The 1.4.5.003 (or 1.4.5.3) update overhauled how the Charging Station and Power Cell Factory function, as well as introduced several boss adjustments and bug fixes. This update also removed all previous Charging Stations, Lab Hologram Projectors, and Power Cell Factories predating this version.
Additions
Changes
Bosses
- Anahita in Death Mode now has increased velocity and spends less time firing bubbles towards the player.
- The Leviathan now charges twice in a row in Death Mode and moves faster.
- Both can no longer charge at the player from the beginning of the fight in Death Mode.
- Now fires a wider spread of sand blasts while circling, and increases its velocity and acceleration depending on how far away it is from the player as its health decreases in Death Mode.
- Aquatic Parasite and Aquatic Urchin no longer have increased health during Boss Rush.
- Now fires more lasers, moves quicker, and has decreased attack delay as its health decreases in Death Mode.
- Changed Aureus Spawn health from 1012 / 1007 to 1008 in all modes.
- Now gradually reaches max velocity as its health decreases in Death Mode.
- Now gains increased movement velocity and decreased attack delay as its health decreases in Death Mode.
- Creepers now have increased velocity in Death Mode.
- Now moves quicker as its health decreases, and fires more projectiles during its cocoon phase in Death Mode.
- Now summons more Soul Seekers that have less health in Death Mode.
- Now increases her velocity and acceleration while decreasing attack delay as her health decreases.
- Cataclysm and Catastrophe now move quicker and have decreased attack delay as their health decreases.
- Now spawns more Dark Energies and moves quicker as its health decreases in Death Mode.
- Reduced potency of the enrage based on nearby tiles.
- Now moves quicker, spawns more Crab Shrooms, and has decreased attack delay as its health decreases in Death Mode.
- No longer deals increased contact damage in its final phase.
- Can now dive and lunge towards the player while burrowing in all world difficulties. A new sound effect is played before this occurs.
- Now larger, has more body segments, burrows more often, and gains increased velocity and acceleration as its health decreases in Death Mode.
- Can now fly during its uncoiling phase in Revengeance Mode.
- Now longer, and increases in velocity and acceleration as its health decreases in Death Mode.
- Laser walls now use enums, and will now always be synced up properly.
- The player can no longer be cheaply shot by its fireballs.
- No longer fires lasers from body segments during phase 1, and will now fire a telegraphed barrage of lasers that travel towards the player from both ends of the screen in an X-shape.
- These are now occasionally present during the Phase 2 laser walls.
- Now creates a portal to telegraph where it will appear after teleporting.
- Enrage scale in Death Mode is now a bit larger, which causes it to have increased velocity and overall aggression.
- Now has increased attack delay, no longer transitions to phase 2 at the start of the fight, and map icon is now invisible for the entirety of phase 3 in Death Mode.
- Can now fly at players out of reach more easily, and increases in velocity and acceleration as its health decreases in Death Mode.
- Now splits during Boss Rush.
- No longer transitions into Phase 2 at the start of the fight, and now charges faster and more often as its health decreases in Death Mode.
- Now increases in velocity as its health decreases in Death Mode.
- Head can now fire lasers from the start of the fight, and fires more often as its health decreases in Death Mode.
- Free Golem Head no longer deals contact damage.
- Bullet hell teleports are now always above the player rather than random.
- Fire ring released on its death is now possible to dodge.
- Now has a decreased attack delay in Death Mode.
- Now moves faster, only spawns Spiked Slimes, no longer summons its Crown Jewel at the start of the fight, and is much larger in Death Mode.
- No longer deals contact damage.
- Moon Lord and True Eyes of Cthulhu are now more aggressive in Death Mode.
- True Eyes of Cthulhu no longer deal contact damage.
- True Eyes of Cthulhu no longer use their death ray attack in Revengeance Mode and higher.
- Now teleports a bit further away from the player in phase 3.
- Now has increased attack delay and no longer transitions to phase 2 at the start of the fight in Death Mode.
- The Perforator Hive's projectiles now rain in a consistent spread instead of at random.
- All Perforator Worms no longer fire Blood clots, and all Perforator Worms now have increased size and body segments based on world difficulty.
- Significantly reduced the small Perforator's speed in all difficulties, buffed health from 1250 / 1749 / 2099 to 1250 / 2125 / 2550
- Medium Perforator can now split similarly to Eater of Worlds, changed health from 2000 / 2799 / 3079 total to 200 / 279 / 307 per segment.
- Large Perforator can now burrow and lunge towards the player, buffed health from 2500 / 3499 / 3779 to 2500 / 5000 / 5400 .
- Now has a buffed enrage scale in Death Mode, causing it to have increased velocity, servant spawn rate, and stinger/missile fire rate.
- Can now fire a single thorn ball in phase 2.
- Velocity and acceleration, maximum hook reach, and the number of tentacles that can spawn increase as its health decreases in Death Mode.
- Plantera's tentacles move quicker in Death Mode.
- Reduced potency of the enrage based on nearby tiles.
- Adjusted tile enrage to affect its projectiles more.
- Now charges towards the player at certain intervals.
- Phantom blasts no longer home in and instead accelerate over time.
- Mines no longer deal any damage until they've reached max velocity, and mine velocity is now affected by Polterghast's tile enrage.
- How often Polterghast's hooks move is now based on how close the player is to them.
- Polterghast's hooks can fire projectiles again.
- Now enters Phase 3 at 60% health instead of 80% in Death Mode.
- Attack delay now decreases as her health decreases in Death Mode.
- Now has a buffed enrage scale in Death Mode, causing it to have increased velocity, boss servant spawning rate, and stinger fire rate.
- No longer spawns Hornets in Revengeance Mode, and instead spawns large Bees with 40% more health.
- No longer deals contact damage while preparing a stomp during phase 2.
- Ravager Head AI has been reworked, it now fires three lasers in a barrage including a rocket while detached.
- Rock Pillars now always deal contact damage and are formed further away.
- Ravager Nukes can only home onto the player during the first 5 seconds of it being spawned, and no longer spawn during phase 2.
- Stomp is now much more lenient with its player targeting range.
- Greatly decreased speed in Death Mode.
- Cosmic Scythes now sharply return to their fired position after traveling for five seconds. Cosmic Scythes are now fired in bursts up to 3 depending on how much health Signus has.
- Now attacks 4 / 3 / 2 / 1 time(s) per-phase and now cycles through its phases faster depending on how much health Signus has.
- Buffed Cosmic Mine health from 100 to 6000.
- Can now respawn all four of its hands at 33% health in Death Mode.
- Nerfed Skeletron Head health in Death Mode from 11,000 to 4400 .
- Two chaos balls are now spawned in addition to its white magic projectiles after each teleport, fires skulls more often with extra velocity and Head accelerates quicker as its health decreases in Death Mode.
- Hands accelerate quicker in Death Mode.
- Revengeance Mode stat changes:
- Nerfed Skeletron Head health from 11,000 to 6600 .
- Buffed Skeletron Hand health from 1170 to 11,232 .
- Nerfed Prime Saw and Vice health from 13,500 to 8775 , Prime Laser health from 9000 to 5850 , and Prime Cannon health from 10,500 to 6825 in Revengeance Mode.
- Nerfed Draedon's Remote health modifier for Skeletron Prime's limbs from 1.05x to 0.8x.
- Skeletron Prime and all of its limbs now increase in velocity and acceleration as its health decreases in Death Mode.
- Lightning portals now spawn much closer to the player.
- Now larger and longer in Death Mode.
- Now plays a sound effect each time she fires a projectile.
- No longer transition into Phase 2 at the start of the fight, transition into Phase 3 later in the fight, have reduced attack delay, and increase in velocity and acceleration as their health decreases in Death Mode.
- No longer fires Death Lasers at the start of the fight, now enrages easier, and moves faster as its health decreases in Death Mode.
Recipes
Renames
- Renamed Draedon's Charging Station to Charging Station.
- Renamed Draedon's Fuel Factory to Power Cell Factory.
- Renamed Fabsol (item) to Princess Spirit in a Bottle.
- Renamed Holographic Display Box to Lab Hologram Projector.
- Renamed Turret to Lab Turret.
Balance and Reworks
- Several Acid Rain enemy stats have been adjusted:
- Nerfed tier 1 Acid Eel health from 100 / 160 to 80 / 160 and buffed damage from 20 / 32 to 20 / 40 . Nerfed Tier 2 health from 420 / 672 to 240 / 480 and damage from 80 / 136 to 50 / 100 . Buffed Tier 3 health from 5500 / 8800 to 6000 / 12,000 , nerfed damage from 120 / 204 to 100 / 200 , and nerfed defense from 45 to 20.
- Nerfed Tier 2 Flak Crab health from 600 / 960 to 300 / 600 and shot damage from 96 / 163 to 46 / 72 . Buffed Tier 3 health from 7000 / 11,200 to 7500 / 15,000 , nerfed shot damage from 192 / 326 to 84 / 128 , and nerfed damage reduction from 40% to 20%.
- Buffed Gamma Slime health from 5915 / 9464 to 9200 / 18,400 , nerfed contact damage from 130 / 221 to 110 / 220 , acid damage from 90 / 180 to 90 / 144 , beam damage from 240 / 480 to 240 / 384 , and defense from 50 to 25.
- Nerfed Irradiated Slime health from 425 / 680 to 220 / 440 and damage from 75 / 127 to 42 / 84 .
- Buffed Tier 1 Nuclear Toad health from 60 / 96 to 60 / 120 , contact damage from 15 / 25 to 15 / 30 , and nerfed goo damage from 20 / 40 to 20 / 32 . Nerfed Tier 2 health from 380 / 608 to 200 / 400 , contact damage from 80 / 136 to 35 / 70 , and goo damage from 54 / 108 to 54 / 84 . Changed Tier 3 health from 5750 / 9200 to 5000 / 10,000 , nerfed contact damage from 200 / 340 to 80 / 160 , goo damage from 90 / 180 to 90 / 144 , and defense from 33 to 15.
- Nerfed Tier 2 Orthocera health from 520 / 832 to 280 / 560 , contact damage from 75 / 127 to 45 / 90 , and stream damage from 52 / 104 to 52 / 83 . Buffed Tier 3 health from 4500 / 7200 to 7000 / 14,000 , nerfed contact damage from 150 / 255 to 120 / 240 , stream damage from 80 / 160 to 80 / 128 , defense from 65 to 35, and damage reduction from 35% to 15%.
- Nerfed Tier 2 Radiator damage from 75 / 150 to 30 / 60 . Nerfed Tier 3 health from 4000 / 8000 to 3250 / 6500 , and damage from 200 / 400 to 60 / 120 .
- Buffed Tier 1 Skyfin health from 70 / 112 to 70 / 140 and damage from 12 / 20 to 12 / 24 . Nerfed Tier 2 health from 400 / 640 to 220 / 440 and damage from 85 / 144 to 38 / 76 . Buffed Tier 3 health from 5001 / 8001 to 5500 / 11,000 , nerfed damage from 150 / 255 to 88 / 176 , and nerfed defense from 58 to 18.
- Nerfed Tier 2 Sulphurous Skater health from 520 / 832 to 280 / 560 and damage from 70 / 119 to 48 / 96 . Buffed Tier 3 health from 5000 / 8000 to 7000 / 14,000 , nerfed damage from 100 / 170 to 85 / 170 , and nerfed defense from 33 to 15.
- Nerfed Tier 2 Trilobite health from 600 / 960 to 300 / 600 , contact damage from 66 / 112 to 45 / 90 , and spike damage from 58 / 116 to 58 / 93 . Buffed Tier 3 health from 4900 / 7840 to 7500 / 15,000 , nerfed contact damage from 120 / 204 to 80 / 160 , spike damage from 70 / 140 to 70 / 112 , defense from 78 to 30, and damage reduction from 40% to 25%.
- Nerfed Tier 1 Water Leech health from 60 / 96 to 30 / 60 and damage from 20 / 34 to 10 / 20 . Nerfed Tier 2 health from 150 / 240 to 90 / 180 and damage from 80 / 136 to 30 / 60 . Nerfed Tier 3 health from 4000 / 6400 to 2250 / 5500 , damage from 120 / 204 to 60 / 120 , and defense from 30 to 10.
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- Several boss and boss servant damage values have been adjusted, a full list can be found below:
- Removed several Auric Tesla armor inherited set bonus amplifications, this includes the following:
- Introduced soft damage caps to the following projectiles:
- Introduced set bonus cooldowns and removed their random intervals for the following projectiles:
- Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, God Slayer Helmet set bonus shrapnel, Hydrothermic Headgear set bonus flares, Hydrothermic Hood set bonus flames, and Reaver Visage set bonus rockets.
- Ark of the Ancients' beam projectiles no longer have a random spread of damage. All beam projectiles now deal 33.33% base damage.
- Slightly decreased the damage multiplier of Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, and God Slayer Helmet set bonus shrapnel.
- Increased the velocities of Calamari's Lament and Ethereal Subjugator minions.
- Cold Divinity no longer benefits twice from minion damage boosts.
- The Community now gives 1 life regeneration, 1.25% damage reduction, 2 defense, 1% critical strike chance, 2.5% damage, 1.25% melee swing speed, 5% minion knockback, 5% movement speed, and 2% health before defeating any boss.
- Nerfed Deathhail Staff's damage from 180 to 90.
- Deific Thunderbolt's lightning strikes now grant enemies 10 local immunity frames.
- The frequency of Daedalus Facemask set bonus crystal shards, Dragon Scales' fireballs, and Nanotech's nanoblade projectiles can no longer be influenced.
- Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Nucleogenesis, and Nanotech can no longer instantly kill normal enemies.
- Significantly decreased the damage of Elemental Quiver's splitting projectiles, split projectiles are now released on a set timer of 60 frames instead of at random, and introduced a projectile cap of 50.
- Nerfed Empyrean armor's set bonus fire soft damage cap from 40 to 30.
- The Final Dawn now consumes stealth if the scythe charging animation is canceled prematurely.
- Added a small cooldown to Fungal Symbiote for when it can release its mushroom projectiles.
- Buffed Gauss Dagger, on-hit effects now proc every 2 hits instead of 3.
- Heart of the Elements now receives a jump speed reduction if the player has auto-jump enabled.
- Buffed Hydrothermic Helm's defense from 25 to 33.
- Kelvin Catalyst stars now grant enemies 10 local immunity frames and can no longer home onto enemies behind blocks.
- Murasama now uses ID-Static immunity frames instead of framing checks.
- Increased the maximum rogue damage boost on Nanotech from 10% to 15%.
- Profaned Soul Artifact minions now grant enemies 9 local immunity frames instead of 6, and slightly decreased the projectile speed of all minions.
- Pulse Dragon, Pulse Pistol, and Pulse Rifle projectiles can no longer arc off of enemies with body segments.
- Buffed Reaver Mask set bonus spore soft damage cap from 15 to 25, but decreased the overall amount that can spawn at a time.
- Sand Sharknado Staff tornadoes no longer grant enemies local immunity frames.
- The player now decelerates while sliding on blocks using The Slime God (Lore) item but now receives 10% increased movement speed while sliding on blocks.
- Buffed Squirrel Squire Staff, minion enemy targeting has been improved.
- Buffed Subsuming Vortex's damage from 480 to 1000, but nerfed use time from 20 to 60 and mana cost from 20 to 78. Removed the vortex cap. It now grants enemies 4 local immunity frames instead of 17.
- Removed the extra defense granted by the Suspicious Looking Jelly Bean mount.
- Decreased Suspicious Looking Jelly Bean mount's terminal fall speed from 128 mph to 102 mph. Holding ▼ Down now further increases fall speed.
- System Bane no longer stacks up to 5; however, the player can still throw out a maximum of 5 electric machines.
- Buffed Throwing Brick's damage from 7 to 14, but nerfed use time from 20 to 40.
- Nerfed Umbraphile Boots' rogue damage boost from 12% to 9%, and it no longer boosts rogue projectile velocity.
- Vigorous Candle buff effects can no longer bypass debuffs that block life regeneration.
- Adjusted Yanmei's Knife, Kami Injection buff no longer grants bonus defense. Nerfed damage boost from 30% to 15%. Buffed movement speed boost from 10% to 15%. Decreased Kami Flu debuff damage over time from 125 damage per second to 100 damage per second.
- Yanmei's Knife can now trigger its on-hit effects when damaging the following:
- Armored Digger, Betsy, Cloud Elemental, Colossal Squid, Cragmaw Mire, Earth Elemental, Eidolon Wyrm (Juvenile), Everscream, Giant Clam, Great Sand Shark, Ice Queen, Mauler, Mothron, Mourning Wood, Nuclear Terror, Plaguebringer, bees summoned by Plaguebringers, Pumpking, Reaper Shark, and Santa-NK1.
- Yanmei's Knife can no longer trigger its on-hit effects on Ceaseless Void or The Devourer of Gods' body segments.
Additional Changes
- Added a flavor tooltip to Aero Dynamite.
- Added a missing comma to one of the Drunk Princess' dialog options.
- Added gores for Soul Seekers.
- Added several Town NPC names:
- Boss Rush's Dash Curse now prevents other mod dashes if they use the vanilla dash delay interval.
- Depletion of charge is no longer random and is now different for every weapon:
- Frequency Manipulator consumes 0.125 charge on every use.
- Galvanizing Glaive consumes 0.075 charge on every use.
- Gatling Laser consumes 0.0075 charge for every frame it is held out.
- Gauss Dagger consumes 0.05 charge on every use.
- Gauss Pistol consumes 0.05 charge on every use.
- Gauss Rifle consumes 0.1125 charge on every use.
- Heavy Laser Rifle consumes 0.125 charge on every use.
- Hydraulic Volt Crasher consumes 0.002 charge for every frame it is held out.
- Matter Modulator consumes 0.075 charge on every use.
- Mounted Scanner now uses charge with a maximum of 85, consuming 0.85 charge for every minion summoned.
- Phaseslayer consumes 0.005 charge for every frame it is held out, and 0.1 charge for every sword beam fired.
- Plasma Caster consumes 0.32 charge when its left click is used, and 0.12 charge when its right click is used.
- Pole Warper now uses charge with a maximum of 250, consuming 1.25 charge for every minion summoned.
- Pulse Dragon consumes 0.32 charge on every use.
- Pulse Pistol consumes 0.05 charge on every use.
- Pulse Rifle consumes 0.3 charge on every use.
- Pulse Turret Remote now uses charge with a maximum of 135, consuming 1 charge for every minion summoned.
- Snake Eyes now uses charge with a maximum of 190, consuming 1 charge for every minion summoned.
- Star Swallower Containment Unit now uses charge with a maximum of 50, consuming 0.8 charge for every minion summoned.
- System Bane consumes 0.085 charge on every use.
- Taser consumes 0.05 charge on every use.
- Tesla Cannon consumes 0.9 charge on every use.
- Tracking Disk consumes 0.08 charge on every use.
- Wave Pounder consumes 0.5 charge on every use.
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- Updated God Slayer Cooldown tooltip to match its current functions.
- Hadal Stew and Purified Jam tooltips are now dynamic and will change if the player has Philosopher's Stone equipped and/or if Death Mode is active.
- Increased the boss health scaling calculation for multiplayer:
- For 2 players, health is now multiplied by 0.82.
- For 3 players, health is now multiplied by 0.72.
- For 4 players, health is now multiplied by 0.64.
- For 5 players, health is now multiplied by 0.57.
- For 6 players, health is now multiplied by 0.47.
- Decreased Bloodfire Arrow sell price from 4 to 80 .
- Laboratory Door can no longer be interacted with by Town NPCs.
- Changed Draedon Power Cell's tooltip to say "Charging Station" instead of "charger".
- Reworked several internal Revengeance Mode damage alterations and merged them into a single file.
- Security Chest and Lab Hologram Projector now use the rarity.
- Slowed down Galactica Singularity's sprite.
- Spiteful Candle's tooltip now additionally mentions that it bypasses enemy defense.
- Nerfed Sulphurous Sea Steam Geyser's damage from 50 to 30 / 48 .
- Updated tooltips for the following weapons to match their current function:
- Changed Arch Amaryllis' tooltip from "Casts a beaming bolt that explodes into smaller homing bolts" to "Casts a beaming flower that explodes into homing petals".
- Changed Claret Cannon's tooltip to say "bloody tears" instead of "bloodfire bullets".
- Changed Gleaming Magnolia's tooltip from "Casts a gleaming bolt that explodes into smaller bolts" to "Casts a gleaming flower that explodes into petals".
- Changed Mana Rose's tooltip from "Casts a mana bolt that explodes into smaller bolts" to "Casts a mana flower that explodes into petals".
- Changed Venusian Trident's tooltip to say "infernal trident" instead of "inferno bolt".
- Changed Wrath of the Ancients' tooltip from "Casts a granite energy pulse" to "Summons an energy pulse at the cursor to periodically summon homing spirits".
Resprites
- Resprited Soul Seeker, Sun Bat, and Sunskater.
- Resprited Alchemical Flask, Bloom Stone, Frost Barrier and Stress Pills.
- Resprited Abyssal Tome, Aeries, Animus, Butcher, Cursed Dagger, Eldritch Tome, Gleaming Dagger, Minigun, Needler, Opal Striker, P90, Pearl God, Phantasmal Fury, Pwnagehammer, Shadowbolt Staff, Spear of Destiny, Spyker, Storm Surge, Sun God Staff, Sun Spirit Staff and Ultra Liquidator.
- Resprited Rubber Mortar Round.
- Resprited Needler's needles, Solar God Spirit minion, Solar Spirit minion, and Spyker's needles.
Fixes
- Fixed sharks from Alluvion, Floodtide, and Monsoon proccing on-hit effects from summoner accessories.
- Fixed a bug that caused Astrum Deus to become permanently invulnerable during Boss Rush and in Death Mode.
- Fixed a bug that caused Astrum Deus to despawn while the player was still alive in multiplayer.
- Fixed a bug that caused Astrum Deus to repeatedly split during its phase 1 to phase 2 transition.
- Fixed an oversight that caused Bleached Angling Kit to have a lower chance of dropping Angler Tackle Bag in Expert Mode instead of a higher chance.
- Fixed a bug that caused Calamitas to despawn while the player was still alive.
- Fixed a bug that prevented Caustic Croaker Staff's sentry from idling on platforms.
- Fixed a bug that caused Charging Station and Power Cell Factory to incorrectly load when generating a world.
- Fixed several UI visual errors with Charging Station, Lab Hologram Projector, and Power Cell Factory.
- Fixed Cosmilite Chest sinking into the floor when opening it.
- Fixed a mod conflict with the "Crouch, Crawl, and Roll" mod.
- Fixed an exploit that involved dashing.
- Fixed typos in the tooltips of Death and Monkey Darts.
- Fixed The Devourer of Cods' bobber glowmask being off-center at certain rotations.
- Fixed The Devourer of Gods' laser projectiles desyncing in multiplayer.
- Fixed The Dragonfolly's feather projectiles desyncing in multiplayer.
- Fixed a bug that caused Eater of Worlds to desync between clients, rarely become invisible, and have near-infinite health in multiplayer.
- Fixed fishing lines disappearing when Fishing poles are used while held by the cursor.
- Fixed a bug that caused Hydraulic Volt Crasher to target passive enemies.
- Fixed an oversight that prevented Hypothermia from properly firing a stealth strike without the use of Ruin Medallion or its upgrades.
- Fixed a bug with Jungle Dragon, Yharon's charge telegraph.
- Fixed Jungle Dragon, Yharon's infernadoes desyncing in multiplayer.
- Fixed a bug that caused the finite use Classless weapons boss shot counter to increase by 2 each shot instead of by 1.
- Fixed an exploit with Kami Injection that allowed it to incorrectly stack with Titan Scale.
- Fixed an exploit with Kami Flu that allowed the player to see Duke Fishron at all times during phase 3.
- Fixed a bug that caused Laboratory Door to break when opened by wires.
- Fixed a bug that caused Lab Hologram Projector and Power Cell Factory to duplicate when placed in multiplayer.
- Fixed a bug that prevented The Leviathan from spawning correctly in multiplayer.
- Fixed a visual error that caused The Leviathan's sprite to flash brightly in multiplayer.
- Fixed a bug which caused mounts and minecarts to move extremely slowly with certain other mods enabled.
- Fixed several visual errors with Phaseslayer and Subsuming Vortex in multiplayer.
- Fixed a bug that caused Polterghast's attacks to desync in multiplayer.
- Fixed a bug that caused Power Cells to corrupt world save files.
- Fixed a game crash involving Power Cell Factory.
- Fixed a bug that caused the Power Cell Factory to incorrectly render its placed sprite in multiplayer.
- Fixed a bug that prevented Power Cell Factory from creating Draedon Power Cells in multiplayer.
- Fixed a bug that caused inactive Power Cell Factory to count as a table for NPC Housing.
- Fixed a bug with Pulse Turret Remote's sentry interfering with other sentries.
- Fixed a bug that caused Rubico Prime's sound effect to not play correctly when using it in conjunction with Elemental Quiver.
- Fixed a bug that caused Skeletron Prime to move slower than intended while performing its head-spin.
- Fixed a visual error that caused Soul Slurper's glowmask to be displaced.
- Fixed a bug with the Squishy Bean mount that allowed it to jump infinitely.
- Fixed a bug with the Squishy Bean mount that prevented it from dropping through platforms.
- Fixed a visual error that caused the player to hold out Starfleet and Norfleet incorrectly.
- Fixed a bug involving segmented enemies and Target Dummies.
- Fixed a major exploit where weapon critical strike chance was shared with all players in multiplayer.
Removals