immune to Poisoned.
    • Cryogen is now immune to Glacial State and Exo Freeze.
      • Aurora Spirit and Cryocores are also now immune to Glacial State and Exo Freeze.
    • Aquatic Scourge is now immune to Irradiated and Sulphuric Poisoning.
    • Brimstone Elemental and Brimlings are now immune to Abyssal Flames and Brimstone Flames.
    • Calamitas, Cataclysm, and Catastrophe are now immune to Abyssal Flames and Brimstone Flames.
      • Life Seeker and Soul Seeker are also now immune to Abyssal Flames and Brimstone Flames.
    • Anahita is now immune to Glacial State and Exo Freeze.
    • Astrum Aureus and Aureus Spawns are now immune to Astral Infection and Poisoned.
    • The Plaguebringer Goliath is now immune to Plague, Poisoned, and Venom.
      • Plaguebringers are also now immune to Plague, Poisoned, and Venom.
    • Astrum Deus is now immune to Kami Flu.
    • Profaned Guardians are now immune to Holy Flames and Nightwither.
    • Providence, the Profaned Goddess is now immune to Holy Flames and Nightwither.
    • Storm Weaver is immune to all debuffs in phase 1.
    • Storm Weaver is now immune to Electrified in phase 2.
    • Ceaseless Void and Dark Energy are immune to all debuffs.
    • Signus, Envoy of the Devourer is now immune to Whispering Death.
    • Polterghast is now immune to Nightwither and Whispering Death.
    • The Old Duke is now immune to Irradiated and Sulphuric Poisoning.
    • The Devourer of Gods is immune to all debuffs.
    • Jungle Dragon, Yharon is now immune to On Fire!.
    • Supreme Calamitas, Supreme Cataclysm, and Supreme Catastrophe are now immune to Abyssal Flames and Brimstone Flames.
      • Supreme Soul Seeker are also now immune to Abyssal Flames and Brimstone Flames.
    • Astrum Deus mine projectiles now inflict Astral Infection for 3 seconds instead of 5. Astral shot projectiles now inflict Astral Infection for 2 seconds instead of 3.
    • Aquatic Scourge now inflicts Irradiated for 6 seconds from the head, 3 seconds from the body, and 2 seconds from the tail, and can no longer inflict Venom or Bleeding.
      • Aquatic Parasite now inflicts Irradiated for 2 seconds instead of Venom.
      • Aquatic Urchin now inflicts Irradiated for 2 seconds instead of Venom.
    • Brimstone Elemental's Brimstone Hellfireball projectiles now inflict Brimstone Flames for 2 seconds instead of 4.
    • Calamitas now inflicts Brimstone Flames for 3 seconds instead of 5.
      • Cataclysm now inflicts Brimstone Flames for 3 seconds instead of 5.
      • Catastrophe now inflicts Brimstone Flames for 3 seconds instead of 5.
      • Life Seeker no longer inflicts any debuffs.
    • The Devourer of Gods no longer inflicts Frostburn.
    • Leviathan now inflicts Bleeding for 4 seconds instead of Wet.
    • Anahita no longer inflicts any debuffs.
      • Aquatic Aberration now inflicts Bleeding for 2 seconds instead of Wet.
      • Parasea now inflicts Bleeding for 2 seconds instead of Wet.
    • Lunatic Cultist Ice Mists now inflict Frozen for 1.5 seconds and Chilled for 3 seconds instead of 1 and 2 seconds. Ice Mists no longer inflict Frostburn.
    • The Old Duke now inflicts Irradiated for 8 seconds and can no longer inflict Bleeding, Feral Bite, or Poisoned. Old Duke toxic cloud projectiles now inflict Irradiated for 4 seconds instead of Venom for 5 seconds.
      • Tooth Balls now inflict Irradiated for 4 seconds and can no longer inflict Bleeding, Feral Bite, or Poisoned.
      • Sulphurous Sharkron now inflicts Irradiated for 4 seconds and can no longer inflict Bleeding, Feral Bite, or Poisoned.
    • The Perforator Hive now inflicts Burning Blood for 3 seconds.
    • The Perforator Worms no longer inflict Bleeding.
    • The Plaguebringer Goliath now inflicts Plague for 4 seconds instead of 5. Plaguebringer Goliath Plague Missiles will now inflict Plague for 3 seconds instead of 5.
    • Plantera now inflicts Poisoned for 5 seconds.
      • Plantera's Tentacles now inflict Poisoned for 3 seconds.
    • Polterghast's Phantom Shot projectiles now inflict Whispering Death for 2 seconds on hit. Phantom Hook Shot projectiles now inflict Nightwither for 2 seconds on hit.
    • Profaned Guardians now inflict Holy Flames for 4 seconds instead of 5.
    • Profaned Guardian (Crystal) now inflicts Holy Flames for 3 seconds instead of 5.
    • Defensive Providence Guardian now inflicts Holy Flames for 4 seconds instead of 5.
    • Healer Providence Guardian no longer inflicts any debuffs.
    • Providence, the Profaned Goddess' projectiles now inflict Holy Flames for 3 seconds instead of 2-5. Holy Ray now inflicts Holy Flames for 7 seconds instead of 5.
    • Signus, Envoy of the Devourer's scythe projectiles now inflict Whispering Death for 3 seconds instead of 5.
    • The Ebonian Slime God now inflicts Weak for 5 seconds instead of 3.
      • Purple Abyss Mines inflict Weak for 0.75 seconds.
    • The Crimulan Slime God now inflicts Darkness for 2 seconds instead of 1.5.
      • Red Abyss Mines inflict Darkness for 4 seconds.
      • Crimson Slime Spawn now inflicts Darkness for 1.5 seconds instead of 1.
      • Spiked Crimson Slime Spawn now inflicts Darkness for 1.5 seconds instead of 1.
    • Storm Weaver phase 1 now inflicts Electrified for 1.5 seconds from the body, and 1 second from the tail.
    • Storm Weaver phase 2 head now inflicts Electrified for 3 seconds instead of 1.5 in Revengeance Mode.
    • Storm Weaver phase 2 now inflicts Electrified for 1.5 seconds from the body, and 1 second from the tail.
    • All debuffs that slow or freeze enemies will grant bosses a 30-second global cooldown before they can be slowed again.
    • If the Early Hardmode Progression Rework is enabled, Wall of Flesh and Mechanical bosses' stats and progression unlocks will be dramatically altered:
    • Defeating Wall of Flesh now causes Cobalt and Palladium to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn in the world. These effects no longer occur when Demon/Crimson Altars are destroyed.
    • Crimson and Demon Altars now drop 6 Souls of Night when broken.
    • Pwnhammer and Hammush now state that Crimson and Demon Altars will not spawn ores when broken.
    • The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
      • If no Mechanical Bosses have been defeated, their base health and damage are decreased by 20%.
      • If one Mechanical Boss has been defeated, their base health and damage are decreased by 10%.
      • If two Mechanical Bosses have been defeated, there are no stat adjustments.
    • The first mechanical boss defeated now causes Mythril and Orichalcum to be spawned in the world.
    • The second mechanical boss defeated now causes Adamantite and Titanium to be spawned in the world.
    • The third mechanical boss defeated now causes Hallowed Ore to be spawned in the Underground Hallow.
    • All mechanical bosses will drop Hallowed Bars once they have all been defeated.
    • All damage taken by segmented bosses, Brimstone Hearts, and Dark Energies that can pierce have diminishing returns.
    • All segmented bosses now resist damage dealt by true melee strikes by 50%.
    • All Vanilla bosses now utilize a standard 25% / 33% Expert Mode drop chance for their regular loot. All Vanilla bosses no longer have mutually exclusive drops.

    Boss Rush

    • Added custom visual effects that play during Boss Rush. The intensity of these effects increases the further the event has progressed.
    • Decreased health of all Boss Rush bosses (other than Ceaseless Void) by 90%. A detailed list can be found below:
    • Nerfed Queen Bee health from 3,150,000 / 4,410,000 Expert Mode / 5,071,500 Revengeance Mode to 315,000 / 441,000 Expert Mode / 507,150 Revengeance Mode.
    • Nerfed Brain of Cthulhu health from 1,000,000 / 1,700,000 Expert Mode / 2,720,000 Revengeance Mode to 100,000 / 170,000 Expert Mode / 272,000 Revengeance Mode.
    • Nerfed King Slime health from 3,000,000 / 4,200,000 Expert Mode to 300,000 / 420,000 Expert Mode.
    • Nerfed Eye of Cthulhu health from 4,500,000 / 5,850,000 Expert Mode / 7,312,500 Revengeance Mode to 450,000 / 585,000 Expert Mode / 731,250 Revengeance Mode.
    • Nerfed Skeletron Prime health from 1,100,000 / 1,650,000 Expert Mode / 1,980,000 Revengeance Mode to 110,000 / 165,000 Expert Mode / 198,000 Revengeance Mode.
    • Nerfed Golem health from 1,300,000 / 1,950,000 Expert Mode / 4,425,000 Revengeance Mode to 130,000 / 195,000 Expert Mode / 442,500 Revengeance Mode.
    • Nerfed Profaned Guardians health from 2,650,000 / 4,040,000 Expert Mode to 265,000 / 404,000 Expert Mode.
    • Nerfed Eater of Worlds health from 2,500,000 / 3,500,000 Expert Mode / 4,550,000 Revengeance Mode to 250,000 / 350,000 Expert Mode / 455,000 Revengeance Mode.
    • Nerfed Astrum Aureus health from 7,400,000 / 11,840,000 Expert Mode to 740,000 / 1,184,000 Expert Mode.
    • Nerfed The Destroyer health from 2,500,000 / 3,750,000 Expert Mode / 4,687,500 Revengeance Mode to 250,000 / 375,000 Expert Mode / 468,750 Revengeance Mode.
    • Nerfed The Twins health from 2,750,000 / 4,125,000 Expert Mode / 5,268,750 Revengeance Mode to 275,000 / 412,500 Expert Mode / 526,875 Revengeance Mode.
    • Nerfed The Dragonfolly health from 3,000,000 / 4,800,000 Expert Mode to 300,000 / 480,000 Expert Mode.
    • Nerfed Wall of Flesh health from 4,500,000 / 6,300,000 Expert Mode / 11,970,000 Revengeance Mode to 450,000 / 630,000 Expert Mode / 1,197,000 Revengeance Mode.
    • Nerfed The Hive Mind health from 3,350,000 / 5,360,000 Expert Mode to 350,000 / 536,000 Expert Mode.
    • Nerfed Skeletron health from 1,600,000 / 3,200,000 Expert Mode / 4,000,000 Revengeance Mode to 160,000 / 320,000 Expert Mode / 400,000 Revengeance Mode.
    • Nerfed Storm Weaver health from 3,670,000 / 5,872,000 Expert Mode to 475,000 / 760,000 Expert Mode.
    • Nerfed Aquatic Scourge health from 10,000,000 / 16,000,000 Expert Mode to 1,000,000 / 1,600,000 Expert Mode.
    • Nerfed Desert Scourge health from 16,500,000 / 26,400,000 Expert Mode to 1,650,000 / 2,640,000 Expert Mode.
    • Nerfed Lunatic Cultist health from 2,640,000 / 3,300,000 Expert Mode / 4,675,000 Revengeance Mode to 264,000 / 330,000 Expert Mode / 467,500 Revengeance Mode.
    • Nerfed Crabulon health from 11,000,000 / 17,600,000 Expert Mode to 1,100,000 / 1,760,000 Expert Mode.
    • Nerfed Plantera health from 1,600,000 / 2,240,000 Expert Mode / 5,152,000 Revengeance Mode to 160,000 / 224,000 Expert Mode / 515,200 Revengeance Mode.
    • Buffed Ceaseless Void health from 200 / 400 Expert Mode to 72,000 / 115,200 Expert Mode
    • Nerfed The Perforators health from 2,700,000 / 4,320,000 Expert Mode to 270,000 / 432,000 Expert Mode.
    • Nerfed Cryogen health from 3,000,000 / 4,800,000 Expert Mode to 300,000 / 480,000 Expert Mode.
    • Nerfed Brimstone Elemental health from 6,500,000 / 10,400,000 Expert Mode to 650,000 / 1,040,000 Expert Mode.
    • Nerfed Signus, Envoy of the Devourer health from 2,400,000 / 3,840,000 Expert Mode to 240,000 / 384,000 Expert Mode.
    • Nerfed Ravager health from 6,370,000 / 9,650,000 Expert Mode to 637,000 / 965,000 Expert Mode.
    • Nerfed Duke Fishron health from 2,900,000 / 3,480,000 Expert Mode / 6,438,000 Revengeance Mode to 290,000 / 348,000 Expert Mode / 643,800 Revengeance Mode.
    • Nerfed Moon Lord health from 3,100,000 / 4,650,000 Expert Mode / 7,980,000 Revengeance Mode to 310,000 / 465,000 Expert Mode / 798,000 Revengeance Mode.
    • Nerfed Astrum Deus health from 4,900,000 / 7,840,000 Expert Mode to 650,000 / 1,040,000 Expert Mode.
    • Nerfed Polterghast health from 3,250,000 / 5,200,000 Expert Mode to ​​325,000 / 520,000 Expert Mode.
    • Nerfed The Plaguebringer Goliath health from 3,700,000 / 5,920,000 Expert Mode to 370,000 / 592,000 Expert Mode.
    • Nerfed Calamitas health from 5,200,000 / 8,320,000 Expert Mode to 520,000 / 832,000 Expert Mode.
    • Nerfed Leviathan and Anahita health from 9,600,000 / 15,360,000 Expert Mode to 960,000 / 1,536,000 Expert Mode.
    • Nerfed The Old Duke health from 4,000,000 / 6,400,000 Expert Mode to 400,000 / 640,000 Expert Mode.
    • Nerfed The Slime God health from 8,200,000 / 13,120,000 Expert Mode to 820,000 / 1,312,000 Expert Mode.
    • Nerfed Providence, the Profaned Goddess health from 12,500,000 / 20,000,000 Expert Mode to 1,250,000 / 2,000,000 Expert Mode.
    • Nerfed Supreme Calamitas health from 2,100,000 / 3,360,000 Expert Mode to 500,000 / 336,000 Expert Mode.
    • Nerfed Jungle Dragon, Yharon health from 3,700,000 / 5,920,000 Expert Mode to 370,000 / 592,000 Expert Mode.
    • Nerfed The Devourer of Gods health from 9,200,000 / 14,720,000 Expert Mode to 1,500,000 / 2,400,000 Expert Mode.
    • The Sentinels of the Devourer can no longer spawn twice during Boss Rush.

    Adult Eidolon Wyrm

    • Now classified as a Superboss.
    • Buffed health from 1,000,000 / 2,000,000 Expert Mode to 2,100,000 / 3,360,000 Expert Mode / 3,864,000 Revengeance Mode.
    • Nerfed head defense from 3000 to 700 and damage reduction from 99.99999% to 40%.
    • AI has been completely overhauled:
      • Now has two phases, each phase will consist of several attacks.
      • Will always chase and occasionally lunge towards the player.
      • In phase 1:
        • After three lunges have been performed lightning projectiles will be rained down on the player.
        • After four lunges are performed, it will spawn in a Eidolon Wyrm.
        • After seven lunges are performed, it will fire three barrages of Ice Mist projectiles from below the player.
        • After eight lunges are performed, it will rapidly dash into the player and spawn in five Eidolists.
        • After nine lunges the counter is reset.
      • At 50% health, it will enter phase 2:
        • After three lunges are performed, it will spin around the player's last position and will consecutively fire shadowflame fireballs towards the center. If the player is not being spun around, these projectiles travel 50% faster.
        • After four lunges are performed, lightning projectiles will be rained down on the player.
        • After seven lunges are performed, it will spawn seven Ancient blasts that will circle the player's last position and explode three times. Each time an ancient blast projectile explodes, it releases four ancient blast shards.
        • After nine lunges are performed, it will again fire three barrages of Ice Mist projectiles from below the player. After nine lunges the counter is reset.
    • AI is now affected by difficulty changes.
    • Now has a map icon.

    Anahita and Leviathan

    • The Leviathan now utilizes 3 separate hitboxes for its head, tail, and body. All three hitboxes share the same immunity frame timer.
    • Added a custom spawn animation for The Leviathan.

    Aquatic Scourge

    • Buffed health from 73,000 / 116,800 Expert Mode / 136,000 Revengeance Mode to 80,000 / 128,000 Expert Mode / 147,200 Revengeance Mode.
    • Nerfed head damage reduction from 10% to 5%, but buffed body damage reduction from 5% to 10%.
    • No longer enrages if the player flips gravity.
    • Increased out of biome enrage velocity by 40%.
    • Now only uses its projectile vomit attack when below 75% health.
    • Now only releases toxic clouds when below 50% health. Clouds now spawn at a consistent rate.
    • Toxic cloud projectiles now use a circular hitbox.
    • Now telegraphs its Revengeance Mode spin attack by turning brownish over time. If it is submerged in liquid it will return to its normal color hue and will not perform its spin attack.
    • Reactive damage reduction effectiveness is now increased by 100% before defeating Plantera.

    Astrum Aureus

    • Nerfed defense from 50 to 40.
    • Nerfed post-Moon Lord health from 624,000 Revengeance Mode to 230,000 / 368,000 Expert Mode / 468,000 Revengeance Mode.
    • Post-Moon Lord buff is no longer exclusive to Revengeance Mode.
    • Buffed Aureus Spawn post-Moon Lord health from 3000 to 8250.
    • Decreased Astrum Aureus and Aureus Spawn post-Moon Lord damage modifiers from 3x to 2x.
    • Will now always jump towards the player instead of away from them.
    • Can now walk on platforms in its idle phase.
    • Decreased recharge timer from 2.5 seconds to 2. While enraged, it will no longer recharge.
    • Now only fires 6 crystals instead of 10 while above 75% health.
      • Crystals are no longer fired at the same time, they are now fired consecutively.
    • Now has a third phase that starts at 50% health, during this phase, it now cycles through all of its attacks 50% faster. Its recharge timer does not change.
    • Now utilizes three oval-shaped hitboxes to make the fight fairer.
    • Now drops 25 Gold Coin instead of 35 Gold Coin.

    Astrum Deus

    • Buffed health from 187,500 / 300,000 Expert Mode / 360,000 Revengeance Mode to 200,000 / 320,000 Expert Mode / 384,000 Revengeance Mode.
    • No longer enrages if the player flips gravity.
    • Summoning animation is now sped up by 100% when using Starcore.
    • Astral Mine projectiles now use a circular hitbox.
    • Reduced initial invulnerability time in the second phase from 10 seconds to 5.
    • Second phase clone now has a distinct glowmask.
    • Reactive damage reduction effectiveness is now increased by 100% before defeating Moon Lord.
    • Now takes 50% damage from Tenebreus Tides' water blade projectiles.
    • No longer takes 75% damage from Lazhar, Inferno Fork, Cosmic Rainbow, Plague Staff, Eidolon Staff, and Charged Blaster Cannon, and 25% damage from Stardust Dragon Staff's minion.
    • Now drops 25 Gold Coin instead of 20 Gold Coin.

    Brimstone Elemental

    • Nerfed post-Providence health from 240,000 / 384,000 Expert Mode / 524,800 Revengeance Mode to 150,000 / 240,000 Expert Mode / 328,000 Revengeance Mode.
    • Nerfed Brimling post-Providence health from 40,000 to 26,000.
    • Nerfed cocoon defense from 99,999 to 60.
    • Nerfed ray phase defense from 45 to 30.
    • Nerfed Brimling cocoon damage reduction from 80% to 60%.
    • Can no longer fire projectiles as her cocoon phase starts.
    • Brimstone Dart rings from her cocoon phase now rotate every other shot.
    • Her inability to teleport below 33% health is now exclusive to Revengeance and Death Mode.
    • Can no longer go into her cocoon unless she has performed 3 attacks.

    Calamitas

    • No longer has a first phase.
    • Nerfed post-Providence health from 112,500 / 180,000 Expert Mode / 248,400 Revengeance Mode to 75,000 / 120,000 Expert Mode / 144,000 Revengeance Mode.
    • Nerfed Cataclysm post-Providence health from 27,000 / 54,000 Expert Mode / 79,200 Revengeance Mode to 18,000 / 36,000 Expert Mode / 52,800 Revengeance Mode.
    • Nerfed Catastrophe post-Providence health from 22,500 / 45,000 Expert Mode / 66,150 Revengeance Mode to 15,000 / 30,000 Expert Mode / 44,100 Revengeance Mode.
    • Overall movement is now more fluid.
    • Now utilizes the same position tracker that Supreme Calamitas uses.
    • Now only dashes below 70% health.
    • Dashes no longer predict the player's movement.
    • At 70% health and at 10% health, will now initiate a bullet-hell. During this time Calamitas will be invulnerable and will hover above the player. Bullet hells last 15 seconds.
    • At 40% health, spawns both of her brothers. No longer spawns her brothers periodically throughout the fight.
    • Soul Seekers can no longer fire while Calamitas is firing a barrage of lasers.
    • Increased boss kill time from 190 seconds to 240.

    Ceaseless Void

    • Buffed health from 200 / 400 Expert Mode to 67,200 / 107,520 Expert Mode / 123,648 Revengeance Mode.
    • Nerfed damage reduction from 99.99% to 50%.
    • Nerfed Dark Energy health from 24,000 / 48,000 Expert Mode to 6000 / 12,000 Expert Mode.
    • Dark Energy now takes 50% damage from Nuclear Fury and Wave Pounder.
    • Dark Energies will now spawn in clusters of 3-5 and revolve around Ceaseless Void. When the total health of all of the Dark Energies is at 50% (1st time), 35% (2nd time), 25% (3rd time), or 20% (4th time), all Dark Energies disappear, and Dark Energies and players will be sucked towards Ceaseless Void. During this time Ceaseless Void can be damaged.
    • When Ceaseless Void is at 5% health, it will become invulnerable and suck in all Dark Energies and players for 15 seconds. After the 15 seconds have ended, Ceaseless Void will implode and drop its loot.
    • Removed the tile enrage mechanic.
    • Now drops its own Treasure Bag in Expert Mode or higher.

    Crabulon

    • Will now always jump towards the player instead of away from them.
    • Can now walk on platforms in its idle state.
    • Now utilizes three oval-shaped hitboxes to make the fight fairer.

    Cryogen

    • Buffed health from 17,900 / 26,300 Expert Mode / 42,080 Revengeance Mode to 18,795 / 30,072 Expert Mode / 44,184 Revengeance Mode.
    • Nerfed phase 6 defense from 18 to 0.
    • Overall movement is now more fluid.
    • Projectiles now always follow a set pattern in all phases.
    • Ice Bomb placement has been adjusted to make it more fair.
    • Cryogen and its Shield now use a circular hitbox.
    • Increased out of biome enrage velocity by 50%.
    • Now drops 10 Gold Coin instead of 12 Gold Coin.

    Desert Scourge

    • Buffed health from 2300 / 3680 Expert Mode / 4240 Revengeance Mode to 2600 / 4160 Expert Mode / 4800 Revengeance Mode.
    • Defeating Desert Scourge now increases Antlion, Antlion Swarmer, and Tomb Crawler health by 25% and Dungeon Guardian health by 10%. Antlion and Antlion Swarmer's defense is also increased by 50%.
    • Desert Scourge AI now uses custom AI instead of Worm AI.

    The Destroyer

    • No longer enrages if the player flips gravity.
    • Revengeance Mode laser-pattern has been reworked, all lasers now fire consecutively from head to tail.
    • Probes are now immune for the first 2 seconds after spawning in. During this time they will not fire their lasers.
    • No longer has defense scaling in Revengeance Mode and will use its vanilla Terraria defense at all times.
    • Reactive damage reduction effectiveness is now increased by 100% before defeating Plantera.
    • No longer takes 25% damage from Spear of Paleolith, Desecrated Water, Kelvin Catalyst, and Pearlwood Bow.

    The Devourer of Gods

    • Now uses one entity to make up its two phases. The Devourer of Gods will transition into its second phase at 60% health. During this time its health bar will vanish.
    • Nerfed health from 1,825,000 / 2,920,000 Expert Mode / 3,360,000 Revengeance Mode to 888,750 / 1,422,000 Expert Mode / 1,706,400 Revengeance Mode.
    • Head in Death Mode no longer instantly kills the player.
    • Buffed phase 1 head damage from 250 / 500 Expert Mode / 550 Revengeance Mode to 300 / 600 Expert Mode / 650 Revengeance Mode / 680 Death Mode.
    • Buffed phase 2 head damage from 300 / 600 Expert Mode / 650 Revengeance Mode to 350 / 700 Expert Mode / 750 Revengeance Mode / 780 Death Mode.
    • Nerfed Cosmic Guardian health from 100,000 / 200,000 Expert Mode to 50,000 / 100,000 Expert Mode.
    • Background shader is no longer present while fighting the weakened Sentinels.
    • In both phases, The Devourer of Gods will now fire out a single laser directly towards the player during its laser barrages.
    • Added a custom portal animation that plays while The Devourer of Gods is teleporting. This effect also occurs when transitioning into its second phase.
    • Phase 2 will now only teleport when below 30% health.
    • Devourer of Gods will now unleash a barrage of cosmic fireballs when it teleports.
    • Defeating The Devourer of Gods' second phase will now enable the buffed Solar Eclipse event.
    • In both phases, the head and tail segments now take less damage the further away they are from the player. The maximum damage reduction is 25%.
    • Head segment in both phases now takes 10% increased damage instead of 25%. The tail segment in both phases still takes 25% increased damage.
    • Body segments no longer have increased damage reduction in Death Mode, and instead have a static 92.5% damage reduction.
    • Body segments no longer have Reactive damage reduction.
    • Now takes 15% more damage from Time Bolt's stealth strike.
    • Now drops 80 Gold Coin instead of 1 Platinum Coin.

    The Dragonfolly

    • Nerfed health from 227,500 / 364,000 Expert Mode / 404,000 Revengeance Mode to 170,625 / 273,000 Expert Mode / 303,000 Revengeance Mode.
    • Feather projectiles are now 33% slower when they spawn in.
    • Increased feather projectile spawn distance from 35 blocks to 50.
    • If feathers are spawned while charging, they cannot be spawned in for another 6 seconds unless Dragonfolly is stationary.
    • Will now fire 24 feathers in phase 1 and 20 feathers in phase 2 instead of 6 in phase 1 and 5 in phase 2.
    • Feather projectiles now spawn in an arch pattern towards the player instead of a circle.
    • No longer interacts with tiles.

    Duke Fishron

    • Buffed Revengeance Mode health from 111,000 Revengeance Mode to 117,000 Revengeance Mode.
    • Nerfed phase 1 defense from 60 to 50, phase 2 defense from 50 to 40, and phase 3 defense in Revengeance Mode from 37 Revengeance Mode to 0 Revengeance Mode.
    • Buffed damage reduction from 10% to 15%.
    • Sharknado sharks can no longer deal damage for the first 42 frames after they've spawned in.

    Eye of Cthulhu

    • Buffed Revengeance Mode health from 4550 Revengeance Mode to 4732 Revengeance Mode.
    • Nerfed phase 2 defense from 6 to 0.
    • Nerfed Revengeance Mode phase 3 and 4 defense from 6 Revengeance Mode to 0 Revengeance Mode.

    Golem

    • Buffed total health in Revengeance Mode from 92,250 Revengeance Mode to 111,000 Revengeance Mode.
    • Now falls much faster in Revengeance and Death Mode.
    • Fists now attack more often.
    • The player can now lifesteal off of Golem in Revengeance Mode.

    The Hive Mind

    • Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
      • Its spawn cluster attacks now appear at 95%, 90%, and 85% of overall health instead of 75%, 50%, and 25% first phase health.
      • Its new attacks in Revengeance Mode now appear at 53% and 27% of overall health instead of 66% and 33% second phase health.
    • Nerfed phase 1 defense from 10 to 8, buffed phase 2 defense from 5 to 8.
    • No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% damage reduction that cannot be reduced.
    • Now uses a circular hitbox.

    Jungle Dragon, Yharon

    • Nerfed health from 2,275,000 / 3,640,000 Expert Mode / 4,040,000 Revengeance Mode to 1,080,625 / 1,729,000 Expert Mode / 2,074,800 Revengeance Mode, and defense from 150 to 90.
    • Nerfed phase 1 damage reduction from 24% to 22%, and phase 2 damage reduction from 26% to 22%.
    • Decreased boss kill time from 5 minutes to 4 minutes and 15 seconds.
    • Nerfed fireball Detonating Flame health from 15,000 / 30,000 Expert Mode to 3000 / 6000 Expert Mode, and defense from 150 to 20.
    • Nerfed melee Detonating Flame health from 20,000 / 40,000 Expert Mode to 3900 / 7800 Expert Mode, and defense from 150 to 26.
    • Bordernados are now always symmetrical and act more like a wall instead of a cone. Bordernadoes no longer get gradually wider the higher up they go.
    • Fireball projectiles now use a circular hitbox.
    • Health bar now displays its total health instead of just its phase 1 or phase 2 health.
    • Subphase transitions now occur at 75% / 85% Expert Mode / 90% Revengeance Mode, 62.5% / 70% Expert Mode / 75% Revengeance Mode / 80% Death Mode, 27.5% / 38.5% Expert Mode / 44% Revengeance Mode, 13.8% / 22% Expert Mode / 27.5% Revengeance Mode / 35.8% Death Mode, and 11% Revengeance Mode / 16.5% Death Mode.
    • Second phase no longer has any requirements, and is now triggered when Yharon reaches 55% health:
      • No longer drops any items when its first phase is defeated.
      • No longer heals 90% of its total health during its 15-second invulnerability when transitioning into phase 2.
    • Now properly slows down to a halt when advancing into its next subphase.
    • Bullet hells now last for a shorter duration as its health lowers.
    • No longer sticks to a single coordinate before doing an attack, and will now pick any location within a 38 block radius of the player.
    • Now decreases how long it telegraphs its fast charge as it enters later phases of the fight.
    • Now takes 90% damage from The Reaper.
    • Now drops 1 Platinum Coin instead of 1 Platinum Coin.png 50 Gold Coin.png.

    Lunatic Cultist

    • Buffed damage reduction from 10% to 15%.
    • Lightning attack in Revengeance mode is now predictive and will track and fire ahead of the player.
    • Now begins to fire two Ice Mists per attack instead of one when below 70% health in Revengeance Mode.
    • Ancient Doom projectiles in Revengeance Mode will now spawn twice per attack cycle.
    • When below 55% health in Revengeance Mode, Ancient Doom projectiles will now circle the player and split 5 seconds later.
    • Clone fireball projectiles and Ancient Dooms and their projectiles are now more visible.

    Moon Lord

    • Buffed damage reduction from 5% to 15%.
    • All projectiles now inflict Nightwither in Revengeance and Death Mode.

    The Old Duke

    • Nerfed health from 750,000 / 1,200,000 Expert Mode / 1,600,000 Revengeance Mode to 412,500 / 660,000 Expert Mode / 792,000 Revengeance Mode.
    • Will now look in the direction that it is about to dash instead of directly at the player when telegraphing its dash.
    • The tired sound effect can now only be heard by the player that Old Duke has targeted.
    • Tooth Balls, Gas Clouds, and Teeth projectiles now use the same immunity frame timers.
    • Toxic cloud projectiles now use a circular hitbox.
    • Can no longer be color adjusted through external means.
    • Increased despawn range by 50 blocks for a total range of 550 blocks.
    • Now deals 75% less contact damage while tired.
    • Now takes 80% damage from Time Bolt, and 40% damage from The Last Mourning's projectiles.
    • Now drops 70 Gold Coin instead of 75 Gold Coin.

    The Perforators

    • The Perforator Hive now occasionally charges up and launches several Ichor blobs towards the player when below 70% health. Ichor blobs will linger on tiles for 10 seconds. This attack can not be performed if any Perforator worms are alive.
    • All projectiles spawned by the Perforator Hive can now pass through tiles so long as they are above the player.
    • The Perforator Hive now deals no contact damage for the first 3 seconds after spawning in.
    • The Perforator Worm AI now uses custom AI instead of Worm AI.

    Plaguebringer Goliath

    • Nerfed damage reduction from 40% to 30%.
    • Now plays custom sound effects and audio cues throughout the fight.
    • Now has a circular hitbox.

    Plantera

    • Buffed Revengeance Mode health from 96,600 Revengeance Mode to 126,000 Revengeance Mode.
    • Nerfed phase 1 defense from 42 to 32, and phase 2 defense in Revengeance Mode from 21 Revengeance Mode to 10 Revengeance Mode.
    • Revengeance Mode spore projectiles can no longer deal damage for the first 2 seconds after they are spawned in.

    Polterghast

    • Nerfed health from 412,500 / 660,000 Expert Mode / 792,000 Revengeance Mode to 350,000 / 560,000 Expert Mode / 672,000 Revengeance Mode.
    • Phantom Shot projectiles can no longer bounce off tiles.
    • Mine projectiles now use a circular hitbox.
    • When Polterghast or its clone is moving slowly, its core will now change from red to black.
    • Now sticks to a charge location once it finds one and will wait for 0.25 seconds before charging.
    • Will now look in the direction it is about to charge in.
    • Increased tile detection enrage by 20%.
    • Can no longer become enraged during Boss Rush.
    • Now takes 90% damage from Time Bolt, and 75% damage from Grand Dad.
    • Now drops 30-40 / 40-50 Expert Mode Phantoplasm instead of 10-20 / 20-30 Expert Mode.

    Profaned Guardians

    • Nerfed main Profaned Guardian health from 102,500 / 164,000 Expert Mode / 180,000 Revengeance Mode to 76,875 / 123,000 Expert Mode / 135,000 Revengeance Mode, defense from 50 to 40, and damage reduction from 40% to 30%.
    • Nerfed rock Profaned Guardian health from 40,000 / 56,000 Expert Mode / 70,000 Revengeance Mode to 30,000 / 42,000 Expert Mode / 52,500 Revengeance Mode, and buffed damage reduction from 25% to 40%.
    • Nerfed crystal Profaned Guardian health from 25,000 / 35,000 Expert Mode / 49,000 Revengeance Mode to 18,750 / 26,250 Expert Mode / 36,750 Revengeance Mode, defense from 35 to 30, and buffed damage reduction from 5% to 20%.
    • Main Profaned Guardian now drops 15 Gold Coin instead of 25 Gold Coin.

    Providence, the Profaned Goddess

    • Nerfed health from 440,000 / 704,000 Expert Mode / 800,000 Revengeance Mode to 330,000 / 528,000 Expert Mode / 600,000 Revengeance Mode, and damage reduction from 35% to 30%.
    • Nerfed Offensive Guardian health from 42,500 / 85,000 Expert Mode to 31,875 / 63,750 Expert Mode.
    • Nerfed Defensive Guardian health from 25,000 / 50,000 Expert Mode to 18,750 / 37,500 Expert Mode.
    • Nerfed Healer Guardian health from 40,000 to 30,000, defense from 35 to 30, and buffed damage reduction from 15% to 20%.
    • Day and Night Cocoon stars now reset the Adrenaline Meter if they contact the player. This change does not affect the Healing Cocoon stars.
    • Healing Cocoon stars now have a 25% / 16.67% Expert Mode / 12.5% Revengeance Mode / 0% Death Mode chance to spawn during the cocoon phase instead of a static 25% chance in Normal, Expert, and Revengeance Mode.
    • Healing Cocoon stars are now more vibrant.
    • Non-healing Cocoon stars are now rotated by 45 degrees.
    • Holy Bomb and Flare projectiles now use a circular hitbox.
    • Guardians now have map icons.
    • Providence's loot will now only spawn in a box in the Underworld. Decreased box size by 67%.
    • When afflicted by the Holy Inferno debuff, the player is marked with a flaming icon instead of reducing vision.
    • No longer takes 50% more damage from Elemental Axe minions.
    • Hit sound now has a slight delay.

    Queen Bee

    • Buffed Revengeance Mode health from 5472 Revengeance Mode to 5712 Revengeance Mode.
    • Now only gains 10 defense as her health decreases in Revengeance Mode instead of 20.

    Ravager

    • Nerfed total post-Providence health from 991,655 / 1,326,675 Expert Mode / 1,447,635 Revengeance Mode to 708,325 / 947,625 Expert Mode / 1,034,025 Revengeance Mode.
    • Nerfed post-Providence damage modifier from 2x to 1.5x.
    • Nerfed body damage reduction from 40% to 35%.
    • Head, Claws, and Legs now have a uniform 40 defense and 15% damage reduction.
    • Buffed Rock Pillar defense from 0 to 50, but nerfed damage reduction from 50% to 30%.
    • Will now always jump towards the player instead of away from them. Increased jump frequency by 40%.
    • No longer fires out a spread of 8 lasers from its body, fireball projectiles from its broken arms, and lingering spark projectiles from its broken legs.
    • Hitbox has been rewritten to make the fight fairer.
    • Rock Pillars now create gores when broken.
    • Now takes 50% damage from true melee attacks, and 25% damage from Sky Dragon's Fury's secondary attack.

    Signus, Envoy of the Devourer

    • Nerfed health from 280,000 / 448,000 Expert Mode / 712,800 Revengeance Mode to 224,000 / 358,400 Expert Mode / 570,240 Revengeance Mode, and defense from 70 to 60.
    • Nerfed Cosmic Mine health from 6000 to 3900.
    • Now uses a circular hitbox.
    • Now takes 90% damage from Time Bolt, and 75% damage from Grand Dad.
    • Now drops its own Treasure Bag in Expert Mode or higher.

    Skeletron Prime

    • No longer enrages if the player flips gravity.
    • Now slows down by 50% while using a true melee weapon in Revengeance Mode.
    • Laser pattern in Revengeance Mode now uses a set pattern.

    The Slime God

    • No longer enrages if the player flips gravity.
    • Increased fall speed of the slimes in their slam attack.
    • Abyss Ball projectiles now use a circular hitbox.
    • Increased Crimulan and Ebonian Slime God's boss kill time from 60 seconds to 90.

    Storm Weaver

    • Now uses one entity to make up its two phases. Storm Weaver will transition into its second phase at 90% health.
    • Nerfed total health from 1,000,000 / 1,600,000 Expert Mode to 825,500 / 1,320,800 Expert Mode.
    • Phase 1 tail now has a rainbow glowmask.
    • Lightning will now flash in the background before lightning projectiles spawn.
    • Distance offsets when spawning lightning orbs are no longer random.
    • Phase 2 reactive damage reduction effectiveness is now increased by 100% before defeating The Devourer of Gods.
    • No longer takes 90% damage from Shattered Sun and 10% damage from Stardust Dragon Staff's minion.
    • Now drops its own Treasure Bag in Expert Mode or higher.

    Supreme Calamitas

    • No longer classified as a superboss.
    • Nerfed health from 5,000,000 / 8,000,000 Expert Mode / 8,800,000 Revengeance Mode to 1,000,000 / 1,600,000 Expert Mode / 1,840,000 Revengeance Mode, and defense from 120 to 100.
    • Nerfed Sepulcher health from 1,000,000 / 1,200,000 Revengeance Mode / 2,000,000 Death Mode to 300,000 / 345,000 Revengeance Mode.
    • Nerfed Brimstone Heart health from 160,000 / 180,000 Revengeance Mode to 25,600 / 29,440 Revengeance Mode.
    • Brimstone Hearts now have piercing resistance. Removed all previous damage resistances.
    • Nerfed Supreme Cataclysm and Supreme Catastrophe health from 1,200,000 / 1,500,000 Expert Mode to 240,000 / 276,000 Revengeance Mode, and defense from 100 to 80.
    • Removed Supreme Cataclysm and Catastrophe damage resistances.
    • Nerfed Supreme Soul Seeker health from 50,000 / 90,000 Expert Mode / 170,000 Revengeance Mode to 15,000 / 24,000 Expert Mode / 28,000 Revengeance Mode, defense from 80 to 60, and damage reduction from 35% to 25%.
    • Nerfed Supreme Calamitas, Cataclysm, and Catastrophe damage reductions from 70% / 75% Death Mode to 25%.
    • Nerfed Supreme Calamitas, Cataclysm, and Catastrophe Boss Rush damage reductions from 60% to 25%.
    • Now summoned at an Altar of the Accursed using Ashes of Calamity or Eye of Extinction.
      • Eye of Extinction no longer summons Supreme Calamitas directly, and instead functions similarly to Starcore.
    • All projectile spawning animations and dialogue have been redone to match her redesign. All new dialogue can be found below:
    • "Do you enjoy going through hell?" (When summoned for the first time)
    • "You should have just died..." (When the fight begins after the first bullet hell)
    • "It wasn't too long ago you barely managed to defeat my doppelganger. Quite the failure, wasn't it?" (During the second bullet hell)
    • "You've harnessed great power, but you wield it for no one but yourself." (During the third bullet hell)
    • "Would you like to meet my family? Horrible, isn't it?" (When summoning Supreme Cataclysm and Supreme Catastrophe)
    • "You will suffer greatly." (When transitioning into her second phase)
    • "It's absurd to even think of trying to get away. As long as you live, you will suffer." (During the fourth bullet hell)
    • "An upstart who recklessly stole and killed their way to power. I wonder, who does that remind me of...?" (When summoning the Supreme Soul Seekers)
    • "You have no stake in this battle. No one gave you any say in this matter!" (During the fifth bullet hell)
    • "Once the dust has settled and only one remains, if it is you, what value will this have had?!" (When summoning Sepulcher for the second time)
    • The following quotes play consecutively once Supreme Calamitas is at 5% HP or lower:
      • "Just stop!"
      • "I have no future if I lose here."
      • "Once you have bested me, you will only have one path forward."
      • "And that path... also has no future."
    • The following quotes play consecutively once Supreme Calamitas is at 1% HP or lower:
      • "Even if he has thrown all else away, his power remains."
      • "I have no more energy left to resent him, or you..."
      • "It will all be in your hands now."
    • "If you're looking for some fourth-degree burns, you've got the right person." (When rematched)
    • "When the time comes, would you like to join my creation?" (When the rematch fight begins after the first bullet hell)
    • "You'll still have to work hard for this victory." (During the second bullet hell when rematched)
    • "I haven't had such an interesting target dummy to test my magic on in a long time." (During the third bullet hell when rematched)
    • "Empty shells of their former selves. I doubt even a scrap of their spirits remain." (When summoning Supreme Cataclysm and Supreme Catastrophe during a rematch)
    • "Here we go again." (When transitioning into her second phase during a rematch)
    • "I wonder if you've seen these in your nightmares since our first battle?" (During the fourth bullet hell when rematched)
    • "Your skill hasn't faltered in the least." (When summoning the Supreme Soul Seekers during a rematch)
    • "Isn't this exciting?" (During the fifth bullet hell when rematched)
    • "Here comes the crawling tomb, one last time." (When summoning Sepulcher for the second time during a rematch)
    • The following quotes play consecutively once Supreme Calamitas is at 5% HP or lower during a rematch:
      • "A terrific display, I concede this match to you."
      • "No doubt you will face enemies stronger than I."
      • "I trust you will not make the same mistakes he did."
      • "I can't imagine what your future holds now."
    • Supreme Calamitas' sprite will now change once she has been defeated once.
    • Supreme Calamitas' sprite will now change when she performs a dash.
    • Brimstone Hearts are now attached to the top of the arena by veins.
    • Cinder particles spawn in the background during a bullet hell, or when below 10% health.
    • Now plays a summoning animation when spawning in Sepulcher, Supreme Cataclysm and Supreme Catastrophe.
    • Brimstone Monsters will now target a new player if their current target dies in multiplayer.
    • Bullet hell projectile spawn delay is now based on the world difficulty.
    • Slightly increased the delay before she fires another hellblast projectile towards the player.
    • All projectiles spawned by Supreme Calamitas will now have a 2x velocity multiplier if any player leaves the arena.
    • Supreme Cataclysmand Supreme Catastrophe now fire custom projectiles.
    • Increased spawn frequency of Brimstone Hellblasts during Bullet Hell 2.
    • Vulnerability Hex now decreases player defense by 10 and damage reduction by 10% instead of 30 and 30%.
    • Now takes 90% damage from Onyxia. Brothers now take 90% damage from Phoenix Flame Barrage.
    • Supreme Soul Seekers now take 90% damage from Executioner's Blade's stealth strike and Celestus, 75% damage from Yharim's Crystal, 65% damage from Murasama, and 15% damage from Chicken Cannon explosions.

    The Twins

    • No longer enrage if the player flips gravity.
    • Retinazer now slows down between 25% and 50% while using a true melee weapon depending on how close the player is to it.
    • Nerfed Retinazer Revengeance Mode health from 44,850 Revengeance Mode to 39,000 Revengeance Mode, and phase 2 defense in Revengeance Mode from 30 Revengeance Mode to 20 Revengeance Mode.
    • Buffed Spazmatism Revengeance Mode health from 37,500 Revengeance Mode to 46,575 Revengeance Mode, but nerfed phase 2 defense in Revengeance Mode from 40 Revengeance Mode to 28 Revengeance Mode.

    Wall of Flesh

    • Will now shoot out a demon scythe when releasing Leeches in Revengeance and Death Mode.

    Balance

    • All items that deal damage now utilize a +5%/-5% damage deviation instead of vanilla Terraria's base +15%/-15% damage deviations.
    • All bonus projectiles spawned by accessories and armor sets can no longer proc themselves.
    • All items, buffs, and debuffs that grant the player bonus immunity frames are now additive.
    • All defense increasing modifiers now scale throughout progression:
      • The Hard modifier now increase defense by +1 / +2 after defeating Golem or Moon Lord / +3 after defeating Providence / +4 after defeating The Devourer of Gods.
      • The Guarding modifier now increases defense by +2 / +3 after defeating Wall of Flesh / +4 after defeating Golem / +5 after defeating Moon Lord / +6 after defeating Providence / +7 after defeating Polterghast / +8 after defeating The Devourer of Gods.
      • The Armored modifier now increases defense by +3 / +4 after defeating Wall of Flesh / +6 after defeating Golem / +7 after defeating Moon Lord / +9 after defeating Providence / +10 after defeating Polterghast / +12 after defeating The Devourer of Gods.
      • The Warding modifier now increases defense by +4 / +6 after defeating Wall of Flesh / +8 after defeating Golem / +10 after defeating Moon Lord / +12 after defeating Providence / +14 after defeating Polterghast / +16 after defeating The Devourer of Gods.
    • The critical strike chance modifiers have had their nerfs reverted:
      • The Precise modifier now grants +2% critical strike chance.
      • The Lucky modifier now grants +4% critical strike chance.
    • Nerfed several Proficiency bonuses:
    • Nerfed level 4 Melee Proficiency melee damage boost from 3% to 2%.
    • Nerfed level 5 Melee Proficiency melee swing speed boost from 2% to 1%.
    • Nerfed level 6 Melee Proficiency melee swing speed boost from 3% to 1%.
    • Nerfed level 7 Melee Proficiency melee swing speed boost from 4% to 2% and melee critical strike chance boost from 2% to 1%.
    • Nerfed level 8 Melee Proficiency melee damage boost from 5% to 4% and melee swing speed boost from 5% to 2%.
    • Nerfed level 9 Melee Proficiency melee swing speed boost from 5% to 2% and melee critical strike chance boost from 3% to 2%.
    • Nerfed level 10 Melee Proficiency melee damage boost from 6% to 5%, melee swing speed boost from 6% to 3%, and melee critical strike chance boost from 3% to 2%.
    • Nerfed level 11 Melee Proficiency melee damage boost from 7% to 5%, melee swing speed boost from 7% to 2%, and melee critical strike chance boost from 4% to 2%.
    • Nerfed level 12 Melee Proficiency melee damage boost from 8% to 5%, melee swing speed boost from 8% to 4%, and melee critical strike chance boost from 4% to 3%.
    • Nerfed level 13 Melee Proficiency melee damage boost from 9% to 6%, melee swing speed boost from 9% to 4%, and melee critical strike chance boost from 5% to 3%.
    • Nerfed level 14 Melee Proficiency melee damage boost from 10% to 6%, melee swing speed boost from 10% to 5%, and melee critical strike chance boost from 5% to 3%.
    • Nerfed level 15 Melee Proficiency melee damage boost from 12% to 6%, melee swing speed boost from 12% to 6%, and melee critical strike chance boost from 6% to 3%.
    • Nerfed level 4 Ranged Proficiency ranged damage boost from 3% to 2%.
    • Nerfed level 5 Ranged Proficiency ranged damage boost from 3% to 2% and buffed movement speed boost from 1% to 2%.
    • Nerfed level 6 Ranged Proficiency ranged damage boost from 4% to 2% and buffed movement speed boost from 1% to 3%.
    • Nerfed level 7 Ranged Proficiency ranged damage boost from 4% to 2% and buffed movement speed boost from 2% to 3%.
    • Nerfed level 8 Ranged Proficiency ranged damage boost from 5% to 3% and buffed movement speed boost from 2% to 3%.
    • Nerfed level 9 Ranged Proficiency ranged damage boost from 5% to 3%, ranged critical strike chance boost from 3% to 2%, and buffed movement speed boost from 2% to 4%.
    • Nerfed level 10 Ranged Proficiency ranged damage boost from 6% to 4%, ranged critical strike chance boost from 3% to 2%, and buffed movement speed boost from 3% to 4%.
    • Nerfed level 11 Ranged Proficiency ranged damage boost from 7% to 4%, ranged critical strike chance boost from 4% to 3%, and buffed movement speed boost from 3% to 4%.
    • Nerfed level 12 Ranged Proficiency ranged damage boost from 8% to 4%, ranged critical strike chance boost from 4% to 3%, and buffed movement speed boost from 4% to 5%.
    • Nerfed level 13 Ranged Proficiency ranged damage boost from 9% to 5%, ranged critical strike chance boost from 5% to 3%, and buffed movement speed boost from 4% to 5%.
    • Nerfed level 14 Ranged Proficiency ranged damage boost from 10% to 5%, ranged critical strike chance boost from 5% to 3%, and buffed movement speed boost from 5% to 6%.
    • Nerfed level 15 Ranged Proficiency ranged damage boost from 12% to 6% and ranged critical strike chance boost from 6% to 3%.
    • Nerfed level 4 Magic Proficiency magic damage boost from 3% to 2%.
    • Nerfed level 5 Magic Proficiency magic damage boost from 3% to 2%.
    • Nerfed level 6 Magic Proficiency magic damage boost from 4% to 3% and mana cost reduction from 4% to 2%.
    • Nerfed level 7 Magic Proficiency magic damage boost from 4% to 3% and mana cost reduction from 4% to 2%.
    • Nerfed level 8 Magic Proficiency magic damage boost from 5% to 3% and mana cost reduction from 5% to 3%.
    • Nerfed level 9 Magic Proficiency magic damage boost from 5% to 4%, mana cost reduction from 5% to 3%, and magic critical strike chance boost from 3% to 2%.
    • Nerfed level 10 Magic Proficiency magic damage boost from 6% to 4%, mana cost reduction from 6% to 4%, and magic critical strike chance boost from 3% to 2%.
    • Nerfed level 11 Magic Proficiency magic damage boost from 7% to 4%, mana cost reduction from 7% to 4%, and magic critical strike chance boost from 4% to 3%.
    • Nerfed level 12 Magic Proficiency magic damage boost from 8% to 4%, mana cost reduction from 8% to 5%, and magic critical strike chance boost from 4% to 3%.
    • Nerfed level 13 Magic Proficiency magic damage boost from 9% to 5%, mana cost reduction from 9% to 5%, and magic critical strike chance boost from 5% to 3%.
    • Nerfed level 14 Magic Proficiency magic damage boost from 10% to 5%, mana cost reduction from 10% to 6%, and magic critical strike chance boost from 5% to 3%.
    • Nerfed level 15 Magic Proficiency magic damage boost from 12% to 6%, mana cost reduction from 12% to 6%, and magic critical strike chance boost from 6% to 3%.
    • Summoner Proficiency no longer grants minion slots.
    • Buffed level 10 Summoner Proficiency summon damage boost from 6% to 7%.
    • Nerfed level 4 Rogue Proficiency rogue damage boost from 3% to 2%.
    • Nerfed level 5 Rogue Proficiency rogue damage boost from 3% to 2%.
    • Nerfed level 6 Rogue Proficiency rogue damage boost from 4% to 2%.
    • Nerfed level 7 Rogue Proficiency rogue damage boost from 4% to 3%, rogue projectile velocity boost from 4% to 3%, and rogue critical strike chance boost from 2% to 1%.
    • Nerfed level 8 Rogue Proficiency rogue damage boost from 5% to 3% and rogue projectile velocity boost from 5% to 3%.
    • Nerfed level 9 Rogue Proficiency rogue damage boost from 5% to 3%, rogue projectile velocity boost from 5% to 4%, and rogue critical strike chance boost from 3% to 2%.
    • Nerfed level 10 Rogue Proficiency rogue damage boost from 6% to 4%, rogue projectile velocity boost from 6% to 4%, and rogue critical strike chance boost from 3% to 2%.
    • Nerfed level 11 Rogue Proficiency rogue damage boost from 7% to 4%, rogue projectile velocity boost from 7% to 4%, and rogue critical strike chance boost from 4% to 3%.
    • Nerfed level 12 Rogue Proficiency rogue damage boost from 8% to 4%, rogue projectile velocity boost from 8% to 5%, and rogue critical strike chance boost from 4% to 3%.
    • Nerfed level 13 Rogue Proficiency rogue damage boost from 9% to 5%, rogue projectile velocity boost from 9% to 5%, and rogue critical strike chance boost from 5% to 3%.
    • Nerfed level 14 Rogue Proficiency rogue damage boost from 10% to 5%, rogue projectile velocity boost from 10% to 6%, and rogue critical strike chance boost from 5% to 3%.
    • Nerfed level 15 Rogue Proficiency rogue damage boost from 12% to 6%, rogue projectile velocity boost from 12% to 6%, and rogue critical strike chance boost from 6% to 3%.
    • The Mana regeneration delay has been dramatically decreased.
    • Rogue Stealth damage calculations have been overhauled and are now determined based on how long the player's stealth takes to charge, the weapon's use-time, and the weapon's damage. All stealth strike damage is calculated first using Rogue stealth, then any additional damage adjustments are made on a projectile basis. Stealth strike minimum damage boost is 100% damage (200% damage in total) and the maximum damage boost is 1000% (1100% in total). Rogue stealth no longer boosts player's movement speed or critical strike chance.
      • Additionally, all rogue stealth damage is now listed as a separate stat on rogue weapons.

    Armor and Accessories

    • Abaddon, Asgardian Aegis, and Asgard's Valor now grant immunity to the Searing Lava debuff.
    • The Absorber, Grand Gelatin, Heart of the Elements, The Sponge, and Statigel armor set bonus jump speed boosts are now 75% less effective if the player has auto jump. This is now reflected in their tooltips.
      • Additionally, nerfed Grand Gelatin jump speed boost from 40% to 24%.
    • Buffed The Absorber, Fungal Carapace, and The Sponge mushroom spore damage from 56 to 70, and spore lifespan from 2 seconds to 5.
    • Buffed The Absorber, Grand Gelatin, Life Jelly, and The Sponge life regeneration boost while standing still from 2 to 4.
    • Buffed The Absorber, Grand Gelatin, Mana Jelly, and The Sponge mana regeneration boost while standing still from 2 to 4.
    • The Absorber and The Sponge no longer inherit the effects of Amidias' Spark and Giant Shell.
    • Buffed The Absorber's defense boost from 6 to 10 and damage reduction boost from 5% to 10%.
    • Abyssal Amulet and Lumenous Amulet now grant immunity to Crush Depth.
    • Aero Stone no longer boosts damage by 3% and now grants 10% increased flight time.
    • Aerospec Helm, Daedalus Helm, God Slayer Horned Greathelm, Hydrothermic Helm, Statigel Helm, Tarragon Helm, Victide Helm, and Wulfrum Helm set bonuses now all increase the player's aggro.
    • Aerospec Helmet, Astral Breastplate, Auric Tesla Space Helmet, Daedalus Mask, Demonshade Helm, Fathom Swarmer Breastplate, Fearmonger armor and Plate Mail, Forbidden Circlet, Hydrothermic Helmet, Plaguebringer Visor and Carapace, Silva Horned Hood, Statigel Hood, Tarragon Horned Helm, Victide Helmet, and Wulfrum Helmet minion slot boosts have been moved to their corresponding set bonuses.
    • Nerfed Affliction's defense boost from 20 to 10 and its buff no longer displays it at 1 second in the icon list.
    • Alchemical Flask no longer reduces the damage or removes the blindness of the Plague debuff. Plague seekers now have a base damage of 30 and no longer have a damage softcap.
    • The Amalgam no longer inherits the effects of Fungal Clump, Leviathan Ambergris, and Void of Extinction.
    • Buffed The Amalgam and Amalgamated Brain's base debuff duration from 1.5-5 seconds to 5-8 seconds.
    • Ambrosial Ampoule no longer grants mining speed boost, immunity to Poisoned and Venom, resistance to bee attacks, and honey-like life regeneration. Buffed defense boost from 4 to 6, damage reduction boost from 5% to 7%, and passive life regeneration from 2 to 4.
    • Nerfed Angel Treads flight time boost from 20% to 10%.
    • Nerfed Angel Wings defense boost from 15 to 10 and life regeneration boost from 3 to 2.
    • Ankh Shield and its upgrades now grant immunity to Mighty Wind.
    • Adjusted Archaic Powder's boosts in the Underground, Cavern or Underworld layers from 7% damage reduction and 3 defense to 5% damage reduction and 10 defense.
    • Artemis Emblem and Elemental Quiver's ammo reduction boosts can now be properly stacked with each other and with the Chlorophyte Helmet.
    • Asgard's Valor, Asgardian Aegis, and Elysian Aegis shield bash geysers now grant enemies 10 immunity frames instead of 2.
    • Asgard's Valor, Asgardian Aegis, and Elysian Aegis now grant the player 6 immunity frames instead of 4 when a shield bash is performed.
      • All shield bashes no longer grant immunity frames if the player is already immune.
    • Buffed Asgardian Aegis' dash length from 27 blocks to 28 and it now grants 1 life regeneration while equipped. Nerfed explosion damage from 300 to 255 and holy eruption damage from 225 to 150.
    • Buffed Astral Arcanum's life regeneration granted while affected by an alcohol debuff from 1 to 2.
    • Auric Tesla armor stats adjusted:
      • Auric Tesla Royal Helm set bonus no longer inflicts Silva Stun on melee hits. Melee damage no longer scales with player health.
      • Auric Tesla Plumed Helm set bonus no longer boosts rogue critical strike damage by 1.5x while above 50% health.
      • Auric Tesla Space Helmet set bonus now grants 6 minion slots instead of 8. Moved 15% of its total summon damage boost to the headpiece itself.
      • Buffed Auric Tesla Wire-Hemmed Visage magic damage boost from 20% to 30%.
    • Badge of Bravery no longer requires Tarragon armor to receive its melee damage, critical strike chance, and armor penetration boosts. Nerfed melee damage boost from 10% to 5%.
    • Nerfed Bat Wings damage boost from 15% to 7% and critical strike chance boost from 5% to 3%. It no longer boosts defense.
    • Nerfed Beetle Scale Mail set bonus Beetle Might buff, each stack of Beetle Might no longer grants additional melee swing speed.
    • Nerfed Beetle Wings:
      • Beetle Shell - Nerfed Beetle Wings set bonus defense boost from 15 to 10, and melee damage boost from 10% to 5%.
      • Beetle Scale Mail - Nerfed Beetle Wings set bonus melee damage boost from 10% to 5%.
    • Decreased Betsy's Wings, Nebula Mantle, and Vortex Booster horizontal hover speeds by 10%.
    • Nerfed Blazing Core sun damage from 1690 to 1270.
    • Bloodflare armor stats adjusted:
      • Bloodflare armor base set bonus no longer causes Mana Stars to drop from enemies that are above 50% health. Increased the cooldown for Hearts to drop from enemies below 50% health from 3 seconds to 5. Both changes are inherited by the Auric Tesla armor base set bonus.
      • Nerfed Bloodflare Horned Helm set bonus bloodflare soul projectile damage from 800 to 300 and they now grant enemies 10 local immunity frames instead of 2.
      • Nerfed Bloodflare Ram Mask set bonus melee hits lifesteal from 1-3 health to 1-2.
      • Nerfed Bloodflare Wyvern Helm set bonus phantom mine damage from 5000 to 3500. Moved 5% of its total summon damage boost to the headpiece itself.
    • Bloom Stone no longer increases damage and damages nearby enemies. It now increases life regeneration while grounded, which is more effective during the day.
    • Buffed Blunder Booster and Plagued Fuel Pack, decreased internal cooldown from 1.5 seconds to 1. Now boosts stealth regeneration by 10%.
    • Nerfed Bone Wings ranged damage boost from 12% to 10%, and ranged critical strike chance boost from 16% to 10%.
    • Brimflame armor stats adjusted:
      • Nerfed Brimflame armor set bonus frenzy damage modifier from 150% to 130%.
      • Buffed Brimflame Cowl defense from 7 to 11.
      • Buffed Brimflame Robes defense from 10 to 15.
      • Buffed Brimflame Boots defense from 10 to 15.
    • Nerfed Butterfly Wings max mana boost from 50 to 20 and magic damage boost from 10% to 5%.
    • The Camper now causes the player to deal 90% less damage while moving instead of 0 damage. No longer boosts life regeneration by 2.
    • Celestial Tracers, Elysian Tracers, and Seraph Tracers no longer gain additional flight time inherited from Rocket Boots.
    • Nerfed Celestial Tracers flight time from 280 to 250 and top movement speed from 61 mph to 54 mph.
    • Nerfed Celestial Jewel defense boost under the effects of a damaging debuff from 20 to 15. Nerfed life regeneration boost from 3 to 2, and cumulatively 6 to 4 under the effects of a damaging debuff.
    • Decreased Corrosive Spine projectile count per-hit from 3-6 to 2-4 and its projectiles now properly deal rogue damage. Additionally, the projectiles now have a base damage of 35 instead of dealing 70% of the weapon's damage.
    • Increased Counter Scarf dash length from 13 blocks to 14. However, it no longer grants the Scarf Boost buff upon proccing a dash. Nerfed true melee damage boost from 15% to 10%.
    • Buffed Crown Jewel life regeneration boost from 1 to 2, and life regeneration boost while under the effects of a damaging debuff from 2 to 4.
    • Nerfed Dark Sun Ring defense boost during nighttime and Solar Eclipses from 30 to 15.
    • Deep Diver now grants 15 defense while submerged in liquids instead of granting 15% increased defense. Buffed base defense boost from 2 to 8.
    • Deific Amulet and Rampart of Deities no longer grant armor penetration boosts. They also no longer inherit the effects of Jellyfish Necklace and Panic Necklace.
    • Nerfed Demon Wings damage boost from 10% to 5%.
    • Desert Prowler armor's tornado no longer has a damage softcap.
    • Draedon's Heart now grants an additional 75% defense and 50% resistance to both damage and defense damage while standing still. It no longer inherits the effects of Heart of Darkness, Laudanum, or Stress Pills.
    • Dragon Scales infernado projectile now lasts 14 seconds instead of 7. Nerfed infernado base damage from 840 to 550, its projectile size is no longer scaled up, and it now grants enemies 10 ID-static immunity frames instead of 1 local immunity frame.
    • Dragon Scales, Ethereal Extorter, Feather Crown, Moonstone Crown, Nanotech, and Scuttler's Jewel bonus projectiles now all deal rogue damage and have base damage values.
    • Dynamo Stem Cells now has a static 20% chance to fire swarmer projectiles from ranged weapons instead of a random chance between 1% and 80%.
    • Nerfed Eclipse Mirror darksun blast damage from 7000 to 2750.
    • Electrician's Glove spark projectiles now deal rogue damage and have a base damage of 20. Nerfed stealth strike armor penetration boost from 30 to 20.
    • Elemental Gauntlet and Yharim's Insignia no longer increase the player's immunity frames after being hit.
    • Elemental Gauntlet no longer has a 20% chance to inflict the Glacial State debuff onto enemies.
    • Elemental Quiver no longer causes ranged projectiles to split.
    • Nerfed Elysian Aegis dash length from 29 blocks to 28 and max health boost from 40 to 30. It no longer grants 2 life regeneration. Nerfed explosion damage from 210 to 160 and holy eruption damage from 140 to 105.
    • Buffed Elysian Wings flight time from 200 to 240.
    • Buffed Elysian Tracers flight time from 160 to 180 but nerfed top movement speed from 53 mph to 49 mph.
    • Ethereal Talisman and Sigil of Calamitas no longer restore mana when damaged or reveal treasure locations.
    • Evasion Scarf no longer grants the Evasion Scarf Boost buff upon proccing a dash. Nerfed true melee damage boost from 25% to 15%.
    • Buffed Exodus Wings horizontal speed from 8.5 to 9 and acceleration multiplier from 2 to 2.5.
    • Nerfed Fairy Wings max health boost from 80 to 60.
    • Nerfed Fathom Swarmer Breastplate damage reduction boost from 12% to 6%.
    • Fearmonger armor stats adjusted:
      • Nerfed set bonus minion slot boost from 6 to 2 and minion damage boost from 30% to 20%.
      • Set bonus life regeneration now lasts 1.5 seconds instead of 3, and nerfed life regeneration boost from 14 to 7.
    • Feather Crown and Moonstone Crown now spawn in 3 bonus projectiles instead of 6 when a stealth strike is performed.
    • Nerfed Festive Wings max health boost from 60 to 50.
    • Nerfed Flame Wings melee damage boost from 10% to 5%.
    • Frost Barrier no longer inflicts Glacial State when hit while a boss is alive. This change is inherited by Auric Tesla armor.
    • Buffed Fungal Carapace defense boost from 2 to 6.
    • Fungal Symbiote mushroom projectiles no longer have a damage cap. However, the mushroom projectiles now deal 15% weapon's damage instead of 25%.
    • Buffed Giant Tortoise Shell defense boost from 8 to 12.
    • Nerfed Glove of Recklessness rogue attack speed boost from 20% to 12%.
    • Gravistar Sabaton explosions now deal rogue damage. Nerfed explosion base damage from 300 to 50.
    • Harpy Wings + Harpy Ring/Angel Treads set bonus feather projectile no longer has a soft damage cap and instead deals 30% weapon's damage.
    • Heart of the Elements minions no longer have their base damage scale throughout progression. Instead, they are now boosted by minion damage boosts. All stat boosts have been removed.
      • Elemental in a Bottle and Rare Elemental in a Bottle minions immunity frames no longer scale with progression and now always grant enemies 20 local immunity frames. Elemental in a Bottle tornado spawner now always grants enemies 30 local immunity frames. Sand-Tornado now grants enemies 20 local immunity frames.
      • Eye of the Storm minion immunity frames no longer scale with progression and now always grant enemies 20 local immunity frames.
      • Rose Stone minion immunity frames no longer scale with progression and now always grants enemies 20 local immunity frames. Buffed base damage from 45 to 60. No longer increases any stats.
    • Nerfed Forbidden Circlet set bonus projectile base damage from 75 to 40.
    • Frost Flare no longer boosts life regeneration.
    • Rebalanced Gladiator's Locket, sword spirit minion immunity frames no longer scale with progression and now always grant 10 local immunity frames. Sword spirit base damage and rotation speed no longer scale with progression. Buffed base damage from 20 to 30.
    • Nerfed Hallowed Rune's on-hit buff durations from 2 seconds to 1. Hallowed Defense adjusted from 7 defense and 7% damage reduction to 8 defense and 4% damage reduction. Nerfed Hallowed Power's damage boost from 15% multiplicatively to 10% additively. Stars are now guaranteed to spawn instead of at a 33.33% chance, but increased cooldown from 1 second to 3.
    • Hide of Astrum Deus now rains astral star projectiles on true melee hits. This effect has a 0.17-second internal cooldown.
    • Hydrothermic armor stats adjusted:
      • Hydrothermic armor base set bonus contact explosion now has a 100% chance to occur when hit instead of a 20% chance.
      • Hydrothermic Mask 15% mana cost reduction has been moved from the headpiece to the set bonus.
      • Hydrothermic Helmet set bonus flares now spawn once every 0.33 seconds instead of having a 50% chance to be spawned each time the player attacks.
    • Jelly-Charged Battery, Nucleogenesis, Star-Tainted Generator, Statis' Blessing, and Statis' Curse all no longer stack minion slot boosts with their downgrades.
    • Jelly-Charged Battery, Hallowed Rune, Nuclear Rod, Nucleogenesis, Star-Tainted Generator, and Voltaic Jelly bonus projectiles now have base projectile values.
    • lul's invulnerability effect no longer has a Town NPC check.
    • Nerfed Leaf Wings defense boost from 10 to 5 and damage reduction boost from 10% to 5%.
    • Nerfed Magic Hat's magic damage and critical strike chance boosts from 7% to 5%.
    • Nerfed MOAB jump speed boost from 16% to 10%.
    • Nerfed Mutated Truffle's damage from 2000 to 1200.
    • Nanotech now spawns in 3 bonus projectiles instead of 6 when a stealth strike is performed. Stealth strike bonus projectiles now have a cooldown of 1 second. Buffed rogue damage boost from 12% to 15%.
    • Nebula armor orange Life Boosters no longer override negative life regeneration from debuffs.
    • Nerfed Nebulous Core damage boost from 12% to 10%, and Nebulous Star projectile damage from 1500 to 250. Revival effect is now guaranteed, however, it now has a 90 second cooldown.
    • Nerfed Normality Relocator, bonus player fall speed after teleporting has been capped at 30 frames. While a boss is alive or any event is active, Chaos State is now inflicted for 15 seconds instead of 10 when used.
    • Nerfed Old Die's damage deviation range from +33% damage / -25% damage to +12.05% damage / -7.85% damage.
    • Nerfed Omega Blue armor tentacles damage from 666 to 500, and set bonus armor penetration boost from 50 to 15.
    • Ornate Shield now allows the player to perform a dash that freezes enemies when double-tapping either the ◀ Left or ▶ Right key. When a shield bash is performed, it grants the player 4 immunity frames.
    • Plague Hive no longer increases the damage of friendly bees, reduces the damage taken by the Plague debuff by 50%, and summons a damaging plague aura.
    • Nerfed Plague Reaper armor set bonus Plague Blackout ranged damage modifier from 100% to 60%, and critical strike damage modifier from 30% to 20%.
    • Plaguebringer armor set bonus dash now grants the player 4 immunity frames when performing a shield bash.
    • Nerfed Princess Spirit in a Bottle top mount speed from 107 mph to 86 mph.
    • Prismatic armor stats adjusted:
      • Nerfed set bonus laser base damage from 50 to 30.
      • Buffed Prismatic Helmet magic damage boost from 8% to 18%.
      • Prismatic Regalia now has a static 20% chance to fire homing rockets instead of a random chance between 1% and 80%.
    • Nerfed Profaned Soul Artifact minion's base damage from 100 to 75, post-Devourer of Gods damage from 200 to 150, and post-Yharon damage from 300 to 225. The offense guardian minion now deals 70% of the minion's damage.
    • Nerfed Profaned Soul Crystal:
      • Nerfed guardian minion's base damage from 800 to 495, 900 to 570 after defeating The Devourer of Gods, 1000 to 645 after defeating Yharon.
      • Nerfed melee barrage spear's base damage from 1750 to 350.
      • Nerfed melee main spear's base damage from 1250 to 250.
      • Nerfed ranged fireball's base damage from 1000 to 200.
      • Nerfed ranged meteor's base damage from 1500 to 300.
      • Nerfed magic holy blast's base damage from 4500 to 900.
      • Nerfed rogue ring shard's base damage from 880 to 176.
      • Nerfed rogue main shard's base damage from 1100 to 220.
      • The effects now also require the Exo Mechs to be defeated.
    • Buffed Radiant Ooze life regeneration boost at night from 1 to 4. Life regeneration boost no longer stacks with Ambrosial Ampoule.
    • Rare Elemental in a Bottle healing orbs now heal for 15 health instead of 25 and no longer home towards the player by default.
    • Nerfed Reaper Tooth Necklace armor penetration boost from 100 to 15 and damage boost from 12% to 10%.
    • Nerfed Regenator life regeneration boost from 16 to 12.
    • Scuttler's Jewel projectiles no longer have a base damage and instead deal 35% weapon's damage.
    • Nerfed Seraph Tracers flight time from 160 to 140 and top movement speed from 47 mph to 45 mph.
    • Nerfed Shield of Cthulhu, dash recoil now grants the player 6 immunity frames instead of 10.
    • Buffed Sigil of Calamitas' magic damage boost from 10% to 15%.
    • Silva Masked Cap set bonus explosion now has a 720 damage soft cap. The Silva explosion will now deal 66% less damage if it exceeds the limit. Buffed magic damage boost from 13% to 23%.
    • Buffed Silva Wings flight time from 220 to 270.
    • Nerfed Snow Ruffian armor set bonus fall velocity from 1.3x to 1.1x.
    • Solar Flare armor's dash now grants the player 12 immunity frames when a shield bash is performed. Buffed bash explosion damage from 200 to 400 and it now scales with melee damage boosts.
    • Buffed Spectral Veil's teleport range from 20 tiles to 52.8125. Increased immunity time when dodging from 2 seconds to 2.5. Now passively increases movement speed by 10% and mobile stealth regeneration by 20%.
    • Nerfed Spectre Hood set bonus, increased lifesteal cooldown by 50%.
    • Nerfed Spectre Wings, removed 20 max mana and 5% mana cost reduction from the Spectre Wings + Spectre Mask set bonus.
    • Nerfed Spirit Glyph's on-hit buff durations from 2 seconds to 1. Spirit Defense adjusted from 5 defense and 5% damage reduction to 6 defense and 3% damage reduction. The damage buff from Spirit Power is now additive instead of multiplicative.
    • The Sponge no longer inherits any effects of Ambrosial Ampoule and its predecessors. Buffed defense boost from 10 to 20, damage reduction boost from 10% to 15%, health and mana boosts from 20 to 30, and healing on hit from 5% to 6.25%.
    • Statis' Blessing and its upgrades now cause minions to inflict Holy Flames for 5 seconds instead of Temporal Sadness for 1 second.
    • Buffed Statis' Ninja Belt jump speed boost from 8% to 12%.
    • Increased Statis' Void Sash dash length from 34 blocks to 38 and it now grants full fall damage immunity instead of increasing fall damage resistance. Nerfed Cosmic Scythe projectile damage from 500 to 375.
    • Stardust Breastplate and Stardust Leggings now grant 1 minion slot instead of 2.
    • Sulphurous armor stats adjusted:
      • Nerfed Sulphurous Helmet rogue damage bonus from 8% to 4%.
      • Nerfed Sulphurous Breastplate defense from 7 to 6 and rogue damage boost from 10% to 8%.
      • Nerfed Sulphurous Leggings defense from 6 to 5.
      • Nerfed set bonus maximum stealth from 100 to 95.
    • Tarragon armor stats adjusted:
      • Nerfed Tarragon Helmet set bonus' Tarragon Immunity buff duration from 5 seconds to 3. This change is inherited by Auric Tesla Plumed Helm set bonus.
      • Nerfed Tarragon Horned Helm life aura damage from 150 to 120.
      • Buffed Tarragon Mask magic damage bonus from 10% to 20%.
      • Tarragon Visage set bonus no longer creates an explosion upon a ranged critical hit. Bonus leaf projectiles now always spawn instead of having a 25%-33% chance to spawn; this effect now has a 1 second cooldown. Decreased how many leaves can be spawned at once from 5 to 2. This change is inherited by Auric Tesla Hooded Facemask set bonus.
    • Buffed Tarragon Wings' flight time from 210 to 250.
    • Tavernkeep armor sets stats adjusted:
      • Nerfed Monk's Bushy Brow Bald Cap melee speed boost from 20% to 10%.
      • Nerfed Red Riding Dress minion and ranged damage boosts from 25% to 15%.
      • Nerfed Shinobi Infiltrator's Torso minion damage and melee speed boosts from 20% to 10%.
      • Nerfed Squire's Great Helm and Valhalla Knight's Breastplate life regeneration boosts from 8 to 1 and 16 to 2 respectively.
    • Titan Heart armor stats adjusted:
      • Nerfed set bonus rogue damage boost from 20% to 15%.
      • Set bonus now grants the player full immunity to knockback.
      • Nerfed set bonus stealth strike explosion damage from 85 to 50, no longer inherits additional damage boosts from the initial projectile but can still be affected by rogue damage boosts.
      • Decreased set bonus stealth strike explosion size and duration by 50%.
    • Buffed Toxic Heart aura damage from 30 to 50. It now additionally reduces the damage and removes the blindness of the Plague debuff.
    • Unstable Prism spark projectiles now have a base damage of 15 and no longer have a soft damage cap. Spark projectiles now linger 1.5 seconds instead of 2.
    • Nerfed Venerated Locket cosmilite knife projectile base damage from 150 to 35.
    • Nerfed Wizard Hat magic damage boost from 15% to 5%.
    • Buffed Wulfrum armor damage boost for all sets from 3% to 10%.
    • Nerfed Yharim's Gift exploding dust damage from 350 to 175.
    • Nerfed Yoyo Bag, secondary yoyo projectiles now deal 66% of the yoyo's damage.

    Enemies

    • Several enemies can no longer drop Hearts in Revengeance or Malice Mode:
      • Aquatic Aberration, Aurora Spirit, Bee, Blue Slime, Corrupt Slime Spawn, Cosmic Lantern, Crab Shroom, Creeper, Crimson Slime Spawn, Cryocore, Dank Creeper, Dark Energy, A Desert Nuisance, Detonating Flame, Devourer, Draconic Swarmer, Dried Seeker, Eater of Souls, Eater of Worlds, Green Slime, The Hungry, Ice Slime, Leech, Parasea, Perforator Worms, Pinky, Plague Charger, Plaguebringer, Plantera's Tentacle, Probe, Purple Slime, Rainbow Slime, Ravager Claw, Red Slime, Servant of Cthulhu, Sharkron, Slime God, Spiked Slime, Tooth Ball, Umbrella Slime, and Yellow Slime.
    • All enemies except Biome Mimics and Pirate Captain in Hardmode that spawn before defeating Plantera deal 25% less contact damage.
    • Several Hardmode enemies have had their projectile damages decreased by 35%. All previous projectile damage decreases have been increased to 35%. The following projectiles have been adjusted:
    • Angry Nimbus rain.
    • Clinger cursed fireballs.
    • Gastropod lasers.
    • Ice Elemental and Icy Merman frost blasts.
    • Ice Golem frost beams.
    • Ichor Sticker ichor shots.
    • Moss Hornet stingers.
    • Pirate Captain and Flying Dutchman cannonballs.
    • Pirate Deadeye and Pirate Captain bullets.
    • Red Devil tridents.
    • Skeleton Archer and Pirate Crossbower arrows.
    • The debuff immunities of most enemies have been overhauled and all previous debuff immunities that the following had have been removed:
      • All enemies that spawn naturally in the Abyss are now immune to Crush Depth.
      • All enemies that spawn naturally in the Astral Infection biome are now immune to Astral Infection and Poisoned.
      • All enemies that spawn naturally in the Brimstone Crag are now immune to Abyssal Flames and Brimstone Flames.
      • All Calamity enemies that naturally spawn in the Snow biome are now immune to Glacial State and Exo Freeze.
      • All enemies that spawn naturally in the Sulphurous Sea are now immune to Irradiated and Sulphuric Poisoning.
      • All enemies that spawn naturally in the Sunken Sea are now immune to Eutrophication.
    • Adjusted several enemy defense and damage reduction values:
    • Nerfed Armored Digger body damage reduction from 35% to 25%, and tail damage reduction from 45% to 35%.
    • Nerfed Cragmaw Mire damage reduction from 60% to 50%, 40% to 30% when the player is submerged.
    • Nerfed Cultist Assassin defense from 25 to 16 and post-Providence defense from 40 to 30.
    • Nerfed Cuttlefish defense from 12 to 8.
    • Nerfed Juvenile Eidolon Wyrm head defense from 300 to 70.
    • Nerfed Giant Squid defense from 25 to 18.
    • Nerfed Great Sand Shark defense from 60 to 40.
    • Nerfed Gulper Eel head defense from 50 to 10, body defense from 80 to 30, and tail defense from 100 to 50.
    • Nerfed Laserfish defense from 25 to 15.
    • Nerfed Luminous Corvina defense from 20 to 12.
    • Nerfed Angry Phantom Spirit defense from 30 to 25 and Happy Phantom Spirit defense from 40 to 30.
    • Nerfed Nuclear Terror damage reduction from 40% to 30%.
    • Nerfed Plaguebringer defense from 30 to 24.
    • Nerfed Viperfish defense from 15 to 10.
    • Several enemy debuff durations and inflictions have been adjusted:
    • Acid Eel now inflicts Irradiated for 2 seconds instead of 3.
    • Angry Dog now inflicts Frostburn for 2 seconds instead of Bleeding for 3 seconds.
    • Anthozoan Crab now inflicts Irradiated for 3 seconds.
    • Armored Digger no longer inflicts any debuffs.
    • Atlas now inflicts Astral Infection for 5 seconds instead of 3.
    • Belching Coral now inflicts Irradiated for 3 seconds.
    • Blighted Eye now inflicts Weak for 3 seconds instead of 2.
    • Bloatfish now inflicts Crush Depth for 5 seconds instead of 15.
    • Bobbit Worm no longer inflicts Bleeding.
    • Catfish now inflicts Irradiated for 3 seconds and no longer inflicts Bleeding or Venom.
    • Chaotic Puffer now inflicts Brimstone Flames for 3 seconds instead of 5.
    • Charred Slime now inflicts Brimstone Flames for 2 seconds.
    • Cloud Elemental now inflicts Electrified for 3 seconds.
    • Colossal Squid now inflicts Crush Depth for 5 seconds instead of 10 and no longer inflicts Darkness.
      • Colossal Squid Ink Bombs now inflict Darkness for 5 seconds instead of 10 and no longer inflict Venom.
    • Crimulan and Ebonian Blight Slimes now inflict Cursed for 1 second and no longer inflict Mana Sickness.
    • Cryo Slime now inflicts Frostburn for 2 seconds and Chilled for 1.5 seconds.
    • Cryon now inflicts Frostburn for 2 seconds and Chilled for 1.5 seconds.
    • Cultist Assassin now inflicts Brimstone Flames for 2 seconds.
    • Despair Stone now inflicts Brimstone Flames for 2 seconds.
    • Eidolon Wyrm (Juvenile) now inflicts Crush Depth for 5 seconds instead of 20.
    • Flounder now inflicts Irradiated for 2 seconds and no longer inflicts Venom.
    • Gamma Slime now inflicts Irradiated for 3 seconds instead of 5 on contact, and 10 seconds instead of 3 from the Gamma Beam.
    • Gnasher now inflicts Irradiated for 2 seconds and no longer inflicts Bleeding or Venom.
    • Great Sand Shark now inflicts Bleeding for 5 seconds instead of 4 and no longer inflicts Feral Bite.
    • Gulper Eel no longer inflicts Bleeding.
    • Heat Spirit no longer inflicts On Fire!.
    • Ice Clasper now inflicts Frostburn for 1.5 seconds and Chilled for 1 second.
    • Irradiated Slime now inflicts Irradiated for 3 seconds instead of 5.
    • Mauler now inflicts Irradiated for 7 seconds and no longer inflicts Bleeding, Feral Bite, or Venom.
    • Melter now inflicts Plague for 3 seconds instead of 5.
    • Moray Eel no longer inflicts Bleeding.
    • Nuclear Terror now inflicts Irradiated for 5 seconds instead of Sulphuric Poisoning.
    • Nuclear Toad now inflicts Irradiated for 2 seconds instead of 5 on contact, and 2 seconds instead of 3 from goo.
    • Overloaded Soldier now inflicts War Cleave for 2 seconds instead of 1.
    • Pestilent Slime now inflicts Plague for 3 seconds instead of 5.
    • Phantom Debris now inflicts War Cleave for 2 seconds instead of 1.
    • Plague Charger now inflicts Plague for 2 seconds instead of 3.
    • Plagueshell now inflicts Plague for 3 seconds instead of 5.
    • Profaned Energy lanterns now inflict Holy Flames for 3 seconds.
    • Reaper Shark now inflicts Crush Depth for 5 seconds and no longer inflicts Bleeding or Darkness.
    • Scorn Eater now inflicts Holy Flames for 3 seconds.
    • Scryllar now inflicts Brimstone Flames for 2 seconds.
    • Shockstorm Shuttle no longer inflicts any debuffs.
    • Skyfin now inflicts Irradiated for 2 seconds instead of 3.
    • Soul Slurper now inflicts Brimstone Flames for 2 seconds.
    • Sun Bat no longer inflicts On Fire!.
    • Sunskater no longer inflicts On Fire!.
    • Toxic Minnow now inflicts Poisoned for 2 seconds instead of Crush Depth.
    • Trasher now inflicts Irradiated for 3 seconds and no longer inflicts Bleeding or Venom.
    • Viperfish no longer inflicts Bleeding.
    • Viruling now inflicts Plague for 3 seconds instead of 5.
    • All enemies that naturally spawn during the Tier 3 Acid Rain have had their Tier 3 health values nerfed:
      • Nerfed Acid Eel's health from 6000 / 12,000 Expert Mode to 3300 / 6600 Expert Mode.
      • Nerfed Cragmaw Mire's health from 146,600 / 234,560 Expert Mode to 80,630 / 129,008 Expert Mode.
      • Nerfed Flak Crab's health from 7500 / 15,000 Expert Mode to 4125 / 8250 Expert Mode.
      • Nerfed Gamma Slime's health from 9200 / 18,400 Expert Mode to 5060 / 10,120 Expert Mode.
      • Nerfed Nuclear Terror's health from 360,420 to 198,230.
      • Nerfed Nuclear Toad's health from 5000 / 10,000 Expert Mode to 2750 / 5500 Expert Mode.
      • Nerfed Orthocera's health from 7000 / 14,000 Expert Mode to 3850 / 7700 Expert Mode.
      • Nerfed Skyfin's health from 5500 / 11,000 Expert Mode to 3025 / 6050 Expert Mode.
      • Nerfed Sulphurous Skater's health from 7000 / 14,000 Expert Mode to 3850 / 7700 Expert Mode.
      • Nerfed Trilobite's health from 7500 / 15,000 Expert Mode to 4125 / 8250 Expert Mode.
      • Nerfed Water Leech's health from 2250 to 1235.
    • All enemies in Expert Mode no longer have stat scaling in Hardmode and after defeating Plantera.
    • Blood Moon enemies no longer gain additional stat bonuses after defeating Moon Lord.
    • Antlion, Antlion Swarmer, and Tomb Crawler now have 25% less health, the Dungeon Guardian now has 10% less health, and Antlion and Antlion Swarmer have 50% less defense before defeating Desert Scourge.
    • Increased Atlas spawn rates by 33%.
    • Increased the velocity of all Bats, Bees, and the tiny variants of the Crimera and Eater of Souls by 50%.
    • Nerfed Bloatfish's health from 12,000 / 24,000 Expert Mode to 9000 / 18,000 Expert Mode.
    • Bloodworm spawn rates are now increased relative to the number of Bloodworms already existing. This occurs up until 4 Bloodworms are currently spawned, once 5 or more Bloodworms are spawned the increased spawn rates are removed. The maximum spawn rate boost is 5x and the minimum spawn rate boost is 2x.
    • Nerfed Bobbit Worm's health from 10,000 / 20,000 Expert Mode to 7500 / 15,000 Expert Mode.
    • Increased Bohldohr spawn rate by 50%. Nerfed contact damage from 150 / 300 Expert Mode to 80 / 160 Expert Mode.
    • Nerfed Chaotic Puffer puffed-up contact damage from 115 / 230 Expert Mode to 100 / 175 Expert Mode and explosion damage from 200 / 400 Expert Mode to 90 / 180 Expert Mode. Chaotic Puffers now spawn in the 2nd and 3rd layer of the Abyss instead of the 4th layer.
    • Cnidrion no longer scales its damage with health, overall changing damage from 22-34 / 32-52 Expert Mode to 18 / 48 Expert Mode.
    • Colossal Squid ink bomb projectiles now use a circular hitbox.
    • Increased Crawlers spawn rates by 50%.
    • Cryo Slime now requires 2 Mechanical Bosses to be defeated in order to spawn.
    • Draconic Swarmer now spawns slightly more frequently and now deals 20% less damage if naturally spawned. Nerfed health from 12,000 / 24,000 Expert Mode / 30,000 Revengeance Mode to 9000 / 18,000 Expert Mode / 22,500 Revengeance Mode.
    • Decreased the buffed Dungeon enemies' contact damage boost from 90 / 180 Expert Mode to 30 / 60 Expert Mode.
    • Earth Elemental now spawns and remains passive unless the player is within a 30 block radius of them or if the player attacks them.
    • Eyezor, Nailhead, Snow Balla, and Snowman Gangsta no longer deal contact damage.
      • Additionally, Nailhead projectiles now have a base damage of 60 instead of 120.
    • Buffed Frost Moon, Pumpkin Moon, and Solar Eclipse enemies no longer have a modified immunity frame slot. However, all spawn rates have been doubled during those events.
      • Decreased Frost Moon and Pumpkin Moon's damage boost from 70 / 140 Expert Mode for projectiles and 100 / 200 Expert Mode for contact to 30 / 60 Expert Mode for all attacks.
      • Decreased Solar Eclipse's health modifier from 32.5x to 10x. Decreased damage boost from 100 / 200 Expert Mode for projectiles and 150 / 300 Expert Mode for contact to 30 / 60 Expert Mode for all attacks.
    • Giant Clam in Hardmode now drops 8 Gold Coin instead of 10 Gold Coin.
    • Great Sand Shark now drops 10 Gold Coin instead of 5 Gold Coin.
    • Nerfed Impious Immolator's health from 11,000 to 8250.
    • Mantis Shrimp can now only spawn in Hardmode.
    • Piggy now drops 2 Gold Coin instead of 10 Gold Coin.
    • Nerfed angry Phantom Spirit health from 2100 / 4200 Expert Mode to 2000 / 4000 Expert Mode, and happy Phantom Spirit health from 9000 / 18,000 Expert Mode to 3000 / 6000 Expert Mode.
    • Nerfed Scorn Eater's health from 16,000 / 32,000 Expert Mode to 12,000 / 24,000 Expert Mode.
    • Toxic Minnow gas cloud projectiles now use a circular hitbox.
    • Buffed Wulfrum Pylon health from 49 / 98 Expert Mode to 92 / 184 Expert Mode, increased supercharge radius from 40 tiles to 57.5, and increased supercharge spawn rate buff from 3x to 5.5x. No longer deals contact damage. 1 / 2 Death Mode extra Wulfrum enemies now spawn once the player enters its supercharge field.

    Weapons

    Melee
    • Flails, Spears, Arkhalis, Murasama, and Omniblade all now receive an additional damage bonus that scales with the player's melee swing speed stat with a 1:4 ratio.
    • All Vanilla Yoyos now grant enemies 10 ID-static immunity frames.
    • The following weapons have been granted autoswing:
    • Increased the melee weapon size of the following weapons by 50%:
    • Decreased the melee swing speed of the following weapons by 20%:
      • Adamantite Glaive, Adamantite Sword, Bladetongue, Chlorophyte Partisan, Cobalt Naginata, Cobalt Sword, Cutlass, Excalibur, Gungnir, The Horseman's Blade, Keybrand, Mushroom Spear, Mythril Halberd, Mythril Sword, Orichalcum Halberd, Orichalcum Sword, Palladium Pike, Palladium Sword, Titanium Sword, and Titanium Trident.
    • The following weapons have been granted use turn:
      • Adamantite Sword, Bee Keeper, Blade of Grass, Bladetongue, Blood Butcherer, Bone Sword, Boreal Wood Sword, Breaker Blade, Cactus Sword, Christmas Tree Sword, Classy Cane, Cobalt Sword, Copper Broadsword, Ebonwood Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Iron Broadsword, Keybrand, Lead Broadsword, Light's Bane, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, all Phaseblades, Platinum Broadsword, Psycho Knife, Purple Clubberfish, Rich Mahogany Sword, Silver Broadsword, Shadewood Sword, Slap Hand, Stylish Scissors, Titanium Sword, True Excalibur, True Night's Edge, Tungsten Broadsword, Wooden Sword, and Zombie Arm.
    • Nerfed Absolute Zero, projectile now deals 50% less damage if it critically hits. Projectile now inflicts Glacial State for 1 second instead of 1.5. The weapon itself now inflicts Glacial State for 1.5 seconds instead of 5.
    • Buffed Adamantite Glaive's damage from 38 to 65 and spear velocity by 25%. It now slows most enemies by 50% on hit.
    • Buffed Adamantite Sword's damage from 50 to 77. It now slows most enemies by 50% on hit.
    • Rebalanced Aegis Blade, buffed damage from 68 to 135. Nerfed alt-fire melee explosion damage from 85% base damage to 30%. Explosions now deal 50% less damage if they critically hit. Now grants enemies ID-static immunity frames instead of local immunity frames.
    • Buffed Aftershock's damage from 60 to 65, increased size modifier from 150% to 175%, and projectiles now have 1 extra update.
    • Buffed Air Spinner's damage from 20 to 21 and the yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Amazon, increased deploy speed by 50%.
    • Rebalanced Ancient Shiv, aura projectiles now deal 50% base damage; however, it now grants enemies 10 local immunity frames instead of using standard immunity frames.
    • Rebalanced Anarchy Blade, buffed damage from 110 to 150. However, explosions now deal 50% less damage if they critically hit. Additionally, it now grants enemies ID-static immunity frames instead of local immunity frames.
    • Rebalanced Ancient Crusher, fossil spike projectiles now deal 50% less damage if they critically hit. It now grants enemies 10 ID-static immunity frames instead of standard immunity frames.
    • Buffed Anchor's damage from 60 to 107.
    • Nerfed Animus' base damage from 4000 to 800.
    • Rebalanced Aorta, nerfed damage from 25 to 23. However, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Nerfed Aquatic Dissolution's damage from 200 to 125.
    • Ark of the Ancients, Ark of the Cosmos, Ark of the Elements, Swordsplosion, and True Ark of the Ancients sword beam projectiles now grant enemies 10 local immunity frames instead of 6-3 local immunity frames.
    • Nerfed Ark of the Ancients, main beam projectile no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed Ark of the Cosmos' damage from 501 to 140. Galaxy blast explosions now grant enemies 10 local immunity frames instead of 1. Star projectiles now grant enemies 8 local immunity frames instead of 4. Main beam projectile no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed Ark of the Elements' damage from 126 to 115.
    • Buffed Artery's damage from 17 to 30 and it now inflicts Burning Blood for 1 second on hit.
    • Nerfed Astral Blade's damage from 110 to 85.
    • Nerfed Astral Pike's damage from 128 to 90.
    • Rebalanced Ataraxia, nerfed damage from 3651 to 710. Increased rocket projectile homing strength by 25%. Projectiles now use ID-static immunity frames instead of local immunity frames.
    • Nerfed Azathoth's damage from 200 to 50. Orb projectiles now grant enemies 10 local immunity frames instead of 1. The yoyo itself now grants enemies 6 local immunity frames instead of 2.
    • Buffed Ball O' Fugu, spike projectiles now home on to enemies 33% faster.
    • Buffed Ball O' Hurt, it now inflicts Shadowflame for 1 second on hit.
    • Rebalanced Banshee Hook, buffed damage from 155 to 238. Scythe projectiles no longer deal 175% base damage and instead pierce infinitely, linger for 0.83 seconds instead of 1.66, and grant enemies 10 ID-static immunity frames instead of 3 local immunity frames.
    • Buffed Basher's damage from 24 to 30. It now inflicts Irradiated for 5 seconds instead of 2.
    • Buffed Bee Keeper's damage from 26 to 52 and it now inflicts Poisoned for 4 seconds on hit.
    • Rebalanced Biome Blade, buffed damage from 38 to 55. However, it now inflicts Glacial State for 0.5 seconds instead of 0.75.
    • Buffed Blade of Enmity's damage from 158 to 190.
    • Buffed Blade of Grass' damage from 28 to 65.
    • Buffed Bladed Glove's damage from 12 to 15 and use time from 7 to 6.
    • Buffed Bladetongue's damage from 55 to 120 and gave it a 175% size modifier.
    • Buffed Blood Butcherer's damage from 18 to 36. It now inflicts Burning Blood for 1 second on hit.
    • Buffed Bloody Edge's damage from 52 to 70 and lifesteal per-hit from 1-3 to 2-3. It now inflicts Burning Blood for 1 second on hit.
    • Buffed Bloody Machete's damage from 15 to 30.
    • Nerfed Bloody Rupture, decreased health restored on hit from 5 to 2.
    • Buffed Bone Sword's damage from 16 to 20. It now ignores 50% of most enemy defense on hit.
    • Buffed Brand of the Inferno's damage from 44 to 110 and gave it a 300% size modifier. It now grants enemies 18 local immunity frames instead of standard immunity frames.
    • Buffed Breaker Blade's damage from 78 to 97. It now ignores 50% of most enemy defense on hit.
    • Rebalanced Brimlance, nerfed damage from 100 to 58. Brimstone explosions are now spawned on-hit instead of on-kill, but now deal 65% base damage. Explosions now grant enemies ID-static immunity frames instead of standard immunity frames.
    • Rebalanced Brimstone Sword, buffed damage from 75 to 100 and direct hits and geyser projectiles now inflict Brimstone Flames for 5 seconds instead of 2. Geyser projectiles now deal 50% less damage if they critically hit.
    • Rebalanced Briny Baron, buffed damage from 75 to 155. Typhoon projectiles now grant enemies ID-static immunity frames instead of local immunity frames. Typhoon projectiles now deal 100% base damage instead of 33%. Razorblades now deal 43% base damage instead of 33%. All projectiles now deal 50% less damage if they critically hit.
    • Buffed Burnt Sienna's damage from 14 to 28.
    • Buffed Candy Cane Sword's damage from 16 to 20. It now heals the player for 2 health on hit.
    • Rebalanced Carnage, gave it a 125% size modifier but decreased projectile lifesteal from 5 to 2.
    • Buffed Cascade's damage from 27 to 39.
    • Buffed Caustic Edge's damage from 44 to 70 and gave it a 140% size modifier.
    • Buffed Chain Knife's damage from 12 to 14.
    • Buffed Chlorophyte Partisan's damage from 49 to 100.
    • Buffed Christmas Tree Sword's damage from 86 to 155.
    • Buffed Clam Crusher, it now inflicts Eutrophication for 1-2 seconds instead of 0.5-1.
    • Buffed Classy Cane's damage from 16 to 70.
    • Buffed Cobalt Naginata's damage from 29 to 90. It now decreases most enemy defense by 10% for 1 second on hit.
    • Buffed Code 1's damage from 21 to 25 and increased its range by 50%.
    • Nerfed Comet Quasher's damage from 120 to 90 and it now spawns in 2 meteor projectiles on melee hit instead of 3. Meteor projectiles now deal 50% less damage if they critically hit.
    • Buffed Corrupted Crusher Blade's damage from 39 to 42 and gave it a 125% size modifier. It now inflicts Cursed Inferno for 5 seconds instead of 2.
    • Nerfed Cosmic Discharge's damage from 1000 to 500 and the flail projectile now grants enemies 6 local immunity frames instead of 4. Cosmic Discharge aura now inflicts Glacial State for 1 second instead of 2.
    • Nerfed Cosmic Shiv's damage from 666 to 218. Orb projectiles now grant enemies 8 local immunity frames instead of 4. It no longer inflicts Glacial State. Projectile now inflicts Frostburn for 6 seconds and the weapon itself inflicts Frostburn for 7 seconds. Homing speed and range increased.
    • Rebalanced Cnidarian, nerfed damage from 18 to 11. However, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Nerfed Crescent Moon's damage from 500 to 300 and it now grants enemies 8 local immunity frames instead of 3.
    • Buffed Crimson Crusher Blade's damage from 38 to 40 and gave it a 125% size modifier. It now inflicts Ichor for 5 seconds instead of 2.
    • Nerfed Crystyl Crusher's damage from 2000 to 400 and it now grants enemies 10 local immunity frames instead of 1.
    • Buffed Cutlass's damage from 49 to 98.
    • Buffed Dao of Pow's damage from 63 to 160.
    • Buffed Dark Lance's damage from 29 to 68. It now inflicts Shadowflame for 2 seconds on hit.
    • Buffed Depth Crusher's damage from 22 to 36. It now inflicts Crush Depth for 5 seconds instead of 3.
    • Nerfed Devastation's damage from 160 to 132.
    • Nerfed Devil's Devastation's damage from 520 to 166. Projectiles no longer inflict Glacial State and now inflict Frostburn for 5 seconds. Projectiles now deal 50% less damage if they critically hit.
    • Buffed Devil's Sunrise's damage from 360 to 480.
    • Nerfed Diseased Pike's damage from 75 to 65, decreased plague seeker projectile velocity from 150% to 50%.
    • Nerfed Draconic Destruction's damage from 350 to 80 and it now grants enemies 10 local immunity frames instead of 1.
    • Nerfed Dragon Pow's damage from 4500 to 660. On-hit effect now only procs when the flail is at at least 75% of its maximum deployed range.
    • Nerfed Earth's damage from 840 to 170. It no longer inflicts Glacial State and now inflicts Frostburn for 6 seconds.
    • Nerfed Elemental Excalibur's damage from 10,000 to 2000. It now inflicts Exo Freeze for 0.5 seconds instead of 1. It no longer inflicts Glacial State.
    • Nerfed Elemental Lance's damage from 210 to 160, and projectiles now grant enemies 6.67 local immunity frames instead of 3. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Buffed Elemental Shiv's damage from 160 to 168. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed Empyrean Knives' damage from 600 to 230.
    • Buffed Enchanted Boomerang's damage from 13 to 26.
    • Rebalanced Enchanted Sword, buffed damage from 24 to 42, nerfed use time from 17 to 19, and buffed the sword beam's velocity from 9.5 to 15.
    • Nerfed Essence Flayer's damage from 450 to 180.
    • Buffed Eutrophic Scimitar, it now inflicts Eutrophication for 0.5 seconds instead of 0.25.
    • Buffed Eutrophic Shank's damage from 24 to 35 and projectile velocity from 3 to 10.
    • Buffed Excalibur's damage from 75 to 125, it now inflicts Holy Flames for 2 seconds, and it now deals 75% more damage to enemies that are above 75% health.
    • Nerfed Excelsus' damage from 340 to 279. Sword beams now grant enemies 10 local immunity frames instead of 5.
    • Nerfed Exoblade's damage from 5000 to 900. Explosions now grant enemies 10 local immunity frames instead of 1 and deal 50% less damage if they critically hit.
    • Nerfed Exo Gladius' damage from 2700 to 690. It now only grants the player 3 immunity frames on true melee strike instead of bonus immunity frames being added on to the player over-time.
    • Buffed Falcon Blade's damage from 25 to 40.
    • Buffed Fault Line, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Feller of Evergreens' damage from 15 to 40.
    • Buffed Feralthorn Claymore's damage from 63 to 80. However, it now spawns 2 vine projectiles on hit instead of 4, and projectiles now deal 50% less damage if they critically hit.
    • Rebalanced Fiery Greatsword, buffed damage from 36 to 98, but nerfed use time from 29 to 44.
    • Buffed Flamarang's damage from 32 to 64.
    • Buffed Fruitcake Chakram's damage from 14 to 28 and it now heals the player for 2 health on hit.
    • Buffed Fulguration Halberd's damage from 53 to 70.
    • Nerfed Gael's Greatsword's damage from 3900 to 720, removed its projectile parry function, and it no longer grants the player 10% damage reduction when held. It now grants enemies 10 local immunity frames instead of 2. Removed its power scaling based on progression, it now always uses its maximum power.
    • Nerfed Gauss Dagger's damage from 30 to 20. Gauss Flux aura now deals 50% damage if it critically hits. It now grants enemies ID-static immunity frames instead of local immunity frames.
    • Nerfed Galaxia's damage from 385 to 99. Galaxy star projectiles are now fired in a barrage of three. Galaxy star projectiles now grant enemies 10 local immunity frames instead of 3. Star projectiles now grant enemies 8 local immunity frames instead of 4. It now inflicts Glacial State for 0.5 seconds instead of 2.
    • Nerfed Galaxy Smasher's damage from 480 to 264.
    • Nerfed Galileo Gladius' damage from 200 to 110 and projectiles now deal 33.33% base damage instead of 50%.
    • Buffed Gilded Proboscis' damage from 160 to 315 and it now has a 100% chance to heal the player for 1 health on hit. However, it now grants enemies 4 local immunity frames instead of 1.
    • Nerfed Glacial Crusher, it now inflicts Glacial State for 0-1.67 seconds instead of 0-5.
    • Rebalanced The God's Gambit, nerfed damage from 33 to 29. However, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Gold Broadsword's damage from 13 to 26.
    • Buffed Gold Shortsword's damage from 11 to 22.
    • Buffed Goldplume Spear's damage from 23 to 38 and feather projectile velocity from 5 to 8.
    • Buffed Golem Fist's damage from 152 to 185 and it now inflicts Armor Crunch for 3 seconds on hit.
    • Nerfed Grand Guardian, it now grants enemies 10 ID-static immunity frames instead of local immunity frames. Rainbow bolts now spawn from enemies instead of the player. Rainbow bolts now deal 50% less damage if they critically hit.
    • Nerfed Grax's damage from 500 to 472. Grax Boost no longer provides melee speed.
    • Nerfed Greatsword of Blah's damage from 300 to 138. Rainbow orb projectiles now spawn 50% less often.
    • Nerfed Greatsword of Judgement's damage from 60 to 48. Rainbow orb projectiles now spawn 50% less often.
    • Nerfed Greentide, it now spawns in 3 raining teeth projectiles on hit instead of 4.
    • Buffed Gungnir's damage from 32 to 92 and spear velocity by 25%. It now inflicts Holy Flames for 2 seconds and deals 75% more damage to enemies that are above 75% health.
    • Rebalanced Hellkite, buffed damage from 100 to 180 but nerfed use time from 19 to 29.
    • Nerfed Holy Collider's damage from 400 to 270.
    • Buffed The Horseman's Blade's damage from 75 to 95, but it now forces all pumpkin projectiles to despawn upon hitting an enemy spawned by a statue. The Horseman's Blade is now properly affected by use time modifications.
    • Buffed Hydraulic Volt Crasher's size modifier from 130% to 175%.
    • Buffed Ice Blade's damage from 13 to 26.
    • Buffed Ice Boomerang's damage from 16 to 32.
    • Nerfed Icebreaker, it now inflicts Glacial State for 1 second instead of 3.
    • Nerfed Icicle Trident, it now inflicts Glacial State for 1 second instead of 1.5.
    • Nerfed Illustrious Knives' damage from 2000 to 400.
    • Rebalanced Insidious Impaler, nerfed damage from 350 to 210. However, projectile now grants enemies 5 local immunity frames instead of 7.5.
    • Buffed Iron Broadsword's damage from 9 to 12.
    • Buffed Iron Shortsword's damage from 8 to 10.
    • Buffed Katana's damage from 12 to 24 and use time from 21 to 14.
    • Buffed Keybrand's damage from 105 to 184 and use time from 19 to 17.
    • Buffed KO Cannon's damage from 80 to 120.
    • Buffed Lacerator's damage from 100 to 107.
    • Nerfed The Last Mourning's damage from 480 to 360 and projectiles no longer deal 150% base damage. Projectiles now deal 50% less damage if they critically hit.
    • Buffed Lead Broadsword's damage from 11 to 13.
    • Buffed Lead Shortsword's damage from 9 to 11.
    • Nerfed Leeching Dagger's health restored on hit from 5 to 2.
    • Nerfed Lifehunt Scythe's damage from 250 to 156. However, projectiles now travel 33% faster.
    • Buffed Light's Bane's damage from 17 to 34. It now inflicts Shadowflame for 2 seconds on hit.
    • Nerfed Lion Heart's damage from 700 to 323 and explosions now deal 50% less damage if they critically hit.
    • Buffed Majestic Guard's damage from 60 to 70.
    • Buffed Malaise's damage from 16 to 27, its range by 50%, and it now inflicts Shadowflame for 1 second on hit.
    • Buffed Mandible Blade's damage from 14 to 21. It now ignores 50% of most enemy defense on hit.
    • Nerfed Mandible Claws' damage from 14 to 13, and use time from 5 to 6.
    • Rebalanced Mantis Claws, nerfed damage from 120 to 88 but buffed use time from 7 to 5.
    • Mariana's water orbs now spawn when hitting an enemy instead of when killing an enemy.
    • Buffed Marnite Spear's damage from 20 to 26.
    • Buffed The Meatball, it now inflicts Burning Blood for 1 second on hit.
    • Buffed Meowmere's damage from 200 to 266.
    • Nerfed The Microwave, yoyo projectile now grants enemies 20 local immunity frames instead of 10.
    • Nerfed Mirror Blade's damage from 295 to 180.
    • Nerfed Mourningstar's damage from 230 to 127.
    • Buffed Muramasa's damage from 23 to 38.
    • Nerfed Murasama's damage from 20,001 to 3001.
    • Rebalanced Mushroom Spear, buffed damage from 60 to 100. However, mushroom projectiles now deal 33% base damage.
    • Nerfed The Mutilator's damage from 700 to 483.
    • Rebalanced Mycelial Claws, buffed damage from 14 to 20 but nerfed use time from 5 to 6.
    • Buffed Mythril Halberd's damage from 35 to 95 and spear velocity by 25%. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Sword or with itself.
    • Buffed Mythril Sword's damage from 43 to 100, and use time from 25 to 24. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Halberd or with itself.
    • Nerfed Nadir's damage from 700 to 280.
    • Rebalanced Nebulash, it now grants enemies 6 ID-static immunity frames instead of 8 local immunity frames.
    • Nerfed Neptune's Bounty's damage from 380 to 251 and homing projectiles now deal 50% base damage. Both the sword and its projectiles now grant enemies 10 local immunity frames instead of 1.
    • Buffed Night's Edge's damage from 62 to 126 and it now inflicts Shadowflame for 2 seconds.
    • Buffed Night's Stabber's damage from 52 to 60. Dark energy projectiles now spawn when hitting enemies instead of when killing them.
    • Rebalanced Obsidian Swordfish, nerfed damage from 70 to 45. However, it now inflicts On Fire! for 3 seconds on hit.
    • Nerfed The Obliterator's damage from 370 to 255.
    • Buffed Oblivion, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Old Lord Oathsword's damage from 34 to 60.
    • Nerfed Omega Biome Blade's damage from 220 to 130. It now inflicts Temporal Sadness for 0.5 seconds instead of 1.5 and Glacial State for 0.5 seconds instead of 2.
    • Nerfed The Oracle's damage from 380 to 170. The yoyo now grants enemies 7 immunity frames instead of 3. Aura now grants enemies 12 local immunity frames instead of 1. Oracle aura now has a base damage of 105 and its damage now scales with melee swing speed.
    • Buffed Orichalcum Halberd's damage from 36 to 98 and spear velocity by 25%. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
    • Buffed Orichalcum Sword's damage from 47 to 82. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
      • Additionally, Orichalcum set bonus petals now have their own immunity frame timer.
    • Buffed Paladin's Hammer's damage from 90 to 100 and it now inflicts Holy Flames for 2 seconds on hit.
    • Buffed Palladium Pike's damage from 32 to 96 and it now increases the player's life regeneration by 2 for 1 second on hit.
    • Buffed Palladium Sword's damage from 41 to 100 and it now increases the player's life regeneration by 2 for 1 second on hit.
    • Buffed Pandemic, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Perfect Dark's damage from 22 to 38 and increased ball projectile velocity by 50%.
    • Buffed Phaseblades' damage from 21 to 42. They now ignore 100% of most enemy defense on hit.
    • Buffed Phasesabers' damage from 54 to 72 and use times from 24 to 19. They now ignore 100% of most enemy defense on hit.
    • Nerfed Phaseslayer's damage from 10,200 to 980. The main blade projectile now grants enemies 13 local immunity frames instead of 7.
    • Rebalanced Phoenix Blade, buffed damage from 120 to 160. However, explosions now deal 50% less damage if they critically hit.
    • Nerfed Plague Keeper, projectiles now deal 50% less damage if they critically hit.
    • Buffed Platinum Broadsword's damage from 15 to 30.
    • Buffed Platinum Shortsword's damage from 13 to 26.
    • Nerfed Pulse Dragon's damage from 420 to 300.
    • Buffed Purple Clubberfish's damage from 24 to 45 and knockback from 7 to 10.
    • Buffed Quagmire, yoyo projectile now grants enemies 10 local immunity frames instead of using standard immunity frames.
    • Buffed Rally's damage from 14 to 20.
    • Nerfed Red Sun's damage from 2500 to 500.
    • Buffed Redtide Sword's damage from 20 to 35 and increased projectile velocity by 50%.
    • Rebalanced Riptide, nerfed damage from 18 to 16. However, the yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed The Rotted Fork's damage from 14 to 20 and it now inflicts Burning Blood for 1 second on hit.
    • Nerfed Scourge of the Cosmos' damage from 1300 to 478.
    • Nerfed Seashine Sword's use time from 16 to 19.
    • Buffed Seedler's damage from 50 to 75.
    • Nerfed Seeking Scorcher's damage from 241 to 177, but projectile now pierces 4 times instead of 3.
    • Buffed Shimmerspark, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Silver Broadsword's damage from 11 to 16.
    • Buffed Silver Shortsword's damage from 9 to 13.
    • Buffed Sky Dragon's Fury's damage from 70 to 225.
    • Buffed Slap Hand's damage from 35 to 120.
    • Buffed Sleepy Octopod's damage from 40 to 110.
    • Buffed Solar Flare's damage from 60 to 71.
    • Nerfed Solstice Claymore's damage from 520 to 300.
    • Rebalanced Soul Edge, nerfed damage from 368 to 174. However, soul projectiles now deal 100% base damage instead of 75%.
    • Buffed Soul Harvester, enemies below 15% health now take additional explosion damage from the main scythe itself.
    • Buffed Spear's damage from 8 to 16.
    • Nerfed Star Wrath's damage from 110 to 99.
    • Nerfed Stellar Contempt's damage from 350 to 300.
    • Nerfed Stellar Striker's damage from 640 to 480. Projectiles now deal 50% less damage if they critically hit.
    • Nerfed Stream Gouge's damage from 350 to 112. Spear projectiles now grant enemies 5 local immunity frames instead of 1.
    • Buffed Stylish Scissors' damage from 14 to 33. It now ignores 100% of most enemy defense on hit.
    • Nerfed Submarine Shocker, spark projectiles now linger for 1 second instead of 5. Spark projectiles now deal 50% less damage if they critically hit.
    • Buffed Sulphurous Grabber, yoyo projectile now grants enemies 10 local immunity frames instead of standard immunity frames.
    • Buffed Swordfish's damage from 19 to 38.
    • Nerfed Swordsplosion, it no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Rebalanced Temporal Floe Sword, it now always inflicts Glacial State but decreased the duration from 2 seconds to 1.
    • Rebalanced Terra-cotta, nerfed damage from 125 to 110, but buffed use time from 16 to 14. Explosions now grant enemies 10 ID-static immunity frames instead of standard immunity frames.
    • Nerfed Terrarian's damage from 380 to 351.
    • Rebalanced Terratomere, buffed damage from 125 to 260. It now inflicts Glacial State for 0.5 seconds instead of 2.
    • Rebalanced Terror Blade, buffed damage from 350 to 630. Terror beam projectiles no longer explode while invisible and now grant enemies 10 local immunity frames instead of 3. Terror Beam blast projectiles now deal 30% base damage. Beams can now only explode if they never hit anything.
    • Buffed Thorn Chakram's damage from 25 to 50.
    • Adjusted how Titan Arm knockback is calculated, its knockback value, however, has not been adjusted. Buffed damage from 60 to 69 and size modifier from 150% to 175%.
    • Buffed Titanium Sword's damage from 52 to 77 and it now deals up to 15% increased damage on enemies that resist knockback.
    • Buffed Titanium Trident's damage from 40 to 72 and spear velocity by 25%. It now deals up to 15% increased damage on enemies that resist knockback.
    • Nerfed Triactis' True Paladinian Mage-Hammer of Might's damage from 10,000 to 2000. Explosions now grant enemies 6 local immunity frames instead of 1.
    • Buffed Trident's damage from 11 to 22.
    • Nerfed True Ark of the Ancients, main beam projectile no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed True Biome Blade, it now inflicts Temporal Sadness for 0.5 seconds instead of 1 and Glacial State for 0.5 seconds instead of 2.
    • Buffed True Bloody Edge, now inflicts Burning Blood for 1 second on hit.
    • Buffed True Excalibur, now inflicts Holy Flames for 2 seconds on hit.
    • Buffed True Night's Edge, now inflicts Cursed Inferno for 1 second and Shadowflame for 2 seconds on hit.
    • Rebalanced True Tyrant's Ultisword, nerfed damage from 185 to 112. However, increased projectile velocity by 50%.
    • Buffed Tungsten Broadsword's damage from 12 to 18.
    • Buffed Tungsten Shortsword's damage from 10 to 15.
    • Nerfed Ultimus Cleaver, dust now grants enemies 10 local immunity frames instead of 4. Trailing sparks last 1.5 seconds instead of 2 and pierce 1 time instead of 4.
    • Buffed Urchin Flail's damage from 20 to 33.
    • Buffed Urchin Spear, projectiles now deal 100% base damage instead of 50%.
    • Buffed Valor's damage from 22 to 32.
    • Rebalanced Vein Burster. Buffed damage from 22 to 57, but nerfed use time from 24 to 37. Increased ball projectile velocity by 50%.
    • Nerfed Verdant's damage from 110 to 86.
    • Buffed Vulcanite Lance's damage from 77 to 90 and increased spear velocity by 20%.
    • Buffed Wind Blade's damage from 27 to 33.
    • Buffed Wooden Boomerang's damage from 8 to 16.
    • Buffed Yin-Yo, yoyo projectile now grants enemies 20 local immunity frames instead of using standard immunity frames.
    • Buffed Zombie Arm's damage from 12 to 24.
    Ranged
    • The following Bows and Guns that convert ammo now only convert Wooden Arrows and Musket Balls respectively:
      • Aeries, Angelic Shotgun, Anti-materiel Rifle, Archerfish, Astral Blaster, The Ballista, Barinade, Barinautical, Brimstone Fury, Clamor Rifle, Claret Cannon, Clock Gatlignum, Corroded Caustibow, Cosmic Bolter, Effluvium Bow, Eviscerator, Frostbite Blaster, Fungicide, Heavenly Gale, Hellborn, Lunarian Bow, Malevolence, Needler, Pestilent Defiler, Realm Ravager, Shellshooter, Slag Magnum, Soma Prime, Spectre Rifle, Spyker, and Toxibow.
    • Nerfed Ace's High's damage from 1599 to 325. Spade cards now grant enemies 8 local immunity frames instead of 4.
    • Rebalanced Aerial Bane, buffed damage from 41 to 55. Removed the 150% damage modifier for airborne enemies.
    • Rebalanced Alluvion, buffed damage from 70 to 165, and arrow velocity from 20 to 35. It now fires 6 arrows at once instead of 10, and torrent arrows now grant enemies 10 local immunity frames instead of 1. Whirlpool projectiles now grant enemies ID-static immunity frames instead of local immunity frames. All Wooden arrows are now converted into torrent arrows and shark projectiles instead of there being a chance for Wooden arrows to be converted.
    • Buffed Angelic Shotgun's damage from 90 to 96. Radiant beam projectiles now grant enemies 20 local immunity frames instead of 10.
    • Nerfed Anti-materiel Rifle's damage from 7000 to 3240.
    • Nerfed Aquashard Shotgun's shard count on hit from 2-3 to 1-2.
    • Nerfed Arterial Assault's damage from 200 to 128.
    • Buffed Astral Bow's damage from 90 to 99.
    • Buffed Astreal Defeat's damage from 140 to 153.
    • Buffed Auralis's damage from 650 to 695.
    • Buffed The Ballista's damage from 90 to 99.
    • Buffed Bladedge Railbow's damage from 25 to 28.
    • Nerfed Blissful Bombardier's damage from 85 to 80. Flare rockets no longer home in.
    • Nerfed Bloodfire Arrow's damage from 40 to 29.
    • Buffed Brimstone Fury's damage from 35 to 39.
    • Buffed Chicken Cannon's damage from 12 to 416, but nerfed use time from 13 to 33, velocity from 24 to 14.5, and decreased terminal rocket velocity by 15%. It now grants enemies 15 local immunity frames instead of 1. Added a right-click function to instantly detonate existing rockets.
    • Nerfed Claret Cannon's damage from 215 to 140.
    • Nerfed Cleansing Blaze's damage from 250 to 130.
    • Rebalanced Clockwork Bow, buffed damage from 50 to 66. It now fires 10 arrows each time it is used instead of 15-18, however, arrows now travel at doubled speed.
    • Nerfed Contagion's damage from 4000 to 880.
    • Buffed Cosmic Bolter's damage from 35 to 39.
    • Nerfed Daemon's Flame's damage from 160 to 135. Fireball projectiles now grant enemies 10 local immunity frames instead of 1.
    • Nerfed Deathwind's damage from 265 to 248. It now fires 4 arrows per use instead of 4-6, and arrows now grant enemies 10 local immunity frames instead of 2. All unconverted arrows now deal 80% base damage.
    • Nerfed Disseminator's damage from 55 to 52.
    • Nerfed Drataliornus' damage from 700 to 129. Alternative fire now has a 60% damage modifier.
    • Nerfed Effluvium Bow, it now inflicts Glacial State for 1 second instead of 2.
    • Buffed Electrosphere Launcher's damage from 30 to 44.
    • Nerfed Elemental Blaster's damage from 66 to 50. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Rebalanced Elemental Eruption, buffed damage from 56 to 77. However, it now deals damage 50% less often. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Rebalanced Fetid Emesis, nerfed damage from 200 to 129. However, chunk projectiles now travel 35% faster.
    • Rebalanced Golden Eagle, buffed damage from 36 to 85, but nerfed use time from 10 to 19.
    • Buffed Grenade Launcher's damage from 60 to 120.
    • Rebalanced Halibut Cannon, buffed damage from 12 to 50. Removed scaling damage.
    • Nerfed Halley's Inferno's damage from 1666 to 1350.
    • Nerfed Handheld Tank's damage from 1000 to 940.
    • Nerfed Heavy Laser Rifle's damage from 270 to 185.
    • Nerfed Heavenly Gale's damage from 600 to 198. Tornadoes now grant enemies 10 local immunity frames instead of 9. Teal arrows now grant 10 ID-static immunity frames instead of 1 local immunity frame. Teal arrows can now only be fired twice before all other arrow types are fired at least once. Tornado projectiles now use ID-static immunity frames instead of local immunity frames. All arrows that are not converted now have a 125% damage modifier.
    • Buffed The Hive, rocket projectiles are no longer affected by gravity.
    • Nerfed Infinity's damage from 30 to 22.
    • Nerfed Karasawa, now grants enemies 10 local immunity frames instead of 5.
    • Nerfed Magnomaly Cannon's damage from 1450 to 357.
    • Nerfed Minigun's damage from 390 to 275.
    • Rebalanced Molecular Manipulator, nerfed damage from 890 to 580. No longer consumes the player's health as ammo. Decreased Nullshot projectile damage modifiers from +500/-500 damage to +20/-20 damage. Decreased Nullshot projectile defense modifiers from +20/-20 defense to +10/-10 defense. Nullshot launch modifier now adjusts the enemy's y-axis location between +15 and +30 pixels instead of always setting an enemy's y-axis to +30 pixels.
    • Rebalanced Monsoon, nerfed damage from 142 to 121, and whirlpool projectile now grants enemies ID-static immunity frames instead of local immunity frames. All Wooden arrows are now always converted into typhoon arrows and shark projectiles instead of there being a chance for Wooden arrows to be converted.
    • Nerfed Nettlevine Greatbow's damage from 120 to 73.
    • Nerfed Norfleet's damage from 1000 to 442.
    • Rebalanced Nullification Pistol, no longer consumes the player's health as ammo. Decreased Nullshot projectile damage modifiers from +100/-100 damage to +10/-10 damage. Decreased Nullshot projectile defense modifiers from +10/-10 defense to +5/-5 defense.
    • Nerfed Onyxia's damage from 200 to 90, and use time from 9 to 10.
    • Buffed Onyx Chain Blaster's damage from 40 to 51. Onyx shard projectiles now deal 250% base damage and bullets now deal 100% base damage instead of 125% damage.
    • Rebalanced P90, buffed damage from 6 to 12. However, it no longer fires two bullets at the same time.
    • Nerfed The Pack, now grants enemies 10 local immunity frames instead of 5.
    • Rebalanced Phangasm, buffed damage from 86 to 110. However, it now fires 5 arrows per use instead of 10.
    • Rebalanced Photoviscerator, nerfed damage from 250 to 230, but increased projectile velocity by 300%. Alternative fire exo flare projectiles are now consistently spawned instead of having a 33% chance to be spawned each time it is used. Exo flames now grant enemies 5 ID-static immunity frames instead of 5 local immunity frames. Sub-spark projectiles grant enemies -1 local immunity frames instead of 4. Exo flare projectiles now grant enemies 16 local immunity frames instead of standard immunity frames. Flames no longer inflict Glacial State. Alternative fire attack no longer has a damage modifier.
    • Nerfed Planetary Annihilation's damage from 65 to 58.
    • Buffed Prideful Hunter's Planar Ripper's damage from 77 to 86.
    • Rebalanced Pristine Fury, nerfed damage from 140 to 96. However, alternative fire now has a 120% damage modifier.
    • Nerfed Pulse Rifle's damage from 10,780 to 1420. It can no longer hit enemies at a 4:1 ratio.
    • Nerfed Pumpler's explosive pumpkin projectile damage modifier from 165% base damage to 140%.
    • Buffed Rocket Launcher's damage from 50 to 100.
    • Rebalanced Scorpio, buffed damage from 60 to 80, but nerfed use animation from 13 to 39. Alternative fire rocket projectiles now deal 2x knockback to enemies.
    • Nerfed SDFMG's damage from 200 to 100.
    • Nerfed Seadragon's damage from 108 to 70.
    • Nerfed Septic Skewer's damage from 501 to 272. Bacteria projectiles now spawn 50% less often and deal 25% base damage.
    • Buffed Shredder's damage from 25 to 27, but all energy bolts now deal 85% base damage.
    • Nerfed Soma Prime's damage from 1000 to 200.
    • Nerfed Spyker's damage from 250 to 150. Decreased how many shrapnel projectiles it creates from 3-6 to 3 and their damage by 11%.
    • Nerfed Starfleet's damage from 78 to 68.
    • Nerfed Starmada's damage from 222 to 135.
    • Nerfed The Storm's damage from 44 to 24. Bolt projectiles no longer create light.
    • Nerfed Storm Dragoon's damage from 90 to 62.
    • Nerfed Sulphuric Acid Cannon's damage from 220 to 132 and only three bubble projectiles can exist on an enemy at a time.
    • Nerfed Svantechnical's damage from 720 to 150.
    • Nerfed Tyranny's End's damage from 4200 to 2250.
    • Nerfed Ultima's damage from 119 to 116 and use time from 3 to 8. Beam projectiles now longer have a 150% damage modifier.
    • Nerfed Voidragon's damage from 1000 to 200.
    • Rebalanced Vortexpopper, buffed damage from 22 to 30. However, there is no longer a random chance for it to fire more than 6 bullets per use.
    • Buffed Wulfrum Bow's damage from 10 to 11.
    Magic
    • Nerfed Acid Gun's damage from 20 to 15.
    • Rebalanced Alpha Ray, nerfed damage from 380 to 130 and use time from 3 to 4. Nerfed alt fire beam projectile damage from 175% base damage to 166.25%. Alt fire beams now use ID-static immunity frames instead of local immunity frames.
    • Nerfed Asteroid Staff's damage from 180 to 145, but decreased mana cost from 20 to 18.
    • Nerfed Astralachnea Staff's damage from 60 to 50.
    • Nerfed Augur of the Elements' damage from 180 to 149 and increased mana cost from 6 to 11. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed Clamor Noctus' damage from 450 to 270.
    • Nerfed The Dance of Light's damage from 2077 to 415, and blinding flash effect's damage from 80,000 to 16,000.
    • Rebalanced Dark Spark, nerfed damage from 100 to 60. However, decreased maximum projectile spread by 20%.
    • Rebalanced Deathhail Staff, buffed damage from 90 to 328, but nerfed use time from 6 to 11 and increased mana cost from 12 to 16. Now grants enemies -1 local immunity frames instead of 2.
    • Nerfed Demon Scythe's damage from 35 to 26.
    • Nerfed Divine Retribution's damage from 60 to 42. It now spawns 5 projectiles per use instead of 5-6.
    • Rebalanced Effervescence, buffed damage from 40 to 49. However, decreased uber-bubble projectile count from 5 to 3.
    • Nerfed Eidolic Wail's damage from 210 to 126 and it now grants enemies 8 local immunity frames instead of 2.
    • Nerfed Eidolon Staff, it now inflicts Glacial State for 1 second instead of 2.
    • Nerfed Elemental Ray's damage from 120 to 90. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed Eternity's damage from 4200 to 840. Nerfed crystal damage from 42,000 to 8400.
    • Rebalanced Event Horizon, nerfed damage from 369 to 275, and use time from 28 to 32. Decreased star projectile homing range by 60%, however increased star projectile homing velocity by 15%. Black hole projectiles now linger on an enemy for 1.5 seconds and can now pierce 3 times. Black hole projectiles now grant enemies 12 local immunity frames instead of 8.
    • Buffed Eye of Magnus' damage from 55 to 80.
    • Nerfed Fabstaff's damage from 616 to 125. It now grants enemies 10 local immunity frames instead of 0 immunity frames.
    • Rebalanced Fate's Reveal, buffed damage from 60 to 120, and explosions now deal 100% base damage instead of 33%. However, decreased projectile explosion size from 12 blocks (192 pixels) to 5.5 blocks (88 pixels). Explosions no longer have a 3x damage multiplier.
    • Rebalanced Genisis, buffed damage from 55 to 56. Beams now use ID-static immunity frames instead of local immunity frames.
    • Nerfed Hadopelagic Echo's damage from 769 to 500. It now grants enemies 8 local immunity frames instead of 0 immunity frames.
    • Rebalanced Helium Flash, buffed damage from 1111 to 2727, but nerfed use time from 37 to 40. Explosions now deal 12.5% base damage. Voltaic Starcore projectiles now grant enemies 8 local immunity frames instead of 2.
    • Nerfed Hellwing Staff, it now fires 4 flaming bat projectiles per use instead of 7.
    • Nerfed Hyphae Rod, spores now last 3 seconds instead of 8.
    • Nerfed Ice Barrage's damage from 5800 to 2250. It now inflicts Glacial State for 1 second instead of 1.5 and Exo Freeze for 0.5 seconds instead of 1.
    • Nerfed Keelhaul, bubble and geyser projectiles now grant enemies 20 local immunity frames instead of 10. Geyser projectile now lasts 4 seconds instead of 6.
    • Buffed Laser Machinegun's damage from 36 to 60.
    • Nerfed Last Prism's damage from 100 to 75.
    • Nerfed Light God's Brilliance's damage from 100 to 64. It now grants enemies 6 local immunity frames instead of 3. Decreased bead projectile count per use from 2-5 to 1.
    • Buffed Lunar Flare's damage from 100 to 150.
    • Rebalanced Mad Alchemist's Cocktail Glove, nerfed damage from 200 to 182, but increased projectile velocities by 55%. Additionally, its individual projectiles have been adjusted:
      • Red cocktail flask no longer has a 3x damage modifier and now deals 50% base damage. Decreased explosion size from 30x30 blocks to 6.88x6.88 blocks.
      • Blue cocktail flask no longer spawns 20-30 flask clouds that deal 25% base damage and instead spawns 9 flask clouds that grant enemies ID-static immunity frames and deal 50% base damage.
      • Multicolored cocktail flask no longer has a 3x damage modifier, now deals 50% base damage, and grants enemies standard immunity frames. Multicolored cocktail flasks now inflict Nightwither instead of God Slayer Inferno.
    • Rebalanced Miasma, buffed damage from 35 to 40. Decreased cloud projectiles fired per use from 5-8 to 3-5. Cloud projectiles now last 4 seconds instead of 5.
    • Nerfed Mistlestorm's damage from 66 to 45.
    • Rebalanced Nano Purge, buffed damage from 50 to 66, but decreased the number of lasers fired per shot from 3 to 2. Decreased projectile's velocity from 24 to 16. Firing delay changed from 0.4-0.1 seconds over a 1 second wind-up to 0.33-0.07 seconds over a 2.4 second wind-up, and can now benefit from attack speed boosts. The gun itself no longer deals contact damage.
    • Buffed Nuclear Fury's damage from 95 to 114.
    • Nerfed Phantasmal Fury's damage from 260 to 182.
    • Nerfed Phoenix Flame Barrage's damage from 290 to 150.
    • Rebalanced Plague Staff, fang projectiles now grant enemies 10 local immunity frames instead of 5 ID-static immunity frames. However, they now pierce 6 times instead of 9.
    • Nerfed Plasma Caster's damage from 1100 to 705.
    • Rebalanced Plasma Rifle, nerfed damage from 183 to 160. However, gas clouds now deal 88% base damage instead of 85.71%.
    • Nerfed Primordial Ancient's damage from 305 to 170. Now grants enemies 6 local immunity frames instead of 2.
    • Rebalanced Purge Guzzler, buffed damage from 80 to 211, but nerfed use time from 12 to 19 and mana cost from 12 to 22. Decreased projectile spread by 50%, but projectile now grants enemies 30 local immunity frames instead of 1.
    • Nerfed Recitation of the Beast's damage from 300 to 128. It no longer inflicts Glacial State and instead inflicts Frostburn for 5 seconds.
    • Nerfed Rouge Slash's damage from 90 to 61.
    • Nerfed Sanguine Flare's damage from 220 to 143.
    • Rebalanced Shadowbolt Staff, buffed damage from 200 to 250, decreased the projectile damage modifier on bounce from 1.25x to 1.15x, and decreased how many times the projectile pierces from 10 times to 6. Now grants enemies 10 local immunity frames instead of 4.
    • Nerfed Soul Piercer's damage from 155 to 115 and use time from 20 to 25, and it now grants enemies 10 local immunity frames instead of 5.
    • Nerfed Sparkling Empress' damage from 21 to 10, but buffed mana cost from 8 to 5.
    • Nerfed Stratus Sphere's damage from 419 to 251.
    • Nerfed Subsuming Vortex's damage from 1000 to 175. Now grants enemies 8 local immunity frames instead of 4.
    • Buffed The Swarmer's damage from 30 to 40.
    • Nerfed Tesla Cannon's damage from 16,200 to 1050.
    • Rebalanced Thorn Blossom, nerfed damage from 45 to 35. Decreased health drained per use from 5 to 3.
    • Nerfed Thunderstorm's damage from 360 to 165.
    • Buffed Ultra Liquidator's damage from 145 to 150 and projectiles now update 66% faster.
    • Nerfed Venom Staff's damage from 104 to 84.
    • Nerfed Venusian Trident's damage from 180 to 108 and it now grants enemies 10 local immunity frames instead of 8.
    • Rebalanced Viscera, nerfed damage from 153 to 100, and decreased the amount it lifesteals by 37.5%. However, projectile now pierces 9 times instead of 6, and its projectile now ignores liquid physics.
    • Nerfed Vitriolic Viper's damage from 155 to 93.
    • Nerfed Vivid Clarity's damage from 515 to 155. Beams now grant enemies 10 local immunity frames instead of 2. Explosions now grant enemies 6 local immunity frames instead of 0 immunity frames. Orbs now grant enemies 10 local immunity frames instead of 6.
    • Rebalanced Voltaic Climax, nerfed damage from 131 to 122. Magnetic orbs now fire beams 50% less often and now last 0.8 seconds instead of 2.5. Beam projectiles now travel 50% further and can pass through tiles.
    • Rebalanced The Wand, buffed use time from 250 to 19. However, only one infernado projectile can exist at a time.
    • Nerfed Winter's Fury, it now inflicts Glacial State for 1 second instead of 1.5.
    • Nerfed Yharim's Crystal's damage from 350 to 88. Beam projectile now grants enemies 10 local immunity frames instead of 5.
    Summon
    • All Vanilla summon weapons excluding Sentries now have autoswing.
    • Most Calamity summon weapons now have autoswing, this does not include minions that can only be summoned once.
    • Most summon weapons now have a mana cost of 10:
      • Increased Belladonna Spirit Staff mana cost from 9 to 10.
      • Decreased Borealis Bomber mana cost from 15 to 10.
      • Decreased Cadaverous Carrion mana cost from 32 to 10.
      • Decreased Cold Divinity mana cost from 20 to 10.
      • Decreased Corvid Harbinger Staff mana cost from 11 to 10.
      • Decreased Cosmic Immaterializer mana cost from 100 to 10.
      • Decreased Dazzling Stabber Staff mana cost from 12 to 10.
      • Decreased Dormant Brimseeker mana cost from 12 to 10.
      • Decreased Dragonblood Disgorger mana cost from 30 to 10.
      • Decreased Endo Hydra Staff mana cost from 25 to 10.
      • Decreased Energy Staff mana cost from 25 to 10.
      • Decreased Forgotten Apex Wand mana cost from 15 to 10.
      • Decreased Gamma Heart mana cost from 16 to 10.
      • Increased Herring Staff mana cost from 5 to 10.
      • Decreased Igneous Exaltation mana cost from 19 to 10.
      • Decreased Midnight Sun Beacon mana cost from 12 to 10.
      • Increased Rusty Beacon Prototype mana cost from 2 to 10.
      • Decreased Saros Possession mana cost from 100 to 10.
      • Decreased Sirius mana cost from 60 to 10.
      • Decreased Staff of the Mechworm mana cost from 15 to 10.
      • Decreased Yharon's Kindle Staff mana cost from 50 to 10.
    • Standardized Vanilla summon weapon use times by tier:
    • Ballista Rod, Explosive Trap Rod, Flameburst Rod, Hornet Staff, Imp Staff, Lightning Aura Rod, and Slime Staff now have a use time of 29.
    • Ballista Cane, Explosive Trap Cane, Flameburst Cane, Lightning Aura Cane, Optic Staff, Pirate Staff, Queen Spider Staff, and Spider Staff now have a use time of 24.
    • Ballista Staff, Deadly Sphere Staff, Explosive Trap Staff, Flameburst Staff, Lightning Aura Staff, Pygmy Staff, Raven Staff, Staff of the Frost Hydra, Stardust Cell Staff, Stardust Dragon Staff, Tempest Staff, and Xeno Staff now have a use time of 19.
    • Lunar Portal Staff and Rainbow Crystal Staff now have a use time of 14.
    • Adjusted the use time of several summon weapons for consistency:
    • Rusty Beacon Prototype and Wulfrum Controller now have a use time of 34 instead of 35.
    • Black Hawk Remote, Cold Divinity, Haunted Scroll, Igneous Exaltation, Mounted Scanner, Orthocera Shell, and Pulse Turret Remote now have a use time of 24 instead of 25.
    • Borealis Bomber and Infected Remote now have a use time of 19 instead of 20.
    • Cadaverous Carrion, Energy Staff, Gamma Heart, Snake Eyes, and Tactical Plague Engine now have a use time of 14 instead of 15.
    • Cosmic Viper Engine, Flamsteed Ring, Pole Warper, and Staff of the Mechworm now have a use time of 9 instead of either 10 or 11.
    • Nerfed Cadaverous Carrion's damage from 640 to 384.
    • Nerfed Calamari's Lament's damage from 158 to 95.
    • Nerfed Corvid Harbinger Staff's damage from 300 to 114.
    • Nerfed Cosmic Immaterializer's damage from 3000 to 560.
    • Nerfed Cosmic Viper Engine's damage from 255 to 138.
    • Nerfed Cosmilamp's damage from 130 to 89.
    • Rebalanced Dragonblood Disgorger, nerfed damage from 300 to 160. However, increased all minion velocities by 12% and the main minion now attacks twice as often.
    • Rebalanced Elemental Axe, nerfed damage from 140 to 50. Minions now grant enemies 30 local immunity frames instead of 6 ID-static immunity frames. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Nerfed Endogenesis' damage from 6500 to 1300. Minion now inflicts Glacial State for 1 second instead of 2 and Exo Freeze for 0.5 seconds instead of 1.5.
    • Rebalanced Endo Hydra Staff, nerfed damage from 450 to 225. However, laser projectiles can now pass through tiles.
    • Nerfed Energy Staff's damage from 170 to 128.
    • Nerfed Ethereal Subjugator's damage from 75 to 45.
    • Nerfed Flamsteed Ring's damage from 9999 to 1999. Nerfed Regicide slash damage from 26,000 to 5200 when in large form, and 9487 to 1897 in small form. Nerfed laser damage from 21,000 to 4200.
    • Nerfed Guidelight of Oblivion's damage from 350 to 235.
    • Nerfed Hive Pod's damage from 90 to 75. Hiveling projectiles no longer inflict Astral Infection. Decreased Hiveling projectile lingering duration from 5 seconds to 4.
    • Nerfed Pole Warper's damage from 810 to 310.
    • Rebalanced Resurrection Butterfly, one butterfly pair now requires 1 minion slot to summon instead of 2. Pink butterflies fire every 2.5-5 seconds instead of 0.58-1.17.
    • Nerfed Saros Possession's damage from 426 to 171.
    • Rebalanced Shellfish Staff, increased minion debuff damage over time from 12.5 damage per tick (125 damage per second) to 15 damage per tick (150 damage per second). However, the damage over time debuff is now affected by the Summoner penalty nerf.
    • Nerfed Sirius' damage from 275 to 160.
    • Nerfed Snake Eyes' damage from 55 to 36.
    • Buffed Squirrel Squire Staff, minion now predicts enemy movement. Acorn projectile now travels 50% further.
    • Nerfed Staff of the Mechworm's damage from 255 to 161.
    • Buffed Sun God Staff, increased minion fire rate by 33%.
    • Rebalanced Tactical Plague Engine, buffed damage from 45 to 52 and they now update twice as fast. However, it can no longer fire two bullets at the same time.
    • Nerfed Temporal Umbrella's damage from 963 to 193. Minions no longer inflict Glacial State and now inflict Frostburn for 2 seconds.
    Rogue
    • Clockwork rogue weapons are no longer affected by any use time modifiers.
    • The following weapons have been given stealth strikes:
      • Corpus Avertor, Elemental Disk, Eradicator, Kelvin Catalyst, Mangrove Chakram, Seashell Boomerang, Subduction Slicer, and Terra Disk.
    • Rebalanced Alpha Virus, nerfed damage from 400 to 333. However, projectile now updates twice as fast and now homes in onto enemies faster.
    • Buffed Apoctolith, stealth strikes now have a 125% damage modifier.
    • Buffed Auroradical Throw, stealth strikes now have a 120% damage modifier.
    • Buffed Blast Barrel, increased barrel projectile velocity by 33%.
    • Buffed Blazing Star's damage from 92 to 129. Stealth strikes now have a 155% damage modifier. Increased maximum stack size from 3 to 4.
    • Nerfed Bloodsoaked Crasher's damage from 300 to 245, use time from 18 to 24, projectile velocity from 15 to 9, it now grants enemies 7.5 immunity frames instead of 5 local immunity frames, now pierces enemies 6 times instead of 10, and now heals the player for 3 health instead of 5.
    • Nerfed Brackish Flask, stealth strikes now have an 85% damage modifier.
    • Buffed Burning Strife's damage from 80 to 96. Increased explosion damage from 25% base damage to 33%. Stealth strikes now have a 130% damage modifier.
    • Rebalanced Celestial Reaper, buffed damage from 120 to 140. However, decreased lingering projectile duration from 1 minute to 10 seconds and split projectiles now deal 50% base damage if it's not a stealth strike and 25% base damage if it is a stealth strike, and use standard immunity frames. Additionally, stealth strikes now have a 90% damage modifier.
    • Nerfed Celestus' damage from 1130 to 280 and use time from 20 to 22.
    • Buffed Cobalt Kunai's damage from 36 to 50. Stealth strikes now have a 140% damage modifier.
    • Buffed Corpus Avertor's initial velocity from 5 to 8.5.
    • Rebalanced Cosmic Kunai, nerfed damage from 150 to 92. However, stealth strikes now have a 321% damage modifier.
    • Buffed Cranium Smasher, stealth strikes now have a 175% damage modifier.
    • Rebalanced Crushsaw Crasher, projectiles now grant enemies 14 local immunity frames instead of standard immunity frames.
    • Buffed Defective Sphere, stealth strikes now have a 65% damage modifier instead of 50%.
    • Rebalanced Deific Thunderbolt, nerfed damage from 585 to 466. However, stealth strike now summons 5 lightning bolts instead of 3-6.
    • Buffed Duke's Decapitator, stealth strikes now have a 120% damage modifier.
    • Nerfed Eclipse's Fall's damage from 1060 to 564. Stealth strike spear projectiles now deal 22% base damage instead of 40-60%.
    • Nerfed Elemental Disk's damage from 157 to 100. It no longer inflicts Glacial State and now inflicts Frostburn for 2 seconds.
    • Buffed Epidemic Shredder's damage from 52 to 80.
    • Rebalanced Eradicator, buffed damage from 300 to 563. However, it now grants enemies 18 local immunity frames instead of 3. Stealth strike projectiles now last 2 seconds.
    • Nerfed Executioner's Blade's damage from 420 to 200. Removed stealth strike projectile cap and gave stealth strikes a damage modifier of 361%.
    • Buffed Exorcism, stealth strikes now have a 115% damage modifier.
    • Nerfed Fantasy Talisman, stealth strikes now have an 80% damage modifier.
    • Nerfed The Final Dawn's damage from 5000 to 1500. Now grants enemies 10 local immunity frames instead of 5. Decreased lingering flame projectiles size by 28%. Launch stealth strike now grants the player 6 immunity frames instead of 10. Decreased horizontal damage from 150% base damage to 127.5%.
    • Nerfed Frequency Manipulator, stealth strikes now have a 90% damage modifier.
    • Buffed Frostcrush Valari, it now always inflicts Glacial State instead of having a 20% chance to inflict it. Stealth strikes now have a 44% damage modifier instead of 33%.
    • Nerfed Frosty Flare, it now inflicts Glacial State for 1 second instead of 2. Stealth strikes now have a 90% damage modifier.
    • Nerfed Gacruxian Mollusk, dust now grants enemies 10 local immunity frames instead of 4. Main snails spawn projectiles 75% slower. Stealth strike homing snails spawn sparks 66.67% slower, last 2 seconds instead of 3, and pierce 2 times instead of 4. Trailing sparks last 1.5 seconds instead of 2 and pierce once instead of twice.
    • Rebalanced God's Paranoia, nerfed damage from 125 to 98. However, projectile now lingers on enemies for 0.83 seconds instead of 0.5. Stealth strikes no longer cause the spiky ball to be thrown out faster than normal; however, stealth strikes now have a 112% damage modifier.
    • Buffed Heavenfallen Stardisk, stealth strikes now have a 125% damage modifier.
    • Buffed Hell's Sun's damage from 84 to 85.
    • Rebalanced Hypothermia, nerfed damage from 369 to 98. Stealth strikes now fire 4 additional ice shards instead of 1 that deal 130% base damage.
    • Buffed Ichor Spear's damage from 40 to 76. Stealth strikes now have a 160% damage modifier.
    • Rebalanced Jaws of Oblivion, nerfed damage from 195 to 159. However, stealth strikes now have a 180% damage modifier.
    • Nerfed Kelvin Catalyst's damage from 70 to 60.
    • Buffed Leonid Progenitor, stealth strikes now have a 125% damage modifier.
    • Buffed Leviathan Teeth, stealth strikes now have a 130% damage modifier.
    • Rebalanced Luminous Striker, stealth strikes now have a 125% damage modifier. Projectiles now pierce 4 times and grant enemies 13 local immunity frames instead of standard immunity frames.
    • Buffed Lunar Kunai's damage from 100 to 130 and stealth strike now throws out 8 projectiles instead of 5.
    • Buffed Malachite, stealth strikes now have a 200% damage modifier.
    • Buffed Mangrove Chakram, stealth strikes now have a 125% damage modifier.
    • Rebalanced Molten Amputator, nerfed damage from 169 to 144. However, it now grants enemies 4 local immunity frames instead of using standard immunity frames.
    • Nerfed Nanoblack Reaper's damage from 500 to 100. It now grants enemies 8 local immunity frames instead of 2.
    • Rebalanced Night's Gaze, nerfed damage from 800 to 531. However, split projectiles now deal 100% base damage instead of 75%. Stealth strike split projectiles now deal 60% base damage instead of 75%. Stealth strikes now have a 122% damage modifier.
    • Nerfed Nychthemeron, stealth strikes now have a 67.5% damage modifier.
    • Buffed Palladium Javelin's damage from 50 to 68. Stealth strikes now have a 142.5% damage modifier.
    • Nerfed Penumbra's damage from 1600 to 1008.
    • Buffed Phantom Lance, stealth strikes now have a 175% damage modifier.
    • Buffed Plaguenade's damage from 60 to 63.
    • Nerfed Plasma Grenade's damage from 17,800 to 1378. Stealth strikes now have a 105% damage modifier.
    • Buffed Prismalline's damage from 18 to 24. Stealth strikes now have a 115% damage modifier.
    • Rebalanced Profaned Partisan, buffed damage from 231 to 280, projectile now pierces 9 times instead of 5, but it grants enemies 12 local immunity frames instead of 10.
    • Rebalanced The Reaper, buffed damage from 150 to 153. Now has infinite piercing. Stealth strikes now home in onto enemies more aggressively. However, stealth strike projectiles now grant enemies 32 local immunity frames instead of 15.
    • Buffed Regulus Riot, stealth strikes now have a 120% damage modifier.
    • Nerfed Scarlet Devil's damage from 40,000 to 8000. Explosions now grant enemies 10 local immunity frames instead of 1. Stealth strike spear now additionally causes a large pattern of homing bullets to erupt on hit.
    • Rebalanced Sealed Singularity, buffed damage from 169 to 260 and projectile velocity from 12 to 14. However, stealth strikes now have an 80% damage modifier.
    • Rebalanced Shard of Antumbra, nerfed use time from 16 to 24. However, stealth strikes now have a 150% damage modifier.
    • Rebalanced Shattered Sun, nerfed damage from 82 to 75. However, damage no longer scales with distance. Explosions now deal 55% base damage instead of 70%.
    • Buffed Shock Grenade's initial velocity from 7.5 to 12.5.
    • Nerfed Skyfin Bombers, stealth strikes now have a 75% damage modifier, stealth strike projectiles now travel and turn much slower.
    • Nerfed Star of Destruction, stealth strikes now have an 80% damage modifier.
    • Rebalanced Stellar Knife, stealth strike now throws out 10 knives instead of 20, however, increased the knife limit from 10 to 20. If there are more than 20 in existence only 1 knife will be thrown regardless if the attack is a stealth strike. Stealth strikes now have a 110% damage modifier.
    • Buffed Subduction Slicer, stealth strikes now have a 150% damage modifier.
    • Rebalanced Supernova, nerfed damage from 2250 to 675. Increased explosion size by 50%. However, it no longer inflicts Glacial State. Stealth strikes now have a 108% damage modifier but nerfed energy trail damage from 80% base damage to 48%.
    • Nerfed Sylvan Slasher's damage from 87 to 52. Increased stealth generation per hit from 1% to 10%.
    • Buffed The Syringe, stealth strikes now have a 120% damage modifier.
    • Nerfed System Bane, lingering projectile damage values now have diminishing returns depending on how many bane projectiles currently exist.
    • Rebalanced Tarragon Throwing Dart, nerfed damage from 380 to 330, and projectile velocity from 24 to 12. Projectile now pierces 6 times instead of 3, but now grants enemies 10 ID-static immunity frames instead of 3 local immunity frames.
    • Nerfed Terra Disk, stealth strikes now have a 90% damage modifier.
    • Buffed Terror Talons, stealth strikes now have a 487.5% damage modifier instead of 325%.
    • Nerfed Time Bolt's damage from 720 to 432. It now inflicts Time Distortion for 1 second instead of 3 and stealth strikes now inflict it for 2 seconds instead of 6. Stealth strikes now have a 68% damage modifier.
    • Buffed Totality Breakers, stealth strikes now have a 115% damage modifier.
    • Nerfed Toxicant Twister's damage from 488 to 323.
    • Nerfed Utensil Poker's damage from 540 to 333. Buffed Butcher Knife projectile damage modifier from 140% to 200% and projectile velocity multiplier from 1.2x to 1.4x. Additionally, main attack has been fixed so that each attack in the burst counts as a separate attack, and the tooltip has been updated to reflect this change.
    • Nerfed Valediction's damage from 405 to 243 and stealth strike typhoon projectiles can now only be spawned once. Decreased stealth strike typhoon projectile damage from 50% base damage to 30%.
    • Nerfed Wave Pounder's damage from 102 to 75.
    Multi-Class and Classless
    • Nerfed Aether's Whisper's damage from 1150 to 504.
    • Nerfed Prismatic Breaker's damage from 1200 to 662. Its use time is now static at 13. It no longer inflicts Glacial State.

    Miscellaneous

    • Nerfed Archery Potion's arrow and bow damage modifier from 1.2x to 1.05x.
    • Nerfed Arctic Arrows, they now inflict Glacial State for 1 second instead of 2.
    • The Astral Infection, God Slayer Inferno, Lethal Lava Burn and Venom debuffs now decrease player movement speed by 15% when inflicted.
    • Caribbean Rum and Cinnamon Roll buffs now decrease defense by 10% instead of by 12 defense.
    • Nerfed Cinnamon Roll damage modifier from 150% to 110%.
    • Rebalanced Chlorophyte Bullets, buffed damage from 7 to 10. Decreased homing strength by 33% and dust created by 50%.
    • Nerfed Crush Depth's effectiveness on enemies in Hardmode from 400 to 180 reduced life regeneration.
    • The Electrified debuff now deals 50% less damage while a boss is alive.
    • The Elysian meteor projectiles summoned by Elysian Arrows now deal 50% arrow damage.
    • Everclear buff now decreases defense by 30% instead of by 40 defense.
    • Nerfed Evergreen Gin damage modifier from 150% to 110%.
    • Nerfed Explosive Shotgun Shell's damage from 24.48% of an enemy's total health to 6.4%.
    • Extreme Gravity now reduces flight time by 25% instead of 50%.
    • Fabsol's Vodka buff now decreases defense by 10% instead of by 20 defense.
    • Nerfed Fireball damage modifier from 110% to 105%.
    • Grape Beer buff now decreases defense by 3% instead of by 2 defense.
    • Nerfed Grenade Shell's damage from 11.4% of an enemy's total health to 3.4%.
    • The Holy Inferno debuff now decreases player movement speed by 25% when inflicted.
    • Nerfed Holy Fire Bullet's damage from 27 to 22.
    • Nerfed Icarus' Folly flight time penalty from 75% to 33%.
    • Nerfed Icicle Arrows, decreased shard projectile damage from 50% arrow damage to 33.33%.
    • Nerfed Icy Bullets, they now inflict Glacial State for 1 second instead of 2.
    • The Irradiated, Poisoned, Warped, and Whispering Death debuffs now decrease player movement speed by 10% when inflicted.
    • Lore items no longer grant additional bonuses when favorited.
    • Nerfed Magic Power Potion's magic damage modifier from 20% to 10%.
    • Nerfed Magnum Rounds, removed critical hit damage modifier and nerfed damage from 4.48% of an enemy's total health to 1.813%.
    • Margarita, Star Beam Rye, and White Wine buffs now decrease defense by 6% instead of by 6 defense.
    • Decreased Mechanical Cart's top movement speed by 30%.
    • Nerfed Portal Gun, decreased maximum player fall speed after teleporting from 3x to 2x.
    • Buffed Relic of Convergence, increased health granted to the player after a successful cast from 35 to 70.
    • Nerfed Rocket III damage from 65 to 49.
    • Nerfed Rocket IV damage from 65 to 49.
    • Rum buff now decreases defense by 5% instead of by 8 defense.
    • Nerfed Screwdriver damage modifier from 110% to 105%.
    • Spiteful Candle buff no longer ignores timed damage reduction for boss fights.
    • Nerfed Sugar Rush buff's movement speed boost from 20% to 10%.
    • Nerfed Swiftness Potion buff's movement speed boost from 25% to 15%.
    • Decreased Tequila Sunrise buff defense boost during daytime from 15 to 10.
    • Buffed Terra Arrow's damage from 9 to 14.
    • Nerfed Tesla Potion, aura now inflicts Galvanic Corrosion for 2 seconds instead of 3.
    • Nerfed Vanquisher Arrow damage from 33 to 22. Increased the cooldown for arrow splits by 50%.
    • Vodka buff now decreases defense by 5% instead of by 4 defense.
    • Whiskey buff now decreases defense by 5% instead of by 8 defense.
    • Yharim's Stimulants buff now increases pick speed by 5%.

    Drops

    • Arcanum of the Void and Spectral Veil are now both Expert Mode exclusive drops, now have the Rainbow rarity, and drop from their corresponding bosses' treasure bag.
    • Abyssal Crate, Aquatic Scourge and Cnidrion no longer drop Coral, Seashells, Starfish, and Victory Shards. Eye of Cthulhu no longer drops Victory Shards.
    • Increased Aero Stone's drop rate from Desert Scourge from 10% to 20%. Aquatic Scourge no longer drops Aero Stone.
    • Aquatic Heart, Brimrose, Frost Flare, Princess Spirit in a Bottle, Purified Jam, and Suspicious Looking Jelly Bean no longer exclusively drop in Revengeance Mode.
      • Decreased Frost Flare's drop rate from 100% to 20%.
    • Armageddon will now only drop its bonus 5 / 6 Expert Mode Treasure Bags on the first boss defeat.
    • Bat Hook now drops from Vampire at a 2.5% / 5% Expert Mode chance. They no longer appear from the Goodie Bag.
    • Added block-drop code that prevents instances of the same item being dropped twice by an enemy.
    • Increased Bloom Stone, Chaos Stone, Cryo Stone, and Rose Stone drop rates from 10% to 20%.
    • Bloom Stone now drops from Plantera instead of The Plaguebringer Goliath.
    • Cryogen no longer drops Frost Cores.
    • Explosive Shotgun Shells, Grenade Shells, and Magnum Rounds can no longer drop from any boss. They are now sold exclusively by the Arms Dealer.
      • Explosive Shotgun Shell is sold for 7 Gold Coin if Hydra is in the player's inventory.
      • Grenade Shell is sold for 5 Gold Coin if Bazooka is in the player's inventory.
      • Magnum Round is sold for 3 Gold Coin if Magnum, Lightning Hawk, or Elephant Killer are in the player's inventory.
    • If the Early Hardmode Progression Rework configuration option is enabled, Astral Fossils, Silt, Slush, and the Vanilla fishing crates no longer drop Hardmode ores until the new progression requirements are met.
    • The Healing Potion drop list has been rearranged:
      • Profaned Guardians now drop Super Healing Potions.
      • Dragonfolly, Providence, Storm Weaver, Ceaseless Void, Signus, Polterghast, Old Duke, and The Devourer of Gods phase 1 now drop Supreme Healing Potions.
      • The Devourer of Gods phase 2 now drops Omega Healing Potions.
    • Heat Spirit can now spawn anytime in the Brimstone Crag and can no longer spawn in The Underworld. Heat Spirit only drops an Essence of Chaos in Hardmode.
    • The drop rates and the amount of items dropped of several items has been adjusted:
      • Abandoned Slime Staff now has a 5% drop rate in all world difficulties.
      • Increased Amidias' Spark drop rate from 24% to 25%.
      • Increased Ancient Bone Dust drop rate from 20% / 25% Expert Mode to 20% / 33.33% Expert Mode.
      • Increased Ancient Shiv, Bladecrest Oathsword, Cursed Dagger, Ichor Spear, Needler, Proporse Pistol, Shinobi Blade, Staff of Necrosteocytes, and Waraxe drop rates from 4% / 5% Expert Mode to 4% / 6.67% Expert Mode.
      • Increased Arid Artifact drop rate from 30% to 100%.
      • Increased Ashen Stalactite drop rate from 0.67% / 1% Expert Mode / 5% Defiled Feather to 10% / 16% Expert Mode.
      • Increased Beetle Juice drop rate from 20% / 25% Expert Mode to 25% / 33% Expert Mode.
      • Increased Blue Jellyfish and Green Jellyfish drop rates of Mana and Vital Jelly respectively from 14.29% / 20% Expert Mode to 15% / 25% Expert Mode.
      • Increased Blood Orb drop rate from Blood Moon enemies from 8.3% to 20%.
      • Increased Bouncing Eyeball drop rate from 1% / 2% Expert Mode to 2.5% / 5% Expert Mode.
      • Increased Burning Strife drop rate from 14.29% / 20% Expert Mode to 20% / 33.33% Expert Mode.
      • Decreased Burnt Sienna and Warblade drop rates from 5% / 6.67% Expert Mode to 4% / 6.67% Expert Mode.
      • Increased Butterfly Dust drop rate from 50% to 100%.
      • Increased Cataclysm and Catastrophe weapon drop rates from 8.33% / 10% Expert Mode to 20% / 25% Expert Mode.
      • Increased Celestial Claymore, Nullification Pistol, and Wingman drop rates from 14.29% / 20% Expert Mode to 14.29% / 25% Expert Mode.
      • Corrosive Spine can now be dropped in all difficulties, adjusted drop rate from 25% Revengeance Mode to 11.11% / 12.5% Expert Mode.
      • Cosmic Elemental drop rates have been adjusted:
        • Decreased Bone Sword drop rate from 10% to 4%.
        • Increased Arkhalis drop rate from 0.1% to 0.5%.
      • Increased Craw Carapace drop rate from 14.29% / 20% Expert Mode to 15% / 25% Expert Mode.
      • Darksun Fragments now drop at increased rates:
      • Decreased Dragoon Drizzlefish hook rate from 6% to 5% in Pre-Hardmode, and it now has a 3% hook rate in Hardmode.
      • Increased Defective Sphere drop rate from 2.75% / 3.75% Expert Mode to 20% / 33% Expert Mode.
      • Demonic Bone Ash can now be dropped by Red Devil at a 33.33% / 50% Expert Mode chance.
      • Increased Elemental in a Bottle drop rate from 14.29% / 20% Expert Mode to 20% / 33.33% Expert Mode.
      • Increased Fire Feather drop rate from 1.33% to 10%.
      • Increased The First Shadowflame drop rate from 14.29% / 20% Expert Mode to 20% / 33.33% Expert Mode.
      • Increased Fungal Carapace drop rate from from 14.29% / 20% Expert Mode to 15% / 25% Expert Mode.
      • Increased Giant Shell drop rate from 14.29% / 20% Expert Mode to 15% / 25% Expert Mode.
      • Increased Giant Tortoise Shell drop rate from 13.79% / 19.5% Expert Mode to 15% / 25% Expert Mode.
      • Increased Gladiator armor pieces drop rates from 5% / 6.67% Expert Mode to 10% / 16% Expert Mode.
      • Increased Goblin Sorcerer drop rate for Plasma Rod from 4% / 5% Expert Mode to 4% / 6.67% Expert Mode.
      • Hadarian now drops 2-3 Hadarian Membranes instead of 1-2.
      • Halibut Cannon can now only drop from Adult Eidolon Wyrm.
      • Decreased Keelhaul drop rate from 10% to 4% / 6.67% Expert Mode.
      • Decreased Mandible Bow and Mandible Claws drop rate from 2.5% / 3.33% Expert Mode to 2% / 3.33% Expert Mode.
      • Mimics (not including Biome, Ice, and Present Mimics) now always drop at least one item. Increased base drop chance for all items from 16.67% to 25%.
      • Increased Moon Charm drop rate from 1.83% to 5%.
      • Increased Moon Stone drop rate from 2.86% / 5.63% Expert Mode to 15%.
      • Increased Murky Paste drop rate (from both enemies) from 20% / 25% Expert Mode to 25% / 33% Expert Mode.
      • Increased Murky Sludge drop rates (from all enemies) from 25% / 33% Expert Mode to 33% / 50% Expert Mode.
      • Increased Necromancer drop rate for Wrath of the Ancients from 4% / 5% Expert Mode to 4% / 6.67% Expert Mode.
      • Increased Old Lord Oathsword drop rate from 6.67% / 10% Expert Mode to 8.33% / 14.29% Expert Mode.
      • Increased Pink Jellyfish drop rate for Life Jelly from 4% / 5% Expert Mode to 7.5% / 12.5% Expert Mode.
      • Increased Psychotic Amulet drop rate from 0.5% / 0.67% Expert Mode to 2.5% / 5% Expert Mode.
      • Increased Raider's Glory drop rate from 3.5% / 4.5% Expert Mode to 4% / 6.67% Expert Mode.
      • Increased Rare Elemental in a Bottle drop rate from 5% Expert Mode to 10% / 16.67% Expert Mode.
      • Increased Sea Shell drop rate from 33.33% / 50% Expert Mode to 50% / 100% Expert Mode.
      • Increased Shark drop rates for Shark Tooth Necklace and Joyful Heart from 3.33% / 5% Expert Mode to 4% / 6.67% Expert Mode.
      • Increased Sky Glaze drop rate from 1.25% / 1.67% Expert Mode / 5% Defiled Feather to 2% / 3.33% Expert Mode.
      • Increased Terra-cotta drop rate from 3.33% / 5% Expert Mode to 4% / 6.67% Expert Mode.
      • Increased Trapper Bulb drop rate from 20% / 25% Expert Mode to 33% / 50% Expert Mode.
      • Wrath of the Ancients no longer drops from Giant Cursed Skull.
    • All Challenge items and Legendary Challenge items now exclusively drop from the following bosses in Malice Mode:
    • King Slime drops Crown Jewel.
    • Desert Scourge drops Dune Hopper.
    • Eye of Cthulhu drops Counter Scarf and Teardrop Cleaver.
    • Crabulon drops The Transformer.
    • Both the Hive Mind and The Perforators drop Carnage.
    • Queen Bee drops The Bee.
    • Skeletron drops Clothier's Wrath.
    • Wall of Flesh drops Evil Smasher.
    • Cryogen drops Cold Divinity and Cryophobia.
    • The Twins drop Arbalest.
    • Aquatic Scourge drops Sea's Searing and Deep Diver.
    • The Destroyer drops SHPC.
    • Brimstone Elemental drops Hellborn and Flame-Licked Shell.
    • Skeletron Prime drops Spear of Destiny and Burden Breaker.
    • Calamitas drops Regenator.
    • Plantera drops Blossom Flux and Thorn Blossom.
    • Anahita and Leviathan drop The Community.
    • Astrum Aureus drops Leonid Progenitor.
    • Golem drops Aegis Blade and Lead Wizard.
    • Plaguebringer Goliath drops Malachite.
    • Duke Fishron drops Briny Baron.
    • Ravager drops Vesuvius.
    • Lunatic Cultist drops Eye of Magnus and Eidolon Staff.
    • Astrum Deus drops Hide of Astrum Deus, Quasar, and Conference Call.
    • Moon Lord drops Grand Dad and Infinity.
    • The Dragonfolly drops Swordsplosion.
    • Providence, the Profaned Goddess drops Pristine Fury and Warbanner of the Sun.
    • Ceaseless Void drops The Evolution.
    • Storm Weaver drops Thunderstorm.
    • Signus, Envoy of the Devourer drops Guidelight of Oblivion.
    • Polterghast drops Pearl God.
    • The Old Duke drops The Reaper.
    • The Devourer of Gods drops Cosmic Discharge, Norfleet, and Skullmasher.
    • Jungle Dragon, Yharon drops Void Vortex and Yharim's Crystal.
    • Supreme Calamitas drops Gael's Greatsword.
    • The hook rate of all Crates has been decreased by 50%, the hook rate of Grab Bag Fish by 26%, and all crate drop yield chances have also been adjusted:
    • All Calamity crates now have a 50% chance to drop healing and mana potions instead of 51% for healing potions and 49% for mana potions.
    • All crates drop different tiers of healing and mana potions depending on what bosses have been defeated:
      • Lesser Healing and/or Mana potions are dropped normally.
      • Healing and Mana potions are dropped after defeating Skeletron.
      • Greater Healing and Mana potions are dropped after defeating any Mechanical boss.
      • Super Healing and Mana potions are dropped after defeating Providence.
      • Supreme Healing and Mana potions are dropped after defeating The Devourer of Gods.
    • Abyssal Crate adjustment:
      • Sulphuric Scales and Corroded Fossils now drop at a 10% chance instead of 50% and decreased the amount yielded from 5-10 to 1-3.
      • Depth Cells, Lumenyl, Planty Mush, and Tenebris all now drop at a 20% chance instead of 50% and decreased the amount yielded from 5-10 to 2-5.
      • Scoria Bars now drop at a 10% chance instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • Reaper Teeth no longer drop unless both Polterghast and The Old Duke have been defeated. They now drop at a 10% chance instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • The "Abyss Weapons" item grouping no longer drops unless either The Slime God or Wall of Flesh have been defeated. They now drop at a 10% chance instead of 20%.
      • The "Tier 2 Acid Rain" item grouping now drops at a 10% chance instead of 20%.
      • The "Equipment" item grouping no longer drops unless either The Slime God or Wall of Flesh have been defeated. They now drop at a 25% chance instead of 40%.
        • Torrential Tear can now be obtained underneath the "Equipment" grouping.
      • 5-10 Hardened Sulphurous Sandstone now drops at a 100% chance.
    • Astral Crate adjustments:
      • Decreased the amount of Fallen Stars and Stardust yielded from 10-20 to 5-10.
      • Meteorite now has a 20% chance to drop instead of 50%.
      • Meteorite Bars now have a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • Aureus Cells now have a 20% chance to drop instead of 50% and decreased the amount yielded from 5-10 to 2-5.
      • Astral Ore now has a 20% chance to drop instead of 50%.
      • Astral Bars now have a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • The "Astral Equipment" item grouping now has a 10% chance to drop instead of 20%.
    • Brimstone Crate adjustments:
      • Decreased the amount of Obsidian yielded from 3-5 to 2-5.
      • Decreased the amount of Demonic Bone Ash yielded from 5-10 to 1-5.
      • Hellstone now has a 25% chance to drop instead of 100% and decreased the amount yielded from 5-10 to 2-5.
      • Hellstone Bars now have a 10% chance to drop instead of 20% and decreased the amount yielded from 3-5 to 1-3.
      • Unholy Cores now have a 10% chance to drop instead of 50% and decreased the amount yielded from 5-15 to 1-3.
      • Bloodstone no longer drop unless both Providence and Polterghast have been defeated. They now have a 10% chance to drop instead of 25% and decreased the amount yielded from 8-10 to 1-3.
    • Corrupt and Crimson Crate adjustments:
    • Dungeon Crate adjustments:
      • Ectoplasm now has a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-5.
      • Phantoplasm no longer drops unless Polterghast has been defeated. They now have a 10% chance to drop instead of 20% and decreased the amount yielded from 5-10 to 1-5.
    • Hallowed Crate adjustments:
      • Unholy Essences no longer drop unless Providence has been defeated. They now have a 15% chance to drop instead of 20%.
      • Profaned Rage Potions and Holy Wrath Potions now have a 10% chance to drop instead of 20% and decreased the amount yielded from 1-3 to 1-2.
    • Iron Crate adjustments:
    • Jungle Crate adjustments:
      • Murky Paste now has a 15% chance to drop instead of 50%.
      • Chlorophyte Bars now have a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • Perennial Bars now have a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • Uelibloom Bars now have a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-3.
    • Sky Crate adjustments:
      • Aerialite Bars now have a 10% chance to drop instead of 25% and decreased the amount yielded from 5-10 to 1-3.
      • Decreased the amount of Essences of Sunlight yielded from 5-15 to 2-4.
    • Sunken Crate adjustments:
      • Decreased the amount of Prism Shards yielded from 10-20 to 5-10.
      • Sea Prisms now have a 20% chance to drop instead of 100% after defeating Desert Scourge and decreased the amount yielded from 5-10 to 2-5.
      • Mollusk Husks now have a 12% chance to drop instead of 50% and decreased the amount yielded from 5-15 to 2-5.
      • The "Giant Clam Drops" item grouping now has a 7% chance to drop instead of 20%.
    • Wooden Crate adjustments:
      • Wulfrum Metal Scraps now have a 25% chance to drop instead of 40%.
    • Astrum Aureus now drops 18-24 / 20-30 Expert Mode Fallen Stars instead of 25-40 / 30-50 Expert Mode.
    • Astrum Deus now drops 25-40 / 30-50 Expert Mode Fallen Stars instead of 80-150 / 100-180 Expert Mode. It also drops 16-24 of each Lunar Fragment instead of 12-20 in Normal Mode.
    • Various boss material drop sprays are now compacted into stacks.
      • Fallen Stars from Astrum Aureus, Bloodstone from Brimstone Elemental, Demonite Bar and Cursed Flames from The Hive Mind, and Ichor from The Perforator Hive are in stacks of 2.
      • Rotten Chunk from The Hive Mind and Purified Gel from The Slime God are in stacks of 3.
      • Lunar Fragments from Astrum Deus and Gel from King Slime are in stacks of 4.
      • Fallen Stars from Astrum Deus are in stacks of 5.
      • Gel from The Slime God are in stacks of 10.
    • Crimson Slime Spawn and spiked Crimson Slime Spawn now drop Blindfold instead of Nazar at a 1% / 2% Expert Mode chance.
    • The Hive Mind now drops 8-12 Demonite Bars instead of 7-10 in Normal Mode.
    • Jungle Dragon, Yharon's treasure bag now drops Drew's Wings and Yharon Soul Fragments, instead of dropping directly in all difficulties.
    • King Slime now drops 72-100 Gel instead of 60-80 / 90-120 Expert Mode.
    • Moon Lord no longer drops 50 additional Luminite.
    • The Perforator Hive now drops 25-30 Blood Samples instead of 7-14 in Normal Mode.
    • The Profaned Guardians now drop a non-consumable Profaned Core.
    • The Slime God's Treasure Bag no longer contains extra Gel. Changed Purified Gel drop yield from 35-55 to 40-52.
    • The Starter Bag now drops a Tin Broadsword, Tin Bow, Tin Hammer, and Topaz Staff instead of their Copper variants if the world generates with Tin Ore.
    • The Starter Bag will no longer drop a Slime Crown.
    • Skeletron now drops 75-100 Bones.
    • Sulphuric Scales no longer have redacted drop rates after defeating Aquatic Scourge.
    • Supreme Calamitas can no longer drop lul.

    Recipes

    • The availability of post-Devourer of Gods items has been restructured:
      • The following items now require an Ancient Manipulator to craft instead of a Draedon's Forge:
      • The following items now require a Cosmic Anvil to craft instead of a Draedon's Forge:
        • Ace's High, Aetherflux Cannon, Alluvion, Alpha Ray, The Amalgam, Anti-materiel Rifle, Ark of the Cosmos, Ataraxia, Auric Bar, all Auric Tesla armor pieces, Auric Toilet, Celestial Tracers, Cleansing Blaze, Core of the Blood God, Corvid Harbinger Staff, Cosmic Shiv, Cosmic Viper Engine, Cosmilite Brick, Cosmilite furniture set, Dark Sun Ring, Devil's Devastation, The Devourer of Cods, Dragon Pow, Dragonfruit, Drataliornus, Eclipse Mirror, Eclipse's Fall, Elemental Gauntlet, Elemental Quiver, Elysian Tracers, Empyrean Knives, Endo Hydra Staff, The Enforcer, Essence Flayer, Ethereal Talisman, Executioner's Blade, Eye of Extinction, Face Melter, all Fearmonger armor pieces, Galaxia, Galaxy Smasher, Gaze of Crysthamyr, God's Paranoia, all God Slayer armor pieces, Greatsword of Blah, Hypothermia, Karasawa, Midnight Sun Beacon, Minigun, Nadir, Nanotech, Nucleogenesis, Omega Healing Potion, Onyxia, The Oracle, The Pack, Penumbra, Phangasm, Phaseslayer, Plasma Grenade, Pole Warper, Prismatic Breaker, Pulse Rifle, Rampart of Deities, Rubico Prime, Saros Possession, Scourge of the Cosmos, SDFMG, all Silva armor pieces, Silva Crystal, Silva Wings, Soul Piercer, The Sponge, Starmada, Statis' Void Sash, Stream Gouge, Tesla Cannon, Tyranny's End, Ultima, Vanquisher Arrow, Voltaic Climax, and The Wand.
      • Ascendant Spirit Essence now uses 2 Darksun Fragments in its recipe.
      • Ice Barrage now requires an Ice Machine to craft instead of a Draedon's Forge.
    • All recipes that previously used both Ascendant Spirit Essence and Darksun Fragments as crafting materials now just use Ascendant Spirit Essence with a 5:1 ratio. The following were additionally adjusted:
        • Apotheosis now uses 11 Ascendant Spirit Essences in its recipe instead of 7.
      • Cleansing Blaze, Cosmic Viper Engine, Essence Flayer, Executioner's Blade, Galaxy Smasher, Soul Piercer, Stream Gouge, The Devourer of Cods, The Enforcer, and Vanquisher Arrows no longer use Nightmare Fuel or Endothermic Energy in their recipes.
      • Cosmic Shiv no longer uses Darksun Fragments and Ascendant Spirit Essences in its recipe.
    • Standardized consumable rogue weapon recipe yields:
    • Several Boss Summoning items recipes have been adjusted:
    • Abombination now uses 20 Plague Cell Canisters, 8 Iron or Lead Bars, and 5 Stingers in its recipe instead of 10, 5, and 2.
    • Astral Chunk now uses 30 Stardust and 20 Fallen Stars in its recipe instead of 15 and 10.
    • Bloody Worm Food now uses 13 Vertebrae, 7 Blood Samples, and 3 Crimtane Bars in its recipe instead of 9, 5, and 2.
    • Charred Idol now uses 7 Essences of Chaos and 2 Unholy Cores in its recipe instead of 5 Essences of Chaos.
    • Cryo Key now uses 5 Souls of Light, 5 Souls of Night, and 8 Essences of Eleum in its recipe instead of 3, 3, and 5.
    • Death Whistle now uses 15 Solar Tablet Fragments and 25 Lihzahrd Bricks in its recipe instead of 5 and 10.
    • Decapodita Sprout now uses 50 Glowing Mushrooms in its recipe instead of 25.
    • Desert Medallion now uses 25 Sand Blocks, 15 Cacti, 4 Antlion Mandibles, and 2 Stormlion Mandibles in its recipe instead of 15, 10, 3, and 1.
    • Exotic Pheromones now use 5 Life Alloys and 20 Solar Fragments in their recipe instead of 3 Luminite Bars and 5 Solar Fragments.
    • Eye of Extinction now uses 5 Ashes of Annihilation and 15 Ashes of Calamity in its recipe instead of 5 Auric Bars and 1 Eye of Desolation.
    • Necroplasmic Beacon now uses 25 Spooky Wood and 50 Phantoplasm in its recipe instead of 100 Phantoplasm.
    • Old Power Cell now uses 20 Solar Tablet Fragments and 10 Essences of Sunlight in its recipe instead of 10 and 5.
    • Overloaded Sludge now uses 40 Blighted Gel and 40 Any Evil Blocks in its recipe instead of 25 of both. Removed its alternative recipe using Purified Gel.
    • Profaned Shard now uses 25 Unholy Essences and 5 Luminite Bars in its recipe instead of 15 and 3.
    • Sandstorm's Core now uses 10 Ectoplasm and 3 Forbidden Fragments in its recipe instead of 5 and 2.
    • Seafood now uses 20 Sulphurous Sand, 10 Starfish, and 5 Shark Fins in its recipe instead of 10, 5, and 1.
    • Teratoma now uses 13 Rotten Chunks, 7 Rotten Matter, and 3 Demonite Bars in its recipe instead of 9, 5, and 2.
    • Aged Laboratory Console now uses 10 Rusted Plating, 1 Mysterious Circuitry, and 8 Draedon Power Cells in its recipe instead of 3 Iron or Lead Bars and 1 Dubious Plating.
    • Aged Laboratory Containment Box now uses 10 Rusted Plating and 1 Dubious Plating in its recipe instead of 3 Iron or Lead Bars.
    • Aged Laboratory Display now uses 15 Rusted Plating and 1 Mysterious Circuitry in its recipe instead of 3 Iron or Lead Bars and 1 Dubious Plating.
    • Aged Laboratory Door now uses 7 Rusted Plating and 1 Dubious Plating in its recipe instead of 3 Iron or Lead Bars.
    • Aged Laboratory Electric Panel now uses 7 Rusted Plating, 1 Dubious Plating, and 4 Draedon Power Cells in its recipe instead of 3 Iron or Lead Bars.
    • Aged Laboratory Screen now uses 10 Rusted Plating and 1 Mysterious Circuitry in its recipe instead of 3 Iron or Lead Bars and 1 Dubious Plating.
    • Aged Laboratory Server now uses 12 Rusted Plating, 1 Dubious Plating, and 15 Draedon Power Cells in its recipe instead of 3 Iron or Lead Bars.
    • Aged Laboratory Terminal now uses 15 Rusted Plating and 1 Mysterious Circuitry in its recipe instead of 3 Iron or Lead Bars and 1 Dubious Plating.
    • Aged Reinforced Crate now uses 7 Rusted Plating in its recipe instead of 3 Iron or Lead Bars.
    • Aged Security Chest now uses 10 Rusted Plating and 2 Iron or Lead Bars in its recipe instead of 4 Iron or Lead Bars.
    • Laboratory Console now uses 10 Rusted Plating, 1 Mysterious Circuitry, and 8 Draedon Power Cells in its recipe instead of 5 Iron or Lead Bars and 2 Dubious Plating.
    • Laboratory Containment Box now uses 10 Rusted Plating in its recipe instead of 5 Iron or Lead Bars.
    • Laboratory Display now uses 15 Rusted Plating and 1 Mysterious Circuitry in its recipe instead of 5 Iron or Lead Bars and 2 Dubious Plating.
    • Laboratory Door now uses 7 Rusted Plating in its recipe instead of 5 Iron or Lead Bars.
    • Laboratory Electric Panel now uses 7 Rusted Plating and 4 Draedon Power Cells in its recipe instead of 5 Iron or Lead Bars.
    • Laboratory Screen now uses 10 Rusted Plating and 1 Mysterious Circuitry in its recipe instead of 5 Iron or Lead Bars and 2 Dubious Plating.
    • Laboratory Server now uses 12 Rusted Plating and 15 Draedon Power Cells in its recipe instead of 5 Iron or Lead Bars.
    • Laboratory Terminal now uses 15 Rusted Plating and 1 Mysterious Circuitry in its recipe instead of 5 Iron or Lead Bars and 2 Dubious Plating.
    • Reinforced Crate now uses 7 Rusted Plating in its recipe instead of 5 Iron or Lead Bars.
    • Security Chest now uses 10 Rusted Plating, 2 Iron or Lead Bars, 4 Dubious Plating and 4 Mysterious Circuitry in its recipe instead of 1 Aged Security Chest and 10 Iron or Lead Bars.
    • Leather alternative recipe now uses 2 Vertebrae instead of 5.
    • Life Crystal now uses 5 Stone Blocks, 2 Rubies, and 1 Healing Potion in its recipe instead of 5 Bones, 1 Pink Gel, 1 Healing Potion, and 1 Ruby.
    • Leaf Wand and Living Wood Wand can now be crafted with 30 Wood at a Living Loom.
    • Light God's Brilliance now uses 8 Cosmilite Bars and 20 Nightmare Fuel in its recipe instead of 1 Ascendant Spirit Essence.
    • Living Loom can now be crafted with a Loom and 2 Vines.
    • Magnetic Meltdown now uses 3 Dark Plasma in its recipe instead of 10 Cosmilite Bars.
    • Mechanical Eye, Mechanical Skull, and Mechanical Worm now require an Anvil to craft instead of a Hardmode Anvil.
    • Midnight Sun Beacon now uses 5 Auric Bars in its recipe instead of 25 Cosmilite Bars and 25 Darksun Fragments.
    • Minigun now uses Clock Gatlignum and 5 Auric Bars in its recipe instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence.
    • Mollusk Shellmet, Mollusk Shellplate, and Mollusk Shelleggings now require an Anvil to craft instead of a Hardmode Anvil.
    • Nadir now uses 8 Cosmilite Bars and 8 Darksun Fragments in its recipe instead of 10 Cosmilite Bars, 15 Darksun Fragments, and 3 Ascendant Spirit Essences.
    • Nanoblack Reaper now uses Molten Amputator in its recipe instead of Soul Harvester and Essence Flayer.
    • Nanotech now uses 4 Galactica Singularities and 8 Luminite Bars in its recipe.
    • Nazar now uses 15 Souls of Night and 3 Lenses in its recipe instead of 20 and 5.
    • Nucleogenesis now uses 4 Galactica Singularities and 8 Luminite Bars in its recipe.
    • Nychthemeron now uses 2 Any Mythril Bars in its recipe instead of 2 Hallowed Bars.
    • Omega Blue Chestplate now uses 12 Reaper Teeth in its recipe instead of 16.
    • Omega Blue Helmet now uses 8 Reaper Teeth in its recipe instead of 11.
    • Omega Blue Tentacles now use 10 Reaper Teeth in its recipe instead of 13.
    • Optic Staff no longer uses 12 Hallowed Bars in its recipe.
    • The Oracle now uses Solar Flare and 5 Auric Bars in its recipe instead of Shimmerspark, Quagmire, Fault Line, Verdant, Lacerator, and 4 Auric Bars.
    • Penumbra Potion now uses 1 Solar Tablet Fragment in its recipe instead of 2 and no longer uses Essence of Chaos.
    • Phangasm now uses 8 Cosmilite Bars, 20 Phantoplasm, and 20 Nightmare Fuel in its recipe instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence.
    • Pharaoh's Mask can now be crafted with 3 Ancient Cloth.
    • Pharaoh's Robe can now be crafted with 4 Ancient Cloth.
    • Phaseslayer now uses 2 Ascendant Spirit Essences and 8 Cosmilite Bars in its recipe instead of 4 Auric Bars.
    • Photosynthesis Potion now uses 1 Beetle Juice in its recipe instead of 2 and no longer uses Vines.
    • Plantation Staff now uses Eye of Night or Flesh of Infidelity in its recipe instead of Belladonna Spirit Staff.
    • Plasma Grenade now uses 1 Ascendant Spirit Essence and 1 Cosmilite Bar in its recipe instead of 1 Auric Bar.
    • Plague Hive no longer uses Toxic Heart or Hive Pack in its recipe.
    • Pole Warper now uses 2 Ascendant Spirit Essences and 8 Cosmilite Bars in its recipe instead of 4 Auric Bars.
    • Primordial Ancient now uses 8 Cosmilite Bars and 20 Endothermic Energy in its recipe instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence.
    • Profaned Partisan now uses 500 Crystal Piercers in its recipe instead of 200.
    • Profaned Soul Crystal now uses 5 Shadowspec Bars in its recipe instead of 10.
    • Pulse Rifle now uses 2 Ascendant Spirit Essences and 8 Cosmilite Bars in its recipe instead of 4 Auric Bars.
    • Reaver armor headpieces now use 6 Perennial Bars and 4 Jungle Spores in their recipes instead of 8 and 6.
    • Revivify Potion Blood Orb recipe now uses 100 Blood Orbs instead of 50.
    • Rich Mahogany Leaf Wand and Living Mahogany Wand can now be crafted with 30 Rich Mahogany at a Living Loom.
    • SDFMG now uses 8 Cosmilite Bars and 20 Endothermic Energy in its recipe instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence.
    • Shadowspec Bar now uses 1 Exo Prism in its recipe.
    • Sigil of Calamitas now uses Celestial Emblem in its recipe instead of Celestial Cuffs, Chaos Amulet, Crystal Shards, and Sorcerer Emblem.
    • Silva Crystal no longer uses 1 Ascendant Spirit Essence in its recipe.
    • Soaring Potion no longer uses Feathers in its recipe.
    • Soaring Potion Blood Orb recipe now uses 1 Soul of Flight.
    • Solstice Claymore now uses 5 Galactica Singularities in its recipe instead of 5 Solar Fragments, 5 Vortex Fragments, 5 Nebula Fragments, and 5 Stardust Fragments.
    • Speed Blaster no longer uses 9 Hallowed Bars in its recipe.
    • The Sponge now uses 4 Ascendant Spirit Essences, 20 Dubious Plating, and 10 Mysterious Circuitry in its recipe instead of 1 Ascendant Spirit Essence and Ambrosial Ampoule.
    • Staff of Blushie now uses Sapphire Staff, 5 Shadowspec Bars, and 10 Phantoplasm in its recipe instead of 50 Shadowspec Bars and 100 Phantoplasm.
    • Starmada now uses 8 Cosmilite Bars and 8 Darksun Fragments in its recipe instead of 5 Cosmilite Bars and 1 Ascendant Spirit Essence.
    • Stormfront Razor now uses 6 Any Mythril Bars in its recipe instead of 6 Hallowed Bars.
    • Temporal Umbrella now uses 5 Shadowspec Bars in its recipe instead of 4.
    • Terratomere now uses 5 Uelibloom Bars in its recipe instead of 5 Astral Bars.
    • Tesla Cannon now uses 2 Ascendant Spirit Essences and 8 Cosmilite Bars in its recipe instead of 4 Auric Bars.
    • Triumph Potion no longer uses Stormlion Mandible in its recipe.
    • Tundra Flame Blossoms Staff now uses 5 Souls of Light in its recipe instead of 15, and no longer uses 15 Souls of Night or 5 Hallowed Bars.
    • Tyranny's End now uses 5 Auric Bars in its recipe instead of 4.
    • Ultrabright Torches can now be crafted with 1 Sea Prism and 33 Torches.
    • Vanquisher Arrow's recipe now yields 999 instead of 333.
    • Voidragon now uses 30 Souls of Fright in its recipe instead of 30 Souls of Might.
    • Voltaic Climax now uses 5 Auric Bars in its recipe instead of 15 Darksun Fragments.
    • Wyvern's Call now uses 5 Any Mythril Bars in its recipe instead of 5 Hallowed Bars.
    • Yharim's Insignia no longer uses Cross Necklace in its recipe.
    • Yharim's Stimulants now uses Any Food item in its recipe instead of 1 Archery Potion and 1 Magic Power Potion.

    Renames

    Resprites

    Armor and Accessories

    Blocks, Furniture, and Walls

    Buffs and Debuffs

    NPCs

    Projectiles

    • Resprited the holdout projectiles for Aetherflux Cannon, Flurrystorm Cannon, Nano Purge, and Yharim's Crystal.
    • Resprited Blossom Flux's arrows and bombs, Dodu's Handcannon's bullets, Hell Burst's spikes, all of The Hive's rockets, Magna Striker and Opal Striker's streaks, Nuclear Fury's vortices, The Oracle's yoyo and orbs, Phantasmal Ruin's souls, both of Scorpio's rockets, Scourge of the Cosmos' main projectile, Swordsplosion's swords, Terratomere's beams, Throwing Brick's fragments, Vehemence's dart, and Voidragon's blast.
    • Added a projectile sprite to Death Valley Duster and Primordial Ancient's main blasts.
    • Resprited the minions from Deepsea Staff, Entropy's Vigil, and Gladiator's Locket.
    • Resprited The Slime God's Abyss Balls and Mines, spiked Crimson Slime Spawn's spikes, Supreme Calamitas' skulls, Supreme Cataclysm's projectile, and Supreme Catastrophe's projectile.
    • Separated Slithering Eels' main eel projectile into three segments.

    Weapons and Ammunition

    Others

    Reworks

    • Reworked Aetherflux Cannon, it now fires two yellow lasers that travel in a double helix pattern, capable of piercing one target and traveling through tiles. Firing delay changed from 0.4-0.1 seconds over a 1 second wind-up to 0.08 seconds, and can now benefit from attack speed boosts. Nerfed damage from 300 to 247, use time from 12 to 36, and buffed mana cost from 10 to 8. The gun itself no longer deals contact damage.
    • Reworked Apoctosis Array and Ion Blaster, damage scaling is now based on how full the player's maximum mana is instead of how high the player's mana is. Maximum projectile damage is 160%, minimum projectile damage is 20%. Using the Astral Injection will cap its maximum damage at 111%. Buffed Apoctosis Array's damage from 55 to 99. Buffed Ion Blaster's damage from 30 to 43.
    • Reworked Apotheosis, it no longer fires a spectral worm head and instead spawns a cosmic portal that releases a mini Devourer of Gods that will swarm an enemy and fire lasers. Nerfed damage from 420 to 77, use time from 15 to 50, and mana cost from 42 to 300.
    • Reworked Baleful Harvester, no longer fires flaming skull projectiles when used. It now summons a swarm of flaming pumpkins and skulls that explode into homing flares on enemy hits. Flaming Pumpkins deal 50% less damage if they critically hit. Baleful Harvester now does 50% more damage when hitting an enemy with the weapon itself. Nerfed damage from 160 to 90 but gave it a 150% size modifier.
    • Reworked Blood Boiler, no longer required to be used in 10 second bursts; it now has a use time of 5. Increased projectile size by 50% and range by 20%. Now has a 25% chance to not consume the player's health as ammo when used. Nerfed damage from 400 to 250, but projectile now grants enemies 5 local immunity frames instead of 10.
    • Reworked Boss Effects, the debuff now lists all effects that are currently in effect during the boss encounter. Boss Effects will now be removed from the player if they travel more than 400 blocks away from the boss.
      • Boss Effects now disables all teleportation effects and decreases the Portal Gun falling speed modifier from 3.5x to 2x in addition to all of the previous effects of Boss Zen.
    • Reworked The Burning Sky, now functions similarly to a staff rather than a broadsword. Fireballs are casted in a single wave instead of three, each with 6 fireballs instead of 10. The spawning range decreased horizontally and increased vertically, and velocity spread greatly decreased. Buffed damage from 200 to 244, and use time from 14 to 9. Nerfed velocity from 35 to 14.
    • Reworked Carnage Ray, ray no longer produces split rays that target nearby enemies. It now does more damage the farther along the ray hit enemies are, up to a maximum of 4x base damage.
    • Reworked Chaos Stone, all previous stats removed, it now replaces Mana Sickness with the Mana Burn debuff when consuming Mana Potions. Mana Burn drains the player's health instead of reducing magic damage.
    • Reworked Conference Call, now fires 5 bullets per use instead of 6. Up to 12 additional enemies can now be targeted and have bullets fired at them. Extra bullets now deal 70% base damage. Buffed damage from 35 to 40.
    • Reworked Cryo Stone, all previous stats removed, it now spawns an ice shield around the player that will damage and slow enemies on contact.
    • Reworked Cryophobia, now fires a single ball of ice that splits into three waves of ice that grow over time. Nerfed use time from 22 to 28, but projectile pierces 4 times instead of 3. It now inflicts Glacial State for 1 second instead of 2.
    • Reworked Dazzling Stabber Staff, removed bonus homing knife projectile, now summons a dazzling knife that idles above the player's head that targets nearby enemies and travels in an ellipse around the enemy in-between hits. Dazzling knives now release a glowing trail behind them as they move. Buffed damage from 40 to 56 but nerfed use time from 12 to 14.
    • Reworked Defiled Feather, no longer boosts item drop rates, doubles coin drop rates, and allows enemies to critically hit the player. Now toggled by favoriting and unfavoriting the item.
    • Reworked Deep Sea Dumbbell, flex damage no longer boosts stealth strike damage and instead boosts the damage of the next dumbbell throw by 100%, can stack up to 4 times. Hitting an enemy with a dumbbell no longer permanently decreases enemy defense by 15. Nerfed damage from 900 to 466, but buffed critical strike chance from 2% to 4%. Stealth strikes now have a 130% damage modifier.
    • Reworked both the "Dodge" and "Projectile Reflect" mechanics for accessories that have a chance for the player to avoid all damage. They now utilize a global cooldown in exchange for a guaranteed chance to dodge or reflect damage. If a dodge or reflect is performed, no other dodge or reflect can be performed until the global cooldown has ended.
    • Reworked Dodu's Handcannon, no longer fires five high-velocity bullets and instead fires an explosive nut that damages nearby enemies when it explodes. Buffed damage from 485 to 857 but removed its bonus 26% critical strike chance.
    • Reworked Dragon's Breath, now fires a burst of regular bullets along with another burst of special bullets followed by a short delay. Added a alternate fire to remove the delay and randomize the type of bullets fired but deal 20% less damage. Nerfed damage from 260 to 198 but buffed use time from 20 to 18.
    • Reworked Dragon Rage, when used the player now swings a double-bladed baton that causes a small explosion whenever an enemy is hit. After 10 enemy hits, 10 to 15 homing fireballs are released that deal 12.5% base damage. Buffed damage from 800 to 1275.
    • Reworked Elemental Ray, it no longer fires beams that produce split beams that target nearby enemies. When used, it now fires a Solar, Vortex, Nebula, and Stardust beam. Solar beams explode on hits, vortex beams travel like lightning and inflict Electrified, nebula beams sweep slightly, and stardust beams inflict Celled and spawn homing stars on hits.
    • Reworked The Enforcer, no longer fires out a flame burst when swung and now randomly spawns five lingering essence flames on enemy hits. Nerfed damage from 1900 to 890.
    • Reworked Ethereal Extorter, no longer grants additional bonuses based on Moon Phase and biome the player is in. Now causes all rogue projectiles to explode into 5-12 lost souls and grants 10 rogue stealth. While equipped it will still grant a 10% damage bonus in exchange for -1 life regeneration.
    • Reworked Evil Smasher, no longer spawns rock spikes on enemy hits or has a random chance for its stats to double. It now gains 10% increased damage, attack speed and knockback per enemy defeated with the weapon up to 10 defeats. If the player uses another item, all stacks are removed. If the player is hit by an enemy, one stack will be removed. Buffed damage from 55 to 125, but nerfed use time from 29 to 37, and knockback from 8 to 6.
    • Reworked Flame-Licked Shell, now decreases defense granted by 50% after being hit, during that time the movement speed reduction is lowered from 50% to 20%. It also now grants the player heat protection in Death Mode and 7 seconds of lava immunity. Buffed defense boost from 35 to 36.
    • Reworked Gamma Heart, Gamma Hydra heads now move sporadically when summoned and fire a Gamma Canister into the air towards enemies that explode into 10 Gamma Bullets. Gamma Bullets will spread out and subsequently home back in on enemies one second later. Gamma Bullets can no longer travel through tiles. Gamma Hydras can no longer directly fire Gamma Bullets or Gamma Deathrays. Buffed damage from 120 to 187 and all projectiles now inflict Irradiated instead of Electrified.
    • Reworked Ghastly Visage, ghastly blast projectiles no longer split into 5-8 explosions that split into 3-6 shards, and now split into 5 shards and 5 explosions with each explosion further splitting into 3 shards. All projectiles now grant enemies 8 local immunity frames instead of 4, and home in onto enemies 20% faster. Nerfed damage from 92 to 80.
    • Reworked Ghoulish Gouger, no longer throws out one ghoulish scythe that grants enemies 2 local immunity frames; stealth strikes no longer spawn waves of souls. When used it now consecutively throws out four ghoulish scythes at a very high velocity that grant enemies 10 local immunity frames. Stealth strike now spawns in three tormented souls on the first enemy hit that deals 85% base damage. Buffed damage from 110 to 166.
    • The Goblin Tinkerer's reforge system has been reworked:
      • All modifiers are grouped into categories that consist of 7 tiers (0-6), categories are determined by weapon damage type and ability to receive certain modifiers over others.
      • Each time the player reforges an item, the tier gets higher until tier 6 is reached. Any reforges past tier 6 will reset the tier to 0.
        • Rolling an item to tier 0 will grant a random modifier that weapon can receive.
      • Modifiers get progressively more powerful the higher the tier. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if Crystalline is currently at tier 5, its next reforge would grant it the Flawless modifier).
      • Weapons can no longer receive negative modifiers when reforging.
      • If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if Coin of Deceit currently has the Silent modifier, its next reforge has the potential to roll the Lucky modifier, but can not roll the Spiked modifier).
      • All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos. Weapons that have no knockback will not gain knockback increasing modifier bonuses. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier bonuses. Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier bonuses.
      • All reforge value costs have been decreased by 50%. This includes all modifiers introduced by the Calamity Mod.
      • A full list of the categories and items associated with them can be found below:
    • Accessories
      • Tier 1: Hard, Jagged, Brisk, Wild, Quiet
      • Tier 2: Guarding, Spiked, Fleeting, Rash, Cloaked
      • Tier 3: Precise, Arcane
      • Tier 4: Armored, Angry, Hasty, Intrepid, Camouflaged
      • Tiers 5 and 6: Warding, Menacing, Quick, Violent, Lucky, Silent
    • Melee weapons (except Swords)
      • Tier 1: Keen, Ruthless
      • Tier 2: Hurtful, Zealous
      • Tier 3: Forceful, Strong
      • Tier 4: Demonic
      • Tier 5: Superior
      • Tier 6: Godly
    • Melee weapons (Swords)
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Heavy, Light
      • Tier 2: Hurtful, Zealous, Quick, Pointy, Bulky
      • Tier 3: Forceful, Strong, Agile, Large, Dangerous, Sharp
      • Tier 4: Murderous, Massive, Unpleasant, Deadly
      • Tier 5: Superior, Demonic, Savage
      • Tier 6: Legendary (for tools, Light as well in both tiers 1 and 6)
    • Ranged weapons
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Powerful
      • Tier 2: Hurtful, Zealous, Quick
      • Tier 3: Forceful, Strong, Agile, Sighted, Murderous
      • Tier 4: Superior, Demonic, Deadly, Intimidating, Unpleasant
      • Tier 5: Godly, Rapid, Hasty, Deadly (the ranged specific one), Staunch
      • Tier 6: Unreal
    • Magic weapons
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Furious
      • Tier 2: Hurtful, Zealous, Quick, Taboo, Manic
      • Tier 3: Forceful, Strong, Agile, Murderous, Adept, Celestial
      • Tier 4: Superior, Demonic, Deadly, Mystic
      • Tier 5: Godly, Masterful
      • Tier 6: Mythical
    • Summon weapons
      • Tier 1: Nimble, Furious
      • Tier 2: Hurtful, Quick, Taboo, Manic
      • Tier 3: Forceful, Strong, Adept, Celestial
      • Tier 4: Deadly, Mystic, Superior, Demonic
      • Tier 5: Masterful, Mythical, Godly
      • Tier 6: Ruthless
    • Rogue weapons
      • Tier 1: Radical, Pointy
      • Tier 2: Sharp, Glorious
      • Tier 3: Feathered, Sleek, Hefty
      • Tier 4: Mighty, Serrated
      • Tier 5: Vicious, Lethal
      • Tier 6: Flawless
    • Reworked God Slayer armor and Silva armor:
      • God Slayer armor now only utilizes the God Slayer Horned Greathelm, God Slayer Helmet, and God Slayer Mask headpieces. The God Slayer Horned Helm and God Slayer Visage are no longer associated with the armor set and are now vanity headpieces that drop from the Sentinels of the Devourer.
      • God Slayer Chestplate no longer grants the player a 2% chance to avoid all damage from an attack.
      • The God Slayer armor base set bonus is no longer a revive that has a 45 second cooldown. The base set bonus now allows the player to dash for 8 seconds by holding God Slayer Dash. The player can be launched in 1 of 8 directions depending on which movement keys are currently being held down. Dashes have a base damage of 3000 and inflict God Slayer Inferno for 10 seconds. While dashing, the player is invulnerable and is cleansed of most debuffs. This dash has a 35 second cooldown and is inherited by the Auric Tesla Royal Helm, Auric Tesla Hooded Facemask, and Auric Tesla Plumed Helm set bonuses.
        • The dash cleanse will apply to the following debuffs:
      • God Slayer Cooldown no longer decreases the player's life regeneration by 50%. This change is inherited by the Auric Tesla Royal Helm, Auric Tesla Hooded Facemask, and Auric Tesla Plumed Helm set bonuses.
      • God Slayer Helmet set bonus shrapnel projectiles now always fire once every 2.5 seconds instead of having a 5% chance to be fired. Nerfed projectile base damage from 960 to 675.
      • God Slayer Helmet set bonus no longer grants additional damage modifiers to ranged weapon critical hits.
      • Silva armor now only utilizes the Silva Masked Cap and the Silva Horned Hood. The Silva Helm, Silva Horned Helm, and Silva Mask are no longer associated with the armor set, and are now vanity headpieces that drop from The Devourer of Gods.
      • Silva Immunity now cleanses most debuffs when applied and will grant the player immunity to all damage for 8 seconds. The debuffs cleansed are shared with the God Slayer armor dash.
      • Silva armor no longer grants bonus damage modifiers after Silva Immunity ends.
      • Silva armor healing orbs are now capped at 10 health.
      • Nerfed Silva Horned Hood crystal projectile base damage from 1500 to 600. Moved 10% of its total summon damage boost to the headpiece itself.
      • Silva Masked Cap set bonus explosions now have a 100% chance to proc once every 5 seconds instead of having a 10% chance for explosions to proc per use.
    • Reworked Godly Soul Artifact, it no longer summons two Sons of Yharon minions and instead increases the player's minion slots by 1 each time a Son of Yharon is summoned using Yharon's Kindle Staff.
    • Reworked Hellborn, contact explosions now increase the weapon's damage, fire rate, and knockback by 600% for 10 seconds. The contact damage explosion effect decays over 10 seconds. Performing a contact explosion while the boost is decaying will reset the boost to 600%. Decreased contact damage modifier from 15x damage to 10x. Nerfed damage from 18 to 14, and use time from 9 to 10.
    • Reworked Magnetic Meltdown, no longer spawns a spread of 3-7 magnetic orbs that fire 30 shadowbolts per second. When used, it now fires four magnetic orbs in a diamond pattern that travel for a short distance, firing 12 shadowbolts per second at nearby enemies. Nerfed damage from 90 to 60.
    • Reworked Midnight Sun Beacon, removed beacon laser beam barrage. Midnight Sun UFO minions now predict enemy movement and fire laser pellets for 50% longer. Increased pellet projectile velocities by 225%. UFO minions now lock onto targets 250% faster. While performing their laser barrage, UFO minions will now circle above their target. Laser beam size and length are now based on how large their target is. Nerfed damage from 240 to 191.
    • Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed, the static movement cap of any boots that grant the ability to run has been removed. Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
      • All Balloon accessories now grant the player 15% jump speed instead of 30%.
      • Equipping any type of wing accessory will now grant the player 24% jump speed. This is added on to any other jump speed boosts the wing accessory might have.
      • The player is granted 10% jump speed if neither wings nor balloons are equipped.
      • Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
      • The Brisk, Fleeting, Hasty, and Quick modifiers now increase movement speed by +2% / +4% / +6% / +8% respectively.
      • Movement speed boosts are no longer applied if the player is mounted.
      • Asphalt Blocks will grant 75% increased movement speed while running atop them without Hermes Boots and its upgrades, however, will only increase player acceleration and traction by 75% if the player runs atop them with Hermes Boots and its upgrades.
        • Revengeance Mode no longer reduces the effectiveness of Asphalt Blocks.
      • Ice Skates and its upgrades no longer increase player movement speed or acceleration while on Frozen Slime Blocks and Ice Blocks.
      • The following list contains all item movement speed changes:
      • Nerfed The Absorber movement speed boost from 12% to 5%.
      • Abyssal Diving Suit now increases the player's speed based on how close the Abyssal Diving Suit Plates are to breaking. Each plate hit increases movement speed by 20%. This effect only occurs while the player is submerged in liquid.
      • Increased Aquatic Emblem maximum movement speed penalty from 5% to 10%.
      • Nerfed Astral armor set bonus movement speed boost from 25% to 15%.
      • Buffed Astral Leggings movement speed boost from 10% to 15%.
      • Nerfed Aureate Booster movement speed boost from 15% to 10%.
      • Removed the run speed and acceleration boosts from the Auric Tesla armor set bonus.
      • Removed Auric Tesla Body armor movement speed boost (was previously 50%).
      • Nerfed Auric Tesla Cuisses movement speed boost from 50% to 20%.
      • Removed Auric Tesla Hooded Facemask top run speed and acceleration boosts.
      • Nerfed Auric Tesla Plumed Helm movement speed boost from 25% to 20% and removed its top run speed and acceleration boosts.
      • Removed Auric Tesla Royal Helm top run speed and acceleration boosts.
      • Nerfed Auric Tesla Space Helmet top run speed and acceleration boosts from 10% to 5%.
      • Nerfed Auric Tesla Wire-Hemmed Visage top run speed and acceleration boosts from 10% to 5%.
      • Nerfed Bloodflare Cuisses movement speed boost from 30% to 17%.
      • Nerfed Bloody Mary movement speed boost from 15% to 10%.
      • Nerfed Bone Wings movement speed boost from 15% to 10%.
      • Nerfed Calamitas' Brew movement speed boost from 15% to 10%.
      • Removed Celestial Tracers top run speed and acceleration boosts.
      • Nerfed Demonshade Greaves movement speed boost from 100% to 30%.
      • Dragon Scales now additionally boosts running acceleration by 10%.
      • Nerfed Dynamo Stem Cells movement speed boost from 15% to 10%.
      • Removed Elysian Tracers top run speed and acceleration boosts.
      • Nerfed Elysian Wings movement speed boost from 40% to 10%.
      • Removed Empyrean Cloak movement speed boost (was previously 6%).
      • Nerfed Empyrean Mask movement speed boost from 22% to 20%.
      • Nerfed Fathom Swarmer Greaves movement speed boost in liquid from 50% to 40%.
      • Nerfed Fearmonger Greaves movement speed boost from 15% to 10%.
      • Nerfed Fin Wings movement speed boost from 20% to 15%.
      • Removed God Slayer Chestplate movement speed boost (was previously 15%).
      • Nerfed God Slayer Leggings movement speed boost from 35% to 18%.
      • Nerfed God Slayer Mask movement speed boost from 18% to 10%.
      • Nerfed Hadarian Wings movement speed boost from 20% to 10%.
      • Nerfed Harpy Ring movement speed boost from 20% to 10%.
      • Nerfed Harpy Wings movement speed boost from 30% to 20%.
      • Nerfed Leviathan Ambergris movement speed boost from 75% to 30%.
      • Removed Normality Relocator movement speed boost (was previously 10%).
      • Nerfed Omega Blue Tentacles movement speed boost from 30% to 20%.
      • Nerfed Panic! buff movement speed boost from 100% to 50%.
      • Nerfed Plague Reaper Striders movement speed boost from 20% to 15%.
      • Decreased Ranged Proficiency movement speed boosts by 50%.
      • Removed Silva Armor movement speed boost (was previously 20%).
      • Nerfed Silva Leggings movement speed boost from 45% to 19%.
      • Nerfed The Sponge movement speed boost from 12% to 5%.
      • Nerfed Sulphurous Leggings movement speed boost in liquid from 60% to 35%.
      • Nerfed Tarragon Leggings movement speed boost from 20% and 35% when below half health to 15% at all times.
      • Nerfed Victide Leggings movement speed boost in liquid from 50% to 30%.
      • Nerfed Vital Jelly movement speed boost from 20% to 10%.
      • Nerfed Weightless Candle buff movement speed boost from 15% to 10%.
    • Reworked Omniblade, now uses a holdout projectile that slashes in front of the player. Buffed damage from 63 to 100.
    • Reworked Pearl God, it now fires a shockblast that heals the player for 5 health. Each time a shockblast is released, additional bullets are fired that have an even spread. The number of bullets increases by 1 each time the weapon is used, up to 6 times. Bullets deal 50% base damage. Every seventh shot of the weapon will always fire a massive shockblast that explodes on contact with blocks and enemies. Buffed damage from 40 to 125.
    • Reworked Phantasmal Ruin, projectile collision now spawns four phantasmal spirits that will home in onto enemies shortly after being spawned. Phantasmal spirit projectiles deal 10% base damage instead of 5%. Lost soul projectiles are now spawned once every 0.5 seconds. Stealth strikes cause cloned projectiles to spawn every 0.25 seconds that deal 25% base damage instead of 20% that weakly home in onto enemies. Cloned projectiles can no longer hit enemies twice. Stealth strikes now have a 122% damage modifier. Nerfed damage from 1500 to 995, and use time from 25 to 35.
    • Reworked Rage Meter:
      • Decreased Rage Mode damage from 50% to 35%.
      • The Rage Meter now has a maximum value of 100.
      • The Rage Meter now builds when nearby enemies, the closer the enemy is to the player the faster the Rage Meter will build.
        • The fastest rate the Rage Meter will build is 3.33 per second when within 6.25 blocks (100 pixels) of an enemy and the slowest rate the Rage Meter will build is 0.15 per second when 50 blocks (800 pixels) away from an enemy.
      • The Rage meter will build 300% faster during boss fights.
      • If the player exits combat for 10 seconds, the Rage Meter will now diminish at a base rate of 5% per second.
      • When activated, the Rage Mode buff will drain the Rage Meter at a base rate of 11.11% per second and will take 9 seconds to drain completely. This buff prevents the player from building additional rage.
      • Mushroom Plasma Root, Infernal Blood, and Red Lightning Container now increase the Rage buff's duration by 1 second each, causing the Rage Meter to drain at a rate of 10% per second with one upgrade, 9.09% per second with two upgrades, and 8.33% per second with all three upgrades.
      • Heart of Darkness no longer increases the chances of the player receiving the Absolute Rage buff or give additional Rage buff damage and will now prevent the Rage Meter from naturally draining while the player is not in combat.
      • Gael's Greatsword bonus skull attack will still consume the Rage Meter when activated.
    • Reworked Reaver armor:
      • All headpieces no longer grant class-specific bonuses. However, all headpieces now grant temporary immunity to Lava and still retain the ability to move freely through liquids.
        • Reaver Headgear now grants 10 defense instead of 7, 10% increased pickaxe speed, and 20% increased tile placement speed. Removed 15% increased rogue damage, 5% increased rogue velocity and critical strike chance, and 20% increased movement speed boosts.
        • Reaver Helm now grants 30 defense instead of 25, 15% increased damage reduction, and 50 max health. However, all damage the player does is decreased by 30%. Removed 15% increased melee damage, 10% increased melee speed, 5% increased melee critical strike chance, and 10% increased movement speed boosts.
        • Reaver Visage now grants 25% increased movement speed and 10% increased jump speed. It still grants 13 defense. Removed 5% increased ranged damage, 20% decreased ammo usage, 5% increased ranged critical strike chance, and 10% increased movement speed boosts.
      • Reaver Headgear set bonus now causes all nearby treasure to sparkle, increases item grab and tile placement range, causes all tiles mined while submerged in water to restore 10% of the player's breath meter, reduces enemy aggression towards the player, and summons a Reaver Orb that provides light. It no longer grants the player additional rogue class benefits including granting a maximum of 110 rogue stealth and releasing spores when hit.
      • Reaver Helm set bonus now grants an additional 10 defense and 3 life regeneration, decreases any life regeneration decreases from debuffs (this calculation is rounded to a whole number), decreases the player's movement speed and flight time by 20%, increases the player's aggro, causes all enemy damage to be reflected with a 5:1 ratio creating a thorn spike each time that effect occurs, and causes all damage dealt to have a 10% chance to spawn a reaver health orb and temporarily increase life regeneration by 1. The Reaver Rage buff can still be given to the player with a 25% chance when damaged, which now grants 30% increased damage, 5 defense, and 5% increased melee swing speed. It no longer grants the player additional melee class benefits, including the reaver explosions.
      • Reaver Visage set bonus now grants immunity to fall damage and allows for auto jump. It also now increases flight time and horizontal wing speed by 10%, causes all hooks to deploy and retract 10% faster and reduces the cooldown of dashes by 33%. It no longer grants additional ranged class benefits, including creating reaver rockets.
      • There is no rework to Reaver Helmet, Reaver Mask, and their corresponding set bonuses due to their removal.
    • Reworked Skullmasher, high-velocity bullets now spawn six additional bullets towards enemies that travel 50% slower and deal 10% base damage. Nerfed damage from 2310 to 924.
    • Reworked Telluric Glare, no longer fires an energy arrow, it now fires a barrage of four glowing radiant arrows that ignore tiles, and explode shortly after contacting an enemy per use. However, radiant arrows can also pierce one enemy, which will cause the arrows to explode immediately after a second enemy is hit. Now requires and consumes four arrows per use. Buffed damage from 70 to 176. Radiant arrows now remove enemy immunity frames on hit instead of granting enemies 1 local immunity frame.
    • Reworked Vehemence, it no longer fires a projectile with a 500,000 damage cap and inflicts several debuffs. While casted, it now fires out hellish bolts that explode into skulls that do 8% base damage. Hellish beams inflict Demon Flames for 30 seconds on hit. Buffed damage from 7 to 5185, use time from 50 to 43, and mana cost from 590 to 41.
    • Reworked Void Vortex, it no longer fires a spread of magnetic orbs that spin out over time. Now summons 12 supercharged magnet spheres in a circular pattern that travel clockwise and eventually fade out. Supercharged magnet spheres will fire beams at nearby enemies. Nerfed damage from 195 to 140 and use time from 41 to 80.
    • Reworked Wrathwing, the spear now trails fireballs as it travels. Stealth strikes spawn 13 cinders on hit instead of 3 fireballs, along with the regular strike effect. Nerfed damage from 1000 to 592. Stealth strikes now have a 66% damage modifier.
    • Reworked Yharon's Kindle Staff, removed bonus defense, life regeneration, and movement speed while a Son of Yharon minion is summoned. Son of Yharon minions now bounce off of their targets and fire homing fireballs, instead of ramming back and forth through targets. Bounces deal 200% base damage and create a small explosion. Increased its minion slot requirement from 4 to 5. Buffed damage from 130 to 340.

    Additional Changes

    • Adjusted the tooltips of The Absorber and The Sponge to clarify the amount of healing provided on hit.
    • The Adrenaline Meter, Rage Meter, and Stealth Bar sizes can now be adjusted with the UI scaling slider in the Settings menu.
    • The Adrenaline and Rage Meters now have UI indicators for their corresponding upgrades.
    • The Adrenaline and Rage Meters no longer disrupt item usage when hovered over with the cursor.
    • All players now have a permanent 50% increase to tile and wall placement speed.
    • All projectiles spawned by weapons now ignore water physics. This does not include projectiles that are destroyed on contact with liquids.
    • Ashes of Annihilation no longer float when dropped. It now uses the Rarity Level: 15 rarity instead of Rarity Level: 16.
    • The teleports from Astral Arcanum and Celestial Jewel no longer work while a boss is alive.
    • Astral Chunk, Death Whistle, and Decapodita Sprout now spawn their respective bosses with an increased offset to prevent cheap hits.
    • Decreased Auric Ore pickaxe power requirement from 275% to 250%.
    • Blood Pact's Bloody Boost buff can now be manually canceled.
    • Bloodfin, Hadal Stew, and Margarita no longer give the player Potion Sickness if they are consumed with full health by Quick Heal.
    • The Boss Health Bar now glows red while a boss is enraged.
    • All Boss Summoning items can no longer be used while Boss Rush is active.
    • Most Boss Summoning items are now non-consumable, excluding Ashes of Calamity, Bloodworm, Lihzahrd Power Cell, Titan Heart, and Truffle Worm.
      • Decreased all non-consumable Boss Summoning items' stack sizes from 20 to 1.
      • All Town NPCs no longer sell Boss Summoning items except the Sea King, who still sells Truffle Worm and Bloodworm.
      • The Sea King now sells Truffle Worm for 10 Gold Coin instead of 40 Gold Coin and Bloodworm for 2 Platinum Coin instead of 8 Platinum Coin.
    • Bound Town NPCs are now immune to all damage.
    • Lava in the Brimstone Crag now has a pink-red color.
    • Bullets now spawn dust 10 frames after they are spawned.
    • Calamitas' Brew now affects both melee and rogue weapons.
    • Celestial Sigil now instantly summons Moon Lord.
    • The Celestial Pillars event now permanently requires 100 enemies to be defeated per pillar. Pillars will now spawn enemies depending on how much health the Pillar Shield has:
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 100% and 76% health (Between 0 and 24 enemies defeated):
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 75% and 51% health (Between 25 and 49 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Drakomire Riders, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Vortexians.
      • The Nebula Pillar will spawn Brain Sucklers and Predictors.
      • The Stardust Pillar will spawn Milkyway Weavers, Stargazers, and Twinkle Poppers.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 50% and 26% health (Between 50 and 74 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Selenians, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
      • The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
      • The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 25% and 1% health (Between 75 and 99 enemies defeated):
      • The Solar Pillar will spawn Corites, Crawltipedes, Selenians, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
      • The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
      • The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield has been broken:
      • The Solar Pillar will spawn Corites, Crawltipedes, and Selenians.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, Vortexians, and Storm Divers.
      • The Nebula Pillar will spawn Predictors, Evolution Beasts, and Nebula Floaters.
      • The Stardust Pillar will spawn Twinkle Poppers and Flow Invaders.
    • Charred Ore no longer requires Brimstone Elemental to be defeated for it to be mineable. Decreased minimum pickaxe power requirement from 180% to 150%.
    • Weapons boosted by Cinnamon Roll, Eskimo armor, Evergreen Gin, and Fireball now have - Fire Weapon - , - Ice Weapon - , and - Nature Weapon - tags respectively.
    • Increased how fast Chlorophyte Ore can spread by 50% and how much ore can be generated in a world by 53.85%.
    • Colossal Squid can now spawn in the 4th layer of the Abyss.
    • Corruption Effigy now reduces damage reduction by 5% instead of 10%.
    • Cosmic Plushie now ignores all player immunity frames when it stabs the player.
    • Cosmic Worm, Jungle Dragon Egg, Eye of Extinction, and Necroplasmic Beacon no longer require a boss to be defeated to use them.
    • Crimson Effigy now reduces max health by 10% instead of 20%.
    • Rewrote dialogue of several Town NPCs:
    • While homeless:
      • "I have not seen such a sky in decades. Who are you, to so brazenly march against that Tyrant?"
      • "I... deeply appreciate you rescuing me from being trapped within my frozen castle. It's been many, many years."
    • During the Day:
      • "The sun beats down harshly upon my creations here. If you would allow me to conjure a blizzard every now and then..."
      • "I must admit, I'm not quite used to this weather. It's far too warm for my tastes..."
    • During the Night:
      • "Nightfall is a good time for practicing magic. We mages often rely on celestial bodies and their fragments to enhance our mana."
      • "Necromancy was never a field I found interesting. Why utilize the rotting corpses of people, when you could form far more elegant servants of ice?"
    • Anytime:
      • "The tundra's unnatural state is not all my doing. Decades ago, I came across it and amplified the climate with my magic."
      • "If you have a request, make it quick. I am in the process of weaving a spell, which requires great focus."
      • "You have the makings of a gifted mage. Tell me, what do you think of ice magic?"
      • "Flowers and the like don't hold a candle to the beauty of intricately formed ice."
    • During a Party:
      • "Sometimes...I feel like all I'm good for during these events is making ice cubes and slushies."

    During a Blood Moon:

      • "If your blood were to thoroughly freeze, it would be quite fatal."
      • "The undead which roam tonight are still monsters of blood and guts, but they seem...fresher."
    • If the Moon Lord has been defeated:
      • "It is shocking, to see you have come so far. I wish you the best of luck on your future endeavours."
      • "You, having bested so many beings, even deities, I wonder if I have anything left to offer you."
    • "You know what's really cool? Watching the glint of throwing stars as they reflect the moon." has been replaced with "Hm, the stars are too bright tonight. Makes sneaking around a little more difficult."
    • "Eh you know how it goes; steal from the rich, give to the poor. Of course, for a price." has been replaced with "Eh you know how it goes; steal from the rich, give to the poor, but I do take a cut of the profit."
    • "Argh snakes. For some reason it's always snakes." was replaced with "Snakes! Why does it always have to be snakes!"
    • ""Maybe I'm bitter. It's been a long time, so whatever. Just do a good job out there."" has been replaced with "It's super nice you know, to just have everything you want. Some people never got that luxury."
    • "Wouldn't be the first time I used my friends' remains as weapons." has been replaced with "Wouldn't be the first time I used remains as weapons."
    • "With all of this new stuff cropping up, looks like we got some easy loot and new items to craft up, eh? Well, YOU craft them, I'll steal em." has been replaced with "All sorts of new weapons to be found and looted. Get to that, and I'll share some of my collection too!"
    • "Draedon thinks he can build awesome machines, but he doesn't know how much crap I've stolen from him and sold by dismantling his drones." has been replaced with "There's so much scrap around this land with valuable parts to them. Makes you wonder who could afford to leave em all around."
    • "Gramma always said never to invade ancient temples or you'll be cursed and die. Let's say both of us attest that is untrue. We're still alive. Somewhat." has been replaced with "Crypts, tombs, dungeons, those're all just treasure troves to me. The dead are dead, they've got nothing to do with it."
    • "I heard that there's some really neat and awesome rogue items you can get. Show em to me if you ever get the time." has been replaced with "If you find anything cool, make sure to drop by and show it to me, I promise I'll keep my hands off it."
    • "Providence HATES it when you take her stuff. I learned that the hard way." has been replaced with "So many new things to steal, I can't think of where to start!"
    • "You think I can get away with looting from ghosts? It ain't like they can pick things up." has been replaced with "If I end up angering some deities or whatever, would you mind taking the blame for me?"
    • Added new dialogue while the Brimstone Witch is present:
      • "Hey, hey, has Calamitas seriously moved in here with us? Why???"
    • Removed the following dialogue:
      • "Statis' clan's got nothing on me. Mostly cause they're all dead."
      • "I don't think Mom and Dad are proud of the job I have right now."
      • "Want to hear about this one time I was stuck in a room with a rabid dog and a dead guy?"
      • "I tried looting Storm Weaver's armor once. Before I could get a chunk of the stuff... well let's just say the bigger, fatter cosmic worm arrived and it didn't end well."
    • While homeless:
      • "I could smell my vodka from MILES away!"
      • "Have any spare rooms available? Preferably candle-lit with a hefty supply of booze?"
    • During the Day:
      • "I drink to forget certain... things. What things, you might ask? Well, the point is to forget them, isn't it?"
      • "I'm literally balls drunk off my sass right now, what do you want?"
      • "I'm either laughing because I'm drunk or because I've lost my mind, probably both."
      • "When I'm drunk I'm way happier... at least until the talking worms start to appear."
      • "I should reprogram the whole mod, while drunk, then send it back to the testers."
      • "What a great day! Might just drink so much that I get poisoned again."
    • During the Night:
      • "A perfect night to light some candles, drink some wine and relax."
      • "Here's a challenge... take a shot for every time you've had to look at the wiki. Oh wait, you'd die."
      • "Yes, everyone knows the mechworm is buggy. Well, not anymore, but still."
      • "You lost or something? I don't mind company, but I'd rather be left alone at night."
      • "Are you sure you're 21? ...Alright, fine, but don't tell anyone I sold you these."
      • "I HATE WALMART! ...Anyway, what do you want this time?"
      • "Drink something that turns you into a magical flying unicorn so you can be just like me."
      • "Did anyone ever tell you that large assets cause back pain? Well, they were right."
      • "Deals so good I'll [$$!$] myself! ...Sorry, just had a minor stroke!"
    • During a Blood Moon:
      • "I'm gonna make some Bloody Marys to relax, celery included. Want one?"
      • "If you're too lazy to craft potions normally, try Blood Orbs. Blood is fuel, dumbass."
      • "I'm trying to not be bitchy tonight, but it's hard when everyone else won't shut up."
    • During a Party:
      • "You'll always find me at parties where booze is involved... well, you'll always find BOOZE where I'M involved!"
    • While any bosses are alive:
      • "Why are you talking to me right now? Shouldn't you be bumbling around and dying for my amusement?"
    • During the Martian Madness event:
      • "You should probably deal with those ayy lmaos before anything else, but whatever."
    • If Cryogen has been defeated:
      • "God I can't wait to smash some ice again! ...For drinks, of course."
    • If Leviathan and Anahita has been defeated:
      • "How could you murder such a beautiful creature!? ...The blue sexy one, not the obese cucumber."
    • If the Moon Lord has been defeated:
      • "Ever wondered why the Moon Lord needed so many tentacles? Uh... on second thought, I won't answer that."
    • During the Acid Rain event:
      • "I'm melting! Put a stop to this inclement weather this instant before it ruins my hair!"
    • If Polterghast has been defeated:
      • "I saw a ghost down by the old train tracks back at my homeland once, flailing wildly at the lily pads... frightening times those were."
    • If The Devourer of Gods has been defeated:
      • "I hear it's amazing when the famous Devourer of Gods out in flap-jaw space, with the tuning fork, does a raw blink on Hara-kiri rock. I need scissors! 61!"
    • If the Stylist is present:
      • "You can't stop me from trying to move in with [Name of Stylist]"
      • "I love it when [Name of Stylist]'s hands get sticky from all that... wax."
      • "[Name of Stylist] works wonders for my hair... among other things."
      • "Ever since [Name of Stylist] moved in I haven't been drinking as much... a strange but not unwelcome feeling."
      • "[Name of Stylist] helped me learn to accept my past. It's been rough, but I think I'm on the right track now."
      • "Might go out for a jog later with [Name of Stylist]. Nice day for it."
      • "I should watch some movies with [Name of Stylist] tonight. You could come too, but only if you bring snacks for us."
    • If the Tavernkeep is present:
      • "I've had to tell baldie where my eyes are so many times that I've lost count."
      • "Tell [Name of Tavernkeep] to stop calling me. He's not wanted."
      • "My booze will always be better than [Name of Tavernkeep]'s, and nobody can convince me otherwise."
    • If the Archmage is present:
      • "I never realized how well-endowed [Name of Archmage] was. It had to be the largest icicle I'd ever seen."
    • If the Brimstone Witch is present:
      • "The abuse [Name of Brimstone Witch] went through is something I can hardly comprehend. I'd offer her a drink, but I don't think she'd enjoy it."
    • If the player has the Chibii Devourer equipped:
      • "The hell is that? Looks like something I'd carry around if I was 5 years old."
    • If the player has the Aquatic Heart equipped:
      • "Nice scales... is it hot in here or is it just me?"
    • If the player has the Fab debuff:
      • "Do you like my vodka? I created it by mixing fairy dust, crystallized cave sweat and other magical crap."
    • If the player is riding the Alicorn mount:
      • "So... you found my special bottle. Hope you enjoy it, I know I will."
      • "Be sure to dismount me once in a while, I get tired. And besides, I can't rip you off-I mean offer you excellent deals you won't find anywhere else if you're riding me 24/7."
      • "Before you ask, no, I do NOT have a heart on my butt while in human form. Don't question my transformation preferences!"
    • The Drunk Princess patreon dialogue now ends with "You're all pretty good!"
    • Death Dialogue:
      • If the player has died 100 times: "Consider lowering the difficulty. If you found that statement irritating, good."
      • If the player has died 250 times: "I admire your tenacity. Keep it up, your enemies are racking up quite the kill count!"
      • If the player has died 500 times: "Your inability to avoid dying to even the most basic of attacks is astonishing to me."
      • If the player has died 1000 times: "It is said the average Terrarian has a lifespan of 2 minutes or less. ...Well, not really, but I feel like you'd be part of that statistic."
      • If the player has died 2500 times: "Bless your heart. I could dodge better than you even if I were drunk high."
      • If the player has died 5000 times: "I'm not sure what to say this time. That you're bad and should feel bad? That much was known already."
      • If the player has died 10,000 times: "Congratulations! You are now, officially, the biggest loser in Terraria's history! Who was number two? Hell if I know."
    • While homeless:
      • "How much more has the world fallen to ruin? Even the Tyrant's empire..."
      • "Thank you for your service, my child, but I am afraid I am without a home now."
    • During the Day:
      • "My home may have been destroyed and my people lost... But I will assist you to honor their memory."
      • "How odd it is, that your people leave the care of those yet to be born to the females. Our males carry the eggs until they hatch."
      • "How can I survive on land? Ah, that is a secret. No, actually... I can breathe air like you!"
      • "Ah, if only you could have seen the beauty of a kingdom submerged in water. The way the light refracted and shone over our coral homes..."
    • During the Night:
      • "There lurk horrifying creatures beyond the light of our homes. You should take care."
      • "My eyes are not well suited to bright lights after so many years of darkness. The peace of the night is welcome."
      • "Oh, me? I do not sleep, it is part of my nature."
    • If the Party Girl is present:
      • "[Name of Party Girl] asked if my nose could be used as a vuvuzela. What is a vuvuzela?"
    • If the Angler is present:
      • "Meet me at [Name of Angler]'s house at night. We will throw him to the Trashers."
      • "Not sure how [Name of Angler] has not been roasted and digested by now, hanging around the sulphuric seas for so long. Perhaps it got to his head."
    • If the Drunk Princess is present:
      • "Rumor has it [Name of Drunk Princess] drinks to forget her troubled past."
    • If the Brimstone Witch is present:
      • "I must admit, the Witch's presence is unsettling to me. But so many years have passed, and she too has suffered much."
    • During a Blood Moon:
      • "Since ancient times people have said that deities cause celestial events. Which one then, is the cause for these?"
      • "I've never been keen on these nights. Such violence."
    • During Hardmode:
      • "Your presence is now known to a great many things. It is unlikely that they will be as friendly towards you as I have been."
      • "Hm... The veil has fallen, and the world begins to show its true colors. I hope you will trek a righteous path, though even I am not sure what that may be."
    • If the Moon Lord has been defeated:
      • "These days, the night sky feels... just a little less oppressive now."
      • "Some of these beings I had thought previously to be only legends. To see them in all their glory... what a macabre privilege."
    • If The Devourer of Gods has been defeated:
      • "To see that Tyrant's serpent free of its shackles. It gave me chills."
    • Help dialogue:
      • Anytime:
        • "There are rumors of ores that lay in latency. When you defeat certain bosses you will undo the ancient magic which conceals those materials."
        • "Have you heard of the Brimstone Crags? It was once a grand kingdom, not too different from my own. However, it also met a similar fate. I would not advise going down there, unless you seek a painful death."
        • "Ah yes, the Abyss. That trench is full of powerful creatures that could devour you in a heartbeat. I would explore the dungeon first."
        • "The Sulphurous Seas are dangerous. The toxic waters will burn your skin, but if you can brave them you will be able to reach the Abyss, where there are powerful weapons and dangers aplenty."
        • "The Sulphurous Seas were created long ago, when Yharim's dungeon could no longer hold as many corpses as it needed to. Many of the bodies were dumped into the ocean. This, along with severe pollution from the heydays of Draedon's experiments have turned a paradise into a wasteland."
        • "Be careful what you attack in the [World Evil]. You might just unveil a greater threat than what was there before."
        • "Scattered across the lands are shrines dedicated to the gods. You can take whatever is in them, but a few items you may not be able to use until much later."
        • "I'm assuming you've heard the legends that speak of the ninja, Statis? There are some who say that if you were able to defeat the gods which his clan once worshipped you would be able to harness some of his powers."
        • "The dungeon is a dark place. None of us know of its true purpose, however, the ancient Eidolist cultists used it for worship before Lord Yharim took it over."
        • "The [World Evil] used to be easily manageable and controlled by nature. However, the recent wars and pollution have tipped the balance out of favor."
        • "Throughout the world lie various structures left behind by Draedon. Archaic defenses may remain, but the goods inside may be worth your while."
      • During Hardmode:
        • "Have you heard of the story of Archmage Permafrost? Rumor has it he's been locked away in an icy prison by Lord Yharim. Perhaps you would be able to free him if Cryogen was destroyed."
          • If Cryogen has been defeated this dialog will be replaced with "You will find more ores have been unlocked due to the magic sealing them away being dispelled. Some of them may require more than just the ore itself to create."
        • "I would recommend saving some of your old items. You never know if you can engineer them into stronger weapons in the future."
        • "Once those mechanical creations have been defeated you would do well to seek out the crippled clone of the witch, Calamitas. It might provide some useful weaponry."
        • "If you take an idol down to the Brimstone Crags you might be able to see just what is lurking in the shadows."
        • "The Brimstone Crags... Yharim despised that place, and did everything he could to raze it to the ground. It might explain a few things about him."
        • "If you've gathered the souls used to power those automatons head once more to the jungle. You will find a powerful enemy to fight, which will unleash the full fervor of the jungle once defeated. Do not underestimate it!"
        • "Be careful when defeating Plantera and the Golem. You might accidentally unleash a new threat in the jungle that needs to be quelled."
        • "When exploring the jungle temple be careful. You may not wish to disturb the Lihzard's idol, the Golem. It's quite the destructive force."
      • If Golem has been defeated:
        • "The men at the front of the dungeon are performing a ritual to keep the Moon Lord contained in his prison. In order to gain Yharim's attention, however, you may need to defeat them."
        • "The Abyss has become far more active than before. You might be able to mine some of the volcanic rubble contained within."
        • "The plague was just one of the many experiments authorized by Yharim to raze towns to the ground. This is probably one of the few he shelved for being too terrible."
      • If the Moon Lord has been defeated:
        • "Your adventure focuses to the jungle it seems. The Dragonfolly and its swarming offspring should be eliminated before their numbers spiral out of control."
        • "Profaned creatures now lurk in the Hallow and in Hell. If you destroy enough and gather their essence together you shall be able to capture the attention of the Profaned Guardians."
        • "The Profaned Guardians will do anything to protect their goddess. Makes sense they would die for her since they can be revived just as quickly."
        • "Touching Providence's offerings is usually a death wish. Shame that Yharim didn't think to just mess with her things to get her out of hiding."
        • "Providence is as much the sun goddess as much as the Moon Lord is the moon god. They are two sides of the same coin, choosing to remain neutral amongst our petty squabbles."
        • "The stories have it that when Providence faced and defeated Yharim and his forces she lost a lot of energy and reverted to a more skeletal form. She's merely a fraction of the power she was before."
      • If Providence, the Profaned Goddess has been defeated:
        • "The Rune of Kos holds a significant portion of Providence's brand of magic, easily distinguishable from all others. Activating it in certain places would have some... risky consequences."
        • "Ironic, is it not, that Statis was defeated by the very Sentinel his people fashioned their art of stealth from. Fate so often weaves cruel tales."
        • "The Dungeon seems to be more active now. You may hear the faint whisperings of angry spirits who have not left to the Void... I would recommend searching there before taking on the Sentinels."
      • If Polterghast has been defeated:
        • "The Abyss holds many secrets revealed with time. Checking it out again may not be a bad idea."
        • "Ah... I can sense a powerful change in the weather. You may want to venture to the Sulphurous Seas once more during the rain to experience it."
      • If The Devourer of Gods has been defeated:
        • "The Devourer of God's cosmic armor is unique in that it is capable of not only protecting his body from tearing itself apart when ripping through the fabric of space and time, but also allows him to control his powers."
        • "With the cosmic steel you can fashion many of your weapons into much more powerful forms."
        • "The Devourer of Gods is extremely powerful. However, he is young, foolhardy, and very lazy. Perhaps if he had been given time to develop he would have turned into quite the threat."
        • "Ah, the dragon Yharon is fickle. You may find that he will refuse to use his full power unless you are strong enough to unleash the power of the Dark Sun."
      • If Jungle Dragon, Yharon has been defeated:
        • "Pockets of ore have appeared once more in the land. This will allow you to create the most powerful weaponry and armor imagined!"
        • "Lord Yharim possesses god-like strength. He may not even fight you at full power which is fortunate for you. His attacks may just kill you in one hit, so be careful."
        • "Draedon's style of confrontation is very... alien and hands-off. You may be more likely to fight any one of his mechs before taking him down."
    • Dragon Scales are now only purchasable after defeating Jungle Dragon, Yharon and no longer have a one-time purchase gimmick.
    • Increased the amount of Patreon Donator names the Drunk Princess mentions from 12 to 14.
      • Added the following Patreon Donator names to the list: Eternal Silence, Jeff, Beta165, DanYami, Xenocrona, Ari, cosmickalamity, xd Ow0, Darren, Florian, dawn thunder, asdf935, GentSkeleton, Fizzlpoprock, Pigeon, Aleksh, Just a random guy, Dee, Æthereal, Broken Faucet, Sarcosuchus, Marissa443, Warlok, JackShizz, NebulaMagePlays, Primpy, Thys, Min, Wodernet, Pedro, Depressed Dad Gaming, Snowy, Stormone, Mobian, Rinja, Check pins, Dakota, Neoplasmatic, False, Whitegiraffe, Drakkece, Levi, Izuna, djsnj20, pyobbo, Alec, The Illustrious Sqouinchuousor, Moist Lad, TwanTheGOAT, 3x1t_5tyl3, Will, SpookyNinja, Boomdiada, Culex, Rossadon, Ben, hubert thieblot, NepNep, Nanaki, CrimsonCrips, Lagohz, Timon, F00d Demon, Olkothan, Vmar98, Dasdruid, Cinder, Brutzli, Yhashtur, Zekai, Doug, Uberransy, KurlozClown, Nemesis 041, Asheel, Hayden, Lightedflare, Lady Shira, Devin, Qelrin, Thomas, Ne'er Dowell, Potion Man, martyrdomination, Destructoid, Coolguystorm YT, Wolfmaw, yiumik, Destiny Stallcup, GreenBerry, SolsticeUnlimitd, darkhawke, oracle, YumeiSenshi, Cameron, Toxin, Fweepachino, DESPACITO, Altzeus, Ryan, Spider region, WinterTire, Nycro, Bewearium, William, HellGoat2, 116taj, CaineSenpai, Suicide Dreams, Roxas, Obsoleek, Jetpat3, GreenTea, Woah, Ryaegos, Popsickle Yoshi, Arcadia, JensB__, Nuclei, Picasso's Bean, Corn M. Cobb, kgh8090, Luke, Barbara, Alexis, Soko, Albino gonkvader, Monic, Slim, ChaosChaos, Deallly, Jeff, vcf55, Kazurgundu, Jheybyrd, Kipluck, SCONICBOOM, Mr.Matter, Billy, jjth0m3, GTW High Cube, Sabrina, Potato - Stego, Perditio Astrum, MaxingOut, SharZz, Allegro, hoosfire, Lauren, Ultra Succ, Ethan, Pacnysam, dummyAzure, Jaykob, Goblin, NoOneElse, Nicholas, Toasty, oli saer, Blobby6799, Domrinth, zombieseatflesh7, Shiny, Whale, The Infinity, Toasty, MrCreamen, TemperedAether, LucasTwocas, JustLonelyPi, Brian, Ashton, Rolandark, Ally2Cute, Dionysos, Plant Waifu, fire, Charles, Kaden, Dr. Pawsworth, Jackson, Freakish, Ashamper, Kinzoku, Elementari, The Wolf Commando, Jordan, Jessire, Ashton, callisto, velneu, Mathuantie, Robert, Matias, T E R M I N A T O R, apotofkoolaid, Matthew, Terrarian Dragon, Pomelo, Thomas, Iconic Parker Gaming, Jaydon, Aidan, Avery, yayoi, Splotchycrib, GIGA MAN, Eric, Merubel, Smug, Lime-Wars l 1, WillyDilly, xAqult, Himakaze, Face, Carboniferous, and James.
      • Changed the following Patreon Donator names on the list:
        • Lilith Saintclaire to Lilith
        • Frederik Henschel to Frederik
        • Braden Hajer to Braden
        • Hannes Holmlund to Hannes
        • Jack M Sargent to Jack
        • Luis Arguello to Luis
        • Alexander Davis to Alexander
        • Laura Coonrod to Laura
        • Preston Card to Preston
        • Taylor Riverpaw to Taylor
        • GlitchOut to Shirosity
        • Jarod Isaac Gordon to Jarod
        • Ahmed Fahad Zamel Al Sharif to Afzofa
        • Samuel Foreman to Samuel
        • Christopher Pham to Christopher
        • Malik Ciaramella to Malik
        • Aleksanders Denisovs to Aleksanders
        • Joshua Miranda to Joshua
        • William Chang to William
        • Ryan Tucker to Ryan
        • Melvin Brouwers to Melvin
        • Cameron Fowlks to Cameron
        • John Ballard to John
        • Vetus Dea to Vetus
        • Devonte Plati to Devonte
        • Brendan Kendall to Brendan
        • Victor Pittman to Victor
        • Devon Leigh to Devon
        • Eisaya A Cook to Eisaya
    • Drunk Princess attacks now grant enemies 10 local immunity frames instead of 0 immunity frames.
    • All Drunk Princess candles now cost 50 Gold Coin instead of 2 Platinum Coin.
    • Decreased all Drunk Princess' drinks prices:
    • Most Drunk Princess' drinks and Potion buff (and debuff) durations have been adjusted:
    • Increased Anechoic Coating buff duration from 2 minutes to 4.
    • Increased Astral Injection buff duration from 3 seconds to 5.
    • Increased Bloody Mary buff duration from 5 minutes to 8.
    • Increased Bounding Potion buff duration from 3 minutes to 5.
    • Increased Cadance Potion buff duration from 5 minutes to 8.
    • Increased Calamitas' Brew buff duration from 6 minutes to 15.
    • Increased Calcium Potion buff duration from 10 minutes to 15.
    • Increased Caribbean Rum buff duration from 5 minutes to 8.
    • Increased Cinnamon Roll buff duration from 5 minutes to 8.
    • Increased Crumbling Potion buff duration from 5 minutes to 8.
    • Increased Draconic Elixir buff duration from 5 minutes to 8.
    • Increased Everclear buff duration from 15 seconds to 1 minute.
    • Increased Evergreen Gin buff duration from 5 minutes to 8.
    • Increased Fireball buff duration from 5 minutes to 8.
    • Decreased Grape Beer debuff duration from 1 minute to 15 seconds.
    • Increased Gravity Normalizer Potion buff duration from 5 minutes to 8.
    • Increased Holy Wrath Potion buff duration from 3 minutes to 5.
    • Decreased Margarita debuff duration from 5 minutes to 3.
    • Increased Moonshine buff duration from 3 minutes to 8.
    • Increased Moscow Mule buff duration from 3 minutes to 8.
    • Increased Penumbra Potion buff duration from 5 minutes to 8.
    • Increased Photosynthesis Potion buff duration from 5 minutes to 8.
    • Increased Potion of Omniscience buff duration from 10 minutes to 15.
    • Increased Profaned Rage Potion buff duration from 3 minutes to 5.
    • Increased Revivify Potion buff duration from 1 minute to 3.
    • Increased Rum buff duration from 5 minutes to 8.
    • Increased Screwdriver buff duration from 5 minutes to 8.
    • Increased Shadow Potion buff duration from 5 minutes to 8.
    • Increased Shattering Potion buff duration from 5 minutes to 8.
    • Increased Soaring Potion buff duration from 4 minutes to 6.
    • Increased Star Beam Rye buff duration from 5 minutes to 8.
    • Increased Sulphurskin Potion buff duration from 2 minutes to 4.
    • Increased Tequila buff duration from 5 minutes to 8.
    • Increased Tequila Sunrise buff duration from 5 minutes to 8.
    • Increased Tesla Potion buff duration from 5 minutes to 8.
    • Increased Titan Scale Potion buff duration from 5 minutes to 8.
    • Increased Triumph Potion buff duration from 2 minutes to 4.
    • Increased Vodka buff duration from 5 minutes to 8.
    • Increased Whiskey buff duration from 5 minutes to 8.
    • Increased Zen Potion buff duration from 10 minutes to 15.
    • Increased Zerg Potion buff duration from 10 minutes to 15.
    • Decreased how much dust the following create:
      • Astrum Deus mines, Cryogen's Ice Blasts and Bombs, Dark Energies, The Enforcer, Holy Collider, Leviathan's meteors, Providence's projectiles, Slime God mines, Soul Harvester, and Soul Piercer.
    • The Dye Trader now sells Exotic Scimitar for 15 Gold Coin.
    • Added error comments that can display in client.log when failing to overwrite some vanilla changes.
    • The Eternia Crystal can now be right-clicked to skip waves and increase the spawn rate of enemies from portals during the Old One's Army event.
    • Evil Islands now generate with clusters of painted Clouds around them.
    • Lavaproofed the following Furniture sets:
      • Abyss, Ancient, Ashen, Botanic, Cosmilite, Monolith, Otherworldly, Plagued, Profaned, Silva, Stratus, and Void.
      • Draedon's Forge has also been lava-proofed.
    • Adjusted how Gems spawn in the world to make them more obtainable.
    • Gold Chests, Ice Chests, Ivy Chests, and Rich Mahogany Chests that spawn underground will now contain either 2-3 Builder Potions, 3-5 Mining Potions, or 5-9 Shine Potions, instead of Suspicious Looking Eye.
    • Increased how far away the player has to be for Golem to despawn to fix issues while fighting it on the surface.
    • Hive Cyst, Perforator Cyst, and ??? no longer spawn while the Lunar Events are active.
    • Hive and Perforator Cyst can now spawn on Ebonsand, Ebonstone, Crimsand, and Crimstone in their respective biomes.
    • Hooks now list their reel back velocities in their tooltips.
    • Jungle Dragon, Yharon and Wrathwing's fireball projectiles no longer have a rainbow overlay.
    • Specified in Kami Injection's tooltip that it increases acceleration and max movement speed instead of just movement speed.
    • Kelvin Catalyst now uses the Rarity Level: 5 rarity instead of Rarity Level: 6.
    • Reduced Lab Turret's laser-firing volume by 65%.
    • Slightly changed the tooltip of MOAB.
    • Decreased the volume of Magna Striker and Opal Striker's sound effect.
    • Martian Saucer now appears on the Calamity Boss Health Bar.
    • Most Minions will now automatically respawn after the player dies if the player has enough minion slots.
      • Endo Hydra, Mechworm, and Stardust Dragon minions are not respawned and need to be resummoned.
    • Upon defeating Moon Lord for the first time, Luminite planetoids now spawn in Space.
    • Bubble Gun, Briny Baron, Duke's Decapitator, Flairon, Razorblade Typhoon, Tempest Staff, and Tsunami are now Nature Weapons.
    • The Nurse's healing syringes now scale with Town NPC health.
    • Odd Mushroom now has a warning label for those who may be sensitive to its effects.
    • The player can now stand on Pianos.
    • Updated the visuals of Phaseslayer while being swung to match its intended design.
    • Adjusted the stats of most Pickaxes, Axes, and Hammers:
    • Buffed Abyssal Hammer use time from 13 to 9, decreased hammer power from 110% to 88%, and gave it +1 tile range.
    • Buffed Adamantite Drill use time from 15 to 4 and gave it +1 tile range.
    • Buffed Adamantite Chainsaw use time from 15 to 4 and decreased axe power from 100% to 90%.
    • Buffed Adamantite Pickaxe use time from 24 to 7 and gave it +1 tile range.
    • Buffed Adamantite Waraxe use time from 34 to 9, increased axe power from 100% to 160%, and gave it +1 tile range.
    • Buffed Aerial Hammer use time from 17 to 15, increased hammer power from 65% to 70%, and gave it +1 tile range.
    • Buffed Astral Hamaxe use time from 7 to 4, increased axe power from 150% to 165%, and decreased hammer power from 150% to 100%.
    • Buffed Astral Pickaxe use time from 8 to 5.
    • Buffed Axe of Purity use time from 18 to 14.
    • Buffed Berserker Waraxe use time from 6 to 4 and increased axe power from 150% to 180%.
    • Buffed Blood Lust Cluster use time from 31 to 12 and increased axe power from 75% to 100%.
    • Buffed Blossom Pickaxe damage from 90 to 92, use time from 8 to 3, decreased pickaxe power from 275% to 250%, and decreased tile range bonus from +6 to +5.
    • Buffed Boreal Wood Hammer use time from 32 to 10 and decreased hammer power from 35% to 25%.
    • Buffed Bone Pickaxe use time from 18 to 7 and increased pickaxe power from 50% to 55%.
    • Buffed The Breaker use time from 18 to 12 and increased hammer power from 55% to 70%.
    • Buffed Butcher's Chainsaw use time from 15 to 3.
    • Buffed Cactus Pickaxe use time from 22 to 8 and increased pickaxe power from 30% to 34%.
    • Buffed Candy Cane Pickaxe use time from 19 to 7 and gave it +1 tile range.
    • Buffed Chlorophyte Chainsaw use time from 15 to 3 and increased axe power from 115% to 120%.
    • Buffed Chlorophyte Drill use time from 15 to 4 and gave it +2 tile range.
    • Buffed Chlorophyte Greataxe use time from 29 to 6, increased axe power from 115% to 165%, and removed its +1 tile range.
    • Buffed Chlorophyte Jackhammer use time from 25 to 4.
    • Buffed Chlorophyte Pickaxe use time from 24 to 6 and increased tile range bonus from +1 to +2.
    • Buffed Chlorophyte Warhammer use time from 34 to 7.
    • Buffed Cobalt Chainsaw use time from 15 to 4.
    • Buffed Cobalt Drill use time from 15 to 5 and increased pickaxe power from 110% to 130%.
    • Buffed Cobalt Pickaxe use time from 24 to 8 and increased pickaxe power from 110% to 130%.
    • Buffed Cobalt Waraxe use time from 34 to 11 and increased axe power from 70% to 125%.
    • Buffed Copper Hammer use time from 32 to 11.
    • Buffed Copper Axe use time from 29 to 15, increased axe power from 35% to 50%, and removed its -1 tile range.
    • Buffed Copper Pickaxe use time from 22 to 9 and removed its -1 tile range.
    • Decreased Crystyl Crusher pickaxe power from 5000% to 500%.
    • Buffed Deathbringer Pickaxe use time from 21 to 9.
    • Buffed Depth Crusher use time from 21 to 16 and increased hammer power from 50% to 70%.
    • Buffed Drax use time from 15 to 4 and gave it +1 tile range.
    • Buffed Ebonwood Hammer use time from 29 to 8 and decreased hammer power from 40% to 25%.
    • Buffed Feller of Evergreens use time from 17 to 16 and increased axe power from 75% to 100%.
    • Buffed Flesh Grinder use time from 39 to 12 and increased hammer power from 55% to 70%.
    • Buffed Genesis Pickaxe use time from 12 to 5 and decreased tile range bonus from +6 to +4.
    • Gelpick now has +1 tile range.
    • Buffed Gold Hammer use time from 27 to 8 and increased hammer power from 55% to 60%.
    • Buffed Gold Axe use time from 25 to 13 and increased axe power from 55% to 80%.
    • Buffed Gold Pickaxe use time from 19 to 8.
    • Decreased Grax axe power from 250% to 180% and hammer power from 200% to 110%.
    • Buffed Greatbay Pickaxe use time from 9 to 7 and decreased pickaxe power from 60% to 55%.
    • Buffed Hammush use time from 26 to 9 and gave it +1 tile range.
    • Decreased Hydraulic Volt Crasher hammer power from 230% to 100%.
    • Buffed Iron Axe use time from 26 to 14 and increased axe power from 45% to 60%.
    • Buffed Iron Hammer use time from 29 to 10 and increased hammer power from 40% to 45%.
    • Buffed Iron Pickaxe use time from 19 to 8.
    • Buffed Lead Axe use time from 26 to 14 and increased axe power from 50% to 60%.
    • Buffed Lead Hammer use time from 28 to 10 and increased hammer power from 43% to 45%.
    • Buffed Lead Pickaxe use time from 18 to 8 and decreased pickaxe power from 43% to 40%.
    • Buffed Marnite Obliterator use time from 7 to 6, decreased pickaxe power from 57% to 50% and axe power from 50% to 30%, and removed its +1 tile range.
    • Buffed Meteor Hamaxe use time from 29 to 15 and increased hammer power from 60% to 70%.
    • Buffed Molten Hamaxe use time from 26 to 13, decreased axe power from 150% to 125%, and increased hammer power from 70% to 75%.
    • Buffed Molten Pickaxe use time from 22 to 9.
    • Buffed Mythril Chainsaw use time from 15 to 4 and decreased axe power from 85% to 80%.
    • Buffed Mythril Drill use time from 15 to 4 and increased pickaxe power from 150% to 160%.
    • Buffed Mythril Pickaxe use time from 24 to 7 and increased pickaxe power from 150% to 160%.
    • Buffed Mythril Waraxe use time from 24 to 10 and increased axe power from 85% to 140%.
    • Buffed Nebula Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Nebula Hamaxe use time from 27 to 4 and increased axe power from 150% to 175%.
    • Buffed Nebula Pickaxe use time from 11 to 5.
    • Buffed Nightmare Pickaxe use time from 19 to 8 and increased pickaxe power from 65% to 66%.
    • Buffed Orichalcum Chainsaw use time from 15 to 4 and decreased axe power from 90% to 80%.
    • Buffed Orichalcum Drill use time from 15 to 4 and decreased pickaxe power from 165% to 160%.
    • Buffed Orichalcum Pickaxe use time from 24 to 7 and decreased pickaxe power from 165% to 160%.
    • Buffed Orichalcum Waraxe use time from 34 to 10 and increased axe power from 90% to 140%.
    • Buffed Palladium Chainsaw use time from 15 to 4 and decreased axe power from 75% to 70%.
    • Buffed Palladium Drill use time from 15 to 5.
    • Buffed Palladium Pickaxe use time from 24 to 8.
    • Buffed Palladium Waraxe use time from 24 to 6 and increased axe power from 75% to 125%.
    • Buffed Palm Wood Hammer use time from 32 to 10 and decreased hammer power from 35% to 25%.
    • Buffed Pearlwood Hammer use time from 28 to 3 and decreased hammer power from 80% to 25%.
    • Buffed Pickaxe Axe use time from 24 to 6 and gave it +1 tile range.
    • Buffed Platinum Axe use time from 24 to 13 and increased axe power from 60% to 80%.
    • Buffed Platinum Hammer use time from 26 to 8 and increased hammer power from 59% to 60%.
    • Buffed Platinum Pickaxe use time from 18 to 8 and decreased pickaxe power from 59% to 55%.
    • Buffed Pwnhammer use time from 26 to 10 and gave it +1 tile range.
    • Buffed Reaver Shark use time from 21 to 15.
    • Buffed Reefclaw Hamaxe use time from 20 to 10, decreased axe power from 65% to 55%, and increased hammer power from 50% to 60%.
    • Buffed Rich Mahogany Hammer use time from 32 to 9 and decreased hammer power from 35% to 25%.
    • Buffed Rockfish use time from 23 to 9 and decreased hammer power from 70% to 50%.
    • Buffed Sawtooth Shark use time from 15 to 4 and decreased axe power from 70% to 45%.
    • Nerfed Seismic Hampick use time from 4 to 5, buffed knockback from 3.5 to 8, and decreased hammer power from 120% to 95%.
    • Buffed Shadewood Hammer use time from 29 to 8 and decreased hammer power from 40% to 25%.
    • Nerfed Shardlight Pickaxe use time from 6 to 7, decreased pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Shroomite Digging Claw use time from 11 to 3.
    • Buffed Silver Axe use time from 25 to 13 and increased axe power from 50% to 70%.
    • Buffed Silver Hammer use time from 28 to 9 and increased hammer power from 45% to 55%.
    • Buffed Silver Pickaxe use time from 18 to 10 and increased pickaxe power from 45% to 50%.
    • Buffed Skyfringe Pickaxe use time from 9 to 8, decreased pickaxe power from 95% to 75%, and gave it +1 tile range.
    • Buffed Solar Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Solar Hamaxe use time from 27 to 4 and increased axe power from 150% to 175%.
    • Buffed Solar Pickaxe use time from 11 to 5.
    • Buffed Spadefish use time from 9 to 6 and increased pickaxe power from 30% to 34%.
    • Buffed Spectre Hamaxe use time from 27 to 7, increased axe power from 150% to 170%, and increased tile range bonus from +3 to +4.
    • Buffed Spectre Pickaxe use time from 23 to 7 and increased tile range bonus from +3 to +4.
    • Buffed Stardust Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Stardust Hamaxe use time from 27 to 4 and increased axe power from 150% to 175%.
    • Buffed Stardust Pickaxe use time from 11 to 5.
    • Decreased Tectonic Truncator axe power from 200% to 190% and gave it +2 tile range.
    • Buffed Tin Axe use time from 27 to 15 and increased axe power from 40% to 50%.
    • Buffed Tin Hammer use time from 30 to 11 and decreased hammer power from 38% to 35%.
    • Buffed Tin Pickaxe use time from 20 to 9.
    • Buffed Titanium Chainsaw use time from 15 to 4 and decreased axe power from 105% to 90%.
    • Buffed Titanium Drill use time from 15 to 4, decreased pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Titanium Pickaxe use time from 20 to 7, decreased pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Titanium Waraxe use time from 34 to 9 and increased axe power from 105% to 160%.
    • Buffed Tungsten Axe use time from 25 to 13 and increased axe power from 55% to 70%.
    • Buffed Tungsten Hammer use time from 24 to 9 and increased hammer power from 50% to 55%.
    • Buffed Tungsten Pickaxe use time from 20 to 10.
    • Buffed Vortex Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Vortex Hamaxe use time from 27 to 4 and increased axe power from 150% to 175%.
    • Buffed Vortex Pickaxe use time from 11 to 5.
    • Buffed War Axe of the Night use time from 29 to 12 and increased axe power from 75% to 100%.
    • Buffed Waraxe use time from 21 to 17 and increased axe power from 50% to 85%.
    • Buffed Wooden Hammer use time from 24 to 10 and removed its -1 tile range.
    • Buffed Wulfrum Axe use time from 25 to 14 and increased axe power from 35% to 60%.
    • Buffed Wulfrum Hammer use time from 28 to 10 and increased hammer power from 35% to 45%.
    • Buffed Wulfrum Pickaxe use time from 11 to 7, increased pickaxe power from 35% to 40%, and removed its +1 tile range.
    • Removed the pickaxe requirements for the following tiles:
    • Mounting Princess Spirit in a Bottle will now despawn the Drunk Princess, dismounting will spawn her at the player's position.
    • Profaned Energy's flames no longer glow blue during nighttime.
    • Slightly reworded Profaned Rage buff's tooltip.
    • Decreased how much light Profaned Soul Crystal emits when equipped by 5000%.
    • Pyramids now contain a Ruby Hook in their chests instead of Pharaoh's set.
    • All Rare item variants (now called Challenge items) now have a custom - Challenge Item - (#FF8C00 ●) tag. All Legendary items (now called Legendary Challenge items) now have a custom - Legendary Challenge Item - tag. The color of the Legendary item's tag varies between each weapon:
  • Item
    Legendary Tag Color
    Aegis BladeAegis Blade
    Yharim's CrystalYharim's Crystal
    Alternates between #FF0035 ● and #FFFF35 ●
    Blossom FluxBlossom Flux
    MalachiteMalachite
    Alternates between #00CB67 ● and #FFCB67 ●
    Briny BaronBriny Baron
    Cold DivinityCold Divinity
    Alternates between #3500FF ● and #35FFFF ●
    Cosmic DischargeCosmic Discharge #96FFFF ●|#96FFFF}
    Leonid ProgenitorLeonid Progenitor Alternates between #30D0FF ● and #D07DDA ●
    Pristine FuryPristine Fury Alternates between #FFA835 ● and #FFF900 ●
    Sea's SearingSea's Searing Alternates between #3C00BE ● and #3CFFBE ●
    SHPCSHPC Alternates between #FF0000 ● and #FFFF00 ●
    VesuviusVesuvius Alternates between #FF009B ● and #FFFF9B ●
    • All item rarities have been re-tiered for post-Moon Lord items to better indicate the boss tiers:
      • All Calamity items that are obtained from the following use the Rarity Level: 10 rarity:
        • Items crafted from either Luminite Bars or any of the Lunar Fragments and any remaining items that can be crafted at an Ancient Manipulator that can be obtained before defeating Moon Lord.
      • All Calamity items that are obtained from the following will use the Rarity Level: 11 rarity:
        • Post-Moon Lord items crafted from Galactica Singularities, Profaned Guardians drops, The Dragonfolly drops, any remaining items that can be obtained after defeating Moon Lord but before defeating Providence, the Profaned Goddess.
          • Rarity 11 items now have a base sell price of 22 Gold Coin.
      • All Calamity items that are obtained from the following will use the Rarity Level: 12 rarity:
      • All Calamity items that are obtained from the following will use the Rarity Level: 13 rarity:
        • Polterghast drops, items that are crafted using Ruinous Souls, Acid Rain Tier 3 drops, The Old Duke drops, and any remaining items that can be obtained after defeating Polterghast but before defeating The Devourer of Gods.
      • All Calamity items that are obtained from the following will use the Rarity Level: 14 rarity:
        • The Devourer of Gods drops, items that are crafted using either Ascendant Spirit Essence or any of its materials, and/or Cosmilite Bars, and any remaining items that can be obtained after defeating The Devourer of Gods but before defeating Jungle Dragon, Yharon.
      • All Calamity items that are obtained from the following will use the Rarity Level: 15 rarity:
        • Exo Mechs drops, Jungle Dragon, Yharon drops, Supreme Calamitas drops, items crafted with Ashes of Annihilation, Auric Bars, Exo Prisms, Yharon Soul Fragments, and any remaining items that can be crafted after defeating Jungle Dragon, Yharon.
      • All Calamity Donor items now have their corresponding rarity displayed in their tooltip. In order to still allow for donor item identification, all donor items now have a - Donor Item - (#8B0000 ●) tag at the bottom of their tooltips.
      • All Calamity Developer items now have a - Developer Item - (#FF00FF ●) tag at the bottom of their tooltips.
      • All post-Moon Lord rarities now internally default to Rarity Level: 11 internally instead of Rarity Level: 10.
    • Revengeance's tooltip has been updated to match the new effects of Rage Mode.
    • The following Revengeance Mode changes now always apply to all worlds:
      • Cursed Inferno now decreases enemy and player damage reduction by 20% while inflicted.
      • The Nurse's heal-price will now scale with progression.
      • Life regeneration now scales from 50% effectiveness at full health to 100% effectiveness at 1 health.
    • All sound effect volumes have been capped.
    • Sparkling Empress can now only be fished up after defeating Desert Scourge.
    • Stat Meter now has dynamic defense and damage reduction information depending on if the player is affected by Defense Damage.
    • Decreased Stat Meter sell price from the Goblin Tinkerer from 1 Platinum Coin to 50 Gold Coin.
    • The Steampunker is no longer forced to spawn after defeating Wall of Flesh.
    • The Stylist now sells Stylish Scissors for 15 Gold Coin.
    • Expanded the tooltips of Sulphurous armor for more clarity.
    • Player-made Sulphurous Sea biomes now require 300 biome tiles instead of 30.
    • Tooltip for true melee damage now only appears on true melee weapons.
    • The Microwave kill sound now has an internal 0.75 second cooldown.
    • Slightly reworded Torrential Tear's tooltip.
    • Several Town NPCs now sell potions:
    • The Archmage can now sell Warmth Potion for 2 Gold Coin.
    • The Arms Dealer can now sell Ammo Reservation Potion for 1 Gold Coin and Hunter Potion for 2 Gold Coin.
      • The Arms Dealer can also sell Battle Potion for 2 Gold Coin after defeating either Eater of Worlds or Brain of Cthulhu.
    • The Bandit can now sell Invisibility, Night Owl, and Dangersense Potion for 1 Gold Coin each.
    • The Demolitionist can now sell Mining, Ironskin, and Shine Potion for 1 Gold Coin after defeating Eye of Cthulhu.
      • The Demolitionist can also sell Obsidian Skin Potion for 2 Gold Coin and Endurance Potion for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord.
      • The Demolitionist can also sell Spelunker Potion for 2 Gold Coin after defeating either Eater of Worlds or Brain of Cthulhu.
    • The Drunk Princess can now sell Heartreach Potion for 2 Gold Coin and Love Potion for 1 Gold Coin.
      • The Drunk Princess can also sell Lifeforce Potion for 8 Gold Coin after defeating Moon Lord.
    • The Dryad can now sell Thorns and Featherfall Potion for 1 Gold Coin each.
      • The Dryad can also sell Regeneration Potion for 2 Gold Coin and Swiftness Potion for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord after defeating either Eater of Worlds or Brain of Cthulhu.
    • The Goblin Tinkerer can now sell Stink Potion for 1 Gold Coin.
    • The Mechanic can now sell Builder Potion for 1 Gold Coin.
    • The Merchant can now sell Bottle for 20 Copper Coin and Archery Potion for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord.
      • The Merchant can also sell Healing, Mana, and Titan Potion for 10 Silver Coin, 2 Silver Coin.png 50 Copper Coin.png, and 2 Gold Coin respectively.
      • The Merchant can also sell Wormhole Potion for 25 Silver Coin.
    • The Party Girl can now sell Gender Change Potion for 1 Gold Coin.
    • The Sea King can now sell Gills, Water Walking and Flipper Potion for 1 Gold Coin each.
    • The Skeleton Merchant can now sell Calcium Potion for 1 Gold Coin.
    • The Witch Doctor can now sell Calming Potion for 1 Gold Coin and Inferno Potion for 2 Gold Coin.
      • The Witch Doctor can also sell Rage and Wrath Potion for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord each.
    • The Wizard can now sell Mana Regeneration and Magic Power Potion for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord each.
      • The Wizard can also sell Gravitation Potion for 2 Gold Coin.
    • Added the following Town NPC names:
    • The UI indicator runes will now display a tooltip when hovered over with the cursor.
    • The UI indicator will now display the Malice rune instead of the Defiled rune.
    • Updated the tooltips of the following to reflect their proper functions:
      • Death now states that it increases damage done by 50% for several debuffs and for all alcohols that reduce life regeneration, and that Revengeance Mode enemy modifiers are increased.
    • Expanded several Victide armor tooltips:
      • Victide Breastplate now specifies how much defense and damage reduction it grants in liquids.
      • Victide Leggings now specify how much movement speed they grant in liquids.
      • All set bonus tooltips now specify how much life regeneration and damage they grant in liquids.
    • Vivid Clarity no longer uses a custom projectile for its explosions and instead now uses projectile dust.
    • Decreased Voodoo Demon spawn rates by 20% in The Underworld.
    • Vulnerability Hex now has an effect on NPCs.
    • Removed Calamity Water fountains changing biomes if Fargo's Mutant Mod is enabled.

    Fixes

    Gameplay

    • Fixed an exploit that allowed players to gain two dodges from swapping Abyssal Mirror and Eclipse Mirror when one or the other's dodge was on cooldown.
    • Fixed the hitbox of Aquashard Shotgun's shard being larger than its actual sprite.
    • Fixed various Aquatic Scourge despawning issues.
    • Fixed an oversight that allowed Ark of the Ancients and True Ark of the Ancients' Eon Beam projectiles to pierce infinitely.
    • Fixed a bug that caused armor penetration to incorrectly calculate its bonus damage on enemies that are affected by damage reduction decreasing debuffs.
    • Fixed an issue that caused the game to crash if the player loaded in an Arsenal Lab Turret without a dedicated graphics card installed on their PC.
    • Fixed various bugs where the game would crash if the player was too far away from a boss when a background shader was changed.
    • Fixed an issue that caused Bloodfire Bullets and True Bloody Edge to incorrectly function during PvP.
    • Fixed a vanilla exploit that allowed Brand of the Inferno's Striking Moment buff to transfer over to other weapons.
    • Fixed buy and sell prices being exaggerated in the code.
    • Fixed a rare bug where hovering over a Calamity Chest via the map would cause a game crash.
    • Fixed an issue that caused chunk-loading errors when entering a biome added by the Calamity Mod in multiplayer.
    • Fixed a bug where Cobalt Kunai, Dune Hopper, and Stellar Knife stealth strike projectiles could not proc the effects of certain rogue accessories.
    • Fixed an issue that prevented players from performing two stealth strikes consecutively with the Coin of Deceit line of accessories.
    • Fixed an issue that caused Cosmic Guardian's audio cue to be extremely loud.
    • Fixed various issues with Counter Scarf, Ink Bomb line, Evasion Scarf, and Spectral Veil dodges.
    • Fixed an issue that caused Crystyl Crusher and Sparkling Empress beams to break or get stuck in the air.
    • Fixed a bug where Death Mode Lava Geysers in the Brimstone Crag did not deal damage to players.
    • Fixed an issue that allowed bosses to spawn naturally while other bosses are alive in Death Mode.
    • Fixed Desecrated Water, Pwnagehammer, and Vivid Clarity dealing damage to Town NPCs.
    • Fixed an issue that caused The Devourer of Gods' phase 2 music to be out of sync by 10 frames.
    • Fixed the hitboxes of The Devourer of Gods' fireballs, The Plaguebringer Goliath's hive bomb, Ravager's homing dart, and Yharon's fireballs being smaller than their actual sprites.
    • Fixed a bug that caused Draedon Arsenal weapons to lose their Charge when reforged.
    • Fixed a bug that caused The Dragonfolly to become permanently invulnerable if its second phase was skipped.
    • Fixed a damage calculation error with The Dragonfolly's lightning projectile.
    • Fixed a bug that prevented Eternity from auto-targeting another enemy after killing its first target.
    • Fixed an oversight that allowed Feather Knives to duplicate when performing a stealth strike.
    • Fixed Frostcrush Valari not firing as many icicles as intended on stealth strikes.
    • Fixed several issues with Furniture not properly counting towards Town NPC housing, crafting recipes, and light sources.
    • Fixed an oversight that caused Gael's Greatsword lightning projectiles to deal flat damage and not scale with melee damage bonuses.
    • Fixed Gael's Greatsword small skull projectiles moving faster than intended.
    • Fixed an issue that allowed Gauss Dagger's aura damage to scale exponentially.
    • Fixed a bug that caused Gilded and Gleaming Dagger projectiles to linger for extended periods of time when killing an enemy with a stealth strike.
    • Fixed freed Golem Head hitbox being significantly lower than its sprite.
    • Fixed a bug that prevented Hermit's Box of One Hundred Medicines from healing the player to full health when respawning as intended.
    • Fixed several instances where immunity frame bonuses from items would not be granted.
    • Fixed Jaws of Oblivion stealth strike projectiles doing significantly less damage than intended.
    • Fixed an issue that prevented Latcher Mine fire projectiles from dealing damage.
    • Fixed an oversight where Lazure's Barrier Platform was not a part of the "Any Wings" crafting group.
    • Fixed an oversight where Monolith Amalgam counted as a bookcase.
    • Fixed an oversight that caused Mounted Scanner to exponentially increase its minion damage while losing charge.
    • Fixed a bug that allowed Normality Relocator to be used while the player was inflicted with Frozen, Webbed, or Slowed.
    • Fixed an issue that caused Orichalcum Spiked Gemstone's stealth strike to enable all sequential uses of the weapon to be stealth strikes regardless if the player has their Stealth Meter full.
    • Fixed a bug that caused Phaseslayer to fire projectiles faster when angled at -π.
    • Fixed a bug that caused Phaseslayer to skip one of the frames of the player's swing animation when facing left.
    • Fixed an issue that caused Plague Mine hitboxes to levitate above their sprite.
    • Fixed an oversight that allowed Plaguenade stealth strikes to throw out two grenades instead of one.
    • Fixed several desync issues with Providence, Ravager, and Wall of Flesh.
    • Fixed a bug that allowed Ravager to fall infinitely through platforms in its second phase slam.
    • Fixed an issue with Relic of Deliverance that allowed players to clip into tiles.
    • Fixed an exploit that allowed stealth strike projectiles to multiply per use when using certain rogue weapons.
    • Fixed an issue that caused Rogue Stealth to not properly reset when using a rogue weapon without max-stealth.
    • Fixed incorrect sell price values for the following items:
    • Fixed an issue that caused the player to be hit twice while performing a shield bash or bounce.
    • Fixed an issue that occasionally prevented Signus, Envoy of the Devourer from spawning during the Sentinels phase of The Devourer of Gods fight.
    • Fixed an issue that caused the game to lag or crash when Slime God Core drops Gel upon its defeat.
    • Fixed an exploit involving velocity multipliers being given to the player while wearing Snow Ruffian armor while in minecarts.
      • Additionally, fixed an exploit that allowed players to glide with Snow Ruffian armor while in minecarts.
    • Fixed a bug where the Squirrel Squire minion would be able to get stuck around blocks and slopes.
    • Fixed an oversight that allowed Statigel and Sulphurous armor double jumps to proc while the player was on a mount that disabled double jumps.
    • Statigel and Sulphurous armor double jumps now properly proc while the player is on a mount that has double jumps enabled.
    • Fixed a bug that allowed Sulphuric Poisoning to be inflicted on the player while they were submerged in Honey or Lava.
    • Fixed a desync issue that prevented Super Dummies from despawning.
    • Fixed an issue that caused Tactical Plague Engine bullet damage to scale several times in its damage calculation.
    • Fixed an oversight where Time Bolt non-stealth strike projectiles had more enemy piercing than intended.
    • Fixed an issue that allowed certain projectiles to hit Town NPCs.
    • Fixed a bug where the raining projectiles spawned from Venerated Locket were counted as stealth strike projectiles for Duke's Decapitator, Luminous Striker, and Scarlet Devil.
    • Fixed Verium Bullets being able to target friendly NPCs.
    • Fixed an oversight that allowed players to receive additional bonuses from Warbanner of the Sun when nearby enemy segments.
      • Fixed an additional oversight that caused Warbanner of the Sun to measure its enemy bonuses from the center of enemy hitboxes instead of the sides of the hitbox.
    • Fixed an oversight that allowed Water Leech to inherit contact damage from the enemy that hit the player last.
    • Fixed an oversight where Web Ball stealth strike projectiles had flat damage.
    • Fixed despawn issues for worm-based segmented enemies and bosses.
    • Fixed a desync issue that caused Wulfrum Gyrator to teleport while jumping.
    • Fixed an exploit that allowed players to deal extreme amounts of damage against Astrum Deus using Yanmei's Knife.

    Visual

    • Fixed Abyss Dresser and Profaned Dresser having incorrectly cropped highlights.
    • Fixed an issue where Anahita Mask, Anahita Trophy, Calamitas Mask, Lead Wizard, and Ancient God Slayer set were missing on Boss Checklist Mod's boss log function.
    • Reverted an accidental change that replaced Ancient Ice Chunk's Ice Clasper minion's unique sprite with the enemy's sprite.
    • Fixed an issue that prevented Ancient Lantern, Ancient Chandelier, and Profaned Chandelier from turning off using wires.
    • Fixed Asteroid Staff's holding animation being incorrectly offset.
    • Fixed a sprite exportation oversight where small Astral ambient objects had their vanilla counterpart's sprite layered beneath them.
    • Fixed an issue that prevented all backpack-like equipped sprites from drawing and displaying.
    • Fixed Blunder Booster, Fire Gauntlet, and Plagued Fuel Pack's outdated tooltips, they now reflect their current functions.
    • Fixed an issue with The Dance of Light where its projectiles would rapidly flash in multiplayer.
    • Fixed The Devourer of Gods' sky shaders displaying out of sync or at the incorrect AI phase.
    • Fixed Eclipse Mirror explosion drawing issues.
    • All tooltips that use an ellipse now have proper spacing and capitalization.
    • Fixed Epidemic Shredder missing "to" in its tooltip.
    • Fixed an issue with Event Horizon black hole projectiles incorrectly displaying on enemies.
    • Fixed Fantasy Talisman souls facing the wrong direction when thrown to the left during a stealth strike.
    • Fixed Gravistar Sabaton's spelling error of "a" instead of "an" in its tooltip.
    • Fixed a rendering error with debuff icons that appear on top of The Hive Mind's second phase.
    • Fixed Hydrothermic Mask not listing its 100 max mana boost in the tooltip while Death Mode was enabled.
    • Removed a stray white pixel on The Leviathan's sprite.
    • Fixed an issue with Nanotech incorrectly displaying crit levels.
    • Fixed an issue that caused Nuclear Fury's projectiles to incorrectly draw and display only a third of the projectile sprite.
    • Removed a redundant line on Plague Hive's tooltip.
    • Fixed Profaned Dresser having an inconsistent and outdated highlight.
    • Fixed a spelling error of "a" instead of "an" in Boss Checklist Mod's instruction to summon Ravager.
    • Fixed Relic of Deliverance tooltip saying "more strong" instead of "stronger".
    • Fixed Saros Possession minion giving off too much light when idle.
    • Fixed sprite rotation issues with the following:
      • Aetherflux Cannon's holdout projectile, Contagion's holdout projectile, Crystal Piercer's thrown projectile, Frosty Flare's thrown projectile, Hiveling (enemy), Lionfish's thrown projectile, and Nano Purge's holdout projectile.
    • Fixed sprite sheeting errors with the following:
    • Fixed an issue with stalactites that generate in the Sulphurous Sea where it would disconnect or cut off.
    • Fixed System Bane and The Syringe stealth strikes incorrectly drawing.
    • Fixed Ultima being held slightly off center.

    Miscellaneous

    • Cleaned up several internal utilities to prevent potential issues.
    • Corrected an oversight where "Empyrean" was not a viable string for the GetSetBonus mod call for Empyrean armor.
    • Fixed potential out-of-bounds crashes due to the projectile limit.

    Removals

    Trivia

    • The update was released exactly one year after the previous update, 1.4.5.007.

    Trailer